I'm just going to do a list of things I can think of off the top of my head, you may or may not know them. - Zaros GWD (Ancient Prison) - Free trade - Ritual of the Mahjarrat (Sequel to While Guthix Sleeps, adding a new Barrows Brother) - Number of other quests such as Salt in the Wound, Firemaker's Curse, A Piercing Note (first fully voiced quest), Branches of Darkmeyer, Deadliest Catch, King of the Dwarves, A Clockwork Syringe, Elemental Workshop 4, Prisoner of Glouphrie - Prayer renewals (Regain a certain amount of prayer points over 5 minutes), as well as fellstalk herbs (level 91 farming) Prayer points also match LP (x10) - Polypore Dungeon (Ganodermic armour and polypore staff) - As you've seen, a lot of items have shifted in price - Watch out for any trust trade games such as the flower game - F2P players taken off the highscores - Refer a friend to membership to get 10% bonus xp for a week - Membership Loyalty Programme (the longer you are a member, the more points, which can be redeemed for in game items and emotes) - Dominion Tower (A place to refight any quest bosses you have fought before, 110+ combat) which gives access to new items like goliath gloves and dreadnips - Bot Nuke (Far less bots, but they are coming back) - Clan Citadels - Revamped minigames, such as Temple Trekking - Jadinko Lair (The Living Rock Cavern of firemaking and woodcutting, with mutated jadinkos for slayer. Mutated jadinkos drop whip vines which can be attatched to a whip for small bonuses and special attack change) - Lava Flow Mine (An extremely afk, but slow form of mining requiring completion of King of the Dwarves. Can get golden mining outfit which gives 2.5% more mining xp when worn) - Changes to items kept on death, you can choose what you want to keep if not in the wildy, and will always keep certain items - Money pouch, all your money can be stored there automatically to save bankspace and will never be lost on death - Livid Farm (A way to train farming, magic and construction, but mostly just the first two. Gives access to more lunar spells) - Capes of distinction (Max cape for 99 in every skill, completionist cape for 99 in everything as well as 120 dungeoneering and other side things, Trimmed completionist cape) - Artisan's Workshop (New area to train smithing, with both high xp rates and afk methods) - Dragon defenders/Warriors guild update - Damage soaking update (Higher end armour soaks damage, like elysian divine spirit shields, but not quite the same) And that's basically the last year and a bit, ended up looking through the old game updates since I'm quite bored right now.