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jettrider

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Everything posted by jettrider

  1. Add me and if I find a good cc/irc channel I'll let you know and vice versa. done deal, my dg perm team is probably gonna hunt the boss together too Sounds similar to a pm I got from someone else the other day...wouldn't it be funny if it ended up to be the same team? Though it's going to take 2 perm teams to hold a world.
  2. Maybe it summons minions, the only thing we know is that it has some sort of knockback attack from seeing this picture: The thing in the foreground is the player with the new armour shown in all the pictures.
  3. Although my data won't give you percentages, it can contribute towards finding a ratio between tasks, which is still useful. You can extrapolate more ratios from tasks I don't do by comparing them to other tasks in the data set they come in.
  4. Of The Gods for one note there are a lot of item requirements too plus an activity requirement Don't know of any others off the top of my head, OTG has a monopoly on high level monsterhunting as strongly as 3bo does on high level dungeoneering
  5. Or it could be delayed or be safespottable causing a rollback/mass deflation of the new items Not to be pessimistic but there's almost a guarantee that something will pop up unintended.
  6. So should I start at Floor 1 again and do all the floors until my current highest then repeat? Also, what does the figures of the ratio indicate? I'm guessing it is something to do with complexitiy? And is World 148 for high Dungeoneerers? One by one: Prestige: start at floor one and do any floor without a checkmark, then reset when all floors are completed. Notation: "c#" is short for complexity number. c6 is the highest complexity, with the most number of bonus rooms, and has no exp penalty. c1 has the sharpest exp penalty, but has no bonus rooms and is extremely fast to complete, with low leveled monsters. It is most efficient to do most of the lower floors on c1 (because they grant lower exp anyway) for speed, then complete your highest on c6. "#:#" is a notation for the number of people in your party and the number of people the dungeon is designed for; as the most you can have is 5 people in a party, and since the best experience is from having the dungeon designed for the same number of players as there are in your party, most larges are done on 5:5 and mediums are done on 4:4, 3:3, 2:2, etc. Solo is 1:1. Worlds: w117 is basically a no requirements world for anyone, the leftovers from the first week of the skill when the higher levels congregated there to train. Large dungeons on w117 will take at least an hour and will often go unfinished due to people quitting or trolling by hiding keys, selling food, etc. w148 generally has people level 80-100 dungeoneering, giving maybe 45-50 minute larges on average. w148 is a good option for doing floors 30+ as large dungeons for the massive experience larges give. The final world is w53 (3bo's homeworld), where you need 105+ dungeoneering to get on most teams. Some teams will accept level 100-104 dungeoneers, and others will require as high as 110/113/115. w53 is the best place to find floors 50+ because not many people in w117/w148 are a high enough dungeoneering level to do those floors.
  7. There are other reasons for summoning besides yaks, and yaks are so you can stay for longer at boss trips o. I understand the 92 herb thing for making overloads, but have fun logging out every 59 seconds to make the required number of overloads. 95 is easier with ales to make the large supply you need + it means you won't cut corners in choosing cheaper gear/inventory in the future. 92-95 isn't that many ext->OL anyway. Add me and if I find a good cc/irc channel I'll let you know and vice versa.
  8. You should do all floors on c1 difficulty to make them faster except the last 5 or so, then solo those on c6 with solo meds, meds with friends, or 5:5 larges. Typically people advertise for 5:5 larges on floors 30+, but players in w117 are generally considered to be complete morons, so you may wish to keep soloing until level 80/high 70s or so then go to w148 if you want 85. The best tip is to go with friends (2-4 person meds or 4-5 person larges) that you know won't quit or be absolutely terrible at dungeoneering because there is no real way to know if random players will do so. If you find a Shadow Silk Hood, you should bind it; otherwise bind the highest platebody you can. Use the highest 2h you can as a weapon. Bind law runes, high level arrows, or surgebox as your ammo bind (which one is best is not in the scope of your question). If you bind these items you will be able to complete dungeons faster and people will tend to want to keep dungeoneering with you more than if you bound a maul and platelegs.
  9. My log Task - Number of Tasks - Number of Effigies Aberrant Spectres - 20 - 6 Hellhounds - 16 - 1 Bloodveld - 13 - 4 Abyssal Demons - 13 - 2 Ice Strykewyrms - 13 - 6 Dark Beasts - 12 - 2 Steel Dragons - 10 - 3 Iron Dragons - 9 - 3 Mithril Dragons - 9 - 1 Black Demons - 8 - 4 Dagannoth - 6 - 0 Black Dragons - 1 - 0 Jad tasks - 5 A couple things to keep in mind: -I did 2 tasks each of Terror Dogs, Suqah, and Blue dragons before I started skipping them. -I did 3 tasks of normal Tzhaar and skipped one before I switched to Jadding them. -The first dozen or so tasks were at 92 slayer, so the Ice Strykewyrm number is a couple tasks too low -I block or skip every task not mentioned. -Ignore the last column (effigies) Your hypothesis is absolutely right - different monsters are assigned with different frequencies. Your highest level Slayer monster will be assigned most often, on average. Obviously my data doesn't show that, but Ice Strykewyrms are the most common task for 93+ slayers. Funnily enough there seems to be no further correlation between a monster's required level and the frequency with which it is assigned since bloodveld and spectres are very frequent tasks.
  10. BGS - Corp, poor man's godsword (newbs think it's good) ZGS - no use anymore; price held up by Bandos to avoid becoming cheapest godsword; no supply but no demand SGS - a slayer spec weapon, but not even that good so declining in use AGS - Outdated KO weapon, claws ruined it. Used for +1 worlds because rushers don't want to lose anything
  11. The record is something like 17 minutes, that's a crazy BAA round though >.<. Somewhere under or around the 30 minute mark is "good," 27 minutes is great as a consistent time :) I don't have a "perm team" for BA, I have a couple people added and I tend to just ask 1-2 people and find attackers/collectors in w6. All the CCs/IRCs I've tried haven't been active enough to form teams all the time, so friends are the way to go and fill in the rest with carefully chosen randomers. But I envy you if you have 4 friends ready to go most of the time without switching roles.
  12. You can do solo meds significantly faster. I do Abandoneds in 10-15 minutes (that includes a couple GDs and at least one slow puzzle, it can go up or down based on luck with gds/puzzles), but I do have 3 binds which helps me rush faster. Occults take a little bit longer on average, warped is about the same, and I'm not sure on Furnished. I still think you could reduce your time closer to 15 rather than 25 minutes. If you look on youtube you can watch some full solo meds which might show you some tactics. In larges with randoms, you can't really affect your speed a great deal. And since bad teammates are a given, larges are almost out of the question if you can improve your solo times. The only thing I would recommend is that for your highest floors, try to get 2-3 friends together and do meds/larges with more people, which really improves the exp even if it's not 5:5 large. Also, if you're dungeoneering with friends, the pace won't be quite as bad.
  13. I said that his calculations right now are using lower ranged and higher defence than the actual values.
  14. Both the accuracy figures and the max hit are low. I think the problem is that Jagex put the wrong max hit info there (because they can definitely hit higher than 202) which would mean your calculations come out to a lower range and a higher defence, skewing the results. The accuracy rate from a promethium 2h should be almost double that number.
  15. It saves large amounts of time for Firemaking and Agility too, but you only need to fill it up a couple times to have enough potential for 99 firemaking lol . So mining/agility is a huge boost. You might think, "this is too good to be true??!" It is every bit as good as it sounds. The reason why it's not mentioned a lot is because people have a bad impression of playing with randoms at BA. The true story is that if you go at peak hours and pick your teammates carefully, you can have consistently fast rounds. BTW, I would try to get level 5 in defender or healer as well, because those two roles affect the speed of the team the most. A pro defender+healer can take any two high level attackers and pretty much any collector for the same speeds.
  16. There are several options (skullball, agility pyramid), but to just get to level 35 agility and move on the simplest is the Gnome Course because you won't have to learn anything new.
  17. This, though I'll probably still have fishing at the end of the year and won't be 120 dungeoneering. Poll should have had "Multiple Achievement Capes" :P
  18. Timewise, Cave Crawlers beat out the next few best methods by 50%, not 20% - something that will be nerfed if it hasn't been already. Also, they wouldn't necessarily post it in patch notes because the number of people it affects would be quite tiny. There have been many small changes to the game that have not been mentioned in patch notes since they started posting them, and something like changing one monster that players spend millions on to get effigies would not necessarily be mentioned. Of course, if they changed the drop rate of abyssal whips, that would affect dozens of thousands of players, so that would definitely be in the patch notes. It's hard to prove/disprove a nerf, but those arguments don't make any sense. I also saw rumors about a nerf ingame, on forums, and on TIF, so with the extremely fast effigies cave crawlers give, it's not one of those nerf theories you can just brush off. I don't have an answer for sure, just wanted to point out the 50%/patch notes.
  19. That's correct. The master horn is pretty much a requirement if you're trying to use the horn to skill faster, so get level 5 in a role before you start on potential (looks like you're close to attack).
  20. If they did that they would have to expand it, it's getting seriously crowded atm, unless they removed some of spawns between Armadyl and Saradomin.
  21. On something that has low range defence (ie Necrolord), sniper vs desperado gives you max hits on nearly 50% of attempts while Desperado is basically a ranged potion to increase your max hit and not having to use longrange. I'm pretty sure Sniper is better dps in that situation, but if you can prove me wrong, go for it...it'd help me and I'm not resistant to changing methods if proven wrong. I don't have a hex but I'm guessing that the differences in how it creates your max hit makes Desperado better - any input there? I suggested Blazer for the bosses because the overkill damage is negligible and I often solo safespot bosses while the rest of my team with hex/laws finishes the dungeon. I don't have the luxury of logging out/in if I run out during a solo. As for the rest of the dungeon: it's not always feasible to log out at your gatestone to preserve it. If you run low on runes with Blitzer, you're going to lose time no matter which method you do to get more ammo. Although it's only a small amount of time, so is the time lost to overkill because not all lost overkill damage saves you a combat round (so blitzer is probably theoretically better, but blazer is practically better, like binding primal gauntlets over platebody). Of course, if you're just crafting runes for a team-maged boss, you can use either one since you'll probably have more runes than you need. I guess I suggested my choices to be useful for bosses, because I'd assume that's the more pressing issue if you have to ask which ring to use, but it's a bit more complex than that.
  22. Desperado might be better for regular monsters with hex, it's sniper for necrolord. Same kind of deal for Blitzer, if you quickswitch with surgebox it's better for regular monsters, but use Blazer on dread/hope
  23. You're going to want a high tier Berserker ring with decent tiers in Gatherer, Sniper, and Blazer.
  24. I would be doing you a disservice if I tried to answer instead of linking you here: http://forum.tip.it/topic/280097-wip-data-gathering-project-effigy-guide-soon/ This is the best effigy resource by far. However, I would advocate for training Slayer instead of purely effigy hunting. Many "effigy monsters" are unprofitable and farming effigies is always random since the droprate is fairly low. Effigies from slayer are still fairly common and you get stuff on the side if you don't end up with a drop.
  25. There were no fictionals this week...which one are you referring to? For the second article: your logic is sound and I agree with your points, but I'd rather developer time was spent developing new content instead of rewriting content most people are done with at level 90. No matter how blatant it is, my vote would always be to move on.
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