Everything posted by Troacctid
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How Easy Do You Want It?
I wouldn't worry about grinding going away. The level-up system is an integral part of the game and it isn't going anywhere. There's always going to be grinding involved in getting a high level. The changes are largely to get rid of stupid annoying things like having to click each bone individually to the ectofuntus grinder. For example, some people despise gargoyle tasks because of the way you need to manually use a rock hammer on them when they're about to die. It just kind of sucks. Would you truly be against having the rock hammer be used automatically once the gargoyle you're attacking is at low health?
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Worst Shop Stocks?
Ugh, yes, pizza! I made p'apple pizza most of the way to 99 cooking and made tens of millions in profit. I still make pizza for money, but now it's nigh-impossible to get hold of the plain pizza I need without any for sale in the Warrior's Guild shop or the GE. Unfinished Broad Bolts are an issue as well. Now they're not as viable for fletching training.
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PMods - Purpose or Status?
Why become a mod? Because Jagex asked. Why not do it, if you have the opportunity? Having a Pmod crown obviously makes it easier to help people and so on. If you want to help people, you're willing to take on the additional responsibilities of being a role model and whatever drawbacks there are to it, and Jagex offers you the job, why wouldn't you take it? Besides, I doubt most mods got their position by "going for it" and crossing their fingers every day in hopes of being a mod. As for the ones who have applied directly to Jagex to be one via the thread, well, it's one of the questions in the application, isn't it? "Why youd like to join the team" in 100 words or less. Why did Jagex introduce mods? Because it makes life easier for them to have that kind of a foothold in the community. They like that certain responsible players can be relied upon to be helpful and stuff. Jagex views them as ambassadors who can be trusted to uphold the rules of conduct and be a positive influence on the community. Was it necessary? Of course not, the game would function almost exactly the same if the system had never existed. But is it an overall improvement? Yes.
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That last swordfish!
I will agree with that. I rarely ever got 50/50 while fishing tuna/swordfish. Generally it was much closer to 70/30 or even 80/20. Yeah I would have to agree, it's NOT 50/50. Who ever said that is was in the first place? That's just what I got from about 2.25 hours of fishing. 408 tuna, 395 swordfish. *shrug* Not that it's relevant to the topic, anyway. Why, how large are your guys's data samples?
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How Easy Do You Want It?
So are you saying that RS is not a challenge for you? If so, then how come so many players would disagree with that as they play the game, enjoy leveling etc. There is also the fact you went for easier skills. On the one hand you say this game is not difficult, on the other you've trained 2 of out your 3 99's which are 1 click skills. If you don't think RS is a challenge then why do you play, and why do you post here about it? This is also the same player that considers firemaking a 'difficult' skill for mouse clicking dexterity. To repeat, if you disagree with my definitions for difficulty and skill, then please say why they're inaccurate and present a more fitting definition. I doubt that "many players disagree" with me when I say playing video games is not a great labor or effort. "Hoo boy, what a rough day of sitting around playing video games! I need a vacation!" As for firemaking, remember my definitions. A skilled firemaker who can burn backwards without slowing down will be able to train significantly faster than someone who only knows how to burn in a straight line. Hence there exists a significant gap between skilled players and the newbs. Remember also that I made very clear that I don't think any skills are very difficult to begin with, and if I recall my exact words on this issue were along the lines of "firemaking is more difficult than it gets credit for." Now, if you would kindly shut up about my skill levels. Thank you. I agree in part. After all I've 90m in cash alone in the bank all through thieving and it served me well in doing crafting to 99, simply because I went for markets that weren't saturated unlike some other skills. I love doing it. What I don't agree with is the fact that you think there is no skill application to grinding. If that was so then more players would be much higher skills and have the stomach for that grind. I personally see no problem in this and am happy to do it if it gets me what I want. Again, if you want to contest my definition of skill, please do so directly. If grinding is skillful, how are you defining skill? Because anyone can grind. If grinding takes skill, then robots are more skilled at computer games than human beings... :-s If what you say is true here, then Jagex would not need to defend themselves on the game becoming easier. Slippery slope is not a fallacy if the game becomes so dumbed down that combat, skills or anything else no longer become a challenge. Hold on a moment, you're suggesting here that we're already at the bottom of the slippery slope. Really? Really? The worst-case scenario is what we already have right now? You're right, the slippery slope is not a fallacy when used to describe the past. But we're not talking about the past, are we? ...O-kay... :-s None of this seems to be related to anything I was talking about, so...yeah... Could you be any less articulate without typing literal gibberish? Because I don't understand what you're trying to say at all. Get to the point, maybe?
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How Easy Do You Want It?
No I disagree with your definition, it has no relevance as to what level your skills are, the dictionary definition of easier is: so making things easier also includes reducing what others class as 'tedious' or 'boring' tasks. I'm not saying I don't take advantage of noting crops for example, of course I do. But the question is....where does it stop? Why reduce the supposed 'tedium'? There are other ways to get thrills, you don't have to do boring skills unless you want to (and here is usually where we start touching on the thread about skill capes). Oh, I forgot that I should have defined "skill" too. #-o Well for starters, the dictionary definition fits very poorly when discussing a computer game. Remember, the entire game can be done while sitting in a reclining chair, clicking a mouse, and occasionally typing in a few numbers, and most of it consists of mindless repetition (unlike a game like Arcanists, for example). Absolutely not a great labor or effort. Anyway, I would define "skill" in Runescape in terms of knowledge of the game and the application of that knowledge. A skilled player would not necessarily need high skill levels; rather, he or she would be the sort of player who understands how to train efficiently. Mostly, it has to do with forethought, planning, and analysis. As for "where it stops," that's a very easy question to answer. It stops when the changes no longer improve the activity. Most changes can be evaluated individually. Don't make the mistake of falling into a slippery slope fallacy; remember that Jagex is very much aware of the sort of thing we're talking about here. Again, look what happened with the Bandos Throne Room. Depends what part of the game it is, some things become faster because of skill development, for example do you remember when you first stated lighting fires? It took ages to light even one pile of logs lol. Certainly xp can become faster as you work up the levels, if you choose to play it that way. But I struggle with understanding the need for the constant 'shortcuts', will we one day end up being able to fletch or smith from noted materials? Just because it is 'tedious'? :shock: There are balance issues inherent in allowing players to do things with stackable items. We've seen this a lot with alching, with players bringing huge stacks of alching materials into minigames and freeloading, for example. To top it off, it doesn't even make sense within the context of the game--bank notes are pieces of parchment. You can't fletch them into pieces of parchment with different pictures on them. And you shouldn't be able to use high alchemy on one kind of parchment and get more gold than another kind of parchment. (Ha, remember the Scabarite notes? "The deliveries of timber we were expecting have arrived, but are in the form of bank certificates. While we could burn them, I fear it will not be much use.") As such, I would oppose such a change, but there's no evidence that such an update would ever occur. Again, watch out for the slippery slope fallacy here. It's worth pointing out that we can already fletch stackable materials by making bolts or arrows, and there have been balance issues there as well. What is 'trolling'? And is this directed at both quelmotz and Jrhairychest? Trolling is posting deliberately stupid or inciteful things in order to elicit a response or disrupt the forum. http://en.wikipedia.org/wiki/Troll_(Internet).
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How Easy Do You Want It?
Show me something I have said about you that isn't true. I don't need to insult you. You're doing a good job of a tantrum on here now, for all to see. I think Erewhon2 pointed out quite a number of attacks you made. You can keep acting like a little boy or you can grow up. Up to you. Show me something that I said about you that isn't true. Children don't know how to step away from a fight and let the other party win. You're the one doing so. I've already stopped arguing with you, yet you press on. So don't respond then. :wall: Just drop it, he's probably trolling anyway. Me, I posted my whole shpiel on the first page and nobody even responded to it. Guess I'm just that good. 8-) Can I stop to define some terms here? I want to make this clear. An update only makes the game "easier" if it reduces the advantage a skilled player has over a less-skilled player. And I'm going to go back to my example of Smoking Kills and the slayer points update. As I said originally, while on the surface it appears to make things easier, it actually opens up many new layers of decisions and choices that allow the savvy slayer to experience a greater efficiency boost than a random newb: "Should I get a task from Mazchna and finish more quickly to get faster points, or should I go straight for Duradel tasks for better xp and drops? Should I cancel my so-so task for 30 points and miss out on some rewards? Do I go straight for the slayer helm or do I block my least favorite tasks, or do I go for the slayer rings? When I buy my slayer helm, do I want to leave some points left over to cancel tasks, just in case? If I get a steel dragon task and I'm low on points, is it worth Burthorping and losing my streak, or should I slog through it?" So once again, faster and easier are not the same thing. Please, if you think there's a problem with my definition, then point it out and offer a better definition, because there's little to debate unless key terms are properly defined.
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PMods - Purpose or Status?
Says it all really =D> Oh, for the love of Guthix. You're trying to debate something entirely different, it's getting lost in the flame war, and you don't seem able to make your point clear, huh? #-o You're trying to argue against the Pmod system itself, not the individual mods who make it up--you don't see a need for the position to exist in the first place, and what you want to hear is justification for why mods are needed in the game. Am I right here? :ugeek: And quit with the triple posts already. :wall: Here's a tip: scroll down below the "Post a reply" box to the "Topic review" box and click the "Quote" buttons to quote multiple posts.
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That last swordfish!
I said I'm f2p Swordfish. There's only one place to fish for swords on f2p, lol :roll: Two spots, technically. Anyway, the phenomenon you describe simply does not exist. The ratio of swordfish/tuna is roughly 50/50, and what you've experienced is nothing more than chance. You can't flip a coin fifty times in a row and expect to get neat strings of heads-tails-heads-tails-heads-heads-tails-tails. If you shuffle a deck of playing cards, you're going to end up with some clumps of red cards and some clumps of black cards. It's natural and expected; you probably just pay more attention to it when you're dropping tuna one at a time.
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Evil Tree
Skills necklace to Crafting or Fishing Guild is better. The Barbarian Outpost is sometimes crowded. And remember your rabbit's foot necklace too.
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The forgotten changes - safe to revert?
Changing essence would have no effect other than cabbaging up the economy. It's not as if there's any lack of supply or demand for either item. Why fix what isn't broken? As for the ditch, it isn't particularly important. I don't think it's even worth the developers' time to delete it.
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The guide to which herbs to plant, now fully automated!
Haven't updated the original post in a while, so it was out of date. I've fixed it now.
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How Easy Do You Want It?
See, that's what I was talking about back in my first post at the end of the first page. I wrote up this whole thing about what makes the game challenging and what doesn't. Don't you guys remember that? I stand by it... [hide=That]What is "easy"? It's not as if any of the skills require any sort of prowess to train to high levels--getting to 99 is solely a matter of grinding. Difficulty doesn't come from forcing players to make extra clicks or play for extra hours. If you want a game that requires skill, go play FunOrb, and let's see how well you do in Geoblox, Vertigo 2, and Pixelate. Skill in Runescape comes from thinking economically about the most efficient ways to earn money and train each skill--in other words, time management. Skills are mostly grinding-based, and updates that make skills, as you say, "easier," are primarily aimed at taking the grinding out of grinding. There are actually two main categories of update that have this impact, those being interface improvements like cook-x, and totally new training methods like minigames. The first type is hardly something you can resent Jagex updating. A good interface is integral to a good game. Remember how you put in a new offer when the Grand Exchange first came out? If you wanted to buy something, you had to click on the box you wanted to use, click the box to say you wanted to buy something rather than sell, and then click the magnifying glass to begin your search. Thanks to an update, all three steps have been condensed into one click. That sort of streamlining is nearly always an improvement. But what I really want to talk about is the second type of update. Allow me to use Smoking Kills's slayer update as an example of the second type, arguably the most successful update in this category. Sure, it makes the skill easier, but it does so by providing rewards for completing consecutive slayer tasks in a manner that definitely makes the skill more fun to train, and introduces additional layers of decisions. Should I get a task from Mazchna and finish more quickly to get faster points, or should I go straight for Duradel tasks for better xp and drops? Should I cancel my so-so task for 30 points and miss out on some rewards? Do I go straight for the slayer helm or do I block my least favorite tasks, or do I go for the slayer rings? When I buy my slayer helm, do I want to leave some points left over to cancel tasks, just in case? If I get a steel dragon task and I'm low on points, is it worth Burthorping and losing my streak, or should I slog through it? As you can see, while on the surface the skill gets faster and easier, it also gets much deeper, giving a thoughtful player a better opportunity to take advantage of the new features than a less-experienced player. The additional incentives also add fun to the skill by creating subgoals and giving payoffs that are independent of the leveling itself, and by allowing players to more easily skip tasks that they personally dislike. I'll grant that the process of making a skill more fun can easily backfire if the developers don't bother to balance it properly--I think we saw this with Pyramid Plunder's super-fast experience rates, and I agree that aspect of the minigame was definitely overdone. But if you look at more modern examples of new training methods like Stealing Creation or the Runecrafting Guild, you have more balanced xp rates, as well as some added tension of where you want to use your rewards. Or the Distractions and Diversions thing, which is pretty much exactly what it says on the tin--little daily or weekly things that are supplementary at best. On the whole, the more training methods you have to choose from, the more you need to think about which method you want to choose. As a result, while training gets faster, it's not necessarily getting easier. Quite the opposite, in fact.[/hide] No. What I'm saying is that skills are getting faster to train. I've been saying this whole time that fast =/= easy. #-o And why would I be coming up with solutions for something I don't think is a significant problem? Not that it isn't pretty obvious what the solution would be: draw a line, and don't cross it. There's no slippery slope saying once you add 5k xp/hr to a skill, you have to keep adding another 5k xp/hr to it once a month until you can get level 99 in one afternoon. :ugeek: You're forgetting that about one in four of these players thinks Postie Pete is a mahjarrat. :roll:
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PMods - Purpose or Status?
Im asking for evidence, Im getting none. If you want to dispute a Jagex post, then please do but back it up. Are you a pmod yourself? I'd like some evidence of these so called 'procedures'. That's easy. actually, you don't even need access to the Pmod center. It's in the Game Guide. Look: It's not difficult to imagine exactly what the message would say--I sincerely doubt it's a personalized letter describing all of the player's good qualities. I answered your points. Shame you dont want to hear it. All in your own opinion. Youve presented not one shred of evidence. Let me sum it up even shorter for you, because you seem to have missed the point. You have provided evidence, but your evidence supports completely different claims than the ones you are trying to prove. Don't ask me to give you more "evidence" of this because that's exactly what I've been doing when I was quoting your evidence. Go look back at those posts. 8th post on page 22, if you forgot. The trouble with that viewpoint is that it's kind of redundant. Pmodship is a status. Dictionary definition of status: the position of an individual in relation to another or others, esp. in regard to social or professional standing. Saying players want to be a Pmod because they want the status is akin to saying players want to be a Pmod because they want to be a Pmod. And to argue that it has no purpose is simply not true. Moderators can say, "Okay guys, cut it out" and people will listen. Players who need help can rely on them to know what they're talking about. And perhaps most importantly, it makes things a lot easier for whoever has to sift through abuse reports at Jagex to have a group of players that can be relied upon to not send out frivolous reports. ("Omg y wont u lend me ur gs reported n00b") The player moderator system makes things easier on Jagex--that's probably a big reason why Jagex is so happy with it. And there's nothing wrong with that.
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How Easy Do You Want It?
Interesting statement, so you play a different game when you wish for a 'challenge', you find RS too easy and too tedious as it is? Would you like RS to have all the 'tedium' removed and become a faster more intense game all over? In other words, turn it into a different game? :shame: No, not really. I'm reasonably happy with the status quo in Runescape, for the most part. I've been keeping a list of suggestions as I think of them, but that's off-topic. [hide=Off-topic] [*:b5nbiq2p]Let tool leprechauns store plant cures [*:b5nbiq2p]Automatically use "finisher items" like rock hammers when the monster is at low health [*:b5nbiq2p]Add a right-click teleport option to planted spirit trees [*:b5nbiq2p]Move the ? button in the bank to the other side of the interface [*:b5nbiq2p]Purify warped tortoises and terrorbirds automatically or give corrupted ones a left-click purify option [*:b5nbiq2p]Let us have multiple lumberjack clothing sets [*:b5nbiq2p]Let familiars on balloon rides [*:b5nbiq2p]Explain in more detail how the Ring of Wealth works [*:b5nbiq2p]Spade spawn at Barrows [*:b5nbiq2p]Give a lower-level costume for circus performances when the player has the full set already [*:b5nbiq2p]Loosen the GE trade limit restrictions on newly-released items [*:b5nbiq2p]Left-click deposit option for the Trouble Brewing hoppers [*:b5nbiq2p]Flaming weapons and ammo (make firemaking not suck) [*:b5nbiq2p]When the QA team doesn't test some aspect of an update because of time constraints, say so [*:b5nbiq2p]Re-release old untradable holiday items to players who have been playing for a certain number of years [*:b5nbiq2p]Make quest rewards that are more useful than just chunks of experience[/hide] Well, that's what I do. If I only cared about getting 99 in skills, I would have stopped training those skills by now, wouldn't I? As I said before, it's not about me and the way I play the game, it's about my argument. And my main contention still goes back to that basic tedium =/= difficult and speed =/= easy. And people don't do it. Because it's not very fun. Taking away the tedium is making it more fun. I would argue that making the game more fun is a good thing. Eh...easier...I would say "skills will naturally become faster to train as change goes on." Easy is too general a term, and not entirely accurate because difficulty will increase in some areas and decrease in others. You HINDER someone if you make it harder. Get it yet? #-o #-o You're trying to argue that it's being made EASIER, not harder. Im actually proving a point. This is a guy who says he doesn't like tedium as if he's really gone through the mill in the game. Apart from combat you're ranked in firemaking (54) and thats it. You've not even tasted any tedium yet, so how would you know? Its like you spend an hour training something, then 3 hours claiming how bored you are. You've hardly scratched the surface of RS and claim its tedious already. Tedium itself is a challenge. It seperates the men from the boys as to who sticks it out and who doesn't. Thats why theres a general respect those who can 99 things like runecraft, slayer, mining etc. because they can wade into those skills and stick it out. If RS is so tedious why do you bother even playing it? What the cabbage are you talking about? You said I had no right to talk because I trained the "easy" skills, and now you say quelmotz has no right to talk because he didn't train the "easy" skills. A player's skill levels have no impact on their ability to debate. We're not debating "What is your favorite skill" here. Get on topic or get out. Explain how. You don't think the game is going to become easier? I thought that's what you were trying to debate! You were complaining about how easy things are getting. I'm pretty sure I remember you complaining about how easy things are getting. Now you don't think the game is going to become easier? :|
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Delete Please
Hardcore slayers kill undead trolls. ...Nah, just kidding, ice trolls are best.
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PMods - Purpose or Status?
Yes, but one does not need to be a bad moderator to enjoy the status of being a player moderator. Bad mods may go and good mods may stay, but again that does not say that the good mods don't enjoy the status. I would be set to believe that a great deal of the runescape population would make good Pmods, because if they were ever modded they would obviously act all good and all to keep their position as a pmod. Well if it doesn't affect their behavior, I don't see the problem. If you're a good moderator, why does it matter what made you want to become a moderator? Anyway, there's a difference between "enjoying the status" and "only in it for the status."
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Personalized Shops and Long-term Effects
um the way you are saying it, RC will become more profitable IF you mine your own ess .. True but the runes will also increase in price. So then the only ones here that will benefit will be the ess miners. RC'ers will barley be affected, but mages will suffer greatly. Great just want I wanted to hear: Magic gets dumped on AGAIN! Oh come on, they got a 10% damage boost, didn't they?
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How Easy Do You Want It?
2400 RC 99's with no-one at the 200m mark, compared with 19,700 says your wrong compared to fishing. We'd see as many RC capes as fishing capes. Never played Funorb. I'm more of a X3 man myself. If you think speed is the sole determining factor in how many people have 99 in a given skill, then I don't know what to say to you except to compare the number of people with 99 thieving to the number of people with 99 HP and tell me honestly which skill you think is faster to train. ZMI is about the same xp/hr as fly fishing. That's just a fact. :notalk:
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PMods - Purpose or Status?
[hide=jrhairychest wrote] These are challenges, not assaults. Nice to see you conveniently missed out the name calling directed at me. I did respond directly to his claims and asked questions. If I really wanted to troll I'd be a lot more creative ;) What more proof do you need. I gave you pmod evidence, I gave you ex-pmod evidence, other peoples points and the mother of all evidence Jagex themselves. Its admitted by Jagex their mods have a bad press so theres a general bad feeling across RS about pmods. My burden is done. You haven't actually disproved anything, you've just disagreed without further enhancing your claims. Now where is your evidence? Still calling you out. No these are your opinions because you don't deal with facts. You haven't disproved anything by saying these. The onus is on you to disprove. I've quoted too many times to remember. For reasons unknown only you can answer why you disbelieve Jagex themselves or other evidence. If you're inclined to disagree you are supposed to outline your disagreement and come back with evidence to support it. You hardly touched the Jagex statemtent at all when I posted about it because you wouldn't give your own interpretation of it. You couldn't because you would be disputing what Jagex had wrote themselves. Thats why you and others who disagreed didn't want to touch it. You can't get evidence that everyone is in it for the status because it's simply not true. Because of the nature of such a generalization, it only takes one counterexample to disprove. Just like if I were to say that all mods are in it because genuinely care about the welfare of other players, it would only take one counterexample to disprove that claim. In your opinion. We can easily care about the welfare of players without a crown. Even a_local_guy, a pmod, is unsure of how he was selected, even though Jagex say they looked at reporting. Now, you answer me this - Why go around reporting to get such a quantity when you are supposed to be playing a game? If the pmod system was working so wonderfully before it would not have been changed. You also don't change 'who' you recruit either unless what you have is not suitable for the job. If my assertions are so stupid, theres quite a few people who actually agree on here that it is a status symbol. My arguments are qualified through Jagex themselves (they said it plain and clear - I just quote!) and a pmod who I posted on a quote to you earlier who agreed that most players want the crown as a reward - hence status symbol. Is the word of a current pmod acceptable as evidence? I know I'm right. If people didn't get the crown, few of them would actually do the job. mmmmmcannibal admitted this himself. We now have a new system where players have to justify themselves in order to get through to the next stage for pmod. I'd say that was a good way for judging their motives. Did you take time to notice that reports is now less of a factor or did you ignore this point too? You havent put me on any defensive so I don't know where you got that from. As far as I'm aware there are quite a few who agree in this post so I'd get your facts a little more straight. Easy to disprove? Lmao! Again if the words of Jagex, pmods (even those who are not sure what they are doing) and ex-pmods are not good enough for you then what is? A pmod admits most players wouldn't want to be pmods without it? You disagree? Again, easy to disprove. You're saying the stack of pmods we have are great. Ok then tell that to Jagex and ask them why they have changed the recruitment policy as to 'who' they want. This is also from your own POV and the fact that you like pmods. You played this game before. Thats your opinion and you differ from mine. You're basically saying its ok to like pmods but not ok to dislike them. Try again. Nope. Covered that. You listening, jrhairychest? Do you really think Jagex would be that stupid to come out with such a statement? Nice effort overall but you haven't disproved anything :thumbup:[/hide] Wow. That was...well, that was pretty much totally unrelated to what I posted. Good job, you've successfully ignored what I said. I've come to believe you don't actually know the difference between a true statement and a false statement. Maybe I can help. Since your response was so oddly unrelated to my actual point, I'm going to restate my point a little more slowly. [*:19k5jdcf]The following statement is true: "There are some number of player moderators who only want to be player moderators for the status it gives them." [*:19k5jdcf]The following statement is false: "All player moderators only want to be player moderators for the status it gives them." [*:19k5jdcf]The two statements are saying completely different things. [*:19k5jdcf]You are not arguing in support of the first statement. [*:19k5jdcf]You are arguing in support of the second statement. [*:19k5jdcf]You have provided evidence that is sufficient to prove the first statement. [*:19k5jdcf]You have not provided evidence that is sufficient to prove the second statement. [*:19k5jdcf]It is impossible to provide evidence that is sufficient to prove the second statement. A jagex post saying they are happy about moderators means crap all, how does that mean they don't enjoy the status of having a crown, and how does scrutinizing the activity of Pmods mean they don't enjoy the status of there crown. If the crown is there, its about status, maybe not for the mods, but at least in jagex's point of view. As pmods can do everything they can normally do without the crown, with the exception of a little bit of fame for having the crown. Also, none of the evidence from the town crier/guide say anything about status, all it says is that you need to play by the rules, report, be nice and have a secure account. I'm sure the reason the town crier was brought up in the first place was because jrhairychest insisted that Jagex's post saying that "reporting was in the past a significant factor in Pmod selection" or something was relevant evidence to support the idea that all Pmods are in it for the status. (That's the evidence from Jagex he's been trying to point to this whole time, anyway.) See what I mean when I say the evidence doesn't match the claim? A Jagex post saying they're happy about their current crop of moderators implies that the current moderators are doing a good job based on the goals they have been given (which are defined and tracked by Jagex). A Jagex post saying bad mods are de-modded quickly is evidence that the good mods stay mods and the bad mods don't, which seems to imply that good mods should very quickly outnumber bad mods just through, I guess you could say, natural selection. Randox talked about what the crown means besides status.
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Minigames that supply FREE runes
About 3 seconds for each orb, same time to cast as alching, I believe. So 9 more orbs = 27 seconds extra. Add 5 seconds for depositing/withdrawing like you said, sure, why not. You'd also need to add the same 5 seconds again to your banking time as well. And having to load the "charge-all" interface and the bank screen a second time can magnify the effects of lag. Probably just under a 10% increase in speed. Arguably worth it, but not exactly incredible either. And that's with a war tortoise; I was testing with a terrorbird, so you can see why I was underwhelmed, I hope. So the BoB is going to be a little faster, just not as much as you might expect.
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PMods - Purpose or Status?
Ok lets change it. Almost all Pmods are in it for the status, those that say they aren't would most likely be annoyed if the crown were removed, there are a select few who genuinely like to help jagex, yadayadayada, but they are almost definitely a minority. "Almost all" and "almost definitely a minority" means you run into nearly the same problem. You now are in the position of needing to show that there are more mods with bad motives than there are mods with good motives. Again, very difficult, and a Jagex post along the lines of "We're very happy about our current crop of moderators" or "We carefully scrutinize the activity of our player moderators, and anyone caught misusing their abilities does not remain in their position for very long" (both of which are things I'm pretty sure they've said somewhere at least once or twice, even though I don't remember where) provide evidence for the opposite conclusion. I mean, are you really going to stand there and say that more than half of all Pmods are only in it for the crown? Consider that until very recently, it was impossible to submit your name to Jagex for consideration as a Pmod, for example.
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How Easy Do You Want It?
I understand. The truth must hurt when you've gone for the easy stuff, when you say the game isn't hard. :lol: Are you listening to yourself? "You've gone for the easy stuff, when you say the game isn't hard." Think about that for a moment. Go ahead. I'll wait. [hide=Click here when you're done.]I already said I think all of the stuff is easy. What is there left to go for? But hey, you're right, I admit it: I just wanted a fast and easy skillcape, so for my first 99, I trained one of the slowest skills in the game. :wall:[/hide] Wow you went for RC, Slayer......? Oh no Fishing, Woodcut and Cooking. Yep they were slow. I believe I've made it quite clear that those skills are easy as well. Remember? I said this back on page 3 specifically in regards to slayer: (And for reference, runecrafting is actually very similar to fishing in speed. Runecrafting to 99 at Ourania takes roughly the same amount of time as fishing to 99 at Shilo Village.) When I want a challenge, I play FunOrb. Some of my favorites are Escape Vector, Bouncedown, Orb Defence, StarCannon, Dungeon Assault, and Arcanists, although I will openly admit I'm not especially good at all of them.
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Minigames that supply FREE runes
It's not like runecrafting where you craft the runes, withdraw the familiar's inventory, then craft more. The air orbs aren't stackable, so you have to take them out of your inventory somehow before you can withdraw the rest of the familiar's stock. That means either sacrificing half the familiar's inventory space in order to deposit 6 and withdraw 6, or taking the extra time to deposit and withdraw each orb individually. So it's a little more bothersome. And also unlike runecrafting, the actual charging isn't done all at once--you take about 3 seconds for each individual orb you charge. The running only accounts for about half the length of the trip, so adding more orbs to an inventory doesn't save as much time as you'd expect. If you fumbled with the interface too often, you could end up wasting a lot of the time you save on running. It probably would work out to slightly faster rates, but only with a certain level of precision that I seem to lack. And anyway, it takes more attention.
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Minigames that supply FREE runes
Without a beast of burden, a run takes a consistent 3:00, give or take a couple seconds, assuming a high enough agility that no run restoration is needed. That's 20 runs per hour, or 540 orbs per hour. At current median prices, that's 271,620 gp/hr. (And 41,020 xp/hr.) I had some trouble exceeding that rate with a beast of burden because of the extra time spent transferring items around between the two inventories; I couldn't get a significant increase in orbs/hr, and I didn't think it was worth the extra hassle, so I've been using a fruit bat instead to add about 15k gp/hr to that profit. A pack yak seems better, though.