Everything posted by Saradomin_Mage
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Q
What's the quickfooted trait do? Improved survival if the ship goes down? HLF also has a thread for port highscores and includes all the scoring information, can't access it anymore though since RSOF doesn't let me log in.
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11-Dec-2012 - Player-Owned Ports
@Robert They should be specific to that skill (Jagex wikiing) Did you finish the initial storyline voyage for those adventurers? (e.g. A Place Called Respite for the Convict or w/e)
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11-Dec-2012 - Player-Owned Ports
Beat a whole storyline and you get a ton of trade goods and XP at the end. How much exactly is "a ton"? Does anyone have any idea? I'm just reflecting whatever was written on the official wiki :P A wild guess would probably be in the region of 10-20
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11-Dec-2012 - Player-Owned Ports
Beat a whole storyline and you get a ton of trade goods and XP at the end.
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11-Dec-2012 - Player-Owned Ports
Level 5 cap is enforced until you unlock the Hook.
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11-Dec-2012 - Player-Owned Ports
Gl to all Hook(region)ers. Guess I'll wait till Scythe region to gather trade goods, hopefully the rates are better there.
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FIX THE 50% GLITCH
It's got to be something to do with their graphically updated areas, wish they could at least pin it down for a fix :(
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11-Dec-2012 - Player-Owned Ports
I suppose if you wanted to embark on joint voyages, the icons would help you get the adventurer you want.
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11-Dec-2012 - Player-Owned Ports
Is this Trader's Merchant ability exactly the same as that of the Ardougne Shopkeeper? Trade Goods from standard voyages? Can you also build a workshop now?
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11-Dec-2012 - Player-Owned Ports
Remember to stockpile 4k bamboo for the workshop too, no use having the scrolls/goods without being able to work with them.
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11-Dec-2012 - Player-Owned Ports
I never get more than 2 different visitors, and most of the times its 3 voyages, 1 mixed with both of them and one sepparate. Im mad! I think you can only have 2 visitors per day. Bleh, so that means max 2 specials per day.. not really sure why but I was under the impression they were 3 If you leave adventurers in port then I think the chance of attracting even more adventurers the next day increases, at least the wiki seems to imply that.
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11-Dec-2012 - Player-Owned Ports
It's just your bad luck Sylpheed :P I got five, and four three of them were for the Occultist somehow.
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Q
Level 6 does exist at the moment, someone in the POP thread mentioned that. You're still gonna need to stock 4k bamboo and 2.5k gunpowder for lodgings and workshop, don't forget those!
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Post all RS Screenshots, Videos, and Sounds here!
And the game thinks you're a girl That *might* be because Alg's character is a girl. Meet some adventurers and stuff and your score will change quite a bit :P
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11-Dec-2012 - Player-Owned Ports
Same thing, but Siren stats are for Combat and Seafaring while Cyclops is for Morale and Combat, and Siren stats are much higher.
- It's Super Effective!
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World 1, 16 both P2P along with 10 others
Why not axe any other world instead of world 1?
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Q
I've been skipping all my scroll missions (two) like a bad boy lol. Might wait until I get Hook seamen before trying for scrolls in Skull, or see if the scroll rates are better in Hook. Anyway there's still the issue of trade goods and the workshop, so I'll probably just stick to resource voyages for quite a bit.
- It's Super Effective!
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11-Dec-2012 - Player-Owned Ports
Probably just luck of the draw, I have a 6k regular mission today
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11-Dec-2012 - Player-Owned Ports
Unlocking regions is based on distance travelled, a value you can check in your captain's log. Difficulty influences this number, though failing a voyage has no effect on it. Voyages in the Arc region appear to give 200-250 distance, while Skull voyages seem to give 420-600.
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The Largest Contributor Wins!
TNPW post that advertisement about insurance company where the actors belt out a song.
- It's Super Effective!
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11-Dec-2012 - Player-Owned Ports
I've viewed crew and their personal statements and it appears that some statements would be more desirable, offering a higher range of total personal bonuses. I also swear that some of my crew's personal bonuses are going up somehow ... one of them already has a total of 80 personal bonus from who knows where.
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11-Dec-2012 - Player-Owned Ports
I'd advise against that actually, I bought him and actually saw no appreciable decrease in voyage time compared to having my dwarf engineer. There's probably a speed cutoff that determines how much time you can cut from a voyage. Also when dealing with all the insane requirements at the moment, there's usually not much space to slot him in :P