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jettrider

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Everything posted by jettrider

  1. So dumb. +1. There are a lot of ways Jagex could alleviate the problems with trading over max cash without changing the memory allocation to the quantity of an item. As phat/nex drop med prices approach their true values, Blue Partyhats and Crackers will be impossible to buy except with temporarily bought out items (and since no one wants to deal with those the price will skyrocket even more).
  2. Stakers can stake smart. Simply do like what people do in casinos and if you lose double your stake the next time until you do win and you win your original stake, you could even tripple up if you want a bit more risk. theres nothing smart, thats not a trick or anything odds are odds, every stake you enter has 50% chance, so theres not a single "staking strategy" to make it so you will make money lets put it this way, if 100 people entered a world and all started staking, and every one of them did this, theyd all make money right? wrong just as much is lost as is gained, theres no trick to a 50 50 chance This came up on a different topic But here's the proof why it doesn't work http://en.wikipedia.org/wiki/Martingale_%28betting_system%29
  3. 32 billion? Off by a factor of 1000. Nice reading skills. I would call it a typo but you put in in all caps. The move shows a sort of detachment to RuneScape, which could be good or bad depending on what they do.
  4. I understand what you're trying to say and I do sympathize with your situation. I feel the same way even though I've never pushed a cashstack over 1b. What I learned is that I need to take this game less seriously and just relax when staking because there are far worse things than losing a sum of cash.
  5. I don't usually post achievements here unless they are pretty big like this one. Beautiful stats for effigy abuse I think. I get free exp in every skill pair except Herblore-Hunter, which is already maxed. My goal is to max out as follows: -99 Slayer -97 Agility and Mining using the Penance Horn -97 Thieving -Daily assist to 99 rc -Kill TDs for effigies and use them on fishing, letting the extra exp rack up Throw a little DG and moneymaking in there and I like where I'm headed.
  6. I hate the current LS system. It forces you to nolife if you miss a drop and leaves you lootless if you are just starting a monsterhunting streak. It also prevents effigies/clues/etc from being given to the person who did the most damage as it should be. FFA has its problems too. There are certain things you usually do in a team to benefit the entire team that you don't do in a FFA so that you can deal more personal damage. If drops are agreed to be shared, fine, but it's still a factor. Also, I'd prefer to make my own decisions selling corp/nex drops rather than have a teammate sell it for potentially less. CS is ideal, if Jagex would stop being silly about the GE. Considering all that I agree with xpx, FFA is the best. Another thing we have that discourages hiding drops on FFA is the adventurer's log. If you try to be greedy, someones gonna know about it.
  7. I hope it's true. I do think Nex needs to be nerfed so that she's easier to kill. At this rate, the average Joe will never be able to obtain a piece of Torva for example. Also, if this is how expensive level 85 armour is, I hate to think how much levels 90/95/99 armour will be :ohnoes: I just want the torva platebody though because it looks epic :thumbup: Honestly Nex is fine as she is, the only thing I would do is maybe decrease the LP per stage so that kills are faster while remaining at the same difficulty. Even then, the current Nex is the best long-term profit of any monsterhunting. The only reason why armor is so expensive is that no one goes to Nex. It's a waste of supplies unless you have a ton of LSP (or find a permanent small FFA team), and you can't CS it because the GE values are pathetically low (plus some pieces are worth more than max cash). I don't have access to maxed forums or anything so I can't say for sure, I just offered it as one factor that may be affecting the price. I need to edit the prices in my last post slightly. Pernix is worth more than torva. Top+Bottom alone go for 4b+; cowl is much less but still adds on.
  8. Bugtesting was horrible but expected. People getting hacked, crying about it, then realizing that their crying proved they botted = priceless I'm not angry I voted yes because I have enough common sense not to log onto RuneScape and do anything important for at least 6 hours after every update, and then to stay away from any new content for a day.
  9. Floor 60 is 195k-200k for rush, the lower floors (30s) are around 100k. I don't know the exact number, and it will vary among resets, but I felt 140k was a nice safe estimate, taking off a little for the occasional death/skipped room.
  10. Torva+Pernix are 3b for a set or more (very hard to say). Helm is worth less, but I've seen sets for up to 4b, I'm guessing that the pieces are potentially less individually. Virtus is less since it's relatively useless, but still quite a lot. No idea on price. There are very few sellers and the prices vary drastically, not to mention rumors of a nex nerf could be affecting those individuals.
  11. Dungeoneering isn't a money maker but you can save money recharging you Chaotic Rapier/Longsword paying with tokens and cash isntead of just cash. I don't think 2mil per 5-40 hours is much of an issue actually. If your average exp/floor is 140k and you find a team and complete a dungeon every 30 minutes, and you pay 200k gp and 20k tokens for a recharge, you save 1.8m gp for 43 minutes of work (2.5m/hr saved). Or you could use your tokens to get a 1.1x exp modifier by buying exp and just be out 2m for every recharge. I would say 2.5m is significant savings, but of course it only matters if you actually use that many charges (you would have to be doing 200m slayer to come close). @Drum Hang in there, TDs are very fickle with their drops :wall:
  12. Flipping is basically buying and selling immediately with the intent to profit (in the most basic sense of the word) It used to mean buying the GE limit and reselling the same quantity for a set higher price, though the new GE merchanics have changed that With any amount of cash (and your ~40m wealth from the stated items puts you in a decent starting spot), you could have made the same percentage over your pre-free trade wealth as the OP did, which would seem like Private Server Syndrome to you. Don't let the units used to display the percentage of your wealth gained bother you. Someone farther along in the game will always be able to take better advantage of updates than someone with less to use/invest. If you're complaining about the luck of turning < 100m into billions, well, there's not much I can say. Luck is luck. Thanks for explaining flipping. Yes, I understand that if I wanted to sell up and thereby raise cash, then trade to make money, I'd probably be able to do so in similar percentages to those starting with far more gp. And I haven't complained at all, let alone about the luck of turning <100m into billions. But even if I sold up all my better value gear the biggest single investment I could make would still only be 50m, so I still wouldn't see how people are treating 500m exchanges of money. Since I've never even played with sums at that scale before I couldn't comment on change at that scale, and obviously not at higher scales. I still wouldn't be able to agree with the OP's observation because that observation was about a league of play far beyond mine. It seems odd to me that the OP doesn't seem to get that. My point is well summarised in your sentence 'Someone farther along in the game will always be (better) able to take advantage of updates than someone with less to use/invest'. I think you typoed the word 'better', and hope I haven't misrepresented by adding it. I'm not complaining about that fact, any more than I'd whine that someone with higher Str can hit harder than me; it's a fact of life. As above, it seems odd to me that someone farther along in the game doesn't get that they're better placed. Yup that was a typo, sorry :( I think the point Rocked was trying to make was really more focused on players experiencing much more wealth passing through than usual, instead of a reflection on how giant these transactions are getting based on RS' capacity and traditional gp value. Except for the first paragraph, you could go through and change select words/numbers to the appropriate magnitude for your individual situation. He may be devaluing an amount of cash that is significant to you, but 50m could do the same to many players below you. If you don't want to try throwing the money around in the new, riskier ways, the old means of production are still there.
  13. If that was aimed at me (please just quote instead of saying "why does everyone"): Merchanting used to be the best as a great moneymaking source for a few minutes per day, whereas other methods take time. That was turned upside down if you only look at merchanting. I agree about staking as a great moneymaker. However, I would say you have to base it on the individual cases of the top contenders. If they are no good at staking or don't like it then it doesn't really matter what the potential is. Conversely if a great staker is or becomes a contender they will have an advantage. Also, something to think about: winning enough for 200m exp in all buyables in one session would require a continuous streak of roughly 50-50 wins, assuming you could find someone willing to stake you large enough. In other cases, is it consistent enough for the long term? PKing is not very good cash. To get on the same level of staking you have to cheat by ddosing your opponents (though you can do that in staking too so the point is null), which no one who valued their ingame time would do. Again, you would have to look at individual technique, but PKing is a bigger time investment than staking for smaller returns (even though the chance of winning can be much greater than 50%).
  14. Don't get me wrong, there is a weak correlation between DG exp and usefulness, but it is GROSSLY overblown by elitists. I can understand the 100+ requirement because the primal plate bind is huge, but honestly a 115 dger is not going to be much better than a 103 dger. By that point, you've done enough dungeons that you either "get it" or you don't. I mean, honestly, consider that 100 DG is more than max in ANY other skill. And yet, the vast majority of the DG community considers a "mere level 100" DGer to be a noob in that skill. I would say the correlation is strong based on my experience. I know people in the 80s who are better than 110ers, but they are very rare outliers. Your own experience may tell you differently, but you are also choosing your adjectives to make your posts as hateful as possible to people whose experiences tell them the opposite. I'd venture to say that at no point do you "get it" fully; even going from 190m to 200m experience you will become slightly better, even if one doesn't recognize what exactly better means in such a complex skill.
  15. The 'greedy' stuff is related to the answer to your question. I have noticed absolutely no difference in the way money is exchanged or viewed. People who have 10m gp or fewer, don't do the stuff where you stake and win or lose and don't do 'flipping' mostly haven't noticed the difference you're talking about, if the posts in this thread are any guide. What is flipping, btw? It obviously has something to do with trading, apparently in fairly large amounts, but can someone explain it? I think what you're missing is that the group who don't do these things is gigantic, and that the people who see the difference you see are those with unusually large amounts of money to play with, and who have been doing that playing. On the high score list I rank about 135,000th. That means there are easily a million regular players below me. I have some good equipment - claws, godsword, some Barrows - but less than 10 mill in the bank. I don't see the change you see because I'm not rich enough. Most of the players ranked lower than me - the vast majority of players in RS - have less than 10 mill gp to play with. If there was a change in the real economy which meant that people of Donald Trump's wealth suddenly started playing with their money without their usual care, and Trump went into a bar in Brooklyn and said "Hey fellas! Any of you finding that these days it's real easy to make $10 mill, and that people are throwing away hundreds of millions on casual bets? That's how it seems to me all the time!" how do you think the residents of the bar would react? It's not so much that you're greedy, it's that you display ignorance of the context; in RS terms you are immensely wealthy but don't seem to realise it, or realise that it's annoying to lots of people that you don't realise it. Being unaware that you are immensely wealthy suggests greed to some. But more accurately it's like walking into a cancer ward and complaining about how very energetic you feel. Flipping is basically buying and selling immediately with the intent to profit (in the most basic sense of the word) It used to mean buying the GE limit and reselling the same quantity for a set higher price, though the new GE merchanics have changed that With any amount of cash (and your ~40m wealth from the stated items puts you in a decent starting spot), you could have made the same percentage over your pre-free trade wealth as the OP did, which would seem like Private Server Syndrome to you. Don't let the units used to display the percentage of your wealth gained bother you. Someone farther along in the game will always be able to take advantage of updates than someone with less to use/invest. If you're complaining about the luck of turning < 100m into billions, well, there's not much I can say. Luck is luck.
  16. Merchanting got better for items like ely/div/rares, but much worse for everything else. It took a week but the margins on the regular items before the update are now *very* small to the point that merching is slower cash/hr than other sources. So it is a huge hit for people without buyables done, but not so much if they weren't merching before.
  17. I spent my time with bad teams just like everyone else. I was just able to minimize it by playing at the right times. The difference was that I realized the direction the skill was heading and made as much progress as I could over the summer of 2010. The time to go through levels 70-90 was when the elite players were under 120/200m exp. My mistake was not going for 120 dungeoneering immediately. I need ~72m more experience, and that's going to be a lot harder if I can't find teams consistently (3bo is on the verge of inactivity). Still, since my priority is get level 99 in all skills, I don't really care if I get 120 or not. Any revival of dungeoneering is going to have to come from a few possible Jagex interventions: -A system to find teams based on players' rankings of each other rather than simply dungeoneering level. (mentioned as in the works for all minigames) -A boost to soloing experience (this may be the only option in the future) -Continuous small updates that temporarily revive interest
  18. I would quickly switch to an RS version of voice chat simply for the ease of communication. If they have an option to enable it in clan chats, it will increase the quality of dungeoneering teams, pking/warring clans, monsterhunting teams, minigame teams, etc...even if only a few people have mics. Giving out the server+password individually to the potentially hundreds of people you interact with on the above tasks every day is a huge pain.
  19. World 22 is also used For switching, there needs to be a sufficient difference in the timing of your attack and your opponent's so that you can be on different styles for the appropriate scenario. You must be on attack *before* the exp shows up on your counter, and you must be on defence *before* your opponent takes a swing at you. There is currently a bug around that sometimes causes one player to get a one-count advantage in starting the duel. This allows sufficient time to switch between the modes if both players attack right away. You could also purposely lose the first hit or try trapdooring to be able to switch, but it is not worth giving up the first hit if you could get it otherwise. If you are attacking at nearly the same time (often this will mean only one player actually does the attack animation), switching is useless. Pick a style and stay on it. Know that with 99 att/str the max with accurate is about 122 and a little higher with kick. Good luck!
  20. Weird policy but doesn't really affect anyone directly. I'd wait to see the price to buy back and the modifications made to unbanned accounts to pass judgment.
  21. An interesting tidbit about cooking I know sharks aren't the most efficient method for cooking, but I thought these numbers were interesting. Raw sharks autobuy for 648 and cooked sharks autosell for 779. At level 94, you stop burning sharks with cooking gautnlets and make 131 gp per shark. From level 94 to 200m exp, you need 192,055,386 exp or 914,550 shark. That means you can make 120m from getting 200m cooking with current prices, getting all your supplies without waiting. :P Rocktails are even better. I ran the same calculations on them as I did with sharks, but with the changed numbers from the GE. You stop burning them at level 95 with gauntlets, are worth more experience, and double the profit of sharks over the course of 200m. If you're going for 200m in all skills, you're probably more likely to use wines, but rocktail is 250m AFK profit which is unheard of.
  22. Bladewing has it right, the only thing I would add is: While you're selling an item, you can buy more of that item based on how many you've sold. For example, while you're selling those 10k d bones, you can keep a buy offer in for d bones. Say 2k bones have sold -- you are eligible to buy 2k more.
  23. For anyone wondering: Dragon Bones are ~6130 gp Frost Dragon Bones are ~20150 gp Ourg Bones are ~14400 gp Dagannoth Bones are ~11000 gp Good profits :)
  24. Because they said in the Q&A these limits would stay. The poll only said no price restrictions. Also just got confirmation by some pmods. Jagex is working on a fix and they will punish those who massively took advantage of the bug. I just checked and there's no jmod posts on the matter to pmods. I've got to say that you should never take something a pmod says about a future update as 100% certain, since we rarely get anything related to future content or bugfixing. If they heard something from a jmod in pm or in a clan chat then that works, but then what does it matter if they are a pmod? Unless you can verify this don't post alarmist rumors. Dozens or hundreds of thousands of people made a profit today in the Grand Exchange. Thousands of these players made 8 or 9 digits or even more. Are you going to ban everyone above a certain number? :roll: That was a viable way of distributing punishment for the penguin glitch, where the number of perpetrators who got more than a handful of points was in the dozens or hundreds and were reported multiple times. But seeing as you can't report someone for trading in the GE, and since the list is so large, trying to hand out scalable punishments would be a colossal waste of time that could go into making the systems better (which should have been done before the update!!!). Besides, I'd rather go after the thousands of people who abused the staking bugs today because that is more pressing than people buying and selling as normal. They should have put such a massive update through several more months of testing before releasing it. I have low expectations for QA but still...At least 3 distinct ways to cheat in staking. Corporeal Beast broken again. GE limits broken. Dungeoneering mechanics broken. All these systems needed to have been tested together - all of these would have been discovered within several minutes of normal playtesting, which either means they only test the most essential new content or the testing environment is not realistic enough to replicate even obvious glitches in the real game. Neither is good.
  25. There are tons of runecrafters standing around at the altars but no runners. Looks like people these days expect more for their time. :thumbup: Any ZMI company is going to have to be widely publicized and pay quite a bit for an inventory of essence.

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