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Seraphi

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Everything posted by Seraphi

  1. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma tries to place his feet on the sides of the tunnel to avoid the liquid.
  2. Seraphi replied to paul191600's topic in Falador Tavern
    This is why I always shoot corpses in the head. Enigma continues backing towards the light while shooting the zombies in the head.
  3. (It is possible to make something challenging and fun at the same time. Insta-gimping somebody at the start of the game due to a single low roll is pretty much the exact opposite of that.) Thade sits and meditates on magical power.
  4. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma shoots all four bodies in the head, and then heads towards the light.
  5. Seraphi replied to paul191600's topic in Falador Tavern
    Nex, just run. Enigma & Co shoots the corpse in the head, before continuing down the tunnel, shooting anything that moves.
  6. I assume bigger ship = Bigger grid and smaller ship is smaller grid?
  7. Nex, that system is pretty poor to be honest. It essentially decides the entire game on a single roll.
  8. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma and the group runs down the tunnel, shooting anything which moves in front of them or behind them.
  9. Looking good Archi. I assume you're prepared to make more if necessary, since you did those so quickly.
  10. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma signals to the group to climb down the tunnel (They aren't here, so I guess I can just do this but not have them attack) He climbs down, prepared to fight anything if necessary.
  11. Thade attempts to distort a piece of wood by focusing on it.
  12. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma flashes his light down the tunnel to make sure there is nothing below, before climbing down, making sure he is alert to any hostile activity.
  13. Or, you could have a bombardment module which is stronger (not too much stronger, but noticably stronger) versus planets than a regular weapon, but can't be used against normal ships. You can have weapon modules as well, but the bombardment modules would take up quite a lot of room, making the ship weaker against ships, but good at attacking a planet. So we introduce another tradeoff.
  14. Righto. Is there anything we have not yet covered?
  15. I'm unable to feel that way, so I guess I get an advantage there. I'd do anything (Within reason) to ensure my own survival. This does not make me untrustworthy, however, since working with a group does indeed increase survival chances, so I'd give it my all anyway. Except hurt a cat. because cats are awesome.
  16. Can you cause resources to replenish faster if you research different things? I assume so. Other than that, I can't see any real problems with this system. Edit: Ah, one thing. In the previous games, we have not taken into account the capture of territory means that the victor is now free to control the population within that territory. If we do implement this system, it means that orbital bombardment will simply get you land, which would require you to transfer people and build things for a good few years before becoming productive. Surface wars mean you capture the infrastructure as well, even if it takes longer. it's a tradeoff essentially. If you bombard them, you have to spend 10 years+ getting it back to production capacity. If you capture them, it takes a few years longer and you lose troops and supplies, but you get a shorter period of lessened production. (There would still be a small period of lowered production due to the population not liking you.)
  17. Numbness is the path to survival. Friendship can wait until you are in relative safety. Even better if the person you befriend is actually useful. Going after friends and relatives due to pointless sentimental reasons will only result in two bodybags, instead of one.
  18. Okay, my internet decided to go "Hurr durr I'm not letting anybody in", and I spent the last hour fixing it. I'm rather frustrated at the entire thing and the fact that it now seems to flicker on and off, so I'm not going to be continuing today.
  19. Earth- (.5, I have here.) You throw more acid at the golem, corroding one of the hands. The golem kicks you, knocking you into a nearby wall. Hakon- You break a hole in the lid which sealed you in. The clockworks claw at you, causing dozens of small cuts. Rocco- There is no level above the golems, so I'll assume you just stay in the corridor. You practise allomancy on a small pile of iron shavings. Nexaduro- You are outside currently. Do you really want to go back in?
  20. The train idea is better purely due to the mobility. If the building gets surrounded by zombies and people are unable to get outside, things will eventually snap and go to hell. Be it the barricaded windows, or the minds of the people inside. Regardless of how perfect you believe norwegians are, they are still human, and a lot of them will be badly affected by the zombies moaning and the fact that they are in the middle of a damned apocalypse. With a train, if you get surrounded by zombies, switch the engines up, and you get the hell to a safer location where people can go outside without getting butchered.
  21. That all seems perfect, except for a few minor tidbits. Firstly, which resources will training take? I assume organics and medicine. And secondly, I've said before that I don't think people should lose 1/2 of their troops from a battle unless it goes horrifically badly. That does not happen in real life at all. It should probably be 25 (Or 20, or whatever, but not 100)% from both sides if there is a score of 1, and based from there. And thirdly, I assume other modifiers (Where you attack from, when you attack etc.) will be arbitarily decided by the moderators?
  22. Apologies, my internet went out. 3 actions and I'll roll.
  23. I seriously doubt that during a zombie outbreak/apocalypse people would have the sense to work together in that large a group. No matter how organised you think people in your town are, unless they undergo some kind of daily obediance training, they would not work together in that way. People in my (Relatively small) town know each other, and I know that if there was a virus outbreak, 95% of the population would be panicking.
  24. Shame.
  25. You forget the main rule of mass teamwork. People Are Stupid. Those 400 people will be panicking, and grabbing as much as they can for themselves, then running to the hills. Assuming somebody has not already barricaded the entire shop. Which is why, realistically, you want a group of 10-15 people, each one bringing their own supplies from a house to the nearest train station. That also reminds me, a train is good since it means people can quickly pick friends up from a different town.

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