What Jagex must also realise is this: not ALL quests have to be this huge plotrevealing quests with lots of new instances we only get to see during the quest itself. That's a trend that started about 2 years ago, when they tried to adopt the WGS-esque feel to most new quests. This pushed the budget needed for quests way up, which made us get less quests year after year. But before that, we had a lot damn fine quests which involved more trekking around the world, doing deliveries, solving puzzles all together for a more simple story. Those are missing these days, but would give us a lot of pleasure too. DoD proved that this week, most people loved these altered old quests and the puns they provided. Jagex doesn't need a large budget to make a quest fun. As long as it provides a good story, with some humour, a good polish (and some nice rewards possibly), I'm more than happy. These can easily be medium projects, don't cause that much strain on the graphics department (which eats away most of the budget) and needs less development time. So I propose we get a mix of both the quests we get these days, and old style quests.