Everything posted by mlskid
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Behind the Scenes - January 2014
That's actually not true... pre-ascension dragon crossbows were just below 20m...(but that was really just due to the fact that maybe 5 people killed them total after eoc and they really didn't change price on the ge due to no one buying them) and now they've settled just above (Due to actually being useful in making ascension bows). The reason that claws dropped is because they are worthless due to chaotic claws and having no spec... So I guess they would still probably be 20m on the G.E. just due to no one buying them for that price because its not feasible for the level, although they probably should be worth about 5m... at the most.
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Behind the Scenes - January 2014
[hide] I'm not entirely sure I agree with this... what's so bad about it? Making items that come from ports be able to upgrade other weapons etc sounds like a good idea to me. With it coming from ports it means there's nothing really new added into the game as like a drop, and its untradeable so you can only DIY... It's not that much of a "grind" really as all you do is send ships out and then wait for them to come back... plus you could add all sorts of nuances to customize each player's weapons to whatever they like... How would this be bad? It's bad when it involves (tradeable) items that should be useful at lower levels, because they essentially stop being low-level items. Like Dragon -> Ascension crossbows: being used as a component is going to keep them out of the price range of everyone with 60 ranged, they may as well not exist for that tier. So suggesting it was a misstep on my part. While I'm a fan of ensuring that you don't just throw away your old gear when you've outgrown it, the way Runescape's market works makes it more than a bit unfeasible... Would it work better with unique quest items like the Gadderhammer or Shadow Sword? I can see the problems with tradeable items such as the dragon crossbow, but i was just curious how it would be so bad with untradeable things like port supplies. Make it like a customizeable aspect such as from FFX where you can give certain boosts with certain items. Make like 100k jade give 20% more health when added to a plate or something like that. I'm not too good with ratios though, but something along those lines where you give up nontradeable resources that are easily obtainable with few requirements gives decent rewards. Heck maybe even you could do something like MTK only with the elf story line and make that into a way to invent more buffs or whatever to your gear. When i was talking of upgrading items i didn't mean use items of a certain tier to make higher tiered weapons, sorry if that was unclear. I meant more as in buff up my weapon keeping it the same level however through using nontradeable items you can make that same tier weapon/armor into something that is actually better. As for the unique quest items I think they would fail just simply because jagex... remember keris buff? Yeah. EDIT: @Mere, I can see your point about the rock-shell armor and such but if you can also upgrade bandos then doesn't that make the entire problem moot? I.E. instead of having only certain armor be able to upgrade, it all becomes upgradeable? And you could add certain things to it in order for no armor to become really too OP, for instance make only certain armors be able to have certain benefits and buffs "attached" to them? No, making everything upgradable would just equalize the demand for all armor sets. It'd make rock-shell as efficient to get as Torva, and Bandos as easy to get as rock-shell, and Torva as easy to get as Bandos. I don't really have time to explain, but I think it's obvious why that's bad. [/hide] I can see the point with that, I just don't think I'm getting across my idea well enough though. I don't mean upgradeable armor as an you can keep upgrading it forever, it obviously has to have limits. Giving items slots and tiered benefits would be one way I could imagine setting all the different armors etc apart. For example: Each armor gets its own class such as tank, power, or hybrid. Tank benefits include chances to avoid poison/stat reducing things increases to lp, prayer, or defensive ratings. Then Power would obviously get things such as increasing damage dealt, accuracy ratings, or something along those lines. Hybrid would have benefits combined but obviously due to being hybrid still receive the penalties of a lower tiered armor rating and life point boost due to using two styles. While all armors will retain their life point boosting capabilities, armor ratings, and accuracy ratings they currently have, you can just add to them according to their tier, up to 5 different benefits. Now armors that have no level req or are up to 10 can have no benefits. The rest are tiered this way: 10 = 1 30 = 2 50 = 3 70 = 4 90 = 5 Now, upgrading the armor for rock shell would mean you can only add 3 benefits, Bandos could only add 4, and Torva would also give 4 benefits. That hardly seems fair right? Well instead of having all the benefits be the same, make them benefit each tier differently. So for Bandos armor you get a 5% increase, however Torva gets a 15% increase since it is 10 levels higher. That way no matter if it has a weird tier or not it gives a benefit appropriate to its level and the number of benefits available at any given time are appropriate in the grand scheme of levels. This gives a greater variety of styles for play and can help even out level gaps in certain cases. It allows players to get benefits that they want, or upgrade their armor so that it is closer to the tier above. However, they would have to limit the boosts and such so that they wouldn't go over the tier above but you can probably get the gist of the idea from that. Sorry I sort of went on a rant there, but I think this would be something they could implement with a bit of thought that would help balance out combat a bit more.
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Behind the Scenes - January 2014
I'm not entirely sure I agree with this... what's so bad about it? Making items that come from ports be able to upgrade other weapons etc sounds like a good idea to me. With it coming from ports it means there's nothing really new added into the game as like a drop, and its untradeable so you can only DIY... It's not that much of a "grind" really as all you do is send ships out and then wait for them to come back... plus you could add all sorts of nuances to customize each player's weapons to whatever they like... How would this be bad? It's bad when it involves (tradeable) items that should be useful at lower levels, because they essentially stop being low-level items. Like Dragon -> Ascension crossbows: being used as a component is going to keep them out of the price range of everyone with 60 ranged, they may as well not exist for that tier. So suggesting it was a misstep on my part. While I'm a fan of ensuring that you don't just throw away your old gear when you've outgrown it, the way Runescape's market works makes it more than a bit unfeasible... Would it work better with unique quest items like the Gadderhammer or Shadow Sword? I can see the problems with tradeable items such as the dragon crossbow, but i was just curious how it would be so bad with untradeable things like port supplies. Make it like a customizeable aspect such as from FFX where you can give certain boosts with certain items. Make like 100k jade give 20% more health when added to a plate or something like that. I'm not too good with ratios though, but something along those lines where you give up nontradeable resources that are easily obtainable with few requirements gives decent rewards. Heck maybe even you could do something like MTK only with the elf story line and make that into a way to invent more buffs or whatever to your gear. When i was talking of upgrading items i didn't mean use items of a certain tier to make higher tiered weapons, sorry if that was unclear. I meant more as in buff up my weapon keeping it the same level however through using nontradeable items you can make that same tier weapon/armor into something that is actually better. As for the unique quest items I think they would fail just simply because jagex... remember keris buff? Yeah. EDIT: @Mere, I can see your point about the rock-shell armor and such but if you can also upgrade bandos then doesn't that make the entire problem moot? I.E. instead of having only certain armor be able to upgrade, it all becomes upgradeable? And you could add certain things to it in order for no armor to become really too OP, for instance make only certain armors be able to have certain benefits and buffs "attached" to them?
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Behind the Scenes - January 2014
I'm not entirely sure I agree with this... what's so bad about it? Making items that come from ports be able to upgrade other weapons etc sounds like a good idea to me. With it coming from ports it means there's nothing really new added into the game as like a drop, and its untradeable so you can only DIY... It's not that much of a "grind" really as all you do is send ships out and then wait for them to come back... plus you could add all sorts of nuances to customize each player's weapons to whatever they like... How would this be bad?
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Post all RS Screenshots, Videos, and Sounds here!
So I just got bored at ports and looked at the map in anticipation of the new additions and noticed something really strange... It looks like there is a face in the map.lol [hide=He kinda looks like] The stoner guy meme.lol [/hide]
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Behind the Scenes - January 2014
I can honestly say that I'm really excited about this month, depsite the lack of a quest... That's the only thing that is missing. Guess I'll just have to keep trying to make money and raise my skills and wait for another skill :p
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Future Update Discussions
I agree here, haha. But if i have to choose a dragon I would like it to be the celestial dragon as that sounds the most appealing.
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Rohan's Blog: Bossing, Maxing, Titles
I saw your post on the pics thread and thought i'd check out your blog, really good stuff here! I was wondering though if you could do a bit of explaining about your setup with range? I was just curious about your set up and ability rotation. I've always wanted to do tds, but never really been able to get down a fast rate. Also is the dps boost for void worth it over just using the hybrid armor from the world events?
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11-Dec-2013 - The Bird and the Beast (World Event 2)
Does anyone know why I can't use the sacrifice ability with ancients spellbook active? Overall the ability doesn't work as intended at all for mage it seems...
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might be a dumb question but..
Making yourself go bankrupt for armor is never really a good idea unless you have money elsewhere. However, since you've already bought it I would put it to good use making money, or if you're feeling risky try flipping it and doing whatever you want with it... But I have never been good at flipping.
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Fight Cave/Kiln
Fight caves is a joke now honestly. Just watch a video on how to do Jad in the last bit, and use water wave, or ice blitz/barrage all the other waves. Hardest part is probably remembering which key you use for which prayer.LOL Fight Kiln I'm not too sure about honestly, but I do know that Tip.It's guide is decent and worth checking out.
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I � Unicode - Going For 120s! - Yay Treasure Hunter...
I don't even... what? that one's a lot harder haha.
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I � Unicode - Going For 120s! - Yay Treasure Hunter...
Yay! Haha, To be honest that was quite a bit of fun. :)
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I � Unicode - Going For 120s! - Yay Treasure Hunter...
I translated the first word pretty easily and decided i knew it. ;p However, as this is the first time I've ever tried translating anything in Gallifreyan I decided to test out my wits and got that you said, "Miss Lioness" Amirite? :)
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Fishing
What about c2 fishing. Anyone know if that's still a good/decent option?
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Making money in P2P worlds with no P2P requirements
Triple post? Wow.
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Making money in P2P worlds with no P2P requirements
EDIT: double post, stupid mobile.
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Making money in P2P worlds with no P2P requirements
Frost dragons are always a good choice. If you have access to glacors are another good option. QBD is another good option as well as ascension monsters... For starters i think that's a pretty good list without knowing too much about what you normally do. Other ways that are more tactically based would be nex, vorago, and barrows hard mode... But for those you pretty much need teams
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Fishing
I'll agree with that 100%. In my previous post i don't think i said it clearly enough. If yippee looking to max and can grind for months without tiring, then by all means grind away with the fastest methods possible. But for the rest who aren't/don't want to be as efficient as possible, just do what you like.
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Fishing
Zezima once said that the best way to max (if your goal is to max) is to focus on one skill at once and to not give up until you're finished with it.No problem with having 99 Fishing and every other skill low, really. While I agree with you in the opinion. I don't think that for the average player who isn't absolutely into grinding a skill to death, its a bit overkill to expect people to just keep grinding for 99 unless they enjoy the activity or method.
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Monster hunting/Bossing
For frosts I know that using a stab melee weapon is best. DW if you can use the super antifires, if not get herb up until you can. They are pretty easy as far as killing goes. As for the QBD yes, she is very good for money making but I don't personally use her because she annoys me and I've never gotten the hang of killing her. And lastly, Jad is special, he can't hit you if you're protecting against him at all so every other monster has the ability to hit through prayers except him. No worries there.
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200M in all Skills
I think he knows how ridiculous it is but it's being put in place so they don't have to investigate if suspicious activity is legit mousekeys or botting. The no tolerance policy simplifies their banning process at the cost of mousekey users and they seem fine with that. Honestly I don't see what the big deal is about having mousekeys anymore... the original intent and uses are being replaced by Jagex in-game with honestly less hassle to us as players and with a much smoother and easier to use funcionality. The use of mousekeys originally was to make dropping things easier, etc. The only thing you can do with scripts with ahk, the rest of the macros etc, is more cheating past that. Anything past what Jagex is already doing to make the game less click intensive in my opinion is a step too far into a cheating area. I used to use ahk to switch weapons and such faster, no need now with the action bar. Pretty much any of the gray area uses of ahk/mousekeys etc that weren't really cheating have already been replaced in game with something that in my opinion is easier to use than setting up an entire script for it...
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I � Unicode - Going For 120s! - Yay Treasure Hunter...
And then we proceeded to lag like hell and DC for the next half hour. haha stupid f2p servers, can't wait to use the bond for members when uni goes on break!
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I � Unicode - Going For 120s! - Yay Treasure Hunter...
Is that Kryptonian? and just a stab, it's supposed to be your name. :p
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F2p Probs
Thanks for the advice guys! And as for getting members with rs money, I'm DEFINITELY looking more into that. I didn't know it was possible to do that.