Jump to content

tortilliachp

Members
  • Posts

    1120
  • Joined

  • Last visited

Everything posted by tortilliachp

  1. tips: 1. use a 1-click bank like duel arena to do your cleaning at. 2. use mousekeys. 3. do ge checks for herbs, so you're always id'ing herbs that break you even, or profit. this is done by buying 1 grimy herb (for max) cleaning it, then selling for min, and checking how much gp you gain/ loose. 4. do many types at the same time, if they're all profitable. 5. do small numbers of each kind of herb, the herb market prices fluctuate a lot, and yo udon't want to loose money, or be stuck with herbs you need to sell later on to avoid losses. 6. check GE graphs of herbs, and try to do herbs that are rising, not declining in price. these are usually safer. 7. use the "bank all" button for herbs, even if you have grimy herbs remaining in your inventory. 8. Id herbs quickly, don't focus on doing all the herbs in your inventory, rather speed. 9. don't be scared to let sell offers stay for a while, if they don't sell immediately: you did check the prices before buying in small bulk, so you know the approximate market-values of herbs. 10. Don't do herb cleaning too close to a ge update, when prices change, unless you're selling herbs for more than marketprice consistently. www.geupdate.com is good for checking when the next ge update is likely to update. experiment with clicking techniques, and see what patterns suit you the most. I prever doing row by row, that's what goes fastest for me. that should cover most of your questions?
  2. I do believe snapdragon are still better profit than ranarr? Torstol also used to be good, but now seeds are too costly for it to be worth it. You make more off ranarrs than avantoes or toadflax per patch. another tip for less herbs to die, is higher farming level, but you all knew that :P
  3. geupdate.com released their update prediction service today actually. you could become premium there and apparently see their formula. with over 400 updates detected, i'm guessing their formula is good. It's at least VERY practical to see, thus far, so you don't camp ge :D
  4. google scholar is where the cool kids go. if you're at a university, you can see most of the articles as well, as they have subscriptions to most of the sites as well, providing real science :D
  5. :thumbup: Good idea. The death penalty now is indeed ridiculous, you are punished for being a team player... quite the contrary, you get punished for not acting as a team. if you move around and act as a team (the most effective strategy on larger dungeons) you will not die. then you are always 5 to fight everything in each room, which doesn't pose much of a difficulty as you pile the most dangerous targets etc. you share food, you move around safely and effectively. It's fine as it is now. you can gatestone at any time. if you d/c, there's nothing a game developer can do to save you. i know it sucks, but that's life. if you don't get penalized for d/cing, ending process on the game application becomes an effective strategy in a ton of situations (red-xing, as it used to be called in the pking world). If you change the death system, you penalize those who work as a team, and you remove major parts of the strategy of the game: how to avoid death through the use of food, Armour, running, hugging, not entering a room when not prepared etc. The attitudes in this topic sound awfully like frustration that you die, and envy that others avoid death through making their teams good team, instead of nonfunctional teams. It all starts with organizing your team once you enter a dungeon; being a leader of the team. You are joking, right? because if you aren't, you propably know nothing about dungeoneering. Let me give you a small clue here- a good team is when everyone does their job and does it well. You just assume(and it is true with rubbish teams) that everyone fights monsters. More often than not, when doing dungeons with any efficency there are people who specialize on other things than just dull killing, since anyone can do that. In a proper rush there are 2 people specially prepared to either open key doors or open skill doors, and more often than not, those people risk their safety for the sake of others and are much more likely to die. More often than not, people die because of unfortuanate accidents, like failing a skill door twice in a row or getting comboed in a monolith room, or even comboed while rushing, and those deaths have nothing to do with teamwork but being the most useful you could be for the team. This is all why i think allowing one death(atleast on 5:5 large dungeons) is a just thing to do- there are always people doing more for the team and there is no reason to punish them for doing so. It's either that or just divide the death penalty between all the party members. I think dungeoneering witha team of people now all top 20 on the ranks would show me something about efficiency. Even the key runner, and the tool man will be killing creatures in ghost rooms, in obelisk rooms, in guard rooms. more often than not, you give or leave food to your runners, who take more damage. more often than not you use food on them when you see them on low hp. more often than not your individual abilities may kill you, if they are lacking, your team can compensate to a large extent. if you don't ask for help from your team, with food, with healing etc, you're not working as a good team member when you are the one taking more risk. No, it's about taking risk, but not too much risk. that the interesting dimension for those who play for efficiency, when the most efficient exp strategy isn't to storm in without control; when you die, you slow down your team, making you a worse rusher. this dimension of strategy separates quick agility training from quick agility training: using your brain, not just quick, coordinated clicks. IQ. it's a simple logic puzzle, just like what the iq test is designed to test. I do believe all the skating puzzles can be solved most effectively by getting onto the first of the tiles, then following a path from there through the rest , without starting over by going onto the ice by the doors to get to the next tile.
  6. No, we've been discussing that.... If Jagex haven't said much about the topic, maybe all your "discussion" is actually speculation? at least my internal definition of discussion is "consideration by argument" the argument being subjective ("that's what I think " or " I want it that way" ) is therefore weak. An emotive consideration of a topic isn't argued, just a statement of opinion: there is nothing to discuss. If you did employ Jagex' thoughts, you're discussing the likely, the plausible future; you're providing an argument, not just an opinion (" i wish dungeoneering were ..." notice the subjunctive: a mode where the verb is used for subjective, doubtful, unlikely or hypothetical statements only). how fruitful is iterating an opinion without reasonable justification? when jagex is the only source of our knowledge, citing them as a source is imperative (another grammatical mode, not the subjunctive) if you're providing an actual contribution to the discussion, in form of an argument. Qeltar: Here are my steps for the most efficient soloing guide, introductory part: "what to do when entering a solo dungeon": 1) you enter the dungeon. 2) you pick up everything (other than the junkiest food depending on amount of food) 3) you sell everything you don't need 4) you buy 50 essence that you don't make into runes (wait until you run past your first altar to do that to save time), antipoison if in a jungle room. 5) you buy the best set of tools you can get, and a bowstring, 50 bait is fast, in case you need to fish food for the boss 6) you pick up the key on the floor if there is one 7) you wield your bound items, and armour parts kept "useful things" from the spawn, while running to the first door. 8) you open the first door, and immediately go through it ( if done right, there should be no delay). this should not take more than 40-50 seconds depending on how many items you pick up. I think you can figure out the rest of the pace, and many of the strategies.
  7. the eggstreme manipulation article is a very notable topic, as each rare is being bought out one by one. this week was santa week, where the exact same thing happened to santas. dip (caused by hoarders) followed by w2 filled with the same hoarders buying the rares up. did you know that santas have a 4h buy limit of 2 santas, but no selling limit, so the dump was ensured to be 100% successful? could easily have been the same conglomerate of hoarders. Sadly, this article could have helped prevent that if it had been published earlier. Now it may be close to impossible to get your hands on a rare through the ge, for the foreseeable future. That is, unless you camp GE updates.
  8. :thumbup: Good idea. The death penalty now is indeed ridiculous, you are punished for being a team player... quite the contrary, you get punished for not acting as a team. if you move around and act as a team (the most effective strategy on larger dungeons) you will not die. then you are always 5 to fight everything in each room, which doesn't pose much of a difficulty as you pile the most dangerous targets etc. you share food, you move around safely and effectively. It's fine as it is now. you can gatestone at any time. if you d/c, there's nothing a game developer can do to save you. i know it sucks, but that's life. if you don't get penalized for d/cing, ending process on the game application becomes an effective strategy in a ton of situations (red-xing, as it used to be called in the pking world). If you change the death system, you penalize those who work as a team, and you remove major parts of the strategy of the game: how to avoid death through the use of food, Armour, running, hugging, not entering a room when not prepared etc. The attitudes in this topic sound awfully like frustration that you die, and envy that others avoid death through making their teams good team, instead of nonfunctional teams. It all starts with organizing your team once you enter a dungeon; being a leader of the team.
  9. did you know that the rate of pedophilia in priests is lower than for almost all other groups of figures of authority? policemen, judges, teachers, counselors - they all fare worse off when you look at the statistics. the stigma of the church is why the press even bothers.
  10. there used to be an item in the legends quest you couldn't get back. I mailed a bug report, it was fixed the next update. I was subsequently also told how i would get it back with the new method. If it can't be gotten back, jagex will ensure you can get it back
  11. w1117 was good. it will be good again after the next set of updates, or batch two. right now everyone is waiting on more exp or rewards before training seriously, as they know they're wasting their time getting slower exp than in the future. the only exceptions are the hardcore rank-players, who by default stick to themselves, setting up parties in media we don't have access to. I suggest getting other goals first, then dungeoneering later :)
  12. -mark twain. who can scold you for heeding the advice of mark twain, especially when you can quote him? No, i've always sworn as much as i've wanted, that's not a lot though.
  13. all the last 2-3 pages of "discussion" on this thread boil down to are that you either like solo activities or multiplayer activities. all the arguments are subjectively based on whether one should be faster than the other, or if they should have the same efficiency at maximum. i thought tip.it was capable of something more than that: like for instance quoting the jagex position on the issue, or their thoughts for how it will be after batch 2, when the skill is actually fully released.
  14. random ge updates. set ge updates would make the playing field fair.
  15. and then all the complaining nay-sayers have yet again been shown that the two-batch system was implemented to ensure that we got what WE wanted as playes. We've been shown yet again that jagex realized the limitations of batch 1, the "mingame-skill" the lack of ingame interaction. we've been shown, just like summoning, dungeoneering is a work in progress. That's also very similar to slayer (remember not being able to switch tasks, and getting 150+ steel dragons?) remember farming where seeds were released alone? this is the time for us to all say "we told you so". thanks for judging the skill too early.
  16. i think you guys have no idea on Chernobyl at all. In the northern parts of Norway, people still can't eat wild elk/ deer they've hunted because of the radiation levels that moved all over north-eastern Europe with the weather systems. For those living right by the reactor, to the south, when the wind was blowing north obviously there's much less radiation there. We have a watch at school that we use for demonstrating gamma-radiation. The radioactive samples provided to the school are so weak it takes too long to measure the activity accurately with a geiger-muller counter. That's when we bring out the watch of an ex-teacher who forgot it outside in the snow for a winter. http://en.wikipedia.org/wiki/Chernobyl_disaster_effects either way. rumour has it the leak was stopped today?
  17. using language to describe smell (based on what it originates from) and vision (description of shape, color, texture etc. ) is easily done, and the vocabulary is vast. that's why the synesthesia of sound is so interesting, also collectively in our use of language. when was the last time you described a sound as "round" or "glassy" ? a tone as bland, or the chord as "warm" (here, red etc.) ? it'll be really interesting to see research coming up on how this works as fMRI and other brain imaging techniques let us explore the active mind in the future.
  18. are you forgetting Chernobyl? either way, this could all have been avoided if the safety standards of the american oil industry had a release valve requirement on all the wells. The incident has therefore been ridiculed here in the Norwegian press as yet another over-lenient american regulation.
  19. leather cowls are very limited in their supply: loss of money to make, better crafting exp from higher stuff. I think you could buyout pretty easy. loads of people trying to trade easters for santas, or a crown for 2 santas in w2 today. that suggests santas continuing to rise, more so than easters. unfs are still the prevalent currency on w2, bobs and crowns in a secondary, rarer position . unfs going for about 10-12k ea, leaving them unchanged for about a week.
  20. meh, 500 castle war games to get everything ranked again. now mobilising armies is only what 300? exactly why should castle wars be 200 more, considering mobilising armies games end early... dunno if i'll bother with that. we'll see what i'll afk homework with in the future. one click every 4 mins still right? :P
  21. for future reference, i'd email myself all receipts / details you want to hang on to. that way, you can't loose them. Now though, all you can do is send them what you've got :S
  22. much higher range bonus and range strength. i believe the tier 1 longbow has better stats than a t4 shortbow or so
  23. finished the last of my running times again today. Updated times a month later: 40m (no reaction time) 4,83 (May 2010, starting technique training realllllly helped here) 100m (with reaction time and blocks) 10,47 (May 2010, starting technique training realllllly helped here) 400m: 51,09 (May 2010) 800m: 1:56 (May 2010) Mile: 4:23 (May 2010) 3km: 9:47 (May 2010) 5km: 16:54 (May 2010) 8km 27:55 (during the 10km, May 2010) 10km 35:39 (May 2010) half-marathon: 1:27:54 June 2009 (haven't run since) It's still been too long since I've run a 15k or a 20k to give accurate times. still improving well, although i'm gaining weight from the physical training, and actual play :) outdoor courts now also clay-ready. sounds to me like a description of running at slightly below your aerobic capacity. So when you run you get more and more tired with each step? I've seen footage of me running, just as we do video-analysis of tennis strokes, and footwork at different times during matching (as you get more tired). My technique deteriorates over time when running, with less upward force from every step. My frequency doesn't alter. so yes, over a 10km i take the same amount of steps a minute, but each step moves me a shorter distance forwards later on in the distance, when i'm at aerobic capacity. When being forced to run a certain tempo (sub-aerobic capacity) we run the same 10km, with the same running footage, but the height (and therefore also distance) of my steps hold the same rate through the whole 10km. That's at least when i get the feeling i could keep going and going and going, although i do get tired over time (energy stores lowering + dehydration over short distances). was that what either of you meant?
  24. it's not often you see 4 partyhats update in the same update. I'd say the market is pretty active at the moment (also going by the graphs of most rares updating more frequently than previously). either people are coming back for the summer, selling their rares for profit without bothering with junk trades, or we're just seeing the results of flippers exponentially gaining more wealth as each day goes by. santa situation: just went around with a santa in world 2, second screen accepted for cash + 3k wergs. If you want to do something with a santa, w2 is going to be fun around update times, if you enjoy the actual merchanting rather than the money. w2 santas is in a strange state post-update. i know i'm gonna try to be there for most of the updates. who knows, might actually do a santa deal, although that's not the reason i bought. next month or so seems to be interesting, we'll see how it turns out :D
  25. fsih? the 50% in maples is worth about 200k a day in seeds, nests and logs. fish are really more than that? :S
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.