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Blutters

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Everything posted by Blutters

  1. Uh. So what DG level for floor 47? And I hope they come out with Chaotic 2h, but I severely doubt it.
  2. Um, okay, I just got my vocab mixed up? Chill out lol. I'm not arguing about what Z-B[insert rest here] IS, because to be honest I've never heard of either. I drew my conclusion from the quote that was presented on this thread. If you actually wanted to be helpful rather than argumentative you would've said something like, "Hey GaVaTi, I believe you meant Z-Buffering, not Z-Biasing. Z-Buffering is..." As if any of this matters much now. ... Yay, maybe hair and hats and skillcapes will appear correctly now! I guess it was worth waiting an extra week to get some of the oldest graphical issues sorted out!
  3. Oh, I kinda came to a conclusion that British players are at an advantage update time-wise. I was told that updates happen at latest around 5:00pm or so Britanese time, because that's the end of a workday, although I know they've occured as early as 7:00am for myself (central timezone USA). Obviously there would be a lot more people up and about at 5:00pm than 7:00am. Not that there's anything to be done about that, except maybe move, lol. This thought process was of course after my thinking that I had some kind of advantage since I'm getting up early anyway. Oh, um, don't ask what I'm doing up right now though.
  4. As small as the picture is, I'm 100% that the bow, shoes, and cape are new. What would likely be a Zamorak Hide Coif is also shaped rather strangely, meaning it could be something different as well. EDIT In the other picture, the character was wearing red sandals. Also in this picture the coif looks more rounded than normal, and the cloak has a bump on it towards the top, although that could be a shoulder. V V
  5. Zbiasing are the flickering bugs. What they are adding is Zbuffering.. to solve these bugs. The reason why this was tied to the TT update was because they coded the update in the new version of the engine. This was all stated on the thread... If they can't solve the engine problem they are going to recode it in the old engine. "When we’re rendering our 3D scene, historically we have sorted all of our world entities (such as players, walls, particle effects etc) into view depth order. We then render them in this order, from furthest away to closest, giving the view you would expect, where nearer things appear over far things. Whilst this has the advantage of being quite fast, it’s also somewhat inflexible, and leads to various graphical glitches that you’re probably familiar with if you play in the ‘Safe mode’ or ‘Software’ graphics modes, whereby things appear to draw on top of - or through - each other when they shouldn’t (player capes are an excellent example of this). With this update, we’ve moved to using an industry-standard technique called ‘Z-buffering’, which allows us to be a lot more flexible with our 3D rendering in the future. As an example, it allows us to have player kit or animations which extend outside of the square on which your character is standing. It also allows for more complex models and a number of other improvements which we’ve been wanting to do for a while.” ~ Mod Chris E :mellow: :?: - Sorry, I should have included my "evidence" in my original post.
  6. Wait, I think I get why they need Z-Biasing before they can release the update... Z-Biasing is supposed to make models appear in the correct order and overlap correctly, right? Well the biggest problem with incorrect overlapping is hats and hair, and headgear encompasses of the largest number of Treasure Trail items... Lol just one of those epiphany kind of things.
  7. I agree with BritonLongbow's first post. The wording is basically such: "Here are the products we will be releasing and when they will be available." - rather than - "Here are the products we plan to release and when. However, please remember that things can't always go according to schedule!" They don't need to remove the BTS, and I'd hate it if they went to "expansion pack mode" like other games. They've always done near-weekly updates; this is one of the things that makes RuneScape special. Also, many people would blow through all the content in the "expansions" and be bored which could lead to more complaining than currently. What they should do instead is say "This is what we *hope* to release this month but please bear with us if we are unable to!" Alternatively, they could release a long-term BTS (2-3 months possibly) of content they have ready or that is close to being ready. That way, the only "deadline" they have is for the final week. Also, I think that people are a little more annoyed this time around both because this was by far the most anticipated update and that the Dungeoneering 1.5 update was slightly delayed.
  8. First upload (ever!) to test Hypercam 2. You can't actually see the text without being on 720p fullscreen <_< I should add that I'm unable to even watch the original AVI file on my computer. I've no idea why... The size maybe?
  9. Player Support works nights and weekends (shift system). Everyone else works 9 to 6, overtime isn't allowed at Jagex (stated by MMG). And they already said why they are going to use zbuffering. It's an industry standard technique which will remove the zbias bugs we have been having ( the weird flickering on certain objects). Additionally it will allow for more complex models and animations for the future. So this means they won't actually resume working on it until Monday? And they said they couldn't release this update without that, meaning it is in some way connected to and used by the update itself.
  10. K, so, do they actually work over the weekend...? Don't tell me it's obvious either way because it's not. <_< And if we wanted to be productive we could speculate about exactly why they needed a graphics engine upgrade for this. I'm thinking they're upgrading the basic (bronze through rune) armors or perhaps adding the more detailed faces/make-up.
  11. There were some platebodies that looked like they had the haraldic patterns on, so maybe 5 haraldic plates for black/addy and rune? Yes... I hope they don't carry heralding over to dragon to be honest, but they might, if they have dragon at all of course. ALSO with their mentioning of the graphical engine update, and the fact that they might be releasing the heraldic platebodies, I think they may be updating all the "basic" armor (bronze - rune) at the same time. Why would they want to do it twice, after all? If you need an example of the "updated" version of basic armor, go upstairs in the Wise Old Man's house in Draynor. TUBA, that's why I didn't include them. :smile:
  12. Mmm so I went and counted the existing Treasure Trail rewards. Note that I did not include rewards which could be obtained from any level nor did I include black nails/crossbows. Totals: 1: 65 2: 56 3: 90 They said there would be 150+ new rewards. Seeing how there's no particular pattern with the existing numbers, I'll take a shot in the dark. By adding 65 + 56 + 90 + 150 and then dividing by 4 we get 90. Now, obviously, they will add some items to level 3 clues, so I expect the number of exclusive level 4 rewards to be at around 75, giving 25 new rewards to each of the existing levels. If I got my way and they introduced (T)/(G) Dragon that's (large med plate chain legs skirt sq = 7 x 2) 14 items accounted for, 15 with an Amulet of Fury (T). There would also likely be a Dragon Cane for big pimpin, making 16, and then there's the mentioned (3rd age prayer (4), holy ranger (4), dragon masks (1-2?)) 10 items (because animal masks are level 2 I expect canes to be as well) accounting for around a third of the level 4 rewards. Which of course means there's like 50 we have absolutely no clue on! ~Super late-early morning conjecture fun!
  13. LOLs [spoiler="Nuclear Waste&quot] Like that? The people who bug me far more than the piss+moan are the ones protecting JaGEx and scolding the others ever so "riotously." They're really only doing it to be combative. This was the most universally anticipated update this season, which needs to be understood better by the above mentioned. Yes, it will be next week. It will be a week later than it was supposed to be. Yes, a week probably won't kill most of us. However, if you don't care [when it comes out], you have no stake, and you have no say. To be honest, the only thing that needed to be said was, "Oh, darn..." and the current under-title of this thread.
  14. Thanks! Unfortunate. This is such BS, lol. It doesn't give enough reward to make it kill-able only once a week. - Oh, the reason for my posting this was hoping it reset for everyone at the same time, such as penguins do.
  15. When does the Skeletal Horror reset? I kinda wanna fight it again (it's been months!) before next week, but I'm worried I won't be able to fight it next week when it actually matters.
  16. Wow, graphics engine update? First mention of that. Wonder where it came from. Oh, right, last-minute excuses jar... :mellow: Angry? No, not really. Annoyed? Hell yes. I am still on Summer break and can wake up whenever I feel like it. Typically I don't get up before 10, but the past three days I've gotten up at 7 hoping to snipe somethin neat. I really had nothing else planned - nothing else to look forward to this week. Next week is a bit cramped...
  17. Have you completed the tutorial? Did you make sure that your birth date indicated that you're at least 13 years of age or older?
  18. ALL of them? I've always heard you have to keep at least one, and thus never alched all of them myself.
  19. Is this the maximum XP possible?
  20. A modbot? That's fairly genius. Although I feel sorry for the OP I think we all know that as long as something doesn't affect their bottom line, it will go unfixed.
  21. I know exactly what you mean. I only tell my country and age, because it is funny to see them going "Zomgz your 16 and play roonskaep!?" I mean, there are many players over the age of 20 (my brother for example.) Hell, even some 40 year olds play Runescape. Actually, it kinda pisses me off when a friend I've known for 4-5 years won't even offer a first name out of sheer paranoia.
  22. Theme worlds are terrific for those rarely-played miningames and activities (Shades) or for those in which a few hits taken off by each person helps all overall (ZMI). However, they're terrible for others, namely Castle Wars and Fight Pits. At either one, more than 10 (on each team in CW) is uncomfortable and severely reduces [my] enjoyment of the event. Clan Wars also has a bit of a crowding problem but sometimes it can be a good thing... The theme worlds for these events are self-sustaining in that they attract the "regular" Castle Wars and Fight Pits players to them, meaning other "casual" players will usually arrive at the normal worlds, become discouraged that there's no one there, and move to the theme worlds, which will keep working itself over. 20+ (40 at CW) is far too many for an enjoyable experience. Castle Wars becomes a bit too hectic and Fight Pits becomes a competition of who can team up and backstab the most. The problem may be that there are too few theme worlds which are spread out over the list. Perhaps if there were 5+ theme worlds in consecutive numerical order players would be more evenly distributed. As for the elitism topic, I'm not sure if that's caused by theme worlds or not but it irks me all the same, and I think it really only affects Castle Wars. Castle Wars is the only minigame that truly has no real rewards that's fun to play in itself and yet people take it far too seriously. You may point out the recent update, but this has been going on far longer than that. The "pros" just get far too serious about it. I guess that happens everywhere though. RSPlayers are sore losers? :unsure: "U only wun cuz u stack!" "L nub u think u gud pk fite me in bh!" "Lol noob owned" (Says the guy who just 10 vs 1 pile killed a player 30 levels higher...) Also it irks me deep seeing all of them in their pretty Armadyl with Infinity Boots, Zamorakian Spears or Mage's Book+Master Wand combos purely for some wretched Magic Defense bonus purely to rush to the other side. At least I can usually Barrage right through their precious defenses. I don't think there's a fix for arrogant stupidity other than death here. Finally, miscellaneous problems with easy fixes list: Catapults are hella overpowered. They seem to have a default hit of 240-something and can be fixed too quickly. Noobs at Clan Wars can run out of the protective field, snipe, and run back in. 10 second timer please. You can't use viewing orbs with familiars out in any of the aforementioned places. :thumbdown: Done. Have fun flaming, nooby CW pros.
  23. Musky where are you all the time... Thanks guys :) No clues today unfortunately.
  24. Dark Koala22... Kooooooooooooooo! :cry: :cry: :cry: So unfortunate. He was nice to everyone and even a deep thinker... But he had some IRL troubles. Some very serious, and in fact, if anyone had a "real" reason to off 'emselves... Well, it mighta been him. Not even the only one. Most of my friends list is constituted of rarely recurring characters. And some of my friends have just spoiled and changed so horribly. I could count 5 right now who've gone through enormous personality changes... I've even transferred a few to ignore. It really sucks to grow up with and see such beautifully original people become twisted and cynical.
  25. Yessssss! After basically two days of no-lifing! YAY!!!!!!! +200 STR bonus. RSW44 <3: stayed up with me all night for two nights in a row, just about. Got 82, almost 83 Dungeoneering in the process. And 35 Night Spiders dry of hood, no exaggeration. Because I was buying the strongest weapon in the game, I decided to get Bandos as well to obtain the highest convenient STR bonus. Sold Arcane to do so. Also, this seemed like a good enough reason to change things up a bit, like I did once before. I like my original name and will never forfeit it, so I only change for a month. (Blutters) First change was to Hollie Caust. Right now, it's Ginna Cide. Puns are fun! New clues tomorrow! Parked outside Bork's right now.

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