Everything posted by Troacctid
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farming payments
Willow seeds are so inexpensive that it isn't a big deal if one dies anyway. You can just supercompost and let 10% of them die.
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How Easy Do You Want It?
But there's the thing again. Godswords don't make combat easier. Bandos doesn't make combat easier. They aren't strict upgrades from Barrows and a whip. There are plenty of situations where I'd definitely use a Verac's Skirt over Bandos Tassets, for example, and godswords are almost exclusively spec weapons. The fact that new equipment isn't always better than old equipment means that, again, while the skill may become faster, it doesn't necessarily become easier.
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Help with some fishing information
It used to move faster with more people before the random event update because there would be a greater chance of triggering a whirlpool or big fish that would force you to move. With those retired, there's absolutely no difference, and even back then you'd still catch fish at the same speed no matter how many people were at the spot.
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Broad bolts
Isn't it 30 xp per 10 bolts? So you should be making more gp than xp...
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Why does the GE add random people?
Just turn off your public chat when you go to the GE; that's what I do, and it works. (Besides, there's loads of spam there anyways.)
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scammed my MTK
Well there you have it, your workers stopped collecting because the amount of resources they could hold was maxed out. I didn't know you could change resources without collecting them...
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Who do you look up to in Runescape?
Zezima is my hero on FunOrb.
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How Easy Do You Want It?
Figures I would post this whole long thing on page 1 and have it get stuck on the bottom of the page where nobody reads it. -.- Extra clicks aren't real difficulty. Seriously, they aren't. It's fake difficulty. You can make any easy thing hard by giving it crappy controls, but in doing so you ruin the gameplay. In the cases of things like string-x, they actually make the skill slower to train, not faster. So updates that make a skill slower to train are taking away the difficulty, and updates that make a skill faster to train are taking away the difficulty? What I want to know is what you think makes a skill difficult in the first place.
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Fighter torso
This is incorrect because it assumes +1 to your max hit is the same as +1 to every hit. If your max hit is 25 and torso increases it to 26, that means you'll only get the extra damage 1/26 of the time, not including the times that you miss. That'll increase your average hit, sure, but not by anything close to 0.5 damage.
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A question about barbarian powerfishing
Why use feathers when you can use bait? It's cheaper. Fish offcuts and fishing bait are the same as feathers and cost less. But yes, after the cut-x update, it's faster now to drop. This is because Jagex made the mistake of having the cut-x work separately for each type of fish, so you need to do it three times per inventory, which kind of sucks.
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AFK, Really vs the rules?
If you fall asleep why playing RS, you sir have more serious problems at hands. If you use that as an excuse to apeal a ban and i worked for Jagex, i would 1) laugh at your lame excuse then 2) Say "i'm sorry but we still find you guilty of being AFK". Well, I found a post smiliar to this 1, and a user said his mod friend told him it's alright. So, I wonder if I really fell asleep or I am really afk, what will happen for these 2 situation. You'll log out automatically as usual, no big deal.
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Should Mouse Keys Be Illegal (reportable)
Wait, there are people who think it should be illegal? That's dumb, why?
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Skillcapes - Advantageous or Disadvantageous?
I strongly disagree with this. I think you're misguided as to what takes more effort and what doesn't. It has very little to do with how much money you spend--moneymaking, as with whichever skill you're training, is just more grinding. Look at thieving: faster than firemaking. Cheaper than firemaking. You even make a profit. Or more appropriately, look at ranged. Sure, you can get really fast experience by buying loads of red chinchompas and hurling them at dead monkeys, but where are you getting the chinchompas? The money to buy them doesn't come out of thin air. You aren't getting it from some trust fund from your rich old grampa. You have to earn all that cash. In reality, once you factor in the time you need to get the money to buy those chinchompas, ranged takes about the same time to get to 99 as woodcutting. But this is a slight digression into another topic; I would direct you to this thread instead if you want to continue in this line of discussion. Skillcapes led to a paradigm shift in the way we view skills. With a cool-looking cape as an ultimate reward for training the skill all the way to 99, the ultimate goal of the game somehow came to be thought of as getting 99 in all skills, even for skills like farming, herblore, and slayer where there's no functional difference at that kind of level. I don't regard this attitude as positive or negative, because it's really a metagame thing--while it affects our perception of Runescape somewhat, it does nothing to diminish the actual experience of the game. I'm solidly in favor of skillcapes because they look really cool. That's pretty much the extent of what they mean to me personally: they look really cool. Are they an impressive accomplishment? I don't think so; I view them as an indication of how you chose to spend some number of hours and as a key component of a snazzy character's outfit, and that's about it. Level 99 doesn't really represent true mastery of a skill, anyway. Loads of people get 99 woodcutting off of willow trees. Totally inefficient way to train, but they still get to wear the cape. Does it mean they're good at woodcutting? Well, no, it just means they spent a lot of time on it. The quest cape is different in that it requires maintenance, and as an avid quester, I'll salute fellow quest enthusiasts who wear it because it indicates that they share similar tastes as me. So I like skillcapes because I have some and they're awesome, and while I recognize that they have a warping effect on the game, I don't really give a flying cabbage because it doesn't affect me. :thumbup:
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How Easy Do You Want It?
What is "easy"? It's not as if any of the skills require any sort of prowess to train to high levels--getting to 99 is solely a matter of grinding. Difficulty doesn't come from forcing players to make extra clicks or play for extra hours. If you want a game that requires skill, go play FunOrb, and let's see how well you do in Geoblox, Vertigo 2, and Pixelate. Skill in Runescape comes from thinking economically about the most efficient ways to earn money and train each skill--in other words, time management. Skills are mostly grinding-based, and updates that make skills, as you say, "easier," are primarily aimed at taking the grinding out of grinding. There are actually two main categories of update that have this impact, those being interface improvements like cook-x, and totally new training methods like minigames. The first type is hardly something you can resent Jagex updating. A good interface is integral to a good game. Remember how you put in a new offer when the Grand Exchange first came out? If you wanted to buy something, you had to click on the box you wanted to use, click the box to say you wanted to buy something rather than sell, and then click the magnifying glass to begin your search. Thanks to an update, all three steps have been condensed into one click. That sort of streamlining is nearly always an improvement. But what I really want to talk about is the second type of update. Allow me to use Smoking Kills's slayer update as an example of the second type, arguably the most successful update in this category. Sure, it makes the skill easier, but it does so by providing rewards for completing consecutive slayer tasks in a manner that definitely makes the skill more fun to train, and introduces additional layers of decisions. Should I get a task from Mazchna and finish more quickly to get faster points, or should I go straight for Duradel tasks for better xp and drops? Should I cancel my so-so task for 30 points and miss out on some rewards? Do I go straight for the slayer helm or do I block my least favorite tasks, or do I go for the slayer rings? When I buy my slayer helm, do I want to leave some points left over to cancel tasks, just in case? If I get a steel dragon task and I'm low on points, is it worth Burthorping and losing my streak, or should I slog through it? As you can see, while on the surface the skill gets faster and easier, it also gets much deeper, giving a thoughtful player a better opportunity to take advantage of the new features than a less-experienced player. The additional incentives also add fun to the skill by creating subgoals and giving payoffs that are independent of the leveling itself, and by allowing players to more easily skip tasks that they personally dislike. I'll grant that the process of making a skill more fun can easily backfire if the developers don't bother to balance it properly--I think we saw this with Pyramid Plunder's super-fast experience rates, and I agree that aspect of the minigame was definitely overdone. But if you look at more modern examples of new training methods like Stealing Creation or the Runecrafting Guild, you have more balanced xp rates, as well as some added tension of where you want to use your rewards. Or the Distractions and Diversions thing, which is pretty much exactly what it says on the tin--little daily or weekly things that are supplementary at best. On the whole, the more training methods you have to choose from, the more you need to think about which method you want to choose. As a result, while training gets faster, it's not necessarily getting easier. Quite the opposite, in fact.
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AFK, Really vs the rules?
I would think rockslugs would be better...no desert heat, and all.
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Video ideas.
Don't make a video just because you want to make a video. You should make a video because you have something to say, and you can say it best as a film. If you want to practice your editing, you can just film yourself doing everyday training and try to make it interesting with editing.
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Good Green charm monster?
If you want to collect green charms for training, don't. They're not good for training. If you want to collect green charms to make pouches for personal use, don't. Collect crimsons instead. You'll get more than enough greens on the side to take care of your bunyip and unicorn needs, especially if you do any slayer training. Besides, you can buy pouches on the GE. Bottom line: Just go for crimsons and you'll be better off for it.
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Sara V D Scim
toktz-xil-ak if I'm not mistaken. If I remember my TzHaar language correctly, the name translates as "obsidian-sharp-forked," or Obsidian Splitsword. There is a rather significant caveat to using the TokTz-Xil-Ak, and that is that you must wear a Berserker Necklace. It's a fair trade-off if the alternative was a Fury or a Glory, but if you're training on undead guys like Armoured Zombies (the best way to train, typically), you could be using a Salve Amulet (e), and with that added advantage the Dragon Scimitar will easily trump the obsidian combo.
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Fighter torso
Nothing is free because of opportunity cost. Time spent playing BA is worth no experience, so you need to weigh the benefits of the torso against the benefits of the hours of training time you give up. Even if you can only make 40k xp/hr in combat xp, which is very conservative, think how long it would take for +1 max hit to make up for 3 hours of missed training time. Now consider the money you've missed out on in 3 hours--for an average player, that'll probably be at least 600k. Remember, that's assuming you only need 3 hours, which is a figure I totally made up; it could take even longer. Then factor in the extra food used because of the lower defense bonuses of the torso--that costs time and money as well. (And even when you have a bunyip healing you enough that you don't need food, you're still giving up potential xp you could be getting from a combat familiar.) And it gets even worse if you don't enjoy BA, or even if you don't enjoy a particular role in BA since you're forced to play all of them for the torso. And even if you do enjoy BA, you have to weigh the torso against the other prizes you could be getting. At this basic level it becomes readily obvious that the Torso is not "free" at all, since you need to pay a buttload of points to buy it, and you could have converted those points directly into profit by gambling. And if you do like the game, why aren't you spending your points on leveling up in your roles instead of buying a piece of equipment you don't need? On top of all that, the torso isn't even the best available option, so if one day you do have the money for a Bandos Chestplate and you decide to get one, what do you do with your torso? It'll be obsolete. You just throw it away and/or never use it again, and all that effort ends up being wasted.
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99 str?
This is a great option and I can highly recommend it. Waterfiends are an efficient choice as well because of the really good charm drops, but the Sara Sword will be a requirement there, and you'll also need some Karil's and preferably 68 summoning as well, and better equipment in general like a fury would have a significant impact. Dust devils are decent as well. They're in between waterfiends and armoured zombies, with about the same profit as az's, decent charm rates, and fairly decent experience. The main advantage over waterfiends is that you don't need the expensive gear to kill them effectively. (Also, you can use a combat familiar.)
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My Rocnar is vertically challenged
Plan ahead, you say? So that's why I suck so much at chess! :-k
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So much information.
WGS involves the Barrows Brothers briefly. [hide=Spoiler]Lucien raises them as part of his army of undead ancient warriors in the cutscene at his base at the Chaos Temple in the Wilderness.[/hide]
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PMods - Purpose or Status?
I think it's part of Mark Gerhard's decision to add more focus to the community. Remember "The Future of Runescape" when Mod MMG announced his plans as the new CEO? In my mind, it went something like this: [hide=Imaginary meeting of Jagex's Community Management Team]Mod 1: So, what can we do to improve the community? Mod 2: Well, what are we already doing to interact with the community? Mod 1: Great idea. Let's brainstorm. *everyone puts together a list of ways Jagex interacts with the community* Mod 1: So the first item on the list is through Player Mods. How's that working out? Mod 2: Pretty well. Mod 3: Can we make it any better? Mod 2: What if we expand the duties of Pmods and add more emphasis to their roles as role models and guides for other players? They'll still help enforce the rules and educate players, but they can also be pillars of the community and stuff. Mod 1: Hey, that could work. How would we go about that? *brainstorm again* Mod 3: So what we have is that we should start recruiting mods from other sectors of the game, like clan leaders and event organizers. Also, we'll increase the relevance of community-based things when we select moderators. And the other stuff that was talked about. Mod 1: That sounds great. Let's do it. Okay, what's next?[/hide]
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What "makes" RuneScape?
Damn, beat me to it. What makes Runescape the game that it is? Well, obviously the game mechanics. Some examples of game mechanics that define Runescape, off the top of my head, are the leveling system, the combat system, the quests, running and resting, spellcasting with runes, the lack of race/class restrictions, the frequency of updates, the minigames, the PVP system, and the Grand Exchange.
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Respawn times for farming patches?
I would point out that cactus spines aren't really worth using for herblore, since they're so valuable to sell on the GE.