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Cptbaker08

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Everything posted by Cptbaker08

  1. Only problem with that though is it doesn't discard high cost or hard to make pouches. You can filter it out, but i rather look at Kent's guide and just use what he suggests.
  2. Probably 85-90. Depends on what you make though. Making Prayer Potions it was about 20 gp/xp and for 65-90 herblore thats 55,775 potions. If it still 20 gp/exp thats about 80m. So ya you should get 85-90 Herblore off the 75m. http://runescape.wikia.com/wiki/Herblore_-_Production_costs Wiki has it at about 20gp each... Glad I found this calc! :D Ya thats the calc i was looking at. Yesterday it had them at being 19 gp/xp. Another thing you might want to look at though is that when you can make the higher level potions, they are really cheap but you need some other kind of potion to make them. So making Antifires may be a bad decision now, but once you can make supers it might be worth it. Same goes with the Extremes potions.
  3. I was looking at it the other day, and Prayer Potions seem to be 20 gp/exp. They might have gone up since then but they seem to be one of the lower cost potions to make.
  4. Probably 85-90. Depends on what you make though. Making Prayer Potions it was about 20 gp/xp and for 65-90 herblore thats 55,775 potions. If it still 20 gp/exp thats about 80m. So ya you should get 85-90 Herblore off the 75m.
  5. I would get the higher Herblore levels, Super Antifires and the Extreme seem to be very helpful. I had the SGS and then sold it to get prayer up. Getting 95 prayer seems to be what most people are doing for the Turmoil prayer. Any reason to go higher is to get the max combat or the 99 in the skill. I had a SGS and I loved it, but it's not really worth it if you need other things. I sold mine to get the prayer levels and used the other money to buy a BCP and Tassets. Once I get some more money i might sell them and get ~81 Herblore myself. I heard from friends that for 65-81 herblore it will cost me 60m. With another 15m you could prob get to 85 or so. I'm not that great of a guesser.
  6. If you have a decent attack level, 90+, then you could probably just use a Whip+Rune Defender. I was able to do a whole task with it, but i was also using Super Attack and Str pots as well as 15% str on tasks.
  7. Whatever you do, don't forget to bring a War Tort with food to help you stay longer. I hear you about the computer thing though, I have dialup and can get kicked off at any moment. I don't normally lag though. But if you want to have fun with it, then go ahead.
  8. The xp is fantastic there, and if you bring a pak cow with some scrolls banking is not a problem. However, with keeping all herbs over 3k and banking what could not fit in the yak and my inventory via scrolls, the profits from a 220ish spectre task came out to be a whopping 9.4k. That is a low amount of profit, but its still a profit. And you were cannoning. Not many places let you cannon and get profit back from the used Cannonballs.
  9. The Lunar spell Humidify fills vials for you, the only familiar i know of that can do something with water is the Geyser Titan and it can give you bowls of hot water. Unless there is some other familiar i am over looking, and there probably is.
  10. Fastest way out of those 2 would be ZMI hands down. Faster exp would being making Smoke/Steam runes though. Look at Zarfots Mega Runecrafting Guide on the RSOF for exp rates.
  11. I don't think there are many, if any, ways that make you junk faster than normal money, so it's pointless unless you receive junk as a part of a trade. It is better to make money, unless you know some other way to make junk. One place to get junk is Zammy GWD, the arrow drops area decent junk item.
  12. Where did you get 51 bones from? Wouldn't it be 41, it's late and i'm tired so if I failed at math i'm sorry. :oops: It was just a mistake, was just trying to show you how to figure out how many marrentils you needed :wall:
  13. Depends on if you bring a familiar or not. I would bring the best BoB i can. For me I can use a War Tort and a bring Law and Dust runes with me, as well as a Tinderbox and 2 Marrentills. That leaves me with 18 Bones in the tort and 23 to carry in my inventory. So that means i use 2 marrentils for every 51 bones i offer. If you use a War Tort then you divide 2k byt 51 to get how many Marrentills you will need. If you use something else then you can figure that out yourself.
  14. I believe that the werewolf course is better xp. If you pay almost complete attention at the Wildy Course you can get 40k+ exp/hr. I timed myself as doing about 45 seconds for 1 lap, and each lap gives 571.4 exp each. This comes out to 43k exp, but its easier to get 40k exp/hr. Would you happen to know the exp/hr for the werewolf course?
  15. Yes seeing as you can make the tea in building mode, and as far as i can tell you have been able to.
  16. Protection Prayers do work here. But they use 3 different attacks, a Melee one, a Range one, and their ice breath. So you can protect from melee/missiles but you will still take damage from the other two.
  17. If you didn't notice, OP is only 35 summoning. Everything seems correct, just one thing though. You will need more GP to get Summoning up. You can easily use that 5m in shards and seconds.
  18. Bring a Tort full of food. Not only do you get the food, but you have room to bank the bones the Wyverns drop. I use to do trips like that until i got 88 summoning. But i also put sharks in the Tort instead of monks.
  19. Tell that to I Slay Sushi, She is only 51 Defense and will have more slayer exp then you would ever dream of getting. Or ellebreyals who doesn't having a any att,str, def, or hp exp and is 99 slayer. There are tons of people who slay with low defense, or none at all, and still manage to do amazing things.
  20. The 2 more str isn't better then the bonus of the defender. If you've been paying any attention to this thread you would have known that. Me, along with others near/at maxed stats, know that the Defender is better then a DFS. What stonewall337 posted summed up this entire topic in one post. The DFS has its uses, but not in slayer and other places you can get a shield that works just about the same at 1/10 of the price. I did read and I don't agree. I don't hit 0s so i don't need the defender, albeit I do agree the +2 str may be negligible, depending on your current strength bonus. Thats obviously a lie, everyone hits a 0. I got 99 attack and i still hit 0's. I know people who have tested it out and using the Defender in training gets higher exp/hr rates then using a DFS.
  21. The 2 more str isn't better then the bonus of the defender. If you've been paying any attention to this thread you would have known that. Me, along with others near/at maxed stats, know that the Defender is better then a DFS. What stonewall337 posted summed up this entire topic in one post. The DFS has its uses, but not in slayer and other places you can get a shield that works just about the same at 1/10 of the price.
  22. Because at those levels it isn't worth it. You fail way to much. The wildy course isn't that bad once you get in the rhythm of things.
  23. You will get horribly burnt from their dragonfire in the time you take to kill them. Thats why people still use a shield when fighting them.
  24. From what i hear, its only useful if you can't get a SGS to use while at DKs. If you kill them on a task, the Whip+Def is still better as they are low leveled and you get faster hits. Now its still prob a fun weapon to use, but if you're going for speed then the whip is still best to use.
  25. Irons are actually very quick if you have super antifire and extremes. I just did 89 in about 45 minutes. How do super antifires make it any quicker? Did you not read anything that i posted? Using the Super antifires let you use better weapons to kill then. If you can use better weapons it means you can kill them faster then if you had to use a shield. Even if it is a DFS, the ZS does better then a whip+DFS.

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