Everything posted by Troacctid
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Kent's guide to Summoning mastery! Bork
Mistakes (mostly typos): For the wolpertinger, you have "especially if it's small size" with an extra apostrophe, and for the Rune Minotaur you said they're the best defence training familiar next to the steel titan, where you of course meant the iron titan. "They're special Cures 8 hp and 13 Defence. (Maxed)" is another two typos--obviously it should be "their" and "cure" shouldn't be capitalized. For talon beasts, "Also, I would like to make note that they're secondary ingredient makes them not worth making." Well, they are certainly worth making if you have their second already. And there's another typo where you have "they're" instead of "their." Also, "Although they seem like they do." is a sentence fragment that ought to be joined with the previous sentence. "The 3 Starter pokemons" should be "The 3 starter Pokémon" if you wanna be technical about it (lol). "They're special is 4 powerful range hits" for the steel titan is another they're/their typo...you seem prone to those, I see. And the invisible defence boosts of the last two titans are only for melee, which probably ought to be noted. The max hit of the wolpertinger is mistakenly listed as 210. For the geyser titan, you have "specials should ony be used in PvP" and "unless it's PvP and your using scrolls". There's quite a lot of those typos, and probably more that I didn't catch. I take it you wrote it pretty quickly. I do like it better though. Good content. :thumbup:
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Kent's guide to Summoning mastery! Bork
That's your call. Obviously at the top is maxed stats, but how low down you go is going to depend on the monster you're killing. You can go further down for moss giants than cockroach soldiers, for example. You don't necessarily need to use a range of levels, it's just that you can't take the results for killing ice warriors with straight 60s in melee and compare them very well with the results for killing waterfiends with maxed combat. It's not much good unless you have both results in the same level range. Normally I would solve that problem by maxing the level before doing the research, to keep all the rates consistent, but it's a low-level guide so that's out.
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Kent's guide to Summoning mastery! Bork
Make sure it's well-researched and well-organized. And be sure to have a disclaimer to clarify that you aren't claiming to be presenting the best methods, just methods that can stand in for the best ones until the player is a high enough level. Also, it would help to collaborate with players of a variety of level ranges, so that you can have a range of data that shows both a rate to expect at low levels, and a "maximum" rate that can be expected with a high level. If you're just contributing to this guide, you wouldn't need to do much formatting. Just take a monster you think will be a good charm dropper (maybe cockroach soldiers, since they have no requirements to access, so potentially good for low levels), submit some charm drop logs, and come up with figures on how many can be killed per hour with your stats. Profit per hour is a good thing to have too. And the more testing you have, the more accurate your information will be, of course.
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FM needs good update, read tifers ideas 5K+ Views!
But even then there'd still be no use in having a high firemaking level, because you can make the same fire at level 1 with normal logs as you can at level 99 with magic logs.
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Kent's guide to Summoning mastery! Bork
The albino rat can produce cheese, which can be eaten for food. Similarly, the fruit bat can produce fruit, mostly papayas that heal 8 hp each.
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Killing Elves for Slayer.
The ones in Lletya are the easiest to kill, although if you go to the Elf Camp they have better drops.
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74-80 Fishing
at 73 fishing i timed myself(6 trips from bank to full load and back), and got an average of 6:11 for a full invy of lobs. no clue about how fast shilo is. i think its something like 45k xp/hr or something like that, but im not sure. 45k/hr is more like what I get at 99 fishing. I would strongly recommend monkfish, heavy rod powerfishing, or heavy rod fishing banking caviar over fly fishing, at any level where the option exists.
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Barrows Sets...
Like I said, barrows shouldn't be used as a primary training weapon. You should wield a whip, and switch to the spear when you need to heal.
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Kent's guide to Summoning mastery! Bork
Try expanding the sections on individual monsters. Some things you can add: -Background information. Descriptions of where the monsters are, how strong they are, how they attack, and what you need before you can get to them. In some guides it wouldn't be important, but waterfiends, scabarites, and rock lobsters are rather obscure, I'd say. -Danger levels--the risk of dying and losing items could be rated from very low to very high, I suppose. -Kills per hour -And of course complete the sections on those other monsters that are "TBA".
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Barrows Sets...
If you're planning on using your barrows gear for slayer you should get full Guthan's, and a Verac's Skirt for your legs. And Karil's is good to buy for bloodvelds/jellies/waterfiends/any task where you want magic defence. If it's just for general training, you can get away with just the top and bottom anyway, unless you want Guthan's for camping somewhere, or something. You don't need the helm, because the Helm of Neitiznot is perfectly good. I'm not sure which is cheapest, but all the melee sets except Verac's have the same defence in the chest slot. So get Dharok's, Torag's, or Guthan's platebody, or if you want the prayer bonus you can get Verac's and sacrifice a little defence. And for the legs, Torag and Dharok have the same defence bonuses, so either get whichever of those is cheaper, or use Verac's Skirt, which has 10 less range defence but gives a boost to prayer. Full barrows sets aren't good for training, because the weapons are slow and not as good as the whip. So just use the best pieces as you need them. The only exception is if you want to go Dharoking at low hp.
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Charging air orbs?
Earth orbs are essentially in the same spot. The difference is, you turn south at the black demons instead of north. They're about the same distance from a bank, but not as much xp or profit.
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Kent's guide to Summoning mastery! Bork
Unthankful cabbages, keep it here and let them rot. What is their summoning guide? Also I'm going to be a ranged tank, at least for a bit. What monsters would be best to RANGE for charms/melee with 70 atk/str and 70+def :P Yeah, okay, if that's their policy, screw them. Their guide is http://www.zybez.net/skills.php?id=25&runescape_summoning.htm.
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// Create 1000k Cash/Junk An Hour!! = 100K In 6 Minutes! //
Why not go even faster? Use Rionasta's parcel service to send them to the bank. Right next to the anvil there. And it only costs an extra 10 trading sticks for each item you bank.
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Kent's guide to Summoning mastery! Bork
Zybez? Hell, you should post it on the rsof! Take no prisoners. You could put all the other fansites' summoning guides to shame, right? :twisted:
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Charging air orbs?
Yup, they sell pretty quickly. I've tried. You know, I'm not actually sure who buys them, come to think of it. :?
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-Profit While Alching?
Well, you could collect swamp tar from barrels in the ship at Pirate's Cove.
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Need to make some $
Runecrafting isn't quite dead yet. Rune prices dropped, sure, but pure essence has also gone down, thanks to the new minigame increasing the speed at which it can be collected. I'm sure you could still make some fine profit crafting deaths. Or double cosmics, or laws, or whichever it is that's most profitable.
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Swamp Tar
I agree with this, but what's with the 'swamp tar barrels'? That refers to the barrels of swamp tar on the Lady Zay, the ship that's docked in Pirate's Cove and Moonclan Isle. There are barrels of swamp tar there where you can collect swamp tar faster than in Lumbridge Swamp, but slower than killing cave slimes.
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Charging air orbs?
419 profit per orb charged at the current median prices. Air orb = 1017 Uncharged orb = 145 Cosmic rune = 151 If you can consistently make 520 an hour, that's just under 220k gp/hr and just under 40k xp/hr.
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IS there Revs in spirit realm :Ghostly warriors???????
Nope, no revs there. And you can also teleport out. The spirit realm isn't considered wilderness.
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Charging air orbs?
Nah, waterfiends drop water orbs, not air orbs.
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Charging air orbs?
I can charge around 520 air orbs in an hour with a spirit terrorbird. I haven't kept track of the prices though.
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Swamp Tar
Cave Slimes are very quick for collecting swamp tar. I could get 370 tar in only 15 minutes, which is more than 1.4k/hr. That's pretty impressive profit. There's a good spot to kill them in the Dorgesh-Kaan South Dungeon in the northwest corner, near the fishing spot. Lots of spawns in close proximity.
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Do I have a lot of Quest Points?
No. It's not even enough to max the trade limit. You can get all quest points with only 85 combat anyway.
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Why do people hate Torags so much?
Torag's and Dharok's plate and legs cost the same and give the same bonuses. That means it's only the helm that's cheaper with better defence, and tbh I'd almost always rather have a Helm of Neitiznot.