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Troacctid

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Everything posted by Troacctid

  1. Ugh I hate having to highlight text to be able to read it. You may have missed out on Construction and Hunter as well as Summoning. Brief overview: -Construction allows you to build your own house with lots of useful features, such as portals with unlimited teleports, altars that can be used to increase prayer experience from bones, and lecterns that can make tele-tablets that can be broken later to teleport to the location. -Hunter allows you to trap lots of different creatures. For example, chinchompas are like living grenades, and salamanders are like living flamethrowers. And the fur from spottier kebbits can be made into a cape that reduces your weight by 5 kg, allowing you to run for longer. -Summoning allows you to bring familiars of all shapes and sizes to your aid. They can fight alongside you, store items to extend your inventory as much as 30 slots, teleport you to places as remote as the Lava Maze, boost your skill levels, heal you, and other useful functions.
  2. You only need to do Fairy Tale 1 to unlock the fairy rings, because you can then start the second one and do enough to unlock em without having the requirements. And then you can start getting some nice profits farming herbs. Use supercompost, and you don't even need to watch your crops--they'll only die 10% of the time. All it takes is a little price checking to see how profitable it is, even at low levels. For example: Tarromin seed: 8 gp Grimy tarromin: 439 gp Harralander seed: 40 gp Grimy harralander: 929 gp Toadflax seed: 185 gp Grimy toadflax: 2177 gp ...This, and you average 6 herbs per plant. Remember, there are 4 herb patches: Catherby (Camelot teleport), Ardougne (Skills necklace, Ardougne teleport, fairy ring BLR), Phasmatys (Ectophial, fairy ring ALQ), and south of Falador (Amulet of Glory, Skills necklace, Falador teleport). Make sure to do My Arm's Big Adventure when you can, because it unlocks a new disease-free herb patch. And plant Marigolds too. They're also very profitable.
  3. Or the knowledge base. http://www.runescape.com/kbase/viewarticle.ws?article_id=563
  4. It has +1 ranged attack and some 1's and 2's in defence. So yeah, an ordinary coif is better.
  5. You should make a definite effort to get the essential quests done. Quests like Fremennik Trials to unlock berserker helm and yaks, Animal Magnetism for Ava's device to pick up your arrows for you, Fairy Tale to unlock fairy rings, Grand Tree for gnome gliders, Lost City for dragon longsword and dagger, Heroes Quest for recharging glory ammies...I could go on. There's so many with excellent rewards, even if it's just experience, like Holy Grail's 15k exp in prayer. Don't let anyone tell you that quests aren't worth doing.
  6. Well, I suppose you could always use them to avoid crowds when you chop yew or magic logs by using the scrolls to regrow the one in your patch at the Grand Tree. You could have it all to yourself. Not too shabby, right?
  7. I think you could expect around, oh, about 40k exp/hr? That means 25 hours for each 1m exp. 25 hours for you is a little over a week. So maybe 3 months?
  8. Probably Granite with Camulet and Ring of Dueling and Enchanted Water Tiara.
  9. I've tried blackjacks, and I don't think you would be able to do that at 10 hp. Even if you could do the quest (which has some combat in it that would be challenging for a weak player) you would be taking too much damage from failures for it to be as fast as it could be.
  10. I'm going to go ahead and recommend Sorceress's Garden. It's good exp with nothing to damage you.
  11. Full rune is weakest against crush attacks, if you don't count magic. So a battleaxe or warhammer is a good choice.
  12. I'm envisioning this. You're out monster hunting as you log out for the night in the middle of a trip. The next day a new quest comes out and your cape becomes untrimmed. Now it turns out you don't have enough prayer pots to finish without your prayer boost. Or whatever. Or maybe your attack cape randomly stops matching your menaphite robes. I dunno. I just don't like the idea of having capes that un-trim themselves. It feels like an achievement is being taken away.
  13. The stronghold of player safety is multicombat, so you could try killing cockroach soldiers. They have nice drops.
  14. Gotta be firemaking. Just because you take out the skill doesn't mean you can't burn things, it would just mean you can't level up to burn more things. You can use a spade without a digging skill, so you should be able to use a tinderbox without a firemaking skill. And just because something needs to be lit to be used doesn't mean you have to light it yourself--look at the many furnaces burning around Runescape. With the exception of those in Piscatoris, Meiyerditch, and Burgh de Rott, they're all tinderbox-free. Your lanterns could simply be lit automatically, and mining helmets could be changed to require completion of Lost Tribe. That only leaves your funeral pyres. Well, pyre ships already have a crafting requirement. You can then simply put a prayer requirement on the different pyre logs for shade and vyrewatch burning. Of course, a much much better idea would be to actually add some worthwhile content. Actually, you know what? One of my goals now is to max out my Ivandis Flail. So I guess that I personally would miss fm if it was gone. I'm changing my pick to fletching. It's only really good for ammo, and if I can smith an axe with a handle already on it, I think I can smith bolts with feathers already attached.
  15. In that case, 63 fishing with an Admiral Pie is the best bet.
  16. What you mean with this?? Trade with any guy that selling shards or an NPC? If you bring your pouches to Bogrog (sp?) in Gu'tanoth, he'll give you back 70% of the shards used to make that pouch. Keep in mind also that this requires a higher level than just making the pouch.
  17. Er, if bolts are 100 gp each and bars are 1.2k, I'm pretty sure you lose money on that last part.
  18. Yeah, there really aren't any practical uses beyond lv65. There's 2 things you can get. You can gain the ability to burn Fiyr shades, which isn't all that profitable tbh. And you gain the ability to make better pyre ships, which is only useful if you kill mith drags. I don't believe there's any evidence to suggest that better logs give you a better chance of dragon full helms either--they affect the crafting and fm exp, and the prayer exp later on. Essentially, you get a cool orange cape. That's about it.
  19. I vote 99 defence, if you want a combat skill. The advantage over 99 attack is that your attack won't matter if you go for 99 range later. :wink:
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