Everything posted by jettrider
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Frozen door (New)
Higher dungeoneering would be nice but 90 is the logic continuation from Frost Dragons at 85. And I think it's a reasonable requirement, I mean it'd be pretty lame if the update was just that the Frozen Door disappeared. At least make us do something to open it. 11267 players already have 90 dungeoneering with many more waiting at 80-85 for actual content above that. This would be the right move to invigorate dungeoneering AND reduce congestion at the boss. That's still 139 people per member's world, even the PvP/Bounty worlds which don't really count.
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Frozen door (New)
Or they could make drops hard to get by making bosses hard and in a team-instanced area instead of making them rare drops while limiting the killrate.
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200M in all Skills
I'm not entirely sure if this post is serious or why you decided to post it on this thread but the answer is 100%, it's pretty doable you just have to lure the monster you're currently fighting in between hitting it with your weapon. Has any of you(referring to this and another answer) tested this or is it just a vague guess? As far as i've seen and heard, the maximum is around 3450 seconds in combat(according to the number of hits), with anything above 3300 considered good. Auto retaliate in auto-attack situations gets between 3150 to 3300 seconds of combat. This plus time in between tasks (usually 2-3 minutes, but varies greatly). It also depends on which tasks you do...on Ice Strykewyrms, time is spent stomping on each mound, on a Jad task you have to run around a lot, the spacing between monsters varies greatly from task to task. For example, if your average task time is 28 minutes, the average time in between tasks is 2 minutes, and you spend on average 90% of your time on task in combat, you end up spending 84% of your time slaying in combat. If you were just trying to train your melee stats and not slayer, you could approach 100% time in-combat in many spots by making your trips as long as possible and concentrating. But that's not really a good approximation since Slayer is so personalized and a higher percentage of time spent in combat is not necessarily indicative of better Slayer experience.
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Frozen door (New)
The storyline is made up to fit the developed content...not the other way around. Who cares if it's inconsistent with things other Jmods have written? Consistent and interesting lore has never been RS' strong point. Along with the drops, I'm hoping for Spiritual Mages that drop effigies so I don't have to skip those tasks :D I'm also glad I hung on to the Zaros Coif I got from an elite clue a while back, should be useful for killcount. Ancient gear is unbuyable of course :)
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The return of staking??
Well, there we have it. I took it for givens that we were discussing high level staking because it's the highest level of risk. If you are talking about random low levels staking tiny amounts, then yes, strategy starts to come into play. I was talking about maxed melee fighting each other with all slots except weapon off, dragon dagger specs with whip normal weapon. THe biggest amount of cash didn't revolve around the mains & maxed people (besides in 2007 being maxed was something rarely seen). The big amount does revolve around those lv 80-100 stakers who are build specifically for staking! (and start building new characters as soon as your staker gained 1-2 extra lvls). If you are talking about the biggest consistent stakes (multiple partyhats/hundreds of millions), these were all in the maxed combat range. "Staking pures" sometimes staked phats but much more commonly in the 1-50m range...minor rares, cash in that range, etc. If you are talking about sheer volume of cash traded, I agree it was in that range. But the highest per stake was still at the high levels. Also keep in mind that many more people are maxed now and some staking pures ruined their stats after the trade restrictions.
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[cabbage]ty Dung Teams
You could try soloing meds or making your own teams, but bad teams are one of the challenges of dungeoneering, no denying it. :(
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The return of staking??
Well, there we have it. I took it for givens that we were discussing high level staking because it's the highest level of risk. If you are talking about random low levels staking tiny amounts, then yes, strategy starts to come into play. I was talking about maxed melee fighting each other with all slots except weapon off, dragon dagger specs with whip normal weapon.
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The return of staking??
To some degree, yes, there's luck involved (and of course first hit). But it's so much more than that. It's like saying poker is pure luck. Sure...to a degree. If you're a good statistician, you should be a good staker. That analogy doesn't work. Poker is all about decision making and composure on top of luck. What you do during a round affects your chances of winning the hand. In strict-rule staking, with the same weapon and spec weapon, the only elements are first hit and whether or not you keep attacking the whole time. What makes you a good staker or not is how often you get the first hit and your capital (which lets you keep going for longer before being "cleaned"). The only real strategy is guessing when the right time to quit is, and that has nothing to do with stats.
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The Return of Ess Runners?
You would trade all your runes plus your cash payment for a full inventory of essence, you wouldn't keep 14 stacks. So it would be 26 essence per run probably to allow runners tele runes.
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The return of staking??
Duels where you box/whip with no movement on were based on first hit and luck, yes. The only other trick was using movement on to skate around the trapdoor and get an extra combat round if losing. Mage stakes were very different. The pro mage stakes were obstacles and movement on and there were certain spots where you could freeze and trap your opponent so that you could attack and they couldn't.
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The Return of Ess Runners?
Any estimates for how much cash runners would need to be paid in addition to ZMI runes per run? It's going to be fairly high since everyone hates rc.
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The return of staking??
I'm extrapolating numbers from http://forum.tip.it/topic/254457-grimys-spreadsheets/ and rounding slightly because there is no straight DPS for no armour, just down to 10, and I'm too lazy to calculate it precisely. From Chaotic Crossbow: -Rune crossbow is 1% worse -Obby rings are 6% better -Karil's crossbow is 10% better -Rune darts are 11% better -Dragon darts are 14% better -Hand cannon is 16% better So for one-handed duels, you're looking at dragon darts > rune darts > rings > any crossbow I call bs. No range staker in their right mind would ever use rune darts over obby rings, unless something's changed since 2007. The damage/accuracy advantage made up for the speed substantially. All I'm doing is taking numbers off Grimy's spreadsheet. That's it, I'm not making any judgment. If you have a different source of numbers (like a sample of a bunch of duels between rings and darts), I'd love to see it. I didn't look at rune knives but they're probably up there as well.
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The return of staking??
I'm extrapolating numbers from http://forum.tip.it/topic/254457-grimys-spreadsheets/ and rounding slightly because there is no straight DPS for no armour, just down to 10, and I'm too lazy to calculate it precisely. From Chaotic Crossbow: -Rune crossbow is 1% worse -Obby rings are 6% better -Karil's crossbow is 10% better -Rune darts are 11% better -Dragon darts are 14% better -Hand cannon is 16% better So for one-handed duels, you're looking at dragon darts > rune darts > rings > any crossbow
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The return of staking??
You've got it backwards. On a target with minimal or no defence (no armour staking), the difference between a chaotic rapier and a whip is minimized, but it is still a massive 10% (Source: http://forum.tip.it/topic/254457-grimys-spreadsheets/). Granted, 990 hitpoints isn't a large sample size to test damage rates, but a 10% difference is the difference between long-term profits or losses. It's absolutely a requirement for high-risk staking. With magic, the chaotic staff is a bit over 5% better than the Staff of Light, which is almost 15% better than the old master wand. So here we have another chaotic item that would be a requirement for staking in its style, but the difference is half that with melee. Range has the smallest difference between the chaotic version and the best alternative. The chaotic crossbow offers only a range attack advantage over a rune crossbow. Since this is almost negligible with armour off, the chaotic version is only a smidgen better than its rune counterpart. Crossbows aren't the best option for range dueling anyway. The only reason armour/hybriding duels came under the spotlight is because when duel tournaments were active people entered with whatever rules.
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The return of staking??
people rarely allowed staffs on for mage staking... it was usually no equipment, or only boots or gloves on. I'm sure there'll be a "no dungeoneering rewards" checkbox for duels eventually If not...you'll need chaotic rapier to compete, if not also a chaotic longsword to pull out to try to ko if behind big health. There can no longer be any special attacks allowed like old dagger->whip duels. Either that or boring kickboxing -.-
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Free Trade And Wildy - What It Means For Merchanters
Manipulation clans will be mostly dead because a dumped item returns immediately to its true price (actually, a bit under it). The reason they were so successful is that when the leaders dumped early, the regular members could use junk trading to turn the inflated GE price into real profit.
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Skilling in Pro DG
Interesting. Do you know if the same applies for mage/range if I'm flashing, say, leech range/soul split? The same applies for mage/ranged. Soul Split takes effect during the animation of shooting the arrow/spell and any boost prayers need to be activated before that.
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Tip.It Times - 26th December 2010
They'd just create new accounts. @Changing essence split: the time to unchange it was while trade is restricted. Merging it now would be unfair to f2p and would increase the RWT problem unless they've got a different plan to combat bots. You know it was splitted way, way before the restricted was introduced? Yes I do. It was split before the trade changes as an attempt to combat RWT before the more drastic steps. The time to change it back was therefore when the more drastic steps led to an ease in the conditions it was meant to combat, making the split useless. The split is useful when RWT is at its peaks without trade restrictions and useless when more dramatic approaches were taken. Nowhere in my post did I suggest anything to the contrary, and it's comments like that that get these topics locked.
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Tip.It Times - 26th December 2010
They'd just create new accounts. @Changing essence split: the time to unchange it was while trade is restricted. Merging it now would be unfair to f2p and would increase the RWT problem unless they've got a different plan to combat bots.
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Soloing TD's
Sure, you can solo TDs, but you will have a pretty slow kill rate. I would suggest raising ranged a little bit and getting the last few dungeoneering levels for a chaotic melee weapon. And of course, extreme potions help :) With a unicorn, the important thing at TDs isn't soul split flashing or brewing, but rather onkeeping your stats up and killing as fast as possible. Also, you should probably stick to a 1-spawn spot (Northeast or Southwest) because at the middle north rock you will get crashed a lot without a Steel Titan.
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Tip.It Times - 26th December 2010
First and third article: What Jagex couldn't know - and what the first tally was designed to count - was how people who joined after the removal of free trade felt about these changes. The "poll" did have a use! It proved that it was more than a "vocal minority" who wanted changes made, since the number of votes per unit time exceeded the ability of a small group to produce through bots/scripts/name harvesting. Yes, the vote tally looks foolish now that the referendum is out. It was a way to gauge interest as well as hype the update and get players excited about it, so criticisms on Jagex's use of hyping tools would have been appropriate and interesting. But attacking the vote tally as a bad way of polling is just flat out incorrect - it wasn't meant to be a true referendum-style vote. It seems these articles were written before the referendum came out and then hastily edited at the last moment to try to keep the same point. The end result: articles on the wrong issues with arguments based on refusing to understand the two-phase system.
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Fishing
If you want it to be semi-AFK, this is the order of decreasing speed: Barbarian > Shilo > Monks > Cavefish However, the farther alone the list you go the more AFK and the more profitable it gets.
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Skilling in Pro DG
Works. Only gives the initial turmoil boost though, which is annoying. It also doesn't work with berserker prayer if you happen to have gotten your hands on a melee potion. The problem with this is that it can't be lossless. You can flash turmoil/SS individually forever if you kept the right timing, but turmoil and SS take effect at different times. The damage is actually calculated the moment BEFORE you swing your weapon. The same is true of deflect curses: if you activate them while a monster is swinging their weapon, you could potentially take damage, so you need to activate it a tick before. Soul Split is actually a rarity among prayers/curses in that it takes effect during the attack animation. So if you tried to flick them both together using quickpray, you would either lose prayer points or not get the effect of one of them. Better to lose the tiny amount of prayer and get the damage boost imo. Fair enough. As long as you don't lose prayer AND lose the effect, there's no wrong answer.
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Skilling in Pro DG
Works. Only gives the initial turmoil boost though, which is annoying. It also doesn't work with berserker prayer if you happen to have gotten your hands on a melee potion. The problem with this is that it can't be lossless. You can flash turmoil/SS individually forever if you kept the right timing, but turmoil and SS take effect at different times. The damage is actually calculated the moment BEFORE you swing your weapon. The same is true of deflect curses: if you activate them while a monster is swinging their weapon, you could potentially take damage, so you need to activate it a tick before. Soul Split is actually a rarity among prayers/curses in that it takes effect during the attack animation. So if you tried to flick them both together using quickpray, you would either lose prayer points or not get the effect of one of them.
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Skilling in Pro DG
My soul split flashing is always lossless ;) It helps save an enormous amount of food if you are soul splitting the equivalent of a salve eel every gd. It also helps in Slayer because I don't have to bring prayer potions to Ice Strykewyrm tasks :D Turmoil not so much, but forgotten mages don't have a lot of health, so you can just do it for 2-3 combat rounds and power through. Forgot to mention the second point. I agree. Also, a bit about "bossy" leadership. I want the keyer to communicate as much as possible about the order of what needs to be done. Having all the keys and power over the GGS gives you the right to do the dungeon the way you see fit. It's faster - incredibly faster and much more relaxing - to do the dungeon the way your leader wants than to argue and fragment your team over priorities. Sure, there's a line between being assertive and being a complete [wagon], but the best keyers are the ones that are very firm about what everyone should be doing. If you want to do it a different way, then you should key yourself! I'm an adequate but subpar keyer, averaging 25-35 minutes, usually 28-30 with the average team; however, from my experience, "randoms" will go with almost any keyer as long as the dungeons are "quick enough" and relaxing just to avoid having to take the initiative themselves. So if you want to do dungeons a different way, just be proactive and form your own teams and it will all work out :) For me, if I happened to be in a floor with someone who wanted to take it a little bit slow and aim for 40 minutes, I wouldn't be very happy but I would still follow instructions and do the best that I could with GDs/puzzles because ragequitting or trying to change leaders would slow me down even further.