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Troacctid

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Everything posted by Troacctid

  1. I could come up with a whole list of things that have been buffed, but that's not what the topic is about anyway.
  2. Summoning batch 2. Gf.
  3. Hence why you should choose your abbreviations carefully, to avoid ambiguity.
  4. he said f2p maybe ice giants? uhm...those are f2p.... Castle Wars =/= f2p Choose your abbreviations carefully, my friend.
  5. Just do the same thing you did the first time you got them.
  6. Well then there you are. You've never even tried it, so you obviously have no idea how it ranks on the fun-o-meter. Now if you'll excuse me, I've just finished my run, so *troacctid has logged out* ;)
  7. Boring? If the skills were movies, fletching would be an old silent film, fishing would be a documentary about the French Revolution, and farming would be half a dozen explosion-packed action flicks playing at the same time. Seriously, farming has got to be the least boring skill out of all 24, because it's the only one that you can train without staring at a computer screen for hours on end. i dont know if anyone actually logs onto runescape and thinks "time to go farming!" then plants a few seeds, some herbs, then logs off five minutes later thinking "that was fun, ill come back to enjoy it more in four hours once these grow." Likewise, I don't know if you've ever tried actually growing anything. 4 hours? :roll: *yawn* Well, it's pretty late; I should be getting to sleep...might as well do a farming run before I turn in... :-w
  8. Boring? If the skills were movies, fletching would be an old silent film, fishing would be a documentary about the French Revolution, and farming would be half a dozen explosion-packed action flicks playing at the same time. Seriously, farming has got to be the least boring skill out of all 24, because it's the only one that you can train without staring at a computer screen for hours on end.
  9. Shudder at your thoughtlessness? Never. That isn't thoughtless at all. In fact, it's clear that you're very aware of all the methods you choose to use, and your decision to eschew the most efficient methods is a very well-informed one. (Well, except that you mentioned the Ape Atoll course and not the Dorgesh-Kaan course, which is better once you get somewhere around the mid-80's.) Personally, it's not inefficiency that I dislike--it's unawareness. I hang out in the w22 fishing guild, and a great many of the people there fish in Shilo Village. But heavy rod fishing is about 10k exp/hr faster than fly fishing in Shilo, as well as giving experience in three other skills, including agility, which many people detest training normally. And although trout and salmon end up turning a profit (as opposed to powerfishing barbarian-style and breaking even), it would make more sense to catch monkfish for profit and get an extra ~40m cash at the cost of 90 more hours of fishing. And if it's a balance of speed and profit, then it's more efficient simply to mix the two of those rather than fly fish. So why do people fish in Shilo still? For some people, it's because they don't know that the other methods are more efficient, and I try to clue them in when I can. But for those who know about the other methods already, they fish there because they find it more enjoyable, and that's pretty hard to argue with. Bottom line is, I like to know the most efficient method for achieving my goals. However, one of my goals is to have fun. (Or as much fun as you can have sitting in a chair and clicking periodically.) And it's important to understand, as you've shown you do, that time and money aren't the only factors to consider when you train.
  10. This is pretty much me too lol... I tried to farm and I farmed potatoes... but it was so slow and all i got were a few potatoes in the end. I dont understand how you can get high in the skill. Ive been over the guide a million times because I really want to like it because when I first heard about it, i thought Oh cool!!! This is neat! and the rewards you can get like herbs and neat items like that are nice, but I just cant get into it like some of my other skills. Maybe if I start planting trees and herbs it will get better... i was like that also, so i raised farming with tears and i was lv50 something farming until i started really training it. by lv50 u can plant a few trees for great xp with tree seeds for mtk. what forced me to train the skill was the varrock diary and the infamous lv70 plant a poison ivy bush near champion guide. i was considering raising it by weeding out patches which is kind of stupid now that i think of it. Well, now we know. The reason farming is so mis-judged is that people haven't tried it yet. :P It's not really surprising to me, tbh. More than once I've mentioned in clan chat that farming is a good moneymaker, and been PM'ed by someone asking for tips on how to farm because they don't really get it. I've seen the same thing with hunter, and even summoning despite that the quest to unlock it is supposed to be a tutorial for it.
  11. I haven't farmed in forever (only 45 farm lol), but I do enjoy the skill. The point that Ajk is trying to make is that you can make 600k in just 1 hour of playing time. You log in, plant all your herb seeds with supercompost, and log out. Takes just a couple minutes. It also gives you an oppurtunity to get off the computer and enjoy life (which I daresay I need to do a bit more). Seventy-five minutes later, you sign on, harvest your herbs, replant, and log off. Almost 100k profit in just those 8-10 minutes it took you to plant, harvest, and replant. That's pretty hard to beat. \ GE Merching you log in for 1 minute to sell 1 minute to buy, can be like 15m profits a time What's your point exactly? Yes, that's true, but it doesn't pertain to farming at all.
  12. ok so if i runecraft, i go to the altar and make 30k profit, so the running time doesnt matter, just as if i didnt bank that way its like, 100k a minute so 6 mill an hour? Pretty sure you don't make 30k off of one inventory of runes. :P But if you could indeed ignore the time running from the altar to the bank, then yes, that would be a true analogy. That's why you see f2p'ers stopping at the air altar when they go to the crafting guild to mine gold--since they were already running back and forth right past it, the running time effectively doesn't count. If it only adds 20 seconds to your trip to the mines, then you're only spending 20 seconds to craft them as opposed to the 1:30 or whatever it would take to run back to the bank and craft more.
  13. Its not 600k an hour because of growing time though its 600k for 7 hours? If we're talking about the money here, in those 8 mins for the run there is better money makers than that Why does growing time matter? You don't spend that time farming, and if you log out and stop playing for those 75 minutes, it's just as if they had grown instantly anyway. But if you prefer, you can call it 10k/minute.
  14. Well since im going for 99 farming I just used mining as an example because it can get me more seeds for 99. I think it depends on your point of view for me time is money and in the time i plant and gather herbs i could make that money because you lose about 1k on tele runes 30k on seed and the compost etc i dont concider planting herbs as a great way of money Ok, let's say you do a typical run of 5 herb patches planting kwuarms. You'll consume 5 seeds, 3 laws, 2 fires, 5 airs, and 5 supercompost. That's about 20k in expenses. The typical output is 30-35 herbs, so you end up having spent 20k to receive 92k-108k worth of kwuarms. That's a profit of something like 80k, for only 8 minutes' work. That's 600k/hr. Pretty good way of making money imo. People who think farming is a slow skill are just wrong. A player who plays 1 hour a day will get to 99 farming faster than another person who plays 3 hours a day can get 99 woodcutting.
  15. So what if you sell all the bones and hides, and then three weeks later you buy the same amount of bones and hides and use them to train crafting and prayer? Have you still "bought" those skills? Because you certainly didn't get those materials yourself. You bought them from somebody else, no?
  16. buying weapons and armour doesn't count. For all you know, I could've fletched my way to lvl 80 and high-alch the bows to get the money (which I did). I didn't buy a single bow and I increased fletching while I was at it to raise the money for my whip/rune/dragon armour. and getting your bones from the dragons you kill yourself doesn't make you look stupid...it makes you richer. It certainly doesn't make you richer if you use them all up yourself.
  17. Nah, I can usually average 30-35 herbs a run. So if you use 5 seeds and 5 supercompost (about 3700 gp) you can get back about 60k. Whereas with snapdragons, if you spend ~160k on seeds and supercompost every run, you can get back ~240k worth of herbs. There's 80k profit there, certainly more than spirit weed. Apparently snapdragons have gone down a lot since I last checked this math, though, and it appears kwuarms and ranarrs have both surpassed it in profitability. (Snaps used to be 9k each. So sad.) On a side note, the greatest profitability rating as a percentage actually comes from marrentills, because the seed is only 3 gp, and the grimy herb is 180 gp.
  18. Hehe, I got 63-74 agility all from heavy rod fishing. :lol:
  19. If money isn't a problem, you should buy unfinished potions and second ingredients to make the best potion you can. That will get you there as fast as possible, although it will cost a pretty penny for every experience point you get. You could make it there within the span of a few hours easily. You should continue farming herbs, but don't farm the ones you use in potions; farm the ones that are most profitable, sell them, and use the profits to buy the ingredients you need. The most profitable ones are Snapdragon, Ranarr, and Kwuarm, in that order, last I checked anyway. Similarly, use Miscellania, but don't gather herbs with it, gather fish/flax/coal and sell them to buy ingredients.
  20. Nah, that was nerfed to be horribly slow experience, worse than the gnome course.
  21. You shouldn't fish sharks at any level. At the current prices, they're actually the same cash per hour, but sharks are only a third as much exp. Maybe just over a third as much, if you factor in the strength exp from handfishing them. Catching sharks instead of monkfish is like casting low alchemy instead of high alchemy. There's just no good reason for it. ...He says, while fishing sharks in the other window, lol. :oops: Don't worry, I'm 99 already. I could fish shrimps if I wanted and nobody could argue with me. ;)
  22. Well, I'd wager that a great deal of players who do use a dragon scimitar for strength training do so without even knowing about this other viable option. I bet many of those players actually could afford the 800k easily, and simply aren't aware that it's an stronger alternative. There's a lot of other things with the same "ignorance" problem as the dragon scimitar, such as willow trees, fly fishing, and high alchemy, where people simply default to a classic training option without realizing that there are more efficient ones.
  23. Talk to the spirit of Scorpius to the north of the observatory.
  24. A better question would be, what quests shouldn't you do? Almost all of them have rewards that make them worth your time, with a few exceptions like Clock tower. And those exceptions tend to be easy quests that are worth doing for the quick QP anyway.
  25. Yews are better than magics easily.

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