Everything posted by Troacctid
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How Easy Do You Want It?
You'd be pissed because they made the game more fun after you had already played it the less fun way? Seems a little spiteful to me, tbh. You don't think that would be an improvement?[/hide] No he wouldnt be happy if he was made to do it one way, so he jumps through the hoops to do it, then someone changes the goalposts on him. Everyone else gets a more fun or easier ride than he did yet the achievement is still the same. Uh, yeah, getting annoyed because people are having fun. Sounds grouchy to me. It's not as if you're not allowed to go train magic some more in the new way if you like it so much better. There's nothing stopping you. I wish Truthscape was still around so I could link to Qeltar's old rant called "Please Don't Resent My Toilet," because he covered this exact topic pretty conclusively. Oh, I hid that section of my response because it was off-topic. It was on the previous page. Players accept speed as a meaningful difficulty hence some capes are rarer than others. IF you were true to what you say then let's look at the case of you. Looking at your stats you have 99d Cooking, Fletching, Woodcutting and Fishing. All fairly fast skills to do and in the case of the first two, cheap and fast to do. Now why did you go for these four skills as your first four? Why not slayer first? After all you said this: Youd have gone straight for slayer first if you really wanted to have a cool black cape. :^o Huh? Fletching? What? I don't have 99 fletching...I mostly only bothered with 80 for playing SC anyway... If you really must know, I got 99 fishing because I like to train fishing. Then I got 99 woodcutting because I like to train fishing, and I already had 99 fishing. Then I got 99 cooking because I wanted the money, and because I like having something I could just stop in any bank and train for a while instead of just sitting there, and cooking is effective in that regard. In other words, they're skills that I'm comfortable training. I'm not as comfortable with combat, or else I'd be going for 99 summoning, which imo is the best skill to get 99 in. You can tailor an outfit to any skillcape, but for fletching, gold is such a common color for the trim that imo it doesn't lend itself to very unique outfits, and I'm not a fan of the dark green. As for herblore and firemaking, I was speaking primarily from a game-design viewpoint. I don't necessarily dislike training them, I just don't prioritize them highly.[/hide] For the record, no, tedium =/= difficulty. Period.
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Fletching Cape.
Nothing in runescape is HARD. Care to beat corp solo with no armour, food, or pots and flowers as a weapon? that's hard. No, that's impossible. There's a difference. :notalk:
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How Easy Do You Want It?
You'd be pissed because they made the game more fun after you had already played it the less fun way? Seems a little spiteful to me, tbh. You don't think that would be an improvement? Like I've been saying, tedium is fake difficulty. It's equivalent in terms of game design to a platformer game taking an easy boss with two different attacks that are fairly simple to dodge, and then giving the boss a crapload of health so that it takes twenty minutes to kill him. Sure, it makes the game "harder," but it comes at the expense of fun, and that's bad.
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88-99 wc were?
Nah, like I said, the difference in xp/hr is WAY too small to justify willows over eucs for pretty much anyone. They're only about 5k xp/hr slower, but with a massive difference in profit. Like I said, you'd need to make well over 1m gp/hr in order for the loss in gp to be worth it. (And as an added bonus, they take less attention to chop, and they're right next to a spirit tree for locating evil trees.) Anyone who can afford to chop willows over eucs has no business chopping willows over teaks, tbh.
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quick fishing question..
Actually, no, they don't move faster with more people on them. Woodcutting works that way, but not fishing. It used to be like that before the random event update, because there was a greater chance of triggering a whirlpool or big fish random that would move the spot for everybody; however, now that those are discontinued, you're fine.
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Fury Ammys
The D med is a poor example as well as the difference in cost is only 40k gp. The rune defender is the best shield for training anyway, so you don't really need to upgrade that. Fury seems like a good thing to get, although I might earn some more cash first to have some more left over after you buy it. Maybe spend some on herb seeds or something. You could also use it to train your prayer--that would arguably be more effective, depending on your prayer level right now.
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Experience per Hour
Skills Necklace would be better, as it takes you directly to the Crafting Guild or Fishing Guild, both of which have a high density of willows that nobody chops.
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Beserker ring (i).
Well technically speaking you max out at about 20 ranks per hour if you win every game at the 26 minute line, but that is near impossible to get, let alone maintain. It's most likely not worth it if you're in it just for the rings. But if you consider the killer outfit, locator, quest kit, and the other rings you can imbue, I wouldn't be so quick to turn my back. I have a Zerker (i), Warrior (i), and Dstone (i). I have to say that I am very pleased with them. I'm not saying they alone are worth the time. I am saying that they are very useful--but not necessarily practical. Well not so much a matter of winning or losing as being forced to stop playing by the game after getting so much rank in so much time. :? It is 12/hr max, right? That's what i heard in Fast MA, anyway.
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Experience per Hour
Leprechaun magic doesn't work on eucs :( so willows are better. (Although it's possible that oaks are better at lower levels, I guess.) A quick Inferior Locator or Skills Necklace teleport should take you to a good spot.
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50m, what to do...
Out of those, I'd say training prayer and/or getting the Bandos Chestplate (and using Torag's or Dharok's platelegs because the tassets are fairly weak in comparison) would be the most productive option. Don't feel obligated to spend it all, though. Eh, I agree on the tassets, but the chestplate compares a little more favorably. You lose less defense and gain more strength compared to barrows with the chestplate than with the tassets. It's a better trade-off. I prefer to use the chestplate along with Verac's Skirt.
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Is this a good method of getting charms?
No, dusties give better charms, faster xp, and I don't know how much gp/hr roaches are, but dust devils are still pretty decent profit. Dusties > roaches. If you have low slayer, though, you should be training slayer for charms, because, well, you should be training slayer anyway. :P There's some good things you get from a medium-level slayer skill, like broad bolts, Royal Trouble's enhanced kingdom management, and slayer rings, and they're worth going for. And in general, the only charms you should actively hunt for are crimsons. You'll get enough golds and blues on the side.
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magpies inventory
All foragers have 30 spaces. Most don't fill all of them unless you renew the pouch, though.
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88-99 wc were?
Well I actually enjoy wcing but give me an alternative that profits more than mages/yews and has the same if not more afk-ability then. I like adding p'apple rings to plain pizza to make p'apple pizza--not hard to get ~300k gp/hr with that at medium attention, and it's decent cooking xp. I also like to charge air orbs, which was around 200k gp/hr at last count and 41k xp/hr in magic. (Figure on about 540 orbs/hr.) For the most part if you want fast money, you'll need to watch the screen.
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88-99 wc were?
Yes. Slower than yews, because yews are used in fletching and eucs aren't; but they sell without much difficulty, yeah. which would be more profitable to cut with 99 wc: eucs, yews, or mages? None. They're all mediocre at best. I wouldn't recommend woodcutting as a moneymaker. (Those three trees are all around the same profit--magic logs are slightly faster for cash, but still only about 150-160k gp/hr.)
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Beserker ring (i).
You can get a maximum of 12 ranks per hour, so the least it would take is 25 hours. It's sloooow. Whether it's worth it is debatable. The high-end imbued rings are unquestionably the best in the game, and you'll never lose the ability to imbue them, so in the long-term they will optimize your account; but then again, it takes at least 25 hours of not getting xp in any skills, which is pretty bad.
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88-99 wc were?
Yes. Slower than yews, because yews are used in fletching and eucs aren't; but they sell without much difficulty, yeah.
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Experience per Hour
No need for duelling rings, just run to the bank. It's right there. I haven't done much testing on evil trees, but from what I have so far, it's not going to be significantly faster or more profitable than ignoring them. Not significantly slower either though, I'm fairly sure. So feel free to fight them if you want, but don't feel like there's an obligation in order to get fast xp.
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Waterfiends.
OP is 71 Summoning so best that can be done is a Bunyip. But bring extra food and pray until they go unaggresive, and collect all the raw food drops. You could try getting better mage def armor. Along with that getting a crush weapon and some decent food to help with healing. Another thing is get your magic level up. This will help greatly with negating the amount of magical damage you will take. This. Bring about 30 Nature Runes and a Fire staff to alch the mithril items. Don't pray protect, just make sure to Piety flash while killing them. Stock up on Swallow Whole scrolls and bring 1 or 2 bunyips (depending how long you wish to stay). I bring 10 Sharks and then about 5 Monkfish (monks are eaten when they are aggressive, sharks are for safety). Before Unicorns, I used to bring Guthan's with me and heal on the Skeletons for a few extra kills per trip. Fire staff is a baaad idea, unless you want to find out the hard way why you shouldn't be alching with a Zammy Spear in your inventory. Fire runes are fine.
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88-99 wc were?
The ogresses are easy to block on the corners and edges of the trees. All you need is 55 combat so the spiders don't attack you. And they're a pretty solid 50k xp/hr, which blows willows and yews out of the water for efficiency. (The gp/hr is identical to yews.) In order for willows to be more efficient than eucalyptus, you'd need to be able to make 1.2m gp/hr, in which case you ought to be at teaks. Even if you don't care about gp, the xp difference from comparable methods is so miniscule that you'd be crazy to turn down a free 120k gp/hr. I would suggest teaks if the OP hadn't specifically named them as an undesirable method. They're a very good way to train, though.
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Experience per Hour
Bull. You can't get 73k xp/hr at yews even with leprechaun magic. I've always gotten a pretty consistent 230-250 yew logs/hr at 99. And 60k xp/hr is generous for willows as well, I average more like 56k xp/hr there. (Chopping eucalyptus logs, by the way, has been 40-50k xp/hr for me at Oo'glog, and although I haven't done formal testing at MA, others have reported faster rates than Oo'glog. So they'll be more efficient than willows or yews, if that's what you're after.)
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How Easy Do You Want It?
[hide=Off-topic] Players accept speed as a meaningful difficulty hence some capes are rarer than others. IF you were true to what you say then let's look at the case of you. Looking at your stats you have 99d Cooking, Fletching, Woodcutting and Fishing. All fairly fast skills to do and in the case of the first two, cheap and fast to do. Now why did you go for these four skills as your first four? Why not slayer first? After all you said this: Youd have gone straight for slayer first if you really wanted to have a cool black cape. :^o Huh? Fletching? What? I don't have 99 fletching...I mostly only bothered with 80 for playing SC anyway... If you really must know, I got 99 fishing because I like to train fishing. Then I got 99 woodcutting because I like to train fishing, and I already had 99 fishing. Then I got 99 cooking because I wanted the money, and because I like having something I could just stop in any bank and train for a while instead of just sitting there, and cooking is effective in that regard. In other words, they're skills that I'm comfortable training. I'm not as comfortable with combat, or else I'd be going for 99 summoning, which imo is the best skill to get 99 in. You can tailor an outfit to any skillcape, but for fletching, gold is such a common color for the trim that imo it doesn't lend itself to very unique outfits, and I'm not a fan of the dark green. As for herblore and firemaking, I was speaking primarily from a game-design viewpoint. I don't necessarily dislike training them, I just don't prioritize them highly.[/hide] You really don't appear the understand this debate at all, We all know that things will be easier on an individual basis, certainly with skill development and general game progress and a few updates will smooth out some areas as you put it. The point of the debate is how easy do you want it? You seem to think that the all updates make just little 'tweaks' to the game, well that is not the case and others have given good examples of this. We are back to my golf analogy, you might want better clubs and a smoother green, but you wouldn't want the holes twice their size. #-o Why don't you just admit you want the game as easy as they can make it....then tell me why? I might then be able to debate you....but this????? :wall: What actually has made the game less of a challenge, other than tweaks? I can think of nothing in the last two years. Pyramid Plunder cabbaged things up...is that it? Most of the complaints, I think, are coming from equating tedium with difficulty.
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The Case for Slayer
Seperate is much faster not really. even with max cb the xp an hr isn't that much with slaying. if you get cb up while slaying however you save a ton of time and on the road to 99 slay u can get 99 attack defence strength hp and almost summoning all in one go. No, actually it is indded MUCH faster to train it seperatly. You can get ^ of those skills "in one go", but the person who didn't slay has been doen for weeks.[/hide] but then the person who didn't slay now has to spend 6 months or so depending on how long they play getting 99 slay as well. while the other person has been done for months. So what? The person who didn't slay will also spend less time on slayer because you train slayer faster when your combat is maxed already. Those fire giant tasks will go a lot faster with a steel titan, don't you think? Even though they would spend less time on slayer, the cumulative time it would take would be far greater. With a long-term goal of a maxed account, slayer is the most efficient. Full stop. Inversely, without the long-term goal of a maxed account, slayer is not the most efficient.
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How Easy Do You Want It?
Speed doesn't eliminate any meaningful difficulty. It just alleviates tedium. What does remove difficulty is when one option is so much faster and more efficient that it blows all other options out of the water--that's why Pyramid Plunder "ruined" thieving, to use your word. This question reminded me of another post I made a few days ago. It was this post, which also happens to be related to what I'm talking about in this thread. [hide=The relevant portion of that post]I'm solidly in favor of skillcapes because they look really cool. That's pretty much the extent of what they mean to me personally: they look really cool. Are they an impressive accomplishment? I don't think so; I view them as an indication of how you chose to spend some number of hours and as a key component of a snazzy character's outfit, and that's about it. Level 99 doesn't really represent true mastery of a skill, anyway. Loads of people get 99 woodcutting off of willow trees. Totally inefficient way to train, but they still get to wear the cape. Does it mean they're good at woodcutting? Well, no, it just means they spent a lot of time on it. The quest cape is different in that it requires maintenance, and as an avid quester, I'll salute fellow quest enthusiasts who wear it because it indicates that they share similar tastes as me.[/hide]I'd take the slayer cape over the fletching cape mainly because imo black capes with red trim look way cooler than green capes with gold trim. Well, there you are. None of those are likely to get any easier, are they? So your challenges are safe. I'm sure your firemaking 99 was a lot more simple, in terms of cost and time to do than your herblore 99. You stuck it out and put in the effort of getting the ingredients as well as the vials. If you're honest I'm sure you'd also be a little hacked off if an update made herblore a lot more easier in terms of time and cost. The cape is fairly exclusive at the moment. Firemaking is more challenging than it gets credit for. Burning logs at maximum speed (by using a pattern other than a straight line from east to west) requires some amount of timing, dexterity, and concentration. You can't really multitask as easily as herblore--it's harder to chat with friends or look at another window while you train. Herblore requires a different kind of skill to train efficiently--tracking the fluctuating costs of potions and ingredients, knowing which things can buy and sell at prices above or below the median, and lots of evaluating of time/money trade-offs. Personally, I dislike both skills because they don't really do anything meaningful.
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Dev. blog - Changing Names, 27 August
wat. You don't need to do anything if you are happy with your current name. Just forget they are releasing this feature ;). So other people can't use my name as their display name? But I also have to log onto my pures which I also want to keep their names =/ :wall: Your pures will be in the same place as your main, then. Don't change their names, and there you go.[/hide]What I don't like is that I have to log onto accounts I don't use AS MUCH. And I think if I thought of the name first, I ought to have it. Also, why can't they have a system like xbox gamertags, like have them pay to change the name, or something to that extent? From what Jagex has said, you won't need to play on your pures at all for them to keep their name. Apparently they don't plan to take any chances and they only want to take the names of accounts that have never been logged into.
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The Case for Slayer
Seperate is much faster not really. even with max cb the xp an hr isn't that much with slaying. if you get cb up while slaying however you save a ton of time and on the road to 99 slay u can get 99 attack defence strength hp and almost summoning all in one go. No, actually it is indded MUCH faster to train it seperatly. You can get ^ of those skills "in one go", but the person who didn't slay has been doen for weeks.[/hide] but then the person who didn't slay now has to spend 6 months or so depending on how long they play getting 99 slay as well. while the other person has been done for months. So what? The person who didn't slay will also spend less time on slayer because you train slayer faster when your combat is maxed already. Those fire giant tasks will go a lot faster with a steel titan, don't you think?