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Squisher_33

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Everything posted by Squisher_33

  1. oh and theuberelite, they said in a Q&A theyre considering making it cheaper to buy a lost chaotic item back as in you pay 200k tokens, get maul, pk, loose it, come back and dung for a bit, then re-buy the maul for 20k tokens instead of having to waste 50 horus getting it again, now its 5 hours similar to looisng void or torso or firecape, although they all vary in horus 5h is decent time to get a good item back
  2. nobodys found a blood necklace have they?
  3. We already know that divine>defender at solo bandos. So no, it doesn't end the thread. maybe for more kills yes but actualy rune def > divine for solo bandos, go try soloing bandos with whip + divine, cuz worlds are just too crowded these days and someone with def + whip will crash you so although you can last much longer, defender gets you more kills Just sayin', it's probably because you aren't 99 attack/strength or 95 prayer. Plus you could just bring a defender and switch it when someone tries to crash. true, and i have 94 att + overload + turmoil banked (85 now but it may be a week or 2 im too lazy to use 25k bones) but rune def is still big diff on high def monsters
  4. We already know that divine>defender at solo bandos. So no, it doesn't end the thread. maybe for more kills yes but actualy rune def > divine for solo bandos, go try soloing bandos with whip + divine, cuz worlds are just too crowded these days and someone with def + whip will crash you so although you can last much longer, defender gets you more kills
  5. coulda had 200k by now but im stopping at about 80k waiting till i see batch 2 rewarsd, and till they decide whats best that way when i spend ill know i picked right
  6. heres an idea, rune def > all! ther thread ended yay :smile:
  7. hes actualy been there for about 2 months now, idk why he doesnt get it
  8. people say divine and ely cost too much, well chaotic costs a steady rate over time, but lets say u pay 1b for a divine, you use it for 3 months, then after that guess what? you can most liekly sell it back for 1b as long as you kept your junk
  9. the argument "divine uses prayer" 1 extreme prayer pot = 168 prayer points thats 3360 hp from 1 inventory spave using divine, since if theoreticly a monster did 10k dmg on you, you would reduce 3k of it for 150 prayer points, which is less than 1 inv space with extreme, and mayhbe 5 doses with normal/super restores also at most bosses you have to use a few super restores anyways cuz of brews (even with overload, cuz 1. if u brew alot at once get it back to max quicker for faster kills, and 2. mage restores about 4x slower so if u dont restore ur mage will get realy low and then mage based attacks own you so u gotta restore to keep mage high) so your restores cover the divine drain anyways but in all fairness the argument above is wrong also, saying sinve 155/355 will be reduced 20% then about 8% dmg is reduced. this is wrong because of those 355 possible hits theyre not all the same dmg so cant be treated as such, since the top 155 hits out of 355 only make up 40% of the hits, they still make up about 60% of the possible dmg u can take since its only the highest hits counting, so realy the chaotic reduces about 12-14% at bandos not 8%
  10. Ive seen two level 520+ Hobgoblin Geomancers since the update. Those bastards hit 500s :ohnoes: before the update some where up to 600+ tho, and trust me a lvl 600 rammernaut or riftsplitter maxs about 800
  11. you claim its better because it doenst reduce the "measly" hits below 200, horribly flawed because most things in runescape, including most bosses only have a max of about 300 when prepared properly also an ely reduces 17.5%, chaotic reduces 10 or 20 of only the high hits, meaning ely > chaotic, well if you value a ppot at 2500 lp then divine > ely, meaning therefore divine > chaotic also gives no slash, which is most common attack, nobody uses 1h crush weapons usualy, so basicly its +2 stab vs +3 prayer all shields are useless imo, and most people who know me know that my opinons are based entirely on math also like said above, if u pray range and kree maxs 200, gl using chaotic
  12. no bosses are hard now, before the update i had lvl 520+ shadow forgers, now after the no-summon update highest ive seen is 450, making him, and all bosses, much too easy realy want bosses to be back on the old lvl system
  13. why do u have abby demon in the monster slot but ur talking about a 2k hp monster
  14. rapier for sure, this is just like whip vs gs. and we all know whips better than gs so then in my mind id take rapier you have the "but not for bosses" for most people in maxed gear, ull do better on bandos with a whip and you will with a gs, even tho gs gives 30 more att bonus its not a huge deal for a maxed setup, its just dps in my mind but this is probably bias because all i do is slay personaly i want buyable dung rewards, as in for x ammount of tokens u can buy a weapon thats awsome inside daemonheim, or for x ammount of tokens u can bind another item
  15. it took me 1 week to max the skill out, thats why they should release batch 2 asap, because i refuse to train the skill now until they release batch 2 or "the high level content" or floors much past 35 realy whats absurd is saying "this year" seriously be like summoning, do it after a month if its not till late summer the skills a failure and wasnt truely released till then, it better come this may or ill be pretty pissed, i refuse to play half a skill
  16. xp doubles about every 10 floors/prestige so assuming max is about 40k/h now, at 50 prestige the xp/h would be abut 120k/h in a good 5 man team, now thats overall, im sure u could do floor 50 in 50 mins and get 150k xp on an epic team at 60 prestige max xp per 1 large floor would be about 300k
  17. exactly what i first thougth, i say "chaotic and warped" implying chaotic is starting at 36 and warped comes after that since there are chaotic weapons at 80, and if the warped floors followed chaotic, why not warped weapons?
  18. people make it sound as if we are getting a cape so i guess only time will tell, better wait for batch 2
  19. I couldn't agree more. However, a jmod said that they were not planning on releasing any of the items, becuase they had horrible clipping issues with "outside activities". I call it BS because the armor has shown no issues with any of the activities in dungeoneering, which cover a broad selection of skills and animations that are done in the outside world. The issues was with how the armor clipped with capes I believe, hence: no capes in the dungeons. simple solution, just create 1 cape whos design is not to clip with new armor so that the only way u can wear it is to wear this cape too, a fair penalty for being able to use epic gear, heck why not the dungeoneering cape itsself, just somehow make the dung cape/another cape that doesnt clip and bam
  20. ive seen pictures of 3 of the new dung bosses, thats one of them and another looks very similar to that, but then the 3rd looks like a mutated freaky gluttonous behemoth/ bulwak beast thigny
  21. tbh i think it should be legal for a huge ammount of tokens
  22. jeez how many is that this last month? 6?
  23. You have probably no idea how wrong you are. he was rank 20 before dung also dung max of 50k/h, he took abuot 25 days meaning about 500k a day so 10h a day isnt hard i see it as a total waste to do all that with 35 prestige, cuz once u can get 50 prestige it will be 3x faster while skiller took about 300 hours, by waiting for batch 2 im guessing 69-99 will take around 150 hours Where are you even getting this from that there will be a batch 2 or even go up to 50 prestige? you dont read Q&A's do you? first off there is a batch 2 and its quite a large addition, similar to what batch 2 did to amp summoing also they announced floors will go past 35, floor 50 is an assumption of mine because its a nice number and if u folo the pattern floor 50 would require exactly 99 dungeoneering to acess, fitting i guess and wouldnt surprise me if it went to 50+ they mentioned "high level content" also There will most likely be 60 floors and maybe a special final floor. 69 = 35 79= 40 89 = 45 99 = 50 109 = 55 119 = 60 ( or maybe you'll unlock 60th at 120) 120 = special final floor(?) Also, excluding M&T letters, the journal has just enough space for another 25 floors/notes if the rate of getting the notes doesn't change after floor 35. And if that isn't enough there is still 12 missing tier 11 drops. (primal: plate, chain, longsword, spear, 2h, legs and baxe. Celestial: top and bottom, Sagittarian: Body, chaps, shortbow.) That means there should be 12 new bosses. Jagex has confirmed that there will be 2 new environments like the already existing frozen,abadoned and furnished environments. The policy of giving you three new bosses at the start of a new environment will most likely stay for the remaining two new areas (Frozen: g. behemoth, astea, icy bones. Abadoned: skeletal horde, bulwark, geomancer. Furnished: Stomp, Rammernaut, riftsplitter). The 6 level gap between new bosses will most likely stay too. This would mean that after pummeler there will be eight 6level gaps between new bosses. Something like this: 71: new area, 3 new bosses. 77: new boss 83: new boss 89: new boss 95: new area, 3 new bosses 101: new boss 107: new boss 113: new boss. (120: Special floor, with special boss, no bindable drops, or something special that isn't a primal, sagittarian or celestial item ) All this logic is very good but...are they really going to add a new floor design for people over 95 dungeoneering and 2 bosses that need more than 25m dungeoneering xp? Somehow i think floors won't go up to the full 120, and bosses only go up to level 99. Yeah I've thought about that but it would be really silly if they'd make a skill with 120 level cap with no content at all between levels 100-120. I believe there will be 60 floors because: 1.) Jagex said that dungeoneering is an end game skill/content 2.) It would be stupid to not get any exp.rate boosts after level 100. 3.) It would be super stupid if there isn't any content at all between levels 100-120. Really, raising the level cap from 99 to 120 just so you could grind 90m exp for nothing but levels would be something so dumb that even jagex shouldn't be able to do that. actualy i think the 13th boss would drop the 1 item there isnt in daemonheim, a cape! something pretty good thats automaticly binded the skillcape is a showing of talent outside daemonheim, why not show that uve beat the last boss inside daemonheim? aslo autobind drop would own, or just bind it urself and as the only cape in the whole thing, similar to blood necklace (only ammy) it would have to be pretty good like 10 str 10 prayer, some special effect like poison immunity or ring of life to fremmy dude once per game
  24. You have probably no idea how wrong you are. he was rank 20 before dung also dung max of 50k/h, he took abuot 25 days meaning about 500k a day so 10h a day isnt hard i see it as a total waste to do all that with 35 prestige, cuz once u can get 50 prestige it will be 3x faster while skiller took about 300 hours, by waiting for batch 2 im guessing 69-99 will take around 150 hours Where are you even getting this from that there will be a batch 2 or even go up to 50 prestige? you dont read Q&A's do you? first off there is a batch 2 and its quite a large addition, similar to what batch 2 did to amp summoing also they announced floors will go past 35, floor 50 is an assumption of mine because its a nice number and if u folo the pattern floor 50 would require exactly 99 dungeoneering to acess, fitting i guess and wouldnt surprise me if it went to 50+ they mentioned "high level content" also

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