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Hamtaro

Editorial Panel
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Everything posted by Hamtaro

  1. The flag image is online, just they haven't released the new site yet. http://www.runescape.com/img/main/layout/pt.gif (refresh page) That link did not work for me so I altered the URL just a bit and got this: http://www.runescape.com/img/main/layout/br.gif Fixed, thanks. Yes, it was my mistake.
  2. Too late. 16-17-299-59113825 Another one. Just keep changing the number at the end of the URL. http://news.runescape.com/newsitem.ws?id=2005
  3. I fixed it, thanks.
  4. This was on the English homepage on July 6, 2009: [hide=Full Text]16th June 2009 - Mudanças efetuadas em mundos de Recompensas, PvP e lápides Next Mudanças nos objetos deixados por inimigos Essa semana removemos a maior parte dos objetos deixados por inimigos e objetos específicos aos minijogos dos mundos de recompensas e PvP. De acordo com os comentários publicados nos fóruns, muitas pessoas não acham uma boa ideia deixar para trás objetos como o escudo de fogo do dragão, o elmo de dragão completo, objetos puramente de extermínio (como o chicote abissal) e equipamentos das catacumbas. O sentimento geral é de que esses objetos fazem com que a fonte se sua obtenção seja menos divertida, mas também aumentavam a proporção em que esses objetos entram no jogo, o que acabava causando efeito não desejado no jogo. Nós concordamos! Por isso, fizemos as seguintes mudanças: * Nós substituímos vários objetos na tabela de objetos deixados em mundos PvP por objetos mais genéricos. * Nós adicionamos objetos de saque, que valem grandes quantias de dinheiro. Eles podem ser vendidos para Mandrith em Fronteiriça ou para o irmão dele, Nastroth, em Lumbridge (que só aparece em mundos PvP). * Devido aos comentários nos fóruns, nós removemos todos os objetos envenenados da tabela de objetos deixados para trás. Observe que nós não tentamos mudar o valor médio de objetos deixados pra trás em mundos PvP a intenção é que eles sejam exatamente como antes. Ainda é possível obter os objetos que removemos das tabelas se o seu adversário os estiver carregando, e as chances de obtê-los da mochila do seu adversário são as mesmas de antes. Velhos monstros encontram novo lar em antiga cratera de Caçador de recompensas Nós tomamos conhecimento de um grupo de monstros cujo número é muito pequeno, especialmente em áreas muito movimentadas. Com base nos comentários dos fóruns, nós fizemos uma lista dessas criaturas e adicionamos uma série de feras à cratera de Caçador de recompensas. A área agora estará povoada por cães infernais, demônios inferiores, demônios superiores e vários esqueletos. Teleportes e alavancas Todos os feitiços de teleporte lançados em Mundos de recompensas agora levarão você à Fronteiriça. Nas ruínas localizadas ao sul do banco de Fronteiriça agora há uma nova alavanca que leva ao nível elevado da Terra selvagem. Mudanças nas lápides Se você morrer em uma área especial (o que nós chamamos de evento exemplar), você receberá uma lápide, que aparecerá no local não ilustrativo mais próximo do local onde você tiver morrido. Por exemplo, se você morrer lutando contra Bork nos Túneis do caos, sua lápide apareceria do lado de fora do portal para a caverna de Bork. Isso lhe dá a chance de voltar e buscar os seus objetos. A lápide será marcada no mapa-múndi, e um cronômetro lhe dirá quanto tempo você tem antes que ele desapareça. Ao efetuar o logout, sua lápide desaparecerá, apesar do cronômetro continuar a contagem regressiva enquanto você estiver off-line. Além disso, todas as lápides agora ficarão em seus lugares por um minuto a mais do que ficavam antes. Por fim, gostaríamos que você soubesse que adicionamos um mostrador de potencial de ganho às interfaces dos mundos de recompensas e PvP. Para mais informações sobre essa atualização, visite o tópico Atualizações Recentes nos fóruns. Mod Mark RuneScape Lead Designer Outras notícias O Ataque especial do chicote abissal agora esgota 25% da energia de corrida de seu alvo, em vez de 10%. Uma barra de atividade parecida com a barra recentemente adicionada a Guerra das almas foi adicionada ao minijogo Traineira de pesca. As redes de algas marinhas recentemente adicionadas ao jogo agora devem se romper com menos frequencia. Corrigimos um problema no minijogo Punho de Guthix visando fazer com que o tempo que a energia de corrida leva para ser recuperada seja normal quando o jogador se aproxima do centro. Pergaminhos de evocação foram adicionados ao sistema de aconselhamento pré-compra. Eles contém informações detalhadas sobre o que você precisa para evocar as diversas criaturas.[/hide]
  5. RSC Falador, particularly the houses north of the park. Lots of good memories there :
  6. 3-way tie between Christmas '05, Easter '06, and Halloween '06. I've hated every event since.
  7. Runecrafting. I did manage to get through 105 law trips in a row before going insane today :roll:
  8. I make artificial supply for clans creating artificial demand.
  9. RSC: Dragon Slayer :thumbup: (best quest ever) I forget why. All I remember from four years ago was that it was a ton of fun. RS2: Cabin Fever :thumbup: I enjoyed managing a pirate ship and the cheesy jokes. It was different for a quest. Runners Up (in order): Rocking Out Darkness of Hallowvale King's Ransom Cold War Meeting History Back to My Roots Any other quest without a difficult boss at the end.
  10. Bloodvelds (WAY too crowded) or red dragons (bad locations) :thumbdown:. Hell hounds and greater demons used to be up there, but now they are in the wilderness volcano :thumbup:.
  11. Posted this ages ago. It was only fixed on a few of the pages I see. Here's some extra proof if you need it. viewtopic.php?f=188&t=787270
  12. Not only that, but there goes 9 million of WoW's subscribers. This is true.
  13. http://tip.it/runescape/index.php?rs2item_id=6605 That page should not exist because no such item exists. It is impossible for a small pouch to degrade. It would become useless if it degraded as it would hold only one essence. This post can confirm this: viewtopic.php?f=180&t=776094&hilit=RuneCrafting
  14. How is 99 prayer in RSC even possible :shock:. And 99 smithing too =D>... Any way I could get a rune kite/square on RSC :D?
  15. Have you ever wanted to play hide and seek with your friends on RuneScape? Now you can! The rules have already been thought out and the map has already been created. Map: (too big for Tip.It) http://i42.tinypic.com/1zzgz00.jpg Rules: [hide=]RS Hide N Seek Basic Rules: ?The countdown for the hiders starts when all of the hiders are at a starting point (red square on the map). ?Hiders may not use banks during a session. ?Hiders may not go to the mini-game VineSweeper. ?Hiders may not use any ships, tree spirits, gnome gliders, or other method of transportation shown on the map as an arrow. ?Hiders CANNOT leave the area shown on the pre-made map. ?Hiders must not cross where red lines are located on the pre-made map. ?Seekers may ignore boundaries if they wish. ?Hiders must give 3 general clues TRUTHFULLY to where they are (Optional feature): North, south, east, west, northwest, northeast, southwest, southeast, or center. Below ground, on the ground floor, 1 floor up, 2 floors up, 3 floors up, etc. Which town (or island) they are in: e.g. West or East Ardougne and Lumbridge or Draynor (if in between, say in between). ^ If the hider is not truthful about his/her clues, they are disqualified for that round and is the seeker next round. ?Hiders may use only one special bonus per round and can be ONE of the following (Optional): They can skip giving ONE of the clues They may move around freely until found (found is defined as spotted by the seeker) They may appear Offline. ^You must tell the seeker(s) which you are using. ?Seekers must start from another town/area and teleport in or run/walk in. ?-Hiders have 3-10 minutes to hide (depending on size of area) before the seeker comes looking (seeker can come early if all hiders say ready). ?Hiders may not hide in quest-specific or skill specific areas. ?Once the hider has selected his/her hiding spot, they may NOT move (optional). ?Hiders must NOT give away the location of other hiders that they may know about. ?Once/if found, the found hider must follow the seeker that found them around. ?Everyone must be in the same Clan Chat. ?Logging out while being a hider qualifies for disqualification from that round. ?If a hider is ever in a restricted areas (marked by red lines on the pre-made map) they are disqualified for the round. ?The first (few) person/people found in a round will be the seeker(s) in the following round. ?Players may choose to have more than 1 seeker. ?The last hider found is considered the winner. ?Hiders may NOT teleport or they are disqualified ?No hiding in RuneCrafting altars, guilds, skill required areas, quest specific areas, or other places everyone may not be able to enter. ?No hiding somewhere that you may need a key. ?You are always allowed to wear your ghostly robes (at your own risk) ?Any symbol on the map with a red box around it means you may walk there, but not use the service such as transportation, agility shortcuts, or farming patches. ?You have five times the hiding time of that area to seek hiders as the seeker ?Rules for Specific Areas (note: you can ONLY bring items that are under required or suggested): A Tiarannwn (large; difficult; 10 minutes to hide): Required: Membership, at least 12 doses (Super) Anti-poison potions, 56 agility, completion of Regicide, begun Mournings Ends Part 1, food, teleport tab for emergency situations ONLY Suggested: hatchet, tinderbox, rabbit meat (obtained there), weapon of your choice B - Camelot/Rellekka (medium; easy; 7 minutes to hide): Required: Membership Suggested: Weight reducing gear C - Gnome Stronghold(small; easy; 4 minutes to hide): Required: Membership Suggested: Boots of lightness, spotted/spottier cape, penance gloves D - Ardougne Area (medium; medium; 6 minutes to hide): Required: Membership Suggested: Weight reducing gear E - Yanille Area (medium; medium; 8 minutes to hide): Required: Membership Suggested: dragonhide or other armor, food F Karamja (large; medium; 9 minutes to hide): Required: Membership, food, (super) anti-poison Suggested: armor, weapon of choice (arrows if bow), light/weight reducing clothing G - Ape Atoll (small; medium; 7 minutes to hide): Required: Membership, completion of Monkey Madness, ninja gree-gree, 48 agility Suggested: food, (super) anti-poison, other gree-grees H - Burthrope/Taverly (medium; easy; 5 minutes to hide): Required: Membership Suggested: Weight reducing gear I - Ice Mountain Area (small; easy; 4 minutes to hide): Required: Bronze medium helmet and iron chainbody Suggested: Nothing or light weight/weight reducing clothing J Falador (small; easy; 3 minutes to hide): Required: Nothing Suggested: Nothing or light weight/weight reducing clothing K Wilderness (large; difficult; 10 minutes to hide): Required: food, (super) anti-poison, armor, weapon Suggested: Membership L - Rimmington Area (small; easy; 5 minutes to hide): Required: Nothing Suggested: Nothing or light weight/weight reducing clothing M - Lumbridge/Draynor (medium; easy; 7 minutes to hide): Required: Nothing Suggested: Nothing or light weight/weight reducing clothing N Varrock (medium; easy; 5 minutes to hide): Required: 33 quest points Suggested: Nothing or light weight/weight reducing clothing O - Digsite/Al Kharid (medium; easy; 6 minutes to hide): Required: Membership Suggested: Weight reducing gear P Desert (large; difficult; 10 minutes to hide): Required: Membership, food, waterskins/water tiara Suggested: desert robes (all), weapon (arrows if bow) Q - Canifis Area (medium; medium; 7 minutes to hide): Required: Membership, priest in peril, food Suggested: Ghosts Ahoy OR ecto-tokens (10-20), armor (any), weapon R - Mort Myre Swamp (medium; difficult; 8 minutes to hide): Required: Membership, priest in peril, food, In Aid of the Myrque Suggested: armor, weapon S Meiyerditch (large; difficult; 10 minutes to hide): Required: Membership, Darkness of Hallowvale, food Suggested: weapon, light-weight/weight reducing clothing T Keldagrim (small; easy; 4 minutes to hide): Required: Membership Suggested: Weight reducing gear U - Rogues Den (large; medium; 9 minutes to hide): Required: Membership, 50+ agility, 50+ thieving Suggested: 55+ agility, 55+ thieving[/hide] Ignore the unreadable text on the map. It was all covered in the rules.
  16. Incorrect. That was George HW Bush (GWB's dad) that used "Read my lips."
  17. I'm more of a lurker on the TIF but here's my two cents. I have a few merch clans added to my RS friend's list. Do I buy what they are buying out? No. In fact, I take advantage of them and collect what they are buying and sell it for max price. That's what I did for limps and swamp lizards and I made a fortune (hence my new DFS). I tried working with dragon bones and I couldn't even sell them for minimum. When this happened I realized people are taking down merch clans. Here's some ways I've learned or made myself:[hide=]-Report the auto-talkers advertising their clans! Once the advertisers, hoping for ranks, get muted, they will refuse to advertise, cutting down the overall size of the clan and, therefore, cutting down on the amount of people buying out the item. -Scare tactics. Join open CCs like goldiemerch and tell people that the cap for that item is whatever half way to their goal is. Or tell people something along the lines of "Sick of losing millions? Dump early!" You may find yourself kicked from the chat or added to the ignore list like myself, but hey, it's worth it. -Go without the item for a few days. Once a merched item is nearing it's dump price, all of the leaders of the clans and the more conservative members will begin to dump their goods. At this point, DO NOT BUY. Once the members see the GE graphs showing a price drop, everyone will dump early causing a massive crash. Members of these clans will be upset at the millions they lost and will not try their luck with another merch clan ever again. -Tell gullible rank members (or regular members) a fake cap price for an item. They may foolishly believe you and tell everyone to dump without the leader's permission. That's what I did with swamp lizards (after I sold the ones I caught, of course) and it worked at roughly 9% of their goal. -Put an artificial supply into the market. Gather or collect a lot of the item and sell it at max price. You'll earn a nice profit and hurt merch clans as well :thumbsup:.[/hide] What I'm trying to say is price manipulation clans are easily manipulated themselves and if Jagex only takes limited action, we can and must take action. Price-manipulating scammers must be dealt with. Pump and Dump scams happen in the real world ALL of the time: http://www.youtube.com/watch?v=Gck0lPvWyhE P.S. The "price cap" of Yew Seeds is 200k ;) .
  18. Right now, Bill Blakey, the only musician with an actual name (to my best knowledge), says something quite interesting when you take a ghost speak amulet down to the winding path north-west of Morton and speak to him. He says this: Post your thoughts.
  19. Great ideas so far. I'll wait patiently for more.
  20. EXCELLENT idea :thumbsup:!!! You have my full support!

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