runepaladn
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Everything posted by runepaladn
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A Shadow begins to cast from the North...
runepaladn replied to Barihawk's topic in General Discussion
This is seeming to be a very amazing update. When I was getting my Shadow Sword, one of the scouts said something about him getting to slaughter again, or something about bloodshed. Hopefully this will turn into some huge war sort of thing, I really hope that we can get the sweet armor the scouts are wearing, or the cape of General Khazard. It would be even more amazing if we got to choose sides in some sort of a new update, and have completely different experiences if you choose to join the possible war, i.e. mage, ranger, meleer. If this leads to some new awesome update, Jagex will have done something amazing for once. -
Favorite : Barrows Least Favorite : Pest Control, I simply hate it!
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A "Fixed" Skill - Can you Afford a House?
runepaladn replied to Defender2516's topic in General Discussion
Well I went to fredmcgarry's 99 con party and he said that he had spent over 300M on his house which had the best of everything, and this was along with training con to 99 in an extremely fast manner. -
Whip - Most Overated Weapon in the Game...
runepaladn replied to andylax38's topic in General Discussion
For the whole issue of speed... Go to the main site, knowledge base, then search for "Combat - Weapon Types". Location: * Home > Manual > Combat > Combat - Weapon Types It even has a nifty little speed bar that will prove the speeds of everything and end this idiotic flame war. -
Is this a topic, or simply the entire community vs. a single idiot. That idiot being Captainkidd. I say just lock this thread...
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Aha, found exactly what I was looking for. "Update: I've changed this list very slightly to clarify some of the items on the plan. Also please bear in mind when this list was written it was just a rough plan to give you an idea of the sorts of things that we were thinking of. As it happens we inserted lots of other cool stuff into the schedule that isn't even on this list, which pushed some things back but certainly didn't deprive you of updates! However pretty much everything here is still planned. There is just so many possible things we can do (this list being just a small fraction), and it's hard to decide what to do first! In particular we decided to develop several key map areas that aren't even listed, before the ones here, and did considerably more detailed and complex quests than originally planned. Development plan as of 31-Mar-04 Now that we have finished our big game engine update we can finally get back to producing regular updates to the game. I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned. The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast. These are just some of the many of the currently planned features. New areas: # A viking style area, including a new quest and town. # A large 'frozen lands' area including penguins, mammoths, polar bears and more. # A pyramid quest in the desert full of traps, treasure and mummys . # A barrows of the undead area to explore and find new equipment. # Some good training areas designed for rangers. New quests: # There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline. New items: # Enchantable rings. # More rare weapons and armour - including weapons with impressive special moves. # Armoured boots. # More clothing to help give your characters a unique look. # Special prayer book items which can be wielded in the shield spot for prayer bonuses. New features & skills # Treasure hunt mini-game with a variety of rewards, including some new rare items. # Summoning spells - summon skeletons, demons, etc...! # A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next. # More random events, to give more variety, and lots of chances to win unexpected rewards. # More pets and followers with different properties and abilities. # Special organised game events on holidays. # Many new monsters such as Orcs, Lizardmen and more. # In game versions of our boardgames such as chess and draughts. And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as: Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more! Clan support, to allow you to optionally form your own clans with your friends. Mutiplayer castle arena for massive team based wars! Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. So there's lots to look forward to! We think the next year will be very exciting. "
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Go back in the archives right before RS2 came out and they said something along the lines of releasing quests that were random each time or something along those lines, if I remember they also said something about group quests, I'll try to dig up a link.
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OSU ( Ohio State University ) - Easy for me to get into, hoping to get into Honors Program. Going to apply this summer. UC ( University of Cincinnati ) - Extremely easy to get into, last resort school. I'm not sure where else I want to go, since I have no idea what my major will be, but whatever, OSU has an extremely large class selection, so I'm good.
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Things other players do that annoy or make you mad?
runepaladn replied to Sdnthirty's topic in General Discussion
I hate them too. -
I did not know what the multi-combat sign meant for a very, very long time. Almost a year of confusion...
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what was the first thing u did when u became a member?
runepaladn replied to hell1234's topic in Questionnaires
Got 50 fletching, no lie. I had been anticipating getting members and had gotten all of the supplies necessary for 50 fletching. It was pretty easy. -
When you started, which skill was released first?
runepaladn replied to Dazzuh's topic in General Discussion
Runecrafting -
A Guide to collecting Herblore 2nds (Draft Complete)
runepaladn replied to chenw's topic in General Guides
Very nice, can't wait until you add some pictures. =D> -
I will this spring, since it's the first time I'll be old enough to. I have uber-rare blood, so I believe that I should donate to the few that need it. Btw, it's AB negative.
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1. Yes, I have it for the Wii. 2. Barely played it, let alone beat it. 3. About 12.. :'( 4. All pretty easy so far. 5. Haven't seen yet...
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colored eggs: 1 of each frog tokens/dresses: 35 + firelighters: 24 Purple ecto-tokens 1724 heads/hands 1 Cockatrice pouches Got rc pked... so none. castle wars tickets 30ish full random event sets Full Shade, Zombie, & Camo.
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Trojann2 Vid Productions Presents: Into the Cave Mega\Rapid
runepaladn replied to Trojann2's topic in General Discussion
Dragonforce = Great choice of Music. I'll DL it once it's on Rapidshare.
