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torch0222

What do you think is the best combat type: mage, melee, etc.

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I wanted to start up a lively discussion about which combat type is best: Melee, range, mage, tank range, tank mage, pures, or any others you can think of.

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summoning anyone? <3:


Played since February 2001

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13th to 30 hunting

firemaking cape achieved 6th August 2008_-_-_-_Quest cape achieved 19th August 2009

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Range, favourite


2376/2376 total achieved - May 2009

 

Retired Dec 2009

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I would say either range or magic. Range was my first ever 99 and a skill I look forward to progressing further. It was a skill I wanted to master ever since Snake Slava did it. Magic is the main skill on my mind to level currently though. Melee just never really interested me. Seems like every third player and his brother think their strength is the be-all end all.


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Range. I hate it. But you can't fight the fact that it is the best, and most useful combat type :/


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By three methods we may learn wisdom: First, by reflection, which is noblest;

Second, by imitation, which is easiest; and third by experience, which is the bitterest.

 

- Confucius

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Magic. It can poison, freeze, halve your attack speed, the caster can heal himself through the use of Blood spells, it can lower your attack and strength level, can teleblock etc. It has AoE spells and a maximum hit of 62 and it's very accurate (even on dragonhide).

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Melee, most "reliable". No worrying about running out of bolts/runes. Just need a HUGE sword to slice n' dice.


45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

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Gotta love my range.

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I always end up frustrated with range and mage, melee is probably my favorite, although I don't train combat that often.


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Get ratty.

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I'd say range because of range armour. It gives good defence against everything, and arrows/bolts can pierce melee armour pretty easily and can have a great attack speed, and if needed, can extend its range. Its also considerably less expensive then magic and much more versatile. Melee requires you to be next to someone, which is extremely disadvantageous when pursuing someone.


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And I lost all the links. Thanks Gandorf61.

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Melee starts off best, Becomes only ok, and then is the best again. Plus its easy and cheap to train.


In fact, I do have some pancake mix.

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Melee is the 'best' in terms of raw power (godswords anyone?), HOWEVER range is pretty damn awesome and has a lot more variety and places you can use it in.

 

 

 

I'll have to go with range. It's awesomeness personified, and rune xbows + decent bolts punch through armor and turn mages into pretty little pincushions.


Balance may be power, but chaos is still pretty damn fun.

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Canada can't be second rate, polar bears are their main mode of transportation.

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I prefer Melee but I've seen range become pretty balanced since I started playing. Wish I enjoyed it more. :cry:


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Question to the Op: Define 'best'.

 

 

 

Imo, both ranged and melee has a specific designed purpose, with significant advantages in various forms.

 

 

 

Ranged

 

 

 

Hits high, you only need 99 ranged for high hits AND accuracy, no real expensive weapons, just a small loss in ammunition, etc. Has quite a few advantages such as - the ability to hit 60's on someone with protect from melee and full bandos waiting to claw you >.>. The ability to safespot, and fire whilst frozen, many enchanted bolts for special attacks and the ability to actually hit aviansies/armadyl boss. Also keeps combat level low even whilst being a maxed tank, a nice advantage in pvp. PvMwise, great whilst using ruby (e) on big monsters such as the avatars at soul wars, armour piercing bolts namely the diamond (e), the ability to safespot can also be vital to do many kills in a single trip, etc.

 

 

 

Melee

 

 

 

Hits even higher! Very accurate, very high damaging one off payments for weapons, never lose ammunition, ability to hit so very high with weapons such as Dragon Claws and Armadyl Godsword, great defence armour without sacraficing accuracy and infact increases max hits (bandos), the fact that weapons are either much faster than ranged weapons or so much more powerful. Great for PvM in most situations being that it's highest damage per second with no ammunition to lose, great variety of special attack weapons, some of which can down any player in 5 seconds.

 

 

 

Mage

 

 

 

Well... it's good.... but the lack of any decent armour makes being a mage inefficient and very dangerous at times. Sure, you can spellstack, combo, farcast, freeze, teleblock, heal and poison, but the cost of armour, which actually provides most of the magic attack bonus is so high that it's very expensive to die even a few times in good magic gear. Magic is best when comboing with Godswords, so it serves more like a secondary combat style, therefore I think magic is not the best combat skill.

 

 

 

The inability to tank with magic 'armour' really ruins the fact that mage can be a good combat style.

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Melee, most "reliable". No worrying about running out of bolts/runes. Just need a HUGE sword to slice n' dice.

 

 

 

well put =D>


Crybaby111.png

 

By three methods we may learn wisdom: First, by reflection, which is noblest;

Second, by imitation, which is easiest; and third by experience, which is the bitterest.

 

- Confucius

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Magic and Summoning are my favourite combat skills, but melee is probably the most powerful.


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