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jettrider

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Everything posted by jettrider

  1. I think they'll be rather disappointed when they find out that the vast majority of that 38% are f2p preteens who can't get their hands on one. :lol: They asked the wrong questions. The first question was "if you could have one, would you use it?" and a lot of people probably thought "omg I won't get hacked, ok." The second question was "how much would you be willing to pay?" Whereas it should have been "at what price would you actually buy one" in which case most people would have voted they wouldn't have gotten one.
  2. It might be unneeded in your eyes, but you do not speak for everyone here. Besides, paying $10 or $20 for that kind of security is a bargain. If ya say so. I'm sure that at the $10 price, Jagex will break even at least, and at the $20 price they will profit wildly. They wouldn't offer it otherwise. Advice: If you hop to the defense of something, it's best you know what you're on about, as well. He may have not seen the correlation between bank space and this USB device, but I've spelled it out - it's an incentive. Don't make it out to be something which it isn't, since that'll make you look foolish. Let's just drop this, cause it's beneath us. All three of us understand that an advanced security is NOT a reason to get more bank space - it's the incentive to buy this security for those who are on the fence. After reading both posts I was rubbed the wrong way by your post so I pointed it out. If you still maintain that he didn't understand the reasons for it, we'll just drop it there because it's such a minor point.
  3. No, we value high quality games over at funorb, not programming projects. I can count the amount of high quality funorb games on one hand Well I can't do it even on two hands, so I think you just need to try a few more. ^_^ let me guess. you hate slayer too right? i mean something that you have to put some time into to get great rewards in the end is lame right? :roll: Well I have a higher slayer level than you and it is one of my favorite skills so I think you missed the ball on that one. In my opinion, MA really only has two attractive features: -Levels don't matter at all (although cash does, so newbs will still lose) -It gets rid of junk (although they could have made far more enjoyable pieces of content that do the same thing) And the minuses: -It takes hundreds of hours to get on the highscores. Getting level 30 in a skill takes only a few hours if not less. Getting 250 bounty hunter points of either kind is still faster. Getting rank 500 on FoG takes very little time comparatively. -The rewards are next to useless. If you don't agree, I can debate this. -There is no strategy involved at all, although it markets itself as a strategy game. -The release was badly botched, with long waiting times and game-breaking glitches that left some players missing items and everyone wondering where the other 3 scenarios went.
  4. If you don't get it, how can it be clear...hmm. Might want to work on that one. To translate it for you - they have enough faith in the system that they would be willing to offer everyone that partook in it (Free, Member) some extra bank space. That's all it is. To be honest, most players don't use all of their bank space anyway, and those that are on Free usually manage their space with extreme fervor anyway, so at best, this is an incentive for those that go along with the program. Are you trying to troll or did you seriously not understand what he was saying? He *doesn't get* what Jagex's bs logic was, and it was *clear* that they are offering free bankspace for another reason (to entice more people to buy their dongle). More bank space != ability to keep more wealth because of increased security. (If you didn't know already, != means "is not equal to") No, it wasn't a troll. You'd have seen that had you read the rest of my reply. I don't know what the fuss is about, even if they did offer increased bank space - it's an incentive. Nothing more. Do you not know what an incentive is? Because it doesn't seem like you do. An incentive is something that makes a deal or offer more appealing. In this case, it's a way for Jagex to get a lot of money in return for giving players unneeded, burdensome security. As to the what Myweponsg00d was saying, he clearly understood that Jagex was trying to buff up their offer with extra bank space and that bank space is not related to security at all. Then you came along with the "let me spell it out for you" attitude when he had the concept under control. Sorry I leaped to the defense.
  5. No, we value high quality games over at funorb, not programming projects.
  6. Basically: -Waiting times are too long -The game doesn't involve nearly enough strategy (bringing heavy troops and waiting for others to fight is the best strategy on every level) -The rewards aren't good -It should be much easier to gain rank and get on the highscores.
  7. If you don't get it, how can it be clear...hmm. Might want to work on that one. To translate it for you - they have enough faith in the system that they would be willing to offer everyone that partook in it (Free, Member) some extra bank space. That's all it is. To be honest, most players don't use all of their bank space anyway, and those that are on Free usually manage their space with extreme fervor anyway, so at best, this is an incentive for those that go along with the program. Are you trying to troll or did you seriously not understand what he was saying? He *doesn't get* what Jagex's bs logic was, and it was *clear* that they are offering free bankspace for another reason (to entice more people to buy their dongle). More bank space != ability to keep more wealth because of increased security. (If you didn't know already, != means "is not equal to")
  8. Some facts: -The Knowledge Base article said it was a completely safe minigame, and there are direct teleports to it -You have to "invest" items into the game, but if you're just starting you don't really know how, and might bring valuable things to try out -It's not like he was walking into a lair with lots of high-level beasts; he was doing a simple tutorial for a simple strategy minigame. Whatever anyone says, it was a horrible glitch that should never have made its way into the game. If you saw an update saying "New high-level dungeon released," you would go in minimal gear to check it out if you had no knowledge. If you see an update advertising "a safe strategy game where you buy troops to fight for you," and there is a direct teleport there, you should not have to worry about anything you're carrying. Also, it's not as if he forgot a teleport while going to somewhere dangerous, it just happened. When's the last time you died to high-level monsters you could have avoided? When's the last time you lost your items due to logging out while playing the game? I thought so.
  9. This isn't "so far over the line". If you haven't noticed, credit card companies are taking the same approach, and it's already been tested and works flawlessly. I once had my credit card stolen because a company I did business with had a security breach, and lost a few million credit card numbers. That company was Sears. If my card had this system in place, I wouldn't have had to even bother going through the process of locking my card and making sure that no transactions were being made on it. I've had my account on Runescape for 6 years, and for my entire time on the internet I have NEVER had an account stolen. But it's like they say, it only takes one time. "If your card had this system in place:" Wouldn't that mean you wouldn't have to deal with it (ie, giving the cashier a code every time you used it)? Even if you did, that's dealing with real money and real danger. I guess what's hitting me wrong is that they want you to carry around a fairly high-tech security device and to use it to log into a game. At some point you've got to wonder where it stops being just a game and starts to become such a large part of someone's life that they pay more than one fee for it and carry secure access to it around all day.
  10. I'm aware of that. It's a complete waste of Jagex's time and energy, and I was stunned to see how many people stupidly went along with the flow and voted they would pay $10-20 to slow themselves down because they really are that concerned. (This is not to throw a blanket statement out there, I understand that some people really are concerned and would like one.) Again: it's a game. You have a password which can be stolen, hacked, or given out. That's why they made PIN numbers, so that the concerned could slow themselves down a little bit to prevent financial damage should their password get stolen. There is that line between accessibility and security. But this goes so far over that line that my initial reaction can't help but be negative and somewhat inflammatory.
  11. Do lots of people pay by SMS anyway? I was under the impression that the vast majority of payments were through credit cards and only the few that couldn't use a credit card bought the prepaid cards or did it through text.
  12. It's completely ruining the way an adventure game should be run in terms of how players earn money. For years, the vast majority of the cash has come from alching. This created a huge amount of coins compared to what used to be in the game. Once the GE was released, alching became a lot less profitable and construction had slowed the influx of money. The basic premise is that you get goods and trade them for others goods or money - you don't just get a lot of money randomly, this money comes from others players and is not created. Even coinshare does not create money - whoever buys the item off the GE dumps the same amount or more into oblivion. Jagex needs to undo their last update. Even if it causes the prices of Slayer and boss items to drop, it's a better temporary solution than this massive inflation. Positive aspects? Well, it's not a huge moneymaker anymore - in other words, you can get better hourly profit elsewhere. But what's bad is that the small amounts of cash you get (1-2m at a time) doesn't come from other players, it's just created. There are almost as many people 26king as alching, which means the influx of pure cash has escalated way too much. Alching brings in a lot of money, but you can only generate so much of it per hour and it's boring (and things that alch for a higher amount tend to give you a worse gp/exp ratio). With 26king you can actually leave the computer and come back to 2m.
  13. I thought this was a joke until I saw the results of the poll. This is ridiculous. If you get hacked, etc: it is most likely your own fault. The vast majority of people who got "hacked" entered their password on another site or gave it to a friend, or downloaded something suspicious on a RuneScape phishing site. Think about this: You want to log on for a good game of scape. First you have to dig around in your purse/wallet/bag/desk for this odd-looking "dongle." Whoops, I think I lost it, going to have to wait a couple weeks to play RS again. New one comes: you squint at it to see an 8-digit code and enter it. Then you enter your password. You find yourself in the world of RS, in a bank. You try to open the bank to see your new shiny bank space. Please enter your PIN. Ah, there's your new bank. You see that you have some essence that you want to craft at the ZMI altar, but you're not on the ZMI-themed world and wish to runecraft there. You log out. And have to do it all again. This is a game. A GAME. A simple password is fine for protecting your account, and you can already set an optional PIN that will stop almost anyone who gets onto your account from doing financial damage. You do not need to pay another 2-4 months worth of membership for a fancy tech doohickey that'll cause more annoyance to the user than comfort. And yet the stupid train keeps a rollin. If money was not an issue, according to the poll, the vast majority of people would buy it. Even if money is an issue, they would still be willing to pay $10 for extra bankspace at the cost of slowing them down and possibly locking their account if they lose the key.
  14. If double, then I would like to see those changes soon. I think it was just a glitch that it happened to you though. I can't believe they are still trying to change what they did out 18 months ago - if they had gotten the update right in the first place, we would have had about 15-20 more medium size content updates and a few larger ones (hem, mobilizing armies).
  15. [hide=Answers and Commentary]1.D- 2.A-x (missed that it was Kreearra) 3.C- (elimination, thought it was Saradomin boss) 4.A- 5.D- 6.E-x (twisted logic here) 7.E- 8.B- 9.B- 10.A- 11.C- 12.A- (again, debatable, I went with what the game requires) 13.B- 14.E- 15.B-x (thought it was the tower of life, those clothes look strangely familiar) 16.C- 17.C-x (this is a bad question in my opinion, as you must start part 2, and I wasn't sure what you would interpret that as.) 18.Paterdomus-(surprised myself, I'm rs nerd pls) 19.Woodcutting- 20.C, if it is indeed DK rex. Pic doesn't work for me. (yep, it was, and so I was right)[/hide] Missed 4 (with one that I thought was a bad question, one that I thought I had the right answer to, and two that I made a guess based on elimination). 16/20
  16. Wildy Tag! [/sarcasm] Can't think of anything real. I dunno if we need any more teleports.
  17. Amen, I know tons of higher leveled skillers are sitting on TONS of potions, runes and other finished products that they dont think it's worth selling for the current price You can make more money by simply selling them for their average price then using the cash to solo merch faster. I don't really think that holding on to tons of stuff is a good idea, as the price could always plummet before someone decides to buy them out.
  18. Runecrafting requires NO skill, just shear GREED Cooking requires NO skill, just shear GREED Woodcutting requires NO skill, just shear GREED Mining requires NO skill, just shear GREED Runecrafting is a skill that you actually train to make money... Cooking is an easy, cheap skill to train for total levels... Woodcutting is a slower moneymaking skill that you have to train to make money off of... Mining is a very slow skill to train and when you can mine rune you have to work to find a rock lit up... Clan manipulation is one of two things: either mindlessly following the leader and whining when something you don't understand doesn't make you money, or being the leader and greedily backstabbing the people that make your little organization work. Let's go over this once more... [*:bnbyfq7t]Training a skill that earns you money takes effort. [*:bnbyfq7t]Killing a monster that drops something good takes effort. [*:bnbyfq7t]Standing in PvP to get drop potential takes time and is risky. Time and risk should equate to profit. (By the way, there aren't enough good items in RuneScape to form drop tables without something else being ruined.) [*:bnbyfq7t]Watching the prices and graphs of many items, picking an item, and risking cash by investing in said item takes effort and involves risk. [*:bnbyfq7t]Blindly doing what someone else tells you to do and complaining when something you don't understand backfires on you takes no effort, involves no risk, and is straight down annoying and harmful.
  19. I couldn't care less if Jagex screws over these players. I just think the reactions are hilariously stupid =D> I had a good time reading through the idiocy and complaining of the average tween clan manipulator.
  20. I don't think it would have that big of an impact on general slayer drops. Seeds are already quite cheap, I think the problem with them is that not enough people farm. Herbs are always in high demand. Many rune items already sell for barely above alch price. Two things: [*:37tt11kz]If you have never seen whips above 1.7m in price, then forgive me, but you haven't played for long enough to know how well Slayer followed its purpose on its release. They were 2-3m not too far in the past. [*:37tt11kz]Again, price manipulators have no effect on long-term price and a huge influx of campers has disrupted the purpose of the underupdated Slayer skill. I know, but im talking of what i've seen not what i've told it took what 2-3 years for reach the 1.5m (''common'' price) as the 2nd point i can't say nothing, you have a good point, but me as a supplies and armor buyer is annoying wait 1-3 weeks for the price back to normal so i can buy the item i wanted becouse if i buy it when the price is going down lets say whip got to 2m becouse of merch i buy 1 when they get to 1.8m and after a bit they back to 1.5m and i lost money. When whips first came out they were kept at about 10m. They went down quite slowly to 6m and stayed there for a while. After a few combat updates they crashed to 3-3.5m, where they stayed for quite a while. The advent of God Wars and the Grand Exchange made them crash again to 1.5m. Their true price should definitely be higher than 1.3-1.4m, and I think a decent Slayer update would make this happen.
  21. Two things: [*:1yj8m63w]If you have never seen whips above 1.7m in price, then forgive me, but you haven't played for long enough to know how well Slayer followed its purpose on its release. They were 2-3m not too far in the past. [*:1yj8m63w]Again, price manipulators have no effect on long-term price and a huge influx of campers has disrupted the purpose of the underupdated Slayer skill.
  22. I can confirm Tarn's Lair and Ooglog...you need to stand 1 step outside the door and click bank banker.
  23. Price manipulators play the game how they want and the way they want (to the extent that "how" and "way" are different), and if you got a problem, then you can quit trying to buy things and gather your own materials. It's different. Price manipulations is all about pixels... Jagex has stated themself that "Achievements" are to be achieved yourself, and that's why they were against RWT. What does Price manipulation do? GP without any hardwork. How is that different from RWT? Also i did not mind price manipulators until they made me loose big amount of money and time. 1) Losing millions cash from items i had bought (Because they had a big factor in making the price unstable) 2) They made Bunyip pouches not sell for a week Now how would me camping at Abyssal do? - Just a minor price down in Abyssal whips. You should not play the game to the extend that your making the game quality worse for other players. Unlike the attitude to Price manipulators i : - Help players who deserv help - I help those who are being unfairly threated (Bandits, someone stealing their training spot) - I think of other players, therefor i don't do price manipulations and would never as i am not Pixel person. I'm sorry, but price manipulators don't alter long-term prices. If an item falls continuously for over a 30 day period and stays there, it's not because of clan merchants. Every item will fall in price naturally until it reaches a certain point, then every now and then it falls again, but not because of clan merchanting. The only thing manipulation does is change the timing and magnitude of an item's fluctuations. Nothing but an altered supply or demand can change the long-term price. If you bought at the wrong times, that's your fault, not the fault of manipulators. Try not to put yourself in a position where you would be desperate to buy or sell anything. And group manipulation is not "free pixels" because there is too much risk. You will almost always get dumped on early by leaders/factions within your "clan" and end up making very little profit compared to the people who call the items. This is NOT the fastest way to make money merchanting and it is NOT a big problem, but it does make earning cash easier for people too lazy/idiotic to merchant the real way for massive profits (this is why most people, myself included, do not affiliate with these groups). Also, you say that this is not "hard work." Do you mean that it takes more clicks to kill abyssal demons all day? The intellectual decision of deciding when to dump items is just as hard as mindlessly clicking monsters. They don't have to log in all day? Then they risk missing the dump and losing all the work they just put in. This is getting off topic and I don't wish to further debate why you should be allowed to "play the way I want" and they aren't. After discussing all that we come to whips, I believe the price of a whip should be between two and three million coins. And indeed it stabilized just above three million for a long time. However, a massive wave of people began to get 85 slayer due to updates to armor and weaponry, making whips fall even more due to camping. Campers effectively cut the price of many slayer drops in half from their original stabilization prices (mainly because the Slayer skill wasn't updated/designed to demotivate campers) and that's a huge problem. Campers in my opinion have done far more harm than price manipulators.
  24. Although somewhat irrelevant, I'd like to respond to these posts: I understand how frustrating it is if a cannon takes the majority of the exp or the last hit, but honestly, if you get the kill then it is quicker Slayer exp for you and with a drop as well. We don't have much control over cannons. Here's what Zarfot had to say about the two spots: Personally I use the alternate abyss because hopping is very time consuming and I don't like to have to compete with others for something as mundane as training Slayer. It is not slower than the tower.
  25. Herblore is unfortunately one of the skills affected worst by somewhat recent updates like GWD and the GE. With GWD the pattern for maxing RS became crystal clear. Make starting money, train some combat, train range high, use range to get money at boss monsters, buy gear to max melee, get even more money at boss monsters, use that money to buy skills with extra profit from runecraft if needed. This is so simple compared to the challenges of the past that many dozens of people were able to follow it and win. That's why the raw materials are so far in demand. Now on to the GE. Previously, herblorists would collect herbs, possibly buy unids, and create a massive stock of exp. They would then buy the appropriate seconds and then sell a variety of potions. This meant there was less of each potion but they were all still being made. With the GE, that has become a thing of the past. It is now better to sell everything then calculate the most efficient potion to make. That changes often since the most efficient potion's materials will skyrocket while the potion falls. Occasionally, brews and restores are profitable due to updates, but only if you bought the materials already at lower prices. Meanwhile, lower level herblorists are jumping at the herbs the high levels won't touch: guam through irit. Guams are the cheapest way of initially leveling herblore. Marrentills are used mainly for altar burning. Tarromins are iffy - Serum 207s are untradable and limpwurts are too expensive to make strength potions feasible. Harralander are okay and restore potions sell, and irits are again a cheap way to level. So almost every single herb is in high demand, and you can't get herbs in bulk. I run my kingdom with 5 workers on herbs and they only collect a few hundred of each by the time I check it every few months. So the supply is patchy and herbs don't sell for as much as they used to, meaning less people are crowding chaos druids. In addition, the second ingredients are often hard to get and don't offer a lot of profit compared to other moneymaking techniques, so the price is high enough to be irksome to buy yet not worthwhile to collect. Finally, potions are made in high quantities and needed in low quantities. No one buys thousands of potions at a time (or at least, very few people do and only at a few select times). If your potions sell instantly for the maximum, that means they were going up and being hoarded, not that the particular potion is going profitable again. The supply is numerous and the demand is sketchy - prices plummet. Here are a couple pictures that should illustrate just how unrealistic herblore is to train with the same methods of past herblorists:

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