Everything posted by Troacctid
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7 Brilliant Machinima Ideas
Some ideas on things you could emphasize in a Mint Cake ad: Delicious taste Refreshing mintiness Energizing power Growing popularity (they're more common now) "Rich" taste
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The True World Map? Post your findings! [Updated 2014]
Edgeville dungeon(?) Second one is Edgeville Dungeon. Not sure about the first one though. Both are Edgeville Dungeon. That's clearly the Earth Obelisk there.
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Tip.it Times 31 January 2010
What's this supposed to mean? Max combat and skills makes you automatically the perfect judge of difficulty? :huh: Yes, you could ask that. If they took the boss fight out of the game. Which they didn't. But of course, if they did, you could ask it, and the answer would be that it still signifies the exact same thing it always has, which is 100% quest completion. But that's if they took out the boss fight. As it is, it only signifies that you singlehandedly took down the toughest monster in the game. Oh, and every other quest. Don't forget that. :rolleyes:
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Firemaking Useless
People seem to be missing the point. I see guys listing off the things we can do with firemaking. Folks, none of those uses require a firemaking skill. The idea here is that firemaking as a skill does nothing for the game, not that there is no content associated with the skill. It's that the content we do have is stiffly and artificially contrived in order to make sense in a world where firemaking is a skill. And it sucks because firemaking doesn't need to be a skill for any of it to work. We need flaming weapons and arrows in order for the skill to make any sense.
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Tip.it Times 31 January 2010
I'm pretty sure that Jagex doesn't consider a quest that takes 10 minutes to complete to be "the best result we think we can get." With RS getting bigger every year, each unique idea that comes up needs to be milked so that it leaves a substantial piece of itself in 'Scape. Forgive me if I don't jump out of my boots at a 2 percent increase in the number of developers. The removal of customer support suddenly liberated ALL those customer relations people, whose numbers only fell 2.5%. If Jagex kept them on, then they need to increase the size of the content team a great amount to keep the working ratio going. No, a 10-minute quest does kind of suck. Which is why In Pyre Need and Perils of Ice Mountain and All Fired Up were crappy updates. All of them came before the community management push, though, so there doesn't seem to be any correlation. In fact, since MMG took over, we saw awesome streaks of updates like Forgiveness of a Chaos Dwarf, Living Rock Caverns, Ardougne Diary, High-level potions, and Temple at Senntisten, as well as Nomad's Requiem which is debatable but definitely had the most epic boss fight in the game's history and certainly took me hours just to solve the puzzles.
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Post and discuss all Jagex Twitter updates here!
If you're referring to the Orb, unless it's been publicly stated, don't expect it to be F2p. It has been publicly stated. Why wouldn't it be f2p, anyway? It wouldn't really make sense otherwise considering the Machinima contests are open to all players.
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Tip.it Times 31 January 2010
I would prefer if Jagex invested more money in the content team (receive more of that separate funding) than in the CM team if the CM team doesn't actually have an open customer support connection to the general public. If there were more developers to go around, there would be more projects in the work at any one time, meaning each project could be carefully manicured to perfection when it is nearing release (instead of being released with bugs or pushed back). On the topic of developer diaries, I've always thought that the content ones were too large, not too small. The best diary is a short little blog entry, not a carefully written and timetabled production. All the developers would need to do is take 5 minutes at the end of each day to write about what they did that day, if it was meaningful. The dev blogs are personal preference I guess, but as for hiring more content developers, look at this graph (from mechscapeworld): And keep in mind that MMG said they already have a full decade's worth of content in the works on schedule to be released at regular intervals. So, I mean, it's not like it would be bad for them to hire more content people, but it's not like things are going so badly as it is. At least not in any visible way.
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Tip.it Times 31 January 2010
It's not fair to treat this as a zero-sum game. Community management and content teams are separate entities that do their job separately and receive separate funding. The content team is too busy making content to write developer blogs and speak directly to the players all day. You see the community management team handling all that because it's their job to do it, not the content team. They write the dev blogs, they talk to the players. They get paid to be ambassadors to the players like that. Would you prefer the content team spend all their time writing dev blogs instead of actually making the content? They need to actually make the game. (Actually, I would like it a lot if they wrote them more often, but I've done my share of writing and it can take a lot of time to get a good blog like that done, so I can understand.) Edit: whoops, forgot I had just posted on the same thread :oops:
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Tip.it Times 31 January 2010
Yes, but only the entrance to the GE, not the center. So it isn't particularly useful.
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Post and discuss all Jagex Twitter updates here!
Wow, I don't think you could have summed up the way Jagex operates in a more perfect way. That is pretty much what they do these days, mention update, create speculation... delay it another week. Anyways, definetly FTP3. Duh. I think you need to read Qeltar's soapbox...
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Tip.it Times 31 January 2010
The first article...meh, didn't interest me very much. The second article...for somebody who enjoys the game so much, you sure seem bored of it if all you're doing is waiting on updates. :blink:
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Tip.it Times 24 January 2010
Well, first: Just because playing Runescape is a bad idea doesn't mean the option does not exist. You always have a choice. That doesn't mean you always have a good choice. But ignoring that, where you're caught is on the difference between hours played per day and hours played total. Let's say your millionaire friend plays 6 hours a day because he can afford to. Okay. In 400 days he's played for 2400 hours, or a total of 100 full days in-game. Now let's say you're a busy college student who can play for half an hour a day on average, but that's it. After the same 400 days, he's played for a total of 200 hours, less than 10 in-game days. Now, are you going to expect a player with 8.3 days in their Adventurer's Log to have the same kind of wealth as a player with 100 days in their Adventurer's Log? Of course not. The millionaire will be much richer in the game, but it has nothing to do with his real-life wealth, only the fact that he played for twelve times as long. Now, I know what you're probably thinking. "The rich guy has the ability to play for twelve times longer." No he doesn't. Jagex doesn't impose a time cap on poor people that forces them to shut down their accounts after they've played for a certain number of hours. "The poor guy has to work longer to get the same amount of money." No he doesn't; the rich guy had to spend twelve times as long to get twelve times the reward. Here's the thing: we don't measure our wealth gain per day. We measure it per hour of gameplay. If you think of wealth per day, you're doing it wrong. I can work for ten minutes and earn 500k. A n00b can work for 5 hours and earn 500k. If I play twenty minutes a day and earn 500k, and the n00b plays 10 hours a day and earns a mil, which of us is richer in the long run? I am (at least until the n00b decides to go look for a moneymaker that doesn't suck so bad). I'm earning 1.5m gp/hr and he's only earning 100k gp/hr. As long as the rich guy and the college kid are earning the same average gp/hr during their gameplay, they'll both accumulate wealth at the same rate. 150k gp in half an hour is the same as 1.8m gp in 6 hours. I would wager that the college kid's average gp/hr is likely to be even higher, as he'll be able to spend proportionally more of his gameplay time on high-efficiency but limited activities like farming.
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29-Jan-2010 - RuneScape Machinima Competition 2
I gotta say, it's stupidly easy to come up with ideas for these videos. The contest has only been announced for what, a day? I just wrote a whole blog entry with like a bajillion video ideas and it took me maybe an hour or two to type up, max. Writing and filming them, harder. Concepting, though, is a cinch.
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7 Brilliant Machinima Ideas
For those of you who missed the announcement, Jagex will be holding a new Machinima contest for 2010, complete with another round of lifetime membership for the winners and a trip to Jagex HQ for first prize. This time, the theme is advertisements--the video must be a 30-second ad for something in Runescape. You know what I think? I think that [cabbage] is easy! Anyone can write one of those, and to prove it, here's a good half-dozen or so ideas right off the top of my head! Do you have permission to use these ideas? Hell no. These are my ideas. Any video I see using any of them will be reported for copyright infringement for STEALING MY IDEAS! GAH! Seriously though, if you actually do want to use my ideas, we should totally collaborate. I'm game. 1. Anti-drug public service announcement These things are comedy gold. Here's what you do. Decide on a Runescape thing to represent drugs. Herblore potions are great, although I prefer to think of them as steroid-type drugs rather than "Kids, don't do drugs!" drugs. (Of course, I already made that joke.) Sea slugs would be great too, especially since "slugs" rhymes with drugs. Once you have your drugs picked out, play on famous drug PSAs. Use scare tactics to show what will happen if you do slugs. (Clips from Slug Menace would be welcome here: "If you do slugs then a terrible evil will overthrow the world! We're not kidding!" There's probably something from Hunt from Red Raktuber you can use too.) Get celebrity spokespeople to testify against slugs. And don't forget the catchy lines! "Winners don't do slugs!" If you need to do some photoshopping, Armies of Gielinor has good sea slugs to work with, I think. (By the way, I'm seriously hoping a new Sea Slug quest comes out soon, because I've been waiting months for a good excuse to make a "This is your brain on slugs" joke.) 2. Sea slugs Or, instead of advertising against the slugs, you get to be Mother Mallum and pitch them to the masses. [black and white footage of a sad-looking player] Have you ever felt alone? Do you lack a purpose in life? Do your friends make fun of you for being "intelligent" and "thinking"? [switch to color] Worry no more! Simply insert the slug directly into your cranium, and you'll instantly lose all individuality and become a mindless servant of our great Mother! Just hear what this satisfied customer had to say: [trance-like] "Soon now...so soon...the stars are almost right..." 3. Army recruitment Make an ad encouraging the viewer to enlist as a Falador Guard. Boast about how the average life span has increased several seconds over the past six months. Show clips of the duties you'll have (standing around the square waiting to be killed). End every scene with the guard being slaughtered and start the next one with a brand new guard taking the old one's spot each time. 4. Foreign aid This one requires the correct mood from the soundtrack. I'm imagining an ad with no dialogue, just panning shots of tragic poverty and starvation in Meiyerditch and Burgh de Rott with captions explaining depressingly tragic statistics, urging the viewer to make donations, all set to a plaintive music track. As we all know, Morytania is Runescape's version of sub-Saharan Africa, where poverty rates suck, disease rates suck, corruption literally sucks, etc. So you can play on that. 5. Political advertisement Well, the other ones come together in my head a little better, but this seems like a fairly original idea that would be great if you pull it off well. Introduce yourself, talk about what position you're running for, right? Then normally the politician would talk about their background and their vision of the state, so do that, only change it to be about Runescape, and make it funny. Also, be sure to make vicious attacks on your opponent, preferably in a silly way. Meta-jokes would work well here..."If elected, I vow to bring back the Wildy," or "My opponent is a safer, rusher, pjer, and/or def n00b," might be the platform of someone running for Chief PKer or something, for example. 6. Parodies of famous real-life ads Think of a well-known real-life ad. Think of a Runescape something-or-other similar to it. Parody the original ad. Which ad? I don't know. Maybe one of those "Foreverything else, there's Mastercard" ads? Maybe a "Trix are for kids" ad? You all watch TV. You see commercials all over the place. Pick one and shamelessly rip it off. It'll be great. 7. Any item in the entire damn game Seriously. You could make an infomercial on ANY item. Allow me to click "Random page" on the Runescape Wiki. Let's see...Skin Paste. Okay, we could do it, but maybe that's a little risky, so let's try another one. Brawing gloves. Easy. You start by advertising that they give double xp. You go on to advertise other uses: oven mitts! Sock puppets! And so on. Okay, another one. Snakeskin armor. Again, easy. This time you might emphasize the quality of the snake leather from which it was crafted--none but the finest swamp snakes of Mort Myre could produce leather of this quality! Why buy expensive dragonhide armor? Get your set of snakeskin armor today! Call now and receive an Amulet of Glory absolutely FREE! Okay, how about another? Green gloop soup. Let's just extend this to all Cave Goblin food. Make it an ad for the fine dining of Dorgesh-Kaan. Take the viewer on a tour of the caves where the ingredients are collected. Demonstrate how they are harvested by killing some frogs, cave slimes, wall beasts, and so on. Show a shot of them placed on a table like a banquet. Add a clip of customer testimony. This [cabbage] is easy. I could do it for any item. Seriously, comment on this post. Give me an item. I will give you an ad for that item. I mean it--post some in the comments and I'll prove it. Not hard at all. It's not going to win any points for originality, though. Anyway, there's some quick brainstorming on ideas. I got loads more of these too. And I could write out full scripts, too. Trouble is filming and editing an actual video. I have pretty much no idea how to go about that, haha.
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28-Jan-2010 - RuneScape Q&A � Mark Gerhard Answers
See, this would make sense if he didn't answer the questions. Except that he did. Notice how the questions have answers that answer the questions. It's not Gerhard's fault that the answers aren't exciting to you personally. Very few questions were answered in any true and meaningful way. The ones that were, were answered by Mod Stevew. I get the feeling we aren't talking about the same Q&A here. The one I read answered all the questions in what seemed like an honest manner.
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28-Jan-2010 - RuneScape Q&A � Mark Gerhard Answers
See, this would make sense if he didn't answer the questions. Except that he did. Notice how the questions have answers that answer the questions. It's not Gerhard's fault that the answers aren't exciting to you personally.
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28-Jan-2010 - RuneScape Q&A � Mark Gerhard Answers
Wow...what were you expecting from the Q&A? A complete schedule of future content releases? When did MMG ever say or imply that he was going to spoil future content? It's like you're walking out of an astronomy lecture complaining that the professor didn't talk about UFOs. You're missing the whole point. And that's beside the fact that MMG isn't even on the content team. They have their own Q&A coming up.
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29-Jan-2010 - RuneScape Machinima Competition 2
I like the theme this time. Should make for some good submissions. That's because voicing is better. :razz:
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Post and discuss all Jagex Twitter updates here!
Seeing as the Orb of Oculus doesn't fit the Twitter hint at all, that's highly unlikely.
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28-Jan-2010 - RuneScape Q&A � Mark Gerhard Answers
Well, this is my abridged version of the whole Q&A, just the stuff I thought was notable. Merchant clans: On trade limits: Playing Runescape in its own client: 10% of players are PKers: On whether making a new f2p skill will cause Jagex to lose money: On micropayments in Runescape: On free trial periods of membership:
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Is Adventure and Risk still a part of RS?
Obviously it isn't the game that's changed--it's you. :ugeek:
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Tip.it Times 24 January 2010
So far all my attempts to use seaweed with raw fish have been unsuccessful, even with Pollniveachian hot sauce as a topping. It's probably because we don't have rice, although even if we did, I'm not sure what sort of enchantment it would require to make it worth 20m xp.
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Tip.it Times 24 January 2010
Yeah, this is actually a significant issue in Dungeon Assault, it's just that nobody plays Dungeon Assault. :-s
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Tip.it Times 24 January 2010
You are saying that Micro Transactions and RWT are no different except for the fact that in Micro-Transactions the money is going to the company that made the game. Uh... HELLO, THATS THE WHOLE DIFFERENCE. Next thing you are going to say that us paying membership for more quests and skills is the same as RWT? Get real One important difference is that (with the exception of Dungeon Assault on FunOrb) members have to give up their advantages to interact with nonmembers.
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Tip.it Times 24 January 2010
But again, even with a short attention span you can farm, buy out the stocks of profitable shops, and manage your kingdom, which on their own should be enough to make you pretty wealthy. I financed about 90% of my Bandos Godsword with just the money I made from a few week or so's worth of that kind of thing.