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Seraphi

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Everything posted by Seraphi

  1. Seraphi replied to archimage_a's topic in Falador Tavern
    Righto. Anybody care to bring me up to speed on what is going on? I know that we're helping the Swiss, and I approve of that, but I could still do with a run down. Also, we now have around 2000 kT of resources. We'll need to go back and pick it up. However, before we do deposit it on the base, we definitely need to install some defenses.
  2. Seraphi replied to archimage_a's topic in Falador Tavern
    I'm not sure who said that, but I have every intention of building a secure experimentation bay, as was confirmed with Echo several sessions ago.
  3. Seraphi replied to archimage_a's topic in Falador Tavern
    Speaking of which, are the Swiss settled in yet? I still need to ask them for that operation.
  4. Seraphi replied to archimage_a's topic in Falador Tavern
    Actually, psionics were hilariously overpowered in xcom. You could get a single strong psion, and mind control an alien. You can then make him drop his weapon and turn to look at another alien. You mind control that one and repeat until every enemy is unarmed, at which point you march them out in front of you and make them chew on their own grenades. Mind control chain.
  5. Seraphi replied to archimage_a's topic in Falador Tavern
    Or Xcom psionics. Chain Mind control, activate!
  6. Seraphi replied to archimage_a's topic in Falador Tavern
    That's intereating. We're going to need some defenses on that shipyard. Tribarrel antiproton beams, ion cannons and missile platforms should work.
  7. Channel is up, and I'm good to go. #Dungeoneering1
  8. That's a good idea. God names based off of characters from Space. Brilliant.
  9. As I said, it's not a solid system. It's just for me to get to know how you want your character to be. Literally, those stats will never be mentioned again, and you probably wont even notice their effects on your actions.
  10. Seraphi replied to archimage_a's topic in Falador Tavern
    It isn't a suit, it's a replacement body. It can go at 14s/100m, and is badass in most other respects. It's mobility goes off the charts and into "Excessive" territory. I actually had to reduce the mobility to make it controllable. And I know what you're thinking, but I'm not trying to stop people spending anything purely to get that, I just noticed our history of taking a lot of damage, then running out of resources, so I think we should build up a larger stockpile before we do things which are resource intensive.
  11. Seraphi replied to archimage_a's topic in Falador Tavern
    We can do that eventually, Earth, but I think we need to stockpile resources for another session.
  12. Seraphi replied to archimage_a's topic in Falador Tavern
    We'll need to look into it before doing anything.
  13. Seraphi replied to archimage_a's topic in Falador Tavern
    Ah, well, leave it there, I'll talk to him later.
  14. Honestly, don't worry about it. They will have very little impact on the figures, they were just there to give me, as the GM, an idea of what your character is about.
  15. Actually, no, high charisma is intimidation. Charisma basically is defined as your ability to influence people. If you have a charisma of 1, people wont like you, they might be fairly repusled, but they'll only be scared if you give them a reason to be.
  16. Seraphi replied to archimage_a's topic in Falador Tavern
    It isn't a 50/50 split on all three, just one. I should have clarified that, sorry.
  17. Righto, flimsy as a magical twig and about as likable as one too. Just remember that charisma affects how comfortable people are around you and how well you can influence and lead people.
  18. Seraphi replied to archimage_a's topic in Falador Tavern
    612kT, assuming the mining ships are going at usual rate and we didn't find another null space zone which blocked off a star.
  19. Yeah, it is. Probably from 6 to 12 or somewhere around there. Grim, we're going with a combination of the two. You can spontainiously cast something, and I'll right it down and consider it "Created" (AKA, document it on the second post). And Mask, that is fine.
  20. Isn't that kind of like walking 20 feet away and talking to somebody through a phone, even though they are literally 20 feet away?
  21. Seraphi replied to archimage_a's topic in Falador Tavern
    Sorry Pies, I did actually intend to say Drake/Theros, but I was in a hurry to get some sleep. Also, how many kTs do the mining vessels currently have? Wait, I can check that myself using the log. PS. Chi, something is up with those figures. I don't know what, but there is definately something wrong. It seems TOO perfect for there not to be something wrong.
  22. you're doing it again. You are unable to see why people may not like you. Try to look at it from Rocco's perspective here.
  23. Way to invoke Godwin's law. I'm not even sure you're allowed to post that.
  24. Seraphi replied to archimage_a's topic in Falador Tavern
    It might just be a generic weapon or something. Maybe we're looking too far into it.
  25. I think this sounds like a nice idea, but I don't really feel strongly about either solution. I do think there should be something drawing attention to the (albeit fairly short) history of the tavern, though.

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