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Championfurydelta123

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Everything posted by Championfurydelta123

  1. Yes they do help....
  2. Well I download a movie and watch it on a media player then minimize it :) IT's pretty fun. I also sumtimes just lsten to music :P IT also reccomended to wait for ur farming herbs as you alch that way u minimize ur losses.
  3. Nice guide 9/10. May I ask why you reccomend bandos boots over dragon boots :?
  4. Any ideas guys? I'm looking for the fastest way, money does not worry me too much.
  5. wut is a 1 touch bank?
  6. how many super heats can u preform a hr fully concentrated :?
  7. i need a quick and cost efficent way to train mage. currently 75
  8. lmfao dude dont worry about it i aksed the same stupid question to my firend :"P it is locatred where you turned the rod in the fireplace and the doorway appears. go through that and you are there :)
  9. Chaos Tunnels no questions asked. YOu don't even have to maneuver the baby black dragons if you dont want too lol... they dont hit you too hard.
  10. ok ty :) (i might just cast monster examine on it myself :P)
  11. can they be assigned as slayer tasks. and if so who assign them?
  12. zomg wow ty for the quick response :D
  13. I heard that the higher it gets boosted the higher its max hit and im asking how do i boost it?
  14. Bump (so you dont think this is old and you alrdy read it :P)
  15. In the post above I have high-lighted and bolded the words "Kenneth" which should be spelled Kennith
  16. In your quest database of Kennith's Concerns, the NPC Kennith is written correctly. However if I press the condensed version of the guide Kennith is spelled Kenneth in the title of the quest and some other places during the quest e.g when it says: "Return to the ruins and use the Toy train on Kenneth." Let me show you: Kenneth's Concern (condensed version) Difficulty level: Medium Start location: Witchaven, East of Ardougne Required: Quests: Slug Menace Skills: Level 46 Mining Items: Any pickaxe Suggested: Items: Super Energy Potions Monsters: None NPC: Kennith, Kent, Caroline, Kimberly, Ezekial Lovecraft, Clive, Katherine, Villager Quest Steps 1. Speak to Kenneth (head east from the docks in Ardougne and you will find him in a building slightly north, just past the ruins) and agree to help him. 2. Enter the ruins to the west, through the wall opening on the eastern wall, and through the tunnel until you see Villagers to whom you can speak. (The agility shortcut will make this a very short trip if you can use it.) 3. Return to Kenneth and speak with him until he asks you to find his parents. 4. Speak with either Kent or Caroline, on the opposite side of the church to the east, until Kent slips you a note and leaves. 5. Head north to the Legends' Guild gate and speak with Kent until he asks you to check that Kimberly is safe. 6. Return south and Speak to Kimberly, who is in the northernmost building, near the transportation icon, until a cutscene occurs and the house is surrounded by Villagers. 7. Walk near the Villagers to get them to follow you, then lead them into the church (just east of Kenneth's house) and close the door with all of them trapped inside. 8. Return to Kimberly, speak to her, then walk with her to Kenneth's house. 9. Once at Kenneth's house, speak with either Kenneth or Kimberly until another cutscene occurs and Villagers surround the house. 10. Lure the Villagers into the church again, then speak to Kimberly again. 11. Walk with Kimberly to the Bait Shop and speak with Ezekial. If you don't have your pickaxe, get it before continuing. 12. After Ezekial agrees to help you, return to the door in the ruins that the Villagers were guarding. 13. Speak with one of the Villagers until they agree to let you in. 14. Once inside, enter the wooden door. 15. Follow the green path until you can Prospect and then Mine the shown exit. If seen by workers, you will be thrown out of the room and have to try again. The highlighted green areas are hiding places, in case the workers start to turn around to face you. To get past the workers, simply don't head toward the next safe spot until they are facing away from you. (For hiding by carts, click on them to crouch behind them.) room 1 pic 16. Once exiting the room, follow the tunnel and pull the lever near the end. Ezekial will enter, then return to where you entered and go through the wooden door. 17. Go into the next room and get past the workers again. This time you will have to mine Rubium (the red blotches on the walls) and put it into the four steam vents on the ground. To do this, follow instructions for the path on the image below. * Mine Rubium #1. You may have to crouch behind the northern cart before or after. * Use the Rubium on the first Steam Vent once the northern and western workers are getting close to the pillar and facing away from you, then run immediately to crouch behind the western cart. * Once the northern worker is close to the pillar while the western worker is facing away, mine Rubium #2 and return to crouch by the cart. * After the workers are near the pillar or facing away from you, head to the next safe spot and mine Rubium #3. * Wait again until the coast is clear, then use the Rubium on the second Steam Vent and crouch behind the southern mine cart. * When the coast is clear again, use the Rubium on the third Steam Vent and run to either the eastern mine cart or the northeast corner (note: The worker in the southeast corner won't see you while he's turning). * Lastly, mine Rubium #4 and, when the coast is clear, use it on the last Steam Vent. The workers will collapse and you can proceed through the door. room 2 pic 18. Enter the next room and get past the workers using Rubium in the Steam Vents: * While workers on the west side are facing south, run to mine the rocks and hide in the alcove on the eastern side. * Mine the 4 Rubium ores following the worker who moves clockwise around the pillar. Make sure that you stay out of sight of the worker that rotates at the door. * Use the Rubium on the first 3 Steam Vents in the western room. Use the alcove or the carts to hide if necessary. * Return to the alcove in the middle of the room. * When the 3 workers in the eastern side of the room are facing away (as in the picture below), use the last piece of Rubium on the last Steam Vent. Enter the next room when the workers collapse. room 3 pic 19. Speak with Clive or Katherine, then backtrack through the ruins toward the exit. 20. Speak with Kenneth when you arrive to the room he is in. 21. After the cutscene, ask Kimberly where the train is. 22. Find the train in Witchaven where Kimberly described (it will not have a red dot on the mini-map like most dropped objects). Toy train 23. Return to the ruins and use the Toy train on Kenneth. 24. Speak to Kent and Ezekial to finish the quest. Reward: * 12,000 Mining XP * 5,000 Agility XP * Access to mining Rubium Quest points gained on completion: 1
  17. use zamorak brews this can replace ur explosive potions and prayer potions. it damages u and boosts ur prayer a bit and as for the rev part u may wana consider that as a danger factor
  18. Ah, that's a good point, but I use my portals way more than my mounted glory. Also it's the Quest Hall that has the glory, not the Skill Hall. My bad >.<
  19. I thought of a layout quite similar to urs however beside my chapel room is a skill hall because i find more poeple use glory to bank while using guilded altar rather than portals :P
  20. TYSM RLY APPRECIATE IT.
  21. Can someone please post a picture of a good looking and efficient house for day-today use (e.g chapel room should be near portal and stuff).

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