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jettrider

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Everything posted by jettrider

  1. If you lie to people to try to get them to buy into the item, it's item scamming. Technically, group manipulation should be against rule 4 (cheating) as it is not really in the spirit of the game. However, Jagex hasn't really condemned it and I think they're going to fix it through GE limits, not making it against the rules. But how are mass people buying and selling items on the GE lying to them? You have the GE database and a LIVE GRAND EXCHANGE to see what you're buying for what price. Where's the scam? Just because people are buying or selling something for a price that's soon to be changed either up or down, how is that a scam? That just means that specific player either got a good deal or a bad deal of what they could have if they theoretically knew what the group was doing. Also, to anyone who says solo merching is fine yet group merching isn't.. How do you propose that Jagex separates the two and punishes those who are within a mass group? You misunderstood what I was trying to say. "Let's all invest in this item" is NOT currently against the rules. "Buy this item because it will rise" is classified as item scamming if you're trying to dump your items by getting people to "invest." To squash team merchanting I suggest severely cutting the amount limit on most items. Almost all the top 100 most expensive items should be 1 item per DAY limit, not several every 4 hours. There's absolutely no reason why you should be able to buy 600 dragon armor pieces in a day, as an example. If the limits were cut down, hoarding would occur over a longer period of time. It would be less profit/day, and regular players who owned the item would have an incentive to sell it. The GE wasn't really intended for merchanting, so this wouldn't be a controversial update. Merchanting will always exist and solo merches will be largely unaffected as they decide their own items and prices.
  2. No kind of merchanting hurts the economy. Team merchanting hurts people who don't research before they buy, or try to make easy money. Solo merchanting keeps prices stable. Junk trading does nothing to affect the way GE prices go, only the speed of change. What some clans do ghurts the economy tons, most items will end up crashing below what they origionally were afte rthey have been dumped. Not true. The 20 day average line has a small bump then returns to normal. The price after the dump will drop below the pre-hoard price, but will almost always bounce back up. Almost everything is dropping anyway due to the amount of high level players now doing slayer and Godwars, and the lack of a hard boss monster with decent loot. If you lie to people to try to get them to buy into the item, it's item scamming. Technically, group manipulation should be against rule 4 (cheating) as it is not really in the spirit of the game. However, Jagex hasn't really condemned it and I think they're going to fix it through GE limits, not making it against the rules.
  3. How exactly are they "unbalancing" Runescape? Every skill has an intricate place within the RuneScape system. Crafting, for example, affects all these skills and more: [*:1fjgag5h]Ranged - armor [*:1fjgag5h]Fletching - bowstrings [*:1fjgag5h]Herblore - glassmaking vials [*:1fjgag5h]Magic - orbs and battlestaves [*:1fjgag5h]Combat/Slayer - various jewelry [*:1fjgag5h]Cooking - crafting pots/pans [*:1fjgag5h]Farming - crafting baskets and sacks Sailing is understood by nature to be a skill about finding loot and transportation. There are already so many ways of doing this that to make the skill useful, they would have to make some things at higher levels more efficient/profitable than other means; if they don't do this, then the skill is useless and should not have been released. When more and more new skills are released without adding a new dimension to the game, it quickly gets unbalanced. All the latest releases have showed this. Summoning probably involves more skills than any other skill. Hunter released new range weapons (however, this skill is largely useless. Could have done without) Construction literally has a room for every processing skill. A whole new dimension to transportation and training. Farming helps tremendously in cooking and herblore; a kind of do-it-yourself skill.
  4. No kind of merchanting hurts the economy. Team merchanting hurts people who don't research before they buy, or try to make easy money. Solo merchanting keeps prices stable. Junk trading does nothing to affect the way GE prices go, only the speed of change.
  5. They ARE making it. Just not on RuneScape. I agree that Jagex thinks more seriously about updates when they have massive player support. That doesn't mean they have to unbalance RuneScape to make every little skill.
  6. 1) There is no evidence for sailing AT ALL in RuneScape, the highscore icon was confirmed fake, and the banner on a ship was simply a scene from an adventuring game. 2) FunOrb has a sailing/pirate based game in development called "Pirate Lords." So even if there is talk of a sailing update by Jagex, it'll just be a FunOrb game.
  7. 77/78 or 87/88 average monster with a semi-useful special drop; 92/93/95/99 monster that can only be killed on task, with a great drop.
  8. The loop half is MUCH more common than the tooth half. Personally I have never bought or sold a half key...I have ~85 full keys with 30 extra loops and no extra teeth. Everyone agrees that teeth are rarer, and loops are practically junk since so many people have them sitting around. The GE has some restrictions that need to be removed/changed, and the way items change in price needs to be changed, but at least we haven't had any major problems.
  9. So you mean, hopping on the bandwagon of clan merchanting right when it's getting started? Bad idea. You want to be buying your merch items for slightly over mid, not praying that they will buy at max... Good items for solo merch are the ones that fluctuate regularly and aren't currently being bought out. The biggest price raises chart is a bad place to look for items because it's too late by the time you have to buy for near max. Unless you're in the inner circle of a merch group, you should never try to "latch on," especially if you have no direct contact with the group, because you don't know what's going on. More often than not you'll be caught on the losing end of a dump. Even if you profit, it's literally playing with fire; while you're sleeping, the time window to sell could be slipping away. In fact, I wouldn't be surprised if this guide were an effort to get more people to fall for merch clan raises. Here's an example of why you shouldn't do this, using your own item's recent hoarde. Dragon axe is 1.7m market price when suddenly it rises 2.5%, putting it at ~1750k. Unfortunately, since it's being bought out, you have to buy your axes at 1830k each (max). It goes up steady a few days, no indication of falling, and hits 1.9m market. The next day, it suddenly drops 2.5%, putting it at 1850k market price. Since it's being dumped, you have to sell at the new minimum, 1760k. So instead of cashing in on the 200k rise of d axes you end up with a 70k loss per axe. Whereas if you had stuck with the fluctuating items you could have made a good 2-3m using a couple GE slots per day. Another example, Dark Bows were hoarded about 3 weeks ago. From 850k street price they shot up to 1m in 4 days. Of course, if you had played it safe and sold on the second day, you would have lost out on the other 75k/bow and would have been better off sticking to the steady fluctuators. Or you would have bought somewhere in the 900ks and have been desperately trying to sell it on day 5 for below what you bought the bows for. It's like playing with fire except you're blindfolded and you have to guess where the fire is.
  10. -Various times I've died and lost a lot -Desert treasure bosses as a little kid -Fight caves
  11. The GE's mechanics don't allow for quick price changes. Jagex's real-time intervention prevents price disasters due to new updates from happening (for the most part). I don't support price floors or ceilings, but prices should be set at new updates and then be allowed to roam.
  12. I had 4 dark beast tasks in 6 tasks and then got 3 waterfiend tasks in a row. Neither task is fun the second or third time around.
  13. The plate's drop has little to do with timing of the update. Although the uselessness of the plate is the reason why it is still dropping, it started dropping from 50m street price because: [*:2s5l9fhb]The Tormented Demons dropped each piece on the rate that a piece should have been dropped - in other words, 3x too much. They were changed to be more common on the Friday after the quest and changed back this last Thursday. [*:2s5l9fhb]People started to finish the few quests they had left and do the quest, then immediately sold their pieces for ~12m. This wouldn't be a huge factor if not for... [*:2s5l9fhb]Dragon Plate smithing made assistable. No longer do you have to trust trade with street prices over GE prices or find a 99 smither with a plate - simply buy the hammer yourself and have someone assist you. Along the same lines, Jagex promised to make the smithing requirement 92 instead of 99, halving the exp required.
  14. ...Or, you could use lootshare for charms, or use summoning scrolls for experience. Ophidian Incubation, Fish Rain, Egg Spawn, Cheese Feast, and Fruitfall scrolls will all give you a profit. :ugeek: For now they do... But it would still cost billions to get high enough level to use them, I'm pretty sure. It would also be faster to make pouches into scrolls, as the familiar special bar takes some time to fill. So if you were to make a profit it wouldn't be super super super slow, it would be super duper super super duper slow. Well, not exactly. There have already been some low level summoning accounts, I think they got up to 30-40 summoning and I haven't seen a thread since. I calculated some time back that the fastest way to get to 99 summoning was to put in GE offers for underpriced items, buy pouches, and make scrolls from those certain pouches. These mainly crimson/blue pouch scrolls would be worth 100-200m when finished and could be sold with the said underpriced items. The exp would be 50k/hour. Obviously prices have adjusted a little bit, but you can now trade in scrolls for shards. So as long as you keep researching which scrolls to buy, it's feasible that you wouldn't spend too much. Penguin points would offer a much needed respite from scrolling.
  15. Actually, the person who's smithing the plate has to have the hammer, not the assister. Huge problems will be met when people realize that the plate and pieces are intertwined in price. The total value of the pieces is exactly 1,000,000 gp less than the complete plate.
  16. I think hunter, firemaking, and mining could all benefit from a task-based minigame (kind of like slayer). For example...go mine xxx rocks in this mine and hunt xx of these and xx of these. Of course, the exp rewards would have to be very good for these to be alternatives to grinding (in terms of exp, not enjoyment).
  17. The plate is crashing for 4 reasons. I'll list them in order of importance. 1. The drop rate of ruined pieces was increased substantially. Although thousands of kills were made the day of the quest release, only a few drops were released. The second day, a few more started to roll in, but nothing really special. The third day, everyone got a piece. I had one friend who told me that in 600 kills the third day, his mass group got 27 pieces and 4 claws. Now compare that to the combined 400-500 kills my friends and I accumulated the first day, with a grand total of 1 piece drop. It seems to me that all the talk about "too common" comes from people who only looked at the third day influx. 2. You can now assist someone to make the dragon plate - since you don't need to trust trade anymore, many more plates are being made from all the accumulated pieces. 3. People have had time to finish half a dozen quests and then complete the Grandmaster quest. Remember, the quest is easy for its requirements, and for everyone that completes it, another piece comes into the game. 4. A sticky was made on the RSOF that the smithing level required for a dragon plate would be reduced to 92. In addition, all forums were teeming with all these speculation posts, which impacts w2 prices. I believe that w2 is the best informative source for a street price, followed by the official forums.
  18. Drops Charms - 3 per drop, all colors -Coins (7k-11k) -Many assorted seeds -Many assorted herbs -Rune sword -Rune square shield -Rune chainbody -Rune med helm -Rune mace -Addy Battleaxe -Lava runes -Death runes -Blood runes -Fire talismans -3 Addy bars -11 shark -Super defence (3) -Noted Diamonds -Half keys, dragon med/half shield/spear -Dragon lumps, shards, and slices -Dragon claws
  19. They're not very hard to kill at all, but pretty annoying. First, you've got to get one away from all the others so you don't get destroyed. Then you've got to switch prayers and weapons. But your unicorn pretty much covers the damage, so all you need are prayer pots and a few emergency food. I think they're much rarer. Other than mine, I've only seen 1 other drop (and that was in a video). I had a couple friends who were there in a 10man team (instant kills) for 5 hours without any kind of rare drop. Only time will tell, but I think these are a rare drop that will keep the price high.
  20. And yes, coinshare was on. It doesn't split. Drops Charms - 3 per drop, all colors -Coins (7k-11k) -Many assorted seeds -Many assorted herbs -Rune sword -Rune square shield -Rune chainbody -Rune med helm -Rune mace -Addy Battleaxe -Lava runes -Death runes -Blood runes -Fire talismans -3 Addy bars -11 shark -Super defence (3) -Noted Diamonds -Half keys, dragon med/half shield/spear -Dragon lumps, shards, and slices -Dragon claws Did this earlier and had to go. Pretty easy, 3-4 hours, definitely doesn't deserve its own category.
  21. It wasn't just because it was negative. The poll was released very soon after farming was released. Really it only reflected the initial reactions of the players. And of course, players at that time were more concerned with it's immediate benefits then long term. It sounded like a stupid boring skill: plant seeds, water em, then wait. Sounded like the stupidest skill on the planet. People failed to realize how useful or easy it was to train: plant seeds, have the farmer watch them, go play castle wars. Not to mention the hard to get herbs could now be homemade. Plus, more updates were released as a partner to farming. Quests, etc. So farming was more than click and grow. But the players seeking immediate benefits didn't find any (there are very few useful things you coould grow under level 30) and so they voted negatively. I'm sure if the pole was retaken now, it wuld have much better results. I agree - I think a lot of the problem is caused by Behind the Scenes. Updates are made out to be good and end up being a lot different than the introduction made it seem. I think if we had minimal descriptions in Behind the Scenes - maybe just the name of the quest and a brief historical description, nothing about rewards - people wouldn't be so cut up over updates. However, something as big as a skill needs to be done to please as many members as possible, and it was clear from the start that Farming had something different in mind. I like farming but I think it could have been made a lot more user-friendly. Much of the hassle of the skill is due to the micromanagement that was the key focus of the skill, and while that makes it rather fun, it is more of a hassle to actually gear up and go on a farming run.
  22. In my opinion, most of the problem was caused by Jagex's failure to clearly explain the skill. The Knowledge Base articles said next to nothing about moving between patches while your crops are going. The only support going around was a couple of RSOF posts on the day of release. Another part of the problem was Jagex releasing seeds a month before farming, everyone bought thousands of seeds and realized they'd only need a few dozen every week. I think people were expecting it to be more of a mass production agriculture skill, like planting in rows and harvesting fields, than one seed patch per farming location.
  23. I've met some really good players that are player mods, and many that aren't. I've met only a few rude players who are moderators, and many others who aren't. Being a player mod myself, I think that most of the negative attitude towards us is caused by sisunderstandings. The reason this is a big problem is that Jagex generally wants to keep some kinds of information secret, letting rumors rule. Many players seem to think that they won't get punished unless they're reported, or only if reported by a player mod. This is so obviously untrue (for many reasons that are considered to be confidential) yet it's such a common belief. The truth is, you don't even half to be reported to get black marks, and normal players and much more willing to report than player moderators (again, this is a generalization, you will find exceptions both ways).
  24. Way to make assumptions about the greatest RuneScape classic player of all time for no reason. Huge respect for those classic stats.
  25. I highly dislike the system. First off, to PK you shouldn't be forced to train for 2 hours in a hot zone before every fight. Secondly, your drops should NOT be decreased by standing in banks. And last, the value of drops should be at least CLOSE TO the amount your opponent lost....not far lower.
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