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ghjkl

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Everything posted by ghjkl

  1. I spend all my tokens on exp
  2. Wait its initial hit lowers if it is in multi? sad
  3. bro i stopped dungeoneering for now dropping kids with my maul like wow gonna do some conquest for some gear so mr. kree arra will fear me as i blow it by with my steel titan will be picking up hilts and smiting the gwd, but maybe in like a week ill come back dung to so to speak or maybe even sooner rather than later but im not dungeoneering now HATERS
  4. Dks

    ghjkl replied to TeamRealT's topic in Help and Advice
    If you don't have a yak, mage. If you do, hybrid. http://forum.tip.it/topic/186101-brainymidgets-dagannoth-kings-guide/
  5. At arma you have to factor in leeches that lower defense and deflect mage which does a crapload of damage. Curses are better imo.
  6. ghjkl replied to TeamRealT's topic in Help and Advice
    The guy in the southwest of the ge.
  7. ghjkl replied to D Jay99's topic in Help and Advice
    Deflect range also does a ton of damage to kree.
  8. ghjkl replied to Michael's topic in General Discussion
    Chaotic weapon will take 80 to 100 hrs with crap teams. Sure if your one and only goal in rs is to get 99 slay that stuff isn't needed, but I assume most people would go for turm/ext/chaotic eventually for one reason or another. It is better to get them before going seriously for slayer than after.
  9. 47 prestiege is supposed to be like 70k.
  10. ghjkl replied to Michael's topic in General Discussion
    No doubt it is a ton of xp per hour more then the latter, but how much did all that cost? I think full slayer helm torags whip+defender,glory, supers + (optional:piety, or using clarity of thought/burst of strength) is efficient enough. There was a turmoil, overloads, yak, rapier guy slaying next to me and I was still killing at 2/3rd the speed he was. (oh yea he was 138 im 113 as well) For boss fights its invaluable for training you dont need best in slot gear to be good. So its still not objectively the most efficient as theres a huge upfront cost in time and money that simply might be overkill for the training, not to mention the hourly cost (200k for the rapier, more for the overload pot, and prayer pots *all slayers should cannon if they have cannonballs so thats not in the elite vs not*) its like a lvl 100 taking super pots for goblins, sure you can argue it allows you to kill them .43423423 of a second faster but its not worth it. It is proven that extreme potting, cannon, and turmoiling is efficient on slayer at around 1m/hr or so. 1m/hr is so easy to make even without pro gear at something noob like dks. And .4323433432 seconds or w/e you said, with an average of 4.8 seconds per goblin kill, means that it increases the speed by around 10%. Assuming super sets cost 20k per hour to use, you would have to make 20k in 6 minutes, or 200k an hour for super pots to be efficient. If you come back and argue that a goblin takes more than 4.8 seconds to kill, I will laugh at you. Every braindead level 100 can make 200k an hour, so it is worth it to use super sets on goblins. The same applies to extremes/turmoil/cannoning, it is in fact worth it. Turmoil speeds you up 20% at a cost of 100k an hour. If you can make 100k in 10 minutes or 600k per hour turmoil is worth it. Chatoic rapier speeds things up 10% at a cost of 80k an hour. If you can make 80k in 6 minutes or 800k per hour rapier is worth it. Extremes speed up 15% and cost 50k an hour to use. If you can make 50k in around 7 minutes or less than 500k an hour extremes are worth it. Every cannonball shot is around 10 slayer experience for 300 gp. You average 40k slayer experience per hour, so it takes 4k cannonballs or 1.2m per hour to be worth it. None of this is taking into account that slayer monsters drop stuff, more kills per hour means more drops and money to cover the extra cost. Now that I took down your objective argument the only thing that remains is you subjective argument. The only way that you will be correct in your opinion is if you LIKE killing things slower and hitting lower.
  11. Nice double post. Finally going to 3bo now rofl?
  12. You can fletch broad arrows in sets of 10. It is the best way to train fletching, at like 4 gp per exp or something like that but 500k exp per hour.
  13. ghjkl replied to Undo's topic in Help and Advice
    Dungoeoneering in ftp? People in p2p are already frustrating enough to dungeoneer with, f2p must be much worse. Get either a gravite rapier or 2h and start pking.
  14. Construction is the same thing from 52 to 99.
  15. wow kota so you finally got that level now ur so hot to use 3 binds only without getting kicked so dont get trolled by mck what is gonna be your 3rd bind will it be an armour of some kind or a hexhunt or a staff i dont give a crap now you are catching up to me aint where i wanna be gonna no life some more and close the door so you dont be creeping up on my dungeoneering score
  16. I be balling with this maul dropping people making them fall but then I got 101 dungeoneering and osdhosy9ysdoisdhiosdy89sysdsd
  17. Rapier is 6- 6*.6=2.4 seconds per hit. Longsword is 6-5*.6=3 seconds per hit.
  18. Ancients to salamander sucks. Fire surge is much faster and more profit per hour.
  19. Get full ahrims fire surge with max damage bonus as possible and you profit at max rate. USE PRAYER POTS, much faster trips means faster profit per hour.
  20. ghjkl replied to ghjkl's topic in Rants
    Just posted this cuz I was getting tired of hearing rants on bots.
  21. Phats cost like 1b or something lol. Green drags are 500k an hour. It will take 2000 hours to get 1bil doing green drags. I guarantee you that that will mentally scar you, 2000 hours is 80 days non stop playing or like 6 hours a day for a year. How fun would it be to spend 2000 hours camping green drags with 1071390713 bots competing with you.
  22. Woox is wrong rapier is best for tds if you can switch in time.
  23. ghjkl posted a topic in Rants
    Takes per prayer pots to use than it heals in hp compared to brews. Waste of tokens.

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