Everything posted by Troacctid
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Gathering blue charms
The only monster that actually has a decent blue charm drop rate is Bork. Kill him once a day for 5 blue charms. If you only need them for personal use, five a day plus any you happen to get from your crimson droppers ought to be enough to make pouches faster than you use them up. And if you run out, just use one of the familiars from another charm--at most summoning levels, there isn't a big difference. For example, hydras and giant ents (green charm familiars) are about the same effectiveness as moss or ice titans, with almost the exact same combat stats. (The fire titan is still a little better because more enemies are weak to magic, but not by a terribly huge margin.) The only time there's a significant gap is from 89-91 summoning, when you definitely want geyser titans instead of spirit dagannoths.
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What is wrong with "buying" skills?
Actually, at current prices, 99 herblore with antifire pots costs 174m after reselling the finished potions. And that's if you buy unfinished lantadyme potions instead of herbs. It can be obtained much cheaper in other methods as well. But that's beside the point. Once again, this isn't directly related to the topic at hand. Your issue here has really nothing to do with "buying" skills at all; it's just about earning money, merching, and rich players in general. And anyway, there's nothing inherently wrong with solo merchanting. It's just the big clans that damage the economy and defraud innocent players for profit, and you seem to have lumped all merchanting together. Solo merchanting is even encouraged by the Grand Exchange itself--just look at the NPCs gathered around shouting about how much money they're making.
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[DevBlog] Trust Us, We're QA
[hide=JustAGamer wrote] On the other hand, That's why said team came out with rewards such as the quest kit from M.A., or the Rogue's kit from the Rogue's Den. Part of the nature of a quest is the concept of being prepared. Yes, I agree it can be a pain when a quest is tedious to the point of exasperation, but M.A. showed that they sympathized with such a plight and were offering solutions to remedy it. Instead of holding you by the hand through the entire quest, they are giving you the tools, provided you have the forsight, to minimize such happenings.[/hide] The best quests will eliminate or at least minimize any need to wander all the way to a bank and back for some small pile of coins or a chisel. Quests, ideally, are not just fetching items. There are multiple solutions for the required items problem. Fremennik Isles had not one but two banks, as well as plenty of resources for gathering any materials you need on the spot. In Pyre Need had an NPC who would kindly provide you with the minor tools you needed. Curse of Arrav had Ali the Wise give you a complete rundown of all the things you would need in general terms, so that you could be sure you weren't forgetting anything. I can't think of a specific example, but some quests will have a plank and hammer spawn when you need to repair a bridge or whatever. By far the worst solution, though, is to leave players to fend for themselves, and hope that they will deduce by the firemaking level requirement to start the quest that a tinderbox will be needed at some point. I've done a lot of quests by now, and I've learned that if you need to have done The Restless Ghost for the new quest, you'd better bring along your Ghostspeak Amulet. But sometimes that just isn't enough.
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My Rocnar is vertically challenged
Well the rocnar thing is definitely a bug, so you'll want to report that at least.
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Which quest items to keep?
If you post a list or a bank picture, we can be more specific on what to keep and what to discard.
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[DevBlog] Trust Us, We're QA
I don't know about bugs, but I'd be okay with it if the QA team spent a little more time looking at the non-technical balance and quality of the updates. Obviously they can't catch everything that could be bothersome, but it would be great if they did more testing of new content to look for ways it could be better gameplay-wise. For example, if the new Myreque quest has a section where you need a hammer to fix a ladder or something in Meiyerditch, they should make sure there's a hammer spawn nearby so we don't need to go all the way back to Burgh de Rott or further to find one, then walk all the way back. If part of the reward adds a new event to Temple Trekking, the QA team should make sure that the new event has rewards that make you happy to encounter the new enemies, rather than a monster like vampyre juvinates that are a huge hassle to kill and have no drops. If the reward includes a new weapon that's especially effective on undead, they should try out that weapon to make sure it isn't just a weaker version of a whip even against monsters weak against it. And so on.
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Wealth for Slayer
No, I don't believe so.
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Wealth for Slayer
I'm pretty sure Wealth doesn't affect runes, herbs, seeds, and gems...with very few exceptions (like Fever Spiders I suppose) those things will have the same ratio of the different kinds of herbs and herb seeds and such, which leads me to believe that the "slot" in the drop table just says "herb" and not a specific type of herb, or something like that. Is the whip really a bonus drop? Like, it comes in addition to a regular drop, so you could get a whip and some runes or something in the same pile? I'm fairly certain most of the unique slayer drops are in the ordinary drop table and will be affected by the RoW, but hey, I've never gotten a whip drop, have I?
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What's better: Hydra, Lava Titan, or Dagannoth?
In theory, the Hydra should be doing less damage, because it has weaker stats and it lacks the ability to do a double hit like the other two. In practice, it's possible some enemies may simply be weaker to ranged attacks, or that perhaps the hydra has higher attack and hits more often. If you want to prioritize ranged experience over melee, though, it should be a no-brainer. Go with the hydra.
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PMods - Purpose or Status?
I did think of posting Langers last responses over the pages about the 'scare factor' of the Jagex post but theres enough said here. I love this one from one of our practising mods. Fantastic response from Mod Steve - 'Reporting people is actually fairly low down on our list of things we look for in a Mod, account security and community focus are far more important.'. So I take it this is a recent post? Really goes against the grain of 'we should report all rulebreakers' that many posted early on. See the change in focus Jagex now want? Local_Guy you taking note? Priceless that :thumbsup:. I would have put seesall quote above but he's all for reporting all rulebreakers no matter what so it ties in nicely here. As for the generalisation bits where was the debate there? Come on! Surely you can do better than that. Hows about tackling the Jagex post? There's nothing to tackle, Trolly McTrollpants. Nothing in the Jagex post supports your so-called "points". As you can see from the recent Player Support Live Q&A that I quoted, Mod Stevew conclusively denied that abuse reports are the primary reason people attain modship, which is the very opposite of what you're saying. (Which for reference was that mods are "Given status for gleefully reporting others" and are "encouraged to snitch.") And you've given no evidence whatsoever for any of your points, you've just restated them in paragraph form instead of bullet form and called it proof. Furthermore, despite more than ten pages of fervidly pretending to argue your case, you didn't even pretend to have anything remotely resembling evidence until more than halfway through the thread. AND FURTHERMORE, you openly admitted to being a troll. If you aren't going to debate, perhaps you should move this thread to the rants forum.
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Raising Stat Caps
Why would they change the stat cap? In most skills, they don't even use all 99 levels as is.
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Tip.It Times: 23 Aug 2009
On the first article: While I can understand the dissatisfaction some feel with this year's updates, I've been fairly pleased with the recent changes in philosophy. It's high time Jagex started fixing old content instead of churning out lame new minigames once a month. And it's high time every new quest advanced existing stories. And stuff. So I disagree. On the second article: I dislike WoW. I played it for about a month of two. You have to walk everywhere, the quests suck, and the whole game is heavily focused on combat. Meh. It has its good points, but I prefer Runescape.
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What is wrong with "buying" skills?
This has nothing to do with whether or not you spend money on a skill, though.
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PMods - Purpose or Status?
Okay. [hide=Response]http://en.wikipedia.org/wiki/Hasty_generalization [/hide] [hide=Response] [/hide] [hide=Response]http://en.wikipedia.org/wiki/Hasty_generalization[/hide]
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PMods - Purpose or Status?
Funnily enough, the same people called me a liar and told me I didn't know what I was talking about...then *poof* Jr was pretty much bang on the nose with it ;) . Troacctid try bringing some things to the discussion instead of your usual comments that bring nothing to the discussion. Sure, if "bang on the nose with it" means "so totally wrong that you bailed on them completely." If there's so much that's come up since the beginning of the thread, why don't you edit your first post? How did I bail on them completely when I matched up my original quotes with what jagex said on page 13? I don't need to edit my first post as it leaves a lot of what was said by everyone on record. Now, you going to put some points across or continue along this line? Your choice. I've responded to your points twice in this thread. Both times, rather than respond to what I said, you replied with ad hominem attacks that I hadn't read your arguments, that I didn't comprehend what you said, that I didn't look at the whole thread, that I'm engaging in attacks, and that if I don't like what you say I should leave. This has been part of a pattern in your responses throughout the thread. Allow me to deconstruct your methods. Let's just take a few examples from your recent response to Lord Shalaj. Here, you take a legitimate point that you are giving undue weight to the testimony of one ex-mod, and you respond to it by accusing Lord Shalaj of a personal attack on Bluelancer. Here you imply that the current mods who posted to disagree with you are in some way less trustworthy and less honest than the ex-mod who did agree with you. Who do you think has been dishonest in this thread, and what have they said that is dishonest? Here you once again accuse the other guy of not reading or comprehending your brilliant argument. Here you manage to miss the point of a valid analogy. Was that intentional? Judging by the rest of the thread, probably, but you tell me. Again, the "Can't you read?" This is a common thread in your responses so far. Perhaps if you're so sure that people who call you out are too illiterate to look at your source material, you should quote it in your response to make sure they see it. Of course, a side effect of that would be to prove that it exists and is relevant, which I imagine would only help your argument. Here Lord Shalaj has said that you are judging the entire mod community based on 1-2 "bad eggs" and you respond by ignoring the second half of the sentence, which brings up more questions of whether you yourself are reading selectively, as you seem by your response to have conceded that yes, indeed, you believe that 1-2 "bad eggs" does give you an accurate picture of the mod community as a whole. In a debate tournament, you fail to respond to something like that, and that judge is going to consider you to have lost that point. Here you revert back to the same baseless generalization that you had in your first post and that has been debunked dozens of times already. I don't even need to respond to this because you can go back all the way to the beginning of the thread and find pages full of responses to it.
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PMods - Purpose or Status?
Funnily enough, the same people called me a liar and told me I didn't know what I was talking about...then *poof* Jr was pretty much bang on the nose with it ;) . Troacctid try bringing some things to the discussion instead of your usual comments that bring nothing to the discussion. Sure, if "bang on the nose with it" means "so totally wrong that you bailed on them completely." If there's so much that's come up since the beginning of the thread, why don't you edit your first post?
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Training most skills is useless
I agree with you. But I would place the levels to stop just a tad higher to accommodate achievement diaries and future quests.
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PMods - Purpose or Status?
Yeah, jrhairychest abandoned those initial points a long time ago, since they were disproved so quickly.
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limit on MTK?
The limit is when they run out of money. If your coffers are empty, they won't collect any resources.
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The Case for Slayer
...or because they need to train their slayer in order to unlock content, e.g. slayer rings, broad bolts, broad bolt fletching, quest requirements... You look kind of silly when you forget that part. :ugeek: If you really hate slayer, then none of those items are really needed. Its faster to get a portal in your house or Ancient Magic for a Canifis teleport. Broad Bolts and Fletching arn't as godly as before due to the massive [bleep]e in their price onces people realized thry were good exp and good bolts. Quest reqs are the only actual reason, but tbh none of the rewards justify the slayer levels. Unless you want the quest cape, there is no point to train it. Even if new content is released, there are more then enoguh slayers to bring the price crashing down. Look at Dark Bows, and the whip. ...I can disagree from personal experience. Slayer rings are an incredibly useful piece of jewellery. Broad bolts are the most efficient bolts to train ranged with. Managing Miscellania is one of the most profitable activities in the game. Ava's Accumulator is a godsend for ranging. Proselyte is the best prayer armour in the game. All valid reasons to train. Can't leave that stuff out.[/hide] Which all require very low slayer level to get, I think the highest is 55. Edit: I know it comes across like I hate slayer but I actually quite like it. The point is that they're a very valid reason to train slayer, and you shouldn't go about as though they don't exist. I agree that there is no reason to train slayer after a certain level; however, until that point, I believe it's a well-designed skill that is worth training.
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The Case for Slayer
...or because they need to train their slayer in order to unlock content, e.g. slayer rings, broad bolts, broad bolt fletching, quest requirements... You look kind of silly when you forget that part. :ugeek: If you really hate slayer, then none of those items are really needed. Its faster to get a portal in your house or Ancient Magic for a Canifis teleport. Broad Bolts and Fletching arn't as godly as before due to the massive [bleep]e in their price onces people realized thry were good exp and good bolts. Quest reqs are the only actual reason, but tbh none of the rewards justify the slayer levels. Unless you want the quest cape, there is no point to train it. Even if new content is released, there are more then enoguh slayers to bring the price crashing down. Look at Dark Bows, and the whip. ...I can disagree from personal experience. Slayer rings are an incredibly useful piece of jewellery. Broad bolts are the most efficient bolts to train ranged with. Managing Miscellania is one of the most profitable activities in the game. Ava's Accumulator is a godsend for ranging. Proselyte is the best prayer armour in the game. All valid reasons to train. Can't leave that stuff out.
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Mother Gaia: An In-Depth Manual to Farming
I use the fruit bat as sort of an all-purpose familiar. Typically the value of the items it forages is about 12k gp for 45 minutes. That's nothing special, but it doesn't slow you down at all except to stop you using balloons, so it's one of those things that you just might as well have. It's particularly useful for somebody like me who only does herb runs, which means no balloons where I'd need to dismiss it, and no berries or fruit where an ent would be more profitable. I put my spirit tree on Etceteria because it's more convenient access than a fairy ring--I don't need to remember to bring a lunar staff and a hatchet when I got to top off my approval rating, because I'm not using fairy rings and I can just grab a rake from the leprechaun to help the farmer, or hop over the dock and help the fisherman with barehand fishing. Plus, I get to stop at the poison ivy bush. I agree that Brimhaven is better if you continue to farm trees, but unless you're going for 99, I see no real reason to keep going for fast xp once you've already planted your spirit tree. For the low-level farmers, you can skip a fair amount of training just by doing quests. Fairy Tale Part 1 has no farming requirement, and the xp reward takes you to at least 18 farming, which means you can go straight to planting oaks. Forgettable Tale of a Drunken Dwarf's xp reward can take you from 18 to 25 farming. Garden of Tranquillity will easily carry you from 25 to 30 farming from its xp reward. Then you can do My Arm's Big Adventure and Enlightened Journey to go to 30-something. The fact that all of these quests (except Forgettable Tale) are ones that you would have already wanted to do for various farming-related reasons (well, for Garden of Tranquillity, it's more for fishing, so you can do Swan Song and catch monkfish) means that you've effectively skipped those levels with no training at all. Nice guide.
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Gnome or Barbarian Extended?
To be fair, you don't need to bank for food or anything at the gnome course, since you stop failing at 90, and even before then you can cover most of the damage with natural hp restoration. Also, the gnome glider is actually really far from the course, way up at the top of the Grand Tree. Also, the games necklace can teleport to a bank at Bounty Hunter; it's just not as convenient as the Ring of Duelling. And the Ring of Duelling can bring you to Mobilizing Armies if you want to access your GE or Lent Items box, and that same teleport also brings you right to a spirit tree, which duplicates all the advantages you've listed quite nicely. So most of the advantages you've listed are incremental at best and irrelevant at worst. I'd still say it's pretty even, although I do like being able to pick some coconuts on my way back from a farming run, and I personally think a spirit tree teleport is more convenient than a games necklace.
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Combat Familiars
You should probably be using either a Spirit Dagannoth, Lava Titan, or Swamp Titan. The Dagannoth's max hit is 16, but it sometimes does a double attack, and it trains controlled, as well as being the only one of the three to have a relevant scroll attack. The Lava Titan's max hit is 14, but it occasionally adds an extra 5-damage splat to its attacks, and it trains strength. The Swamp Titan's max is 16, it trains attack, and you may already be making the pouches for your summoning training. I've never used any of them and I have no idea which will be the best, but probably one of those. (And if you really wanted to train magic, it would be a fire titan.) Oh yeah, I forgot, the Rune Minotaur has a max of 16 and a scroll attack that maxes 19, trains defence, and is notable as having a ridiculously long timer--it lasts for 2.5 hours before vanishing. Two Rune Minotaur pouches last longer than five Swamp Titan pouches.
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What does a Zamorakian Spear 'actually' do?
The best way (or at least the most efficient) to train melee is whip on controlled. Therefore, attack style really shouldn't matter. Of course, if you do not train on controlled, this does not apply, and SS would be preferable over ZS. Right, exactly...the best way to train is on controlled, but not because controlled is faster, because controlled lets you use a whip, and training individually would force you to switch to a weaker weapon. This convention is turned on its head at waterfiends because the whip isn't the best weapon, and you get an opportunity to train strength on its own without sacrificing efficiency. After all, in theory, a hypothetical whip that could train attack and strength separately from defence would be faster for training than a whip on controlled, because attack and strength have more of a hand in improving your training speed as you level-up, especially if you're training on something where you don't need food or Guthan's for whatever reason. This same principle is why you should always use the aggressive mode when you have to use a weapon other than a whip for something like the jade vine or a turoth slayer task, and why familiars that train your strength are usually preferable to otherwise-equivalent familiars that train attack, defense, or controlled.