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Troacctid

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Everything posted by Troacctid

  1. Troacctid replied to Defy's topic in Help and Advice
    The trick is to always have one of everything banked. That way you can essentially have a member-sized bank without having to pay for it, and all you need to do is never withdraw all of anything.
  2. If you ask me, you should think forward and craft nats anyway. Consider it an investment: if you stick to runecrafting, you'll eventually get to 54 for laws, which are better, and 59 for double cosmics, which are also better, and 65 for deaths, which are also better. And then if you keep at it you get mucho dinero at 75. :
  3. They drop all of them except Toadflax and Snapdragon. Oh, and Torstol I guess.
  4. The trick is knowing which patches are linked by alternate transportation, and which are near enough not to need a teleport. When you're done with the Catherby full patch you can go to the fruit tree patch, and then take a charter ship to Brimhaven for another fruit tree patch. And if you have a spirit tree planted there then that's nice too-The Varrock tree patch is very close to a spirit tree, as well as the patches at the Grand Tree and Tree Gnome Village. The Grand Tree fruit and normal tree patches are a one-stop thing. If you don't have a spirit tree at brimmy, you could take a dueling ring to the Duel Arena at some point in your run and take a glider. (After stopping at the cactus patch, of course.) And from the Grand Tree you can take a balloon to the tree patch in Taverley and/or the hops patch on Entrana. And so on, y'see? Aside from all that stuff, the order you go in isn't particularly important.
  5. Its most common use is as a teleport spot. The ectophial, obtained from Ghosts Ahoy, gives free unlimited one-click teleports directly to the Ectofuntus. It's very useful--nearby features include a farming patch, fairy ring, charter ship, obelisk, furnace, brewery, and free rides to Braindeath Island and Mos Le'Harmless. The ectofuntus itself will allow you to receive quadruple experience for any bones you have if you go through a lengthy preparation; however, the much faster experience of the gilded altar has mostly rendered this practice obsolete. You get ectotokens, which are used to buy ale yeast, undead chickens, and trips to Dragontooth Isle. Not especially useful, but future uses for them were hinted at in Postbag from the Hedge. They're currently required in three quests: Ghosts Ahoy, Animal Magnetism, and Rocking Out.
  6. Trading is going to be better value in I think just about every case.
  7. Maybe Garden of Tranquillity is a prerequisite.
  8. As far as "why," how about this here? http://[Please Use QuickFind Code].com/c=-749bf00e/[Please Use QuickFind Code]
  9. I don't know exactly what the fastest exp is, but it definitely involves super strength and attack potions, and constant piety. And if you aren't using Dharok's, you're using a Saradomin Sword. And a Salve Ammy (e) is almost certainly going to be involved.
  10. I have to say 100% the bank update. Additions to content are great, but improvements to the basic interfaces are even greater. The controls are at the heart and soul of a game, and they can be the difference between whether you're being totally immersed in a game or wanting to smash it against the wall. So while I'm glad about the new quest and new diary, I'm even gladder about the new bank. As far as the lending system, meh. I don't foresee myself using it regularly.
  11. Honestly, I don't see much "respect" in any skillcape. Level 99 in anything in this game is all just a function of time. People who say stuff like "99 agility is more respectable than 99 fletching because you actually need to work at it," seem to overlook the fact that both of them are just pointing and clicking for hours on end. It's not as if there's any strategy involved. If you have 99 agility, it means you spent a lot of time training agility. It takes exactly the same amount of skill as it does to get to 92 agility, or 91, or 90. Fletching is actually a much more difficult skill to train in my opinion, because there are more ways to do it. When it comes to agility, all the methods have the same cost and profit, so you just pick the fastest course. With fletching, you can string bows, you can fletch unstrung bows, you can make bolts, you can make arrows; hell, you could even make darts or crossbows. "Faster" is not the same as "easier," or else a lot more people would have thieving capes. In my opinion, a so-called "bought" skillcape is only bad if the player is mindlessly picking their method, without giving any actual consideration to other ways of training. In other words, real respect isn't owning a cape. Real respect is knowing what you're doing. You get 99 fletching, meh, good for you. You get 99 fletching and write a comprehensive, exhaustively researched guide on how to get 99 fletching, and you get my props. :thumbup: Likewise, if a player tells me they got 99 fishing at sharks instead of monkfish because they "didn't have all the requirements for the quest," I'll be more like :wall: .
  12. You're going to meet the girl's family. As in, "...Help...Beast...Killing...Family". The parallel realm explains where the voice is coming from. And the "neighbor who's reluctant to let the family leave" is clearly the beast the voice mentioned. And if they've been trapped for a long time in some kind of hell with their souls being slowly devoured, then it would certainly be their first holiday in decades if you got them out. Come on, a quest in the Wilderness makes you think of a roast turkey at a happy family gathering? :lol:
  13. The title of the topic is "Money Making With Fishing" and you're talking xp-wise? -.- Anyway fly fishing isn't even the fastest experience. It's like 10k/hr slower than heavy rod fishing.
  14. I guess our mystery is solved, eh? A wilderness quest. Sounds exciting. I'm eager to learn more about a lot of the things in the wilderness that are undocumented, such as these ruins. I'm also curious about that shipwreck at the volcano, but that's a story for another time. : Forget Lumbridge. We need a Wilderness Achievement Diary! :pray:
  15. Having 99 fishing, I've done some testing on sharks, and it turns out they're honestly not very good profit. :notalk: I could catch around 150 in an hour, which is about 150k. Not very impressive, considering you can make more money mining pure essence. So much for 99 fishing, huh? So if I were you, I wouldn't rely on fishing for money-making. It's more of a leisurely, low-input activity. As long as you're still lower than level 99, the best thing to fish for cash would be monkfish. They're almost the same cash per hour as sharks. The difference is so slight that it's actually smaller than the change in profit you get from the daily fluctuation of monkfish prices.
  16. You can just focus on matching the black of the trim. It's pretty easy. Just wear black clothing. Highwayman masks with or without the black cavalier go nicely with the theme, as does rogue, but you could wear anything black, really. Black armour is fine. There's even a purple plume on the full helm. And if you can get into Meiyerditch you could try on some Vyrewatch clothing.
  17. I took a look at em. There's references to Glough and Arposandra in one note, a possible reference to the Rise of the Red Axe (mentioning a monopoly on mithril or something), and nothing else we don't already know about I think. I did a double take on "hornless but the same deep crimson of its set-mates" before I realized it was only talking about the dragon full helm. What about the chaos elemental's random clue things? Is there anything in there?
  18. Looks like Jagex is way ahead of you on this already. : I'm hoping for more lamps and fewer spinach rolls!
  19. But wouldn't it be nice if there was more rewards to it anyway? I think it would make everyone happier.
  20. I tried it and it was the same, except when I put my cape back in the bank it didn't stack with the other capes. :shock: I took out the other ones and put them on and took them off again, and it went back to normal. Wonder what it was all about, though.
  21. I pick the Barrelchest. Yarr! Anchor power!
  22. I've heard 35k exp/hr, give or take. I don't know what the profit is in the current market, but pretty sure it's fairly decent. You could feel good about training with humidify--it's a great option. I've also had some success enchanting air orbs...managed to do something like 500 in an hour with a terrorbird, which is close to 40k experience and however much profit. Like 185k gp/hr or something, I dunno.
  23. Cooking your own fish still makes you lose. -.- Anyway most skills can be trained at a profit. The only one I can't think how to do it is construction. -Agility: Well you could get a profit if you spent your Agility Arena Tickets on herbs or pirate hooks, but I wouldn't recommend it. Just try breaking even instead. -Smithing: Smelt stuff. Bars are worth more than their component ores in most cases. -Herblore: Buy grimy herbs at low prices, clean them, and resell clean for more. -Combat: Train on a monster with good drops, like dragons. -Cooking: Make tuna potatoes or pies. -Crafting: Spin flax, or play Shades of Mort'ton and sanctify oil. -Prayer: Pick up bones and bury them instead of leaving them on the ground during normal combat. -Magic: Enchant orbs, humidify vials, make teletabs, telegrab zammy wines, use the Mage Training Arena to get infinity stuff, etc. -Summoning: Some pouches can be resold for more than it costs to make them, like the Graahk. -Firemaking: I suppose you could do rounds in Dorgesh-Kaan and repair light orbs while you're thieving the chests. I've gotten some profit by burning vyre corpses as well. -Fletching: Yew longbows still make a profit, I think. Unstrung Maple/Willow Longbows can be used for junk trades later if you get a top hat, or whatever costs more than the ge price these days. Anyway to answer your original question, try fishing. It's a pure profit skill. No input material required, and it's very lazy...just click and wait. I recommend monkfish.
  24. The best way is to fly fish and use an axe and tinderbox to make a fire to cook the fish when your inventory is full. I'm not certain whether dropping the fish or selling to the lumbridge general store is more efficient, but it'd be one of those two.
  25. They're the same speed, except that fishing with your hands gives you strength experience and disables whirlpool and big fish random events.

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