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JacTise69

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Everything posted by JacTise69

  1. It depends on how good of a BA team to fill waves yes its worth using. And your plan with pies is correct as well.
  2. This means the prayer should be up for the beginning of the attack animation... This also means you should have the prayer up by the time you start the attack animation... Finally, this means that prayer should be up by the time you start the animation.
  3. Congratulations, you managed to bash the advice of everyone here and then provide the exactly same information worded ever so slightly different.
  4. For prayer flashing you want to have the prayer up only during the beginning of your attack animation. Its useful to have soul split for this on quick prayer with turmoil to get the hang of it because you'll know if you got it right by the healing effect and not losing prayer points. The timing is something you just need to practice to get the hang of it, because its going to be a different rythm for the given speed of whatever weapon you use. Again reading this isn't going to help, go try it.
  5. Its a good thing nothing new has been added to the game in those five years since you did it that would provide a better method... Wait wut?
  6. It situational when its worth it to unhood. Just level runecrafting with tears/lamps/troll invasion/peng points. ZMI should bring slight profit or break even however so feel free to do it in between those if you're in a rush. For prayer you should be flashing piety (turmoil/soul split) every hit. Default pray mage if there's a mage and switch to whatever is damaging you the most as necessary.
  7. You only get one reset and that was if you had spent tokens before they gave it out. Why in the world would you get T9 berserker before a chaotic?
  8. Do you also have a scroll of life? And herb runs are every 1.5 hours so it only ends up being 9 hours of being awake, its more than feasible, I manage it and I work from 11:30 to 5 everyday. Also you can often use a scroll of cleansing for an additional ~30 k profit per run making those snaps into unf potions.
  9. For money work on getting farming juju's from herblore habitat. They incease your average herb yield by 33%. Then farm herbs every 1.5 hours. With snaps (50 k profit a patch on average) this ends up being around 1 mil a day for 20 min of work (4 runs a day). Also do the quests for manage thy kingdom for another 1-4 mil a week (depends on luck with seeds from maples). Lastly there's daily shops you can visit, buy things from, and sell them on the GE for profit for another 500-700 k a day. Averages out to between 10-20 mil a week depending on how many herb runs you get in. Throw in any other money maker for a few hours a week and you'll be fine for cash.
  10. Superheating is the best route, minimal loss (2-3 gp/exp) and you gain valuable smithing exp, as well as it being better magic exp/hr than high alching.
  11. can you explain your answer to 3, i do not quite understand. Also, so what your saying for 6 is that i can have in my inventory 26 coal bags, 1 gem bag and just mine coal with ease?? u sure i can have duplicates? He means it is not advised to solo dungeoneering except for your complexity 1 rushes, but even those should be done with a group if possible. As for #6, yes you can. ...no. that is not what I meant, please refrain from assuming. I meant that its possible to solo any monster including bosses, however for some cases the amount of preparation it takes to survive without dying once isn't worth the time saved by taking a death. Anytime you have to make armour, fish and cook them for food, etc to survive its not worth the time. ...It was still a logical assumption. No it wasn't. What you assumed would have been an answer to a question the OP did not even ask. Especially in light of solo C6 small furnished floors being decent exp/hr if you can keep them under 6 minutes, which is not hard to do at all.
  12. Ashes are about 50 k exp/hr worse than d bones which adds up quickly. Both are less than half the exp/hr of frost dbones. 6 farming runs a day at 250 k profit a run is 1.5 mil (10.5 mil a week), dailies are around 500-700 k a day (3.5-4.2 mil a week) and MTK is on average 2-3 mil a week. That brings the minimum to 15 mil a week, add in any other money making inbetween herb runs and you're set for money for prayer in ~1-2 weeks.
  13. can you explain your answer to 3, i do not quite understand. Also, so what your saying for 6 is that i can have in my inventory 26 coal bags, 1 gem bag and just mine coal with ease?? u sure i can have duplicates? He means it is not advised to solo dungeoneering except for your complexity 1 rushes, but even those should be done with a group if possible. As for #6, yes you can. ...no. that is not what I meant, please refrain from assuming. I meant that its possible to solo any monster including bosses, however for some cases the amount of preparation it takes to survive without dying once isn't worth the time saved by taking a death. Anytime you have to make armour, fish and cook them for food, etc to survive its not worth the time.
  14. 1. Tokens are always received on a 1:10 ration with exp rounded down. 2. You will get more exp for doing larges than you will mediums than you will smalls. 3. Its possible to solo anything without dieing, whether or not its worth the effort on some bosses is a different matter however. 4. Use peng points/tears of guthix/troll invasion/resource dungeon unlocks/lamps to level to 60. Do your furnished floors on c6 small with 5 people, and abnds 2's+ with C6 large with 5 people. 5. Scroll of cleansing is great, the others are meh. Arc stream is good after scrolls of life/cleansing and you get your rapier. 6. As many as you can purchase, though not many are worth having duplicates of.
  15. At 94-95 Hunter, I was able to get 290k exp in an hour with a bear/robes/scentless potions (no Hunter ones, though) with almost no errors using the six-trap method. I'm curious to see what results you get tonight. I know Mach One was able to get over 305k exp in an hour at 98-99 Hunter, so I'm wondering what the max rate is. OP: Yeah, you can probably get 150k exp/hr, but I'd say 200k is a bit of stretch without a familiar. I'd definitely get the Larupia, seeing as a +5 Hunter boost is better than a +0 boost (albeit not as good as the Bear's +7). I don't attempt max rates, just researching the effect of various boosts on capture rate of jadinkos. Mostly I wanted to see how worth using they are at 99 hunter for when I make my herblore habitat guide for "the other forums". As of right now not using a bear would be an exp waste, I'll just be able to tell you how much of a waste it is.
  16. Have you done blood runs deep, nomads requim, void stares back, and while guthix sleeps? Those together will get you 450 k prayer exp, 70 zeal (to be spent on prayer), 100 k exp that can be spent on prayer and 400 k exp that can be spent on prayer+3.5 mil cash respectively. Just doing farm runs and mtk should be 15 mil a week easy, add in dailies and you're up to 20 mil, two weeks for the money to get 92-95 prayer. Infernal ashes will make your mind explode though. Good luck.
  17. Magic defense isn't important as you should have mage pray on the while time a 360 is up.
  18. For common jadinko's at 99 hunter the capture rate increases from ~66% without a bear to ~75% with a bear. In other words using a bear is always worth using. I'm testing with/without bear for draconics tonight so I will have hard numbers on those for you then.
  19. Using AHK you can take monkey knife fighters very easily. I have it so hitting "qwer" knocks the monkey out and hitting "asdf" pickpockets. On the second floor you can trap a monkey so it can't move so you then just strum qwer asdf asdf with timing that comes with practice and its practically AFK as well as being the fastest exp in game.
  20. No, their range is significantly more accurate than their mage attack
  21. Do you even have soulsplit/the stats to do CT waterfiends? Your sig is broken so I can't tell.
  22. It restarts the first of every month.
  23. Gogogogo. Ps dg tonight? I just need to do c2's and reset quick.
  24. You're not supposed to put weight on your fingers, use your legs! Depends on the route really. Alot of the 5.12+ routes that I do end up needing so much finger strength just to grip the holds properly that my finger stamina always goes out before my legs do. FYI anytime you talk about rock climbing you can end whatever you say with that's what she said. Try it, its fun.
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