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Me_Hate_Libs

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Everything posted by Me_Hate_Libs

  1. I don't think you can solo it perfectly well, not in any of the higher level rooms, but that's just my opinion. I wish RS would go in the other direction and be all about solo play. I honestly think that's the way for them to go forward. They would have almost no competition in that area. There is a good market there. But I'm not getting dragged into a big debate about this.
  2. I actually agree with this. Runescape just doesn't have the support features to make it any less than clumsy when playing with groups of people, especially groups of strangers. I mean, I guess if the only game you have ever played is Runescape, then the group play would seem alright. But comparing RS to other games, the most user friendly parts of the game are just when you sit back, skill, and have a chat with friends. If the only way to play Dung was in groups, then I would have a much different attitude toward the skill. I personally think you do have to do it in groups to make it worth it, and find the skill slow, mind numbling tedious, and so on and so on. Wep, that's my biggest issue with Jagex right now. Any chance you're a wrestling fan? If you are, there was this one fed called ECW. Very popular, very good niche that they thrived in for years. Once they got too big for their britches and started to try and go mainstream, they got slaughtered. This is how I feel about Runescape. I like that you can no play for a month and come back and the whole game hasn't changed and you are somehow three months behind even though you only didn't play for a month. I like that I can sit in front of a computer and not have to work out with friends what times to be on and where to meet, etc. I like that I can do individual strategy and not have to worry that if my friend messes up, I'm screwed to. I hate being reliant on other people, I have being forced to interact with them through content, I like amiable, congenial, voluntary interaction with people, like while fishing, questing, whatever. I'm gonna miss that once it's gone.
  3. Why can success of something not be based totally on whether or not people are enjoying it? Basically, #1 priority to Jagex and me as a customer is enjoyment. I couldn't give two [cabbage]s if it fits in with your skill stereotype or your mini-game stereotype, I enjoy the bloody thing, so do probably millions of others, so it is an outright success is it not? Well, while I do have my beliefs over what is a skill, that isn't totally my argument. I, among many others, also don't enjoy it. Because it is a minigame, because it cannot be reasonably soloed, and then because it's called a skill. Look, I know that RS is a MMO, but for years their niche has been as the MMO that can for casual, solo players. If you read the Q&A, they're moving towards more of a group dynamic, where upon this skill is only the first shot fired. I think that when they push this game into the group play arena it will be completely lost in the shuffle. I wish they'd do they're new MMO they're developing. A big problem is that a few players want this, but those few are very vocal. It's very much an issue where the squeaky wheel gets the oil, but most people don't want this, at least I don't think they do. On another note, I think the popularity of it and it's success that it will have, but I believe only moderate, is because it's f2p. If this skill was for only members most people wouldn't do it and I think it would be an abject failure. The f2pers who are tired of the rest of the game will latch onto it like a leech. As a members skill no one would play it. And for it to achieve true success, they'll have to find a way to integrate the mini-game/skill into the game as a whole and make it relevant to the outside game, besides a few rewards that have been thrown out there.
  4. Even with the reward changes, it's still an awful skill. It's a failure, and not a fail, but a true failure, in concept, desgin, execution, and basically in every manner I can think of outside of graphics. It's an embarrassment. I do like how in the Q&A the people asking about it being a minigame, they say to see the FAQ. The FAQ says they don't think it's a problem so oh well. Proves my point, at least to me, that they really are screwing things up and the redefining of their game is going to continue. Oh, and I'm actually in favor of keeping Dungeoneering strictly in Daemonheim. I like to think of it as a quarantine. Keep it out of the quests and regular play so I can completely ignore it.
  5. My poor little boy. So sad. Kisses.

  6. Well, all in all, I'm in over my head. Between the new life that is the skill Dungeoneering, which I personally think should've been aborted, and the death of the most important man in my life, Kokomo, It's all become too much lately. I'm in a transitional period in my life and I think a prolonged break from Runescape will help. Hopefully while I take this time to reorganize my priorities Jagex will do likewise and stop the trainwreck that is now their game. Good luck to anyone who needs it. Off for a month at least, Katya
  7. Lord, if that's how it happens I'd agree with you it would be fine, but I don't really think it'll work like that.
  8. But let's say someone has a level above 50? Or uses it past 50? What would be the benefits of putting in these things for the experience reward as they wouldn't produce any tangible benefit other than the simply increased level?
  9. Something that I haven't found an answer to is how exactly Tears of Guthix, Genie Lamps, Penguin Points, etc. are going to be of any real help in gaining experience? I mean, it'll get your level higher, but since a higher level in the skill has no tangible benefits, and the rewards, derived from reward tokens, are only gained when training the skill itself in Daemonheim and getting experience there. So what would the benefit of using those means to level the skill?
  10. With all else to be said about this it appears the lore for the place could be quite good.
  11. Definitely. At least on my part- these are my thoughts exactly. I agree. This discussion isn't even between the whole of Tip.it anymore, but between Jagex and a few members which I shall not name. If I may, let me rephrase that. The issue is with Jagex. Some Tip.It'ers take good notice of that issue. Still, a large part of Tip.it is no longer participating in this rather controversial discussion. Mostly because we moved on the talking about the new skill and how much we dislike it. :mellow: Maybe someone can make a little banner that says "We will not forget" in it's caption. :^_^:
  12. I was doing targeted trolling as two specific people. :P It's part of my new line of smart forums weapons know as "Smartasses." :D
  13. :thumbsup: Because I don't really care if it's right or wrong at the moment. Most of your facts are Jagex opinions. I have differing opinons and this whole argument is one gray area. I realize that and am having fun with you guys because you're taking it so seriously.
  14. Me_Hate_Libs

    Bad Timing

    I think because by the time summer comes around the skill might not suck so bad.
  15. I'm the one calling you names? No, not really. I got tired of enabling you and you both got all huffy about the whole thing. It's all really very amusing. Look, you're wrong okay? Kevin Bacon wasn't in foot loose.
  16. Wow, you guys got so pissy because I didn't want to argue with you anymore, yes I'm the one who's supposed to be angry, bitter one. lol :rolleyes:
  17. No, I won't go into it further with you two because I simply don't care to bicker with people who aren't objective and frankly, it would be wasted breath, or keystrokes to be more accurate, to do so.
  18. Ez, if you want to go that route, just call it ScapeCraft. Much easier. :thumbup:
  19. G00d, I might take you seriously if I thought you were in any way objective. Now if Den has something to say about it, that I would actually be interested in.
  20. I find it rather guady and over the top. Also they need to make the button bar up top more pronounced. It gets completely lost. As far as the size of the chest goes, that's roughly the size of the chest you'd expect a 10 year old Asian... boy to have. :rolleyes:
  21. Runescape is constantly being redefined as to the kind of game it is, but stay in the same MMORPG genre. I think the number one thing is that behind the scenes the thing is being comitteed(sp?) to death. Also, they said the skill is like a game, but tey don't see any issue, where many, many people do. I think another issue is that they're designing the game as they want it to be instead what most of their players want it to be. I'm not going into it anymore than that.
  22. Grom, if you read the Q&A, there were question about things people called problems. Jagex just said they werent and din't really dispel the issue. Also, in my person opinion, and I don't need to explain it in more detail, I think the continous redefinitions of what this game is is what's eventually going to ruin it.
  23. I just read the Q&A for Dung. I love the Jagex mentality. Q: What do you think of this problem? A: It's not a problem. :) Q: And what do you think of this issue? A: It's not an issue. :) Wow, denial is just a useful tool. :thumbup:
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