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Youmu

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Everything posted by Youmu

  1. At your fishing levels, lobster is better than swordfish. Though if I were you, I would go fishing at Lumbridge trouts/pikes/salmons for better XP.
  2. PROOF that this is true. (With exceptions like Est0rrath) Unfortunately I cannot quote those flamers' fail posts because of the quote limit :wall: (I'm on Quelmotz's side, btw) On-Topic: I think we already got our facts straight. Range can do with a TINY boost, Mage with a good improvement, and Melee with nothing needed to update at all.
  3. With the GE, the economy is actually even better now. People can insta-trade without having to yell "Buying 11K Threads!" for 1 hour. Though the price manipulators can get annoying. Those are the people that change the price of an item to a ridiculously high price. Take Fire Tiaras as an example. Before, like every tiara, they were 45 gp. Now they are about 175 gp. This is due to price manipulators. Otherwise, everything is fine. The RuneScape economy is great.
  4. Cooking is the easiest. You spend the least amount of money in the skill, and the XP gains are decent as well.
  5. Not really. While I think this is a good idea, this might create lag for some players. They should continue the Grim Reaper from Halloween though. I liked how the Grim Reaper said stuff like "I shall take Sonic3190 to Lumbridge!" and stuff like that.
  6. Skills. You use skills to earn money. Also, buying your levels are another alternate to skilling, to gain more total levels. Total levels > Money IMO.
  7. I don't think so. While I think this might benefit a lot of PKers, all the levels are 99. Therefore, it might not be really helpful for those going for untrimmed hitpoints cape or something like that. Besides there are several items out there that can make your HP go past 99, another reason why it's not needed.
  8. Bad. I can't focus if there's another window open at the same time while playing RuneScape. It might be different for others though.
  9. No, I wouldn't remove Grand Exchange. GE made trading so much easier, if it was gone I would have trouble buying/selling products again.
  10. CONGRATS CONGRATS CONGRATS CONGRATS CONGRATS CONGRATS CONGRATS CONGRATS The most epic thing in F2P ever! \ \ \ \ \
  11. Powermine iron at the steel/hobogoblin mine in the wilderness, using a rune pickaxe. I suggested the following spots because they are almost always empty. And wear NOTHING with you. Bring nothing but a rune pickaxe and possibly a chisel (for gems). Do NOT mine coal for exp until you're like level 90-something mining. And even then iron is still better.
  12. Y'know what? I think I know the conclusions from what I've tested. Range: Does not have KO ability (it takes me 20 seconds to kill a minotaur :wall: ) Give them yew bows, and possibly rune arrows. Magic: Very weak at high-levels (firing 16's at longsword speed? =D> ) Give them wave spells, -10% curses, and possibly snare. Melee: Balanced (scimitar is a decent pk/training weapon, and 2h is the perfect "final blow" weapon) Maybe give them boots for the armor set. Therefore, range and mage SHOULD have a tweak. Range isn't that good, and mage is a HELL underpowered. High-levels especially.
  13. I don't know why is it sooooo hard to get it into people's head that we want BALANCED weapons, not changing the position of weapon usefulness and the "king" of all weapons. Balanced weapons is to say Weapon A: Stab+200 Slash+0 Crush+0 ... Strength +200 Weapon B: Slash+200 Strength+200 Weapon C: Crush +200 Strength +200 There might be other influences due to speed, specials, ability to poison, 2handedness, etc. However, the point is all the weapons must have around equal dps, and 2h weapon must have enough str/accuracy/speed to justify the loss of defence. First off, I know it was only an example, but I hope you aren't serious about 200 strength bonus. I'll consider it just a miscalculation. In short, no, the weapons do not need to be balanced. SOME of them could use an upgrade, but not so much to be able to compete with the more expensive weapons of the same metal. Here's what I mean. Dagger/Shortsword/Longsword: Essentially 3 parts of the same whole. The shortsword is simply an improvement over the dagger, at the cost of a little money, and the longsword is a more expensive improvement over the shortsword. Now, don't get me wrong. The longsword should be able to compete with the scimitar (except using stab, not slash. Longswords aren't made to slash). But the dagger and shortsword should not be able to compete with the longsword. Also remember that different items have DIFFERENT uses. The 2h is a KO weapon, so it should not have the same dps as say, scimitars or longswords. You trade off speed and defense to be able to land more accurate, and much stronger, hits. Let me put this into perspective. I can hit 22s with my R scim using basic f2p supplies and strength potion. I can hit around 30 if I pop on a R2h. Now some items, I agree, neither have alternate uses nor get "evolved", so to speak. These items are currently used for nothing, such as the battleaxe. These items should get a small boost so they can compete with the longsword/scimitar. The warhammer, imo, should also. But then you have to remember that those items are CRUSH weapons, and they serve a unique purpose-to counter plate armor. For god's sake how can the weapons not need a rebalancing. Name me one proper use for a mace, warhammer, sq shield, claw (no spec), dagger (no spec), shortsword, spear and chainmail. Don't tell me "different weapons have different uses" if you can't give an example of how to use those weapons stated above. The dagger and shortsword should have their own area of speciality that the longsword isn't good at. Daggers are fast. Undisputed fact. So make them faster than the freaking scimitar. At least 2 bars faster. Shortswords are faster than longs but slower than daggers, so make them that, and boost something to make them more worth it. Don't say a warhammer or battleaxe is good for countering plate armor when it is obvious the freaking overpowered scimitar does more damage on a plated enemy than a warhammer does. Crap. You've obviously totally missed the point. "Different weapons have different uses", therefore, I said that when they're updated, they should stick to those uses. For example, 2h serves the purpose of a KO weapon. It's purpose should remain a KO weapon. It should not be updated, since it's used enough. I said that warhammers and battleaxes are "currently used for nothing", so when they get updated they should be used to counter plate armor, but should remember that use against plate armor is what they are built for. They should only be better when using against plate armor, and far worse when using against anything else. That's balanced. Balanced isn't giving everything the same dps. Balanced is giving each weapon its own unique role to be good at, and powering it enough to be the king of that role. You could say that the dagger serves uses the other swords don't. Just remember the dagger can be poisoned. Imo, that currently balances it out enough. You don't want something with the same dps as scimitars AND poisons. Shortswords are simply lesser longswords. I don't see why they should be better. Addy isn't better than rune, who why should shortswords be better than longswords? This isn't the point to my suggestion. The point is to balance the weapons slightly so they have at least a use, but still not surpass the scimitar/longsword in terms of dps. For the other weapons, we were only suggesting that the uses were tweaked a little. The shortsword, for example, has a stab identical to the longsword, we want to increase the stab so shortsword is better at stabbing than longsword. The mace/warhammer lacks the damage to even have a use, so we suggested the strength to be tweakened. Daggers and claws are very weak and inaccurate, so the speed must be increased a little. For 2-handed weapons (except claws), we suggested defence to be tweaked a little so they have their uses as well. And for the other weapons, they should keep their uses as well. The 2H, for example, is used to KO, so I only suggested the strength to be tweakened a little. The halberd is used to reach distances, so I suggested that a square is increased from its normal reach. The spear is the most flexible, so I suggested that accuracies in all areas have a tweak.
  14. Unfortunately due to my awkward time zone I cannot come to the Deu & Water Maxing out F2P party. :cry:
  15. Best 1H weapon: whip (add it with a rune defender) Best 2H weapon: Saradomin Sword (for strength)
  16. They still drop lots of good stuff (law/death runes, mith/addy ores (noted), etc.).
  17. Congrats on the epic Mining, Runecrafting, and Prayer levels! :D Also that's a crap load of cash there. :shock: 10/10 :thumbsup: (Oh and btw I checked hiscores and all your other stats were 99... :thumbup: )
  18. Definitely work on Mining. The 3 best moneymakers in F2P are mining Runite, Gold, and Adamantite (in that order) There are other alternatives too. -Play GOP, and spend tokens on water talismans -Cut yew logs -Fish lobsters but don't cook -RC air runes (you'll need a high RC level for better profit) -Superheat Mithril bars -Kill Cockroach Soldiers (they drop Rune Scimitars and Sq Shields)
  19. Has no ko. Yep. It takes me more than 10 seconds just to kill a flesh crawler. :wall: (My point is, Range has the worst EXP/hour.)
  20. Y'know, I would just talk to him normally. After all, I treat all players the same. Although I do respect the more higher-leveled people. I wouldn't be like the "z0mg zezima hai!!!!!!" kind of person.
  21. No, actually body tiaras are still pretty fast. Here's my method: 1) Right-click the TIARA (not the talisman!) and use it on the altar. If you left-click the talisman, it'll just show a menu saying "Tiara or Staff?". There is no Make-X option on this, so left-clicking the talisman is a lot slower. This is a common mistake for tiara crafters. 2) Do this as fast as you can. Which means: after the tiara is crafted, IMMEDIATELY use another tiara on the altar. This requires a LOT of clicking, so you need to practice this a bit. 3) Bank at the nearest bank and repeat. For body tiaras, one tiara is 37.5 xp. You will carry 14 talismans and 14 tiaras. One inventory = 37.5 X 14 = 525 xp Compare it to body runes. One inventory = 7.5 X 28 = 210 xp Keep in mind this method is quite costly, and the tiaras don't sell, so you might want to stick with Airs, Earths, or Fires for the time being. (Like what the above posters said)
  22. I'm surprised no one said put Private to "Friends". You won't be able to let the follower follow you, AND you'll still be able to talk to your friends! :)
  23. Having a RS bf/gf is kinda sad. The bf/gf that you meet online may as well be a little kid asking for money. RL relationship >>>>>>>>>> Gaming Relationship.
  24. It really depends on the skill. -For woodcutting, I just woodcut willows at Draynor and firemake near the area. (WC + FM xp) -For fishing, I fish my fish, then cook them. (Fish + Cook xp) -For mining, I just dropmine iron ore. The only time I use Mining to train Smithing is when I mine coal and superheat. -For runecraft, I buy my talismans and tiaras. It's just a pain in the neck to play so much GOP for so much body talismans. -For crafting, I buy my hardleather bodies. They're not really expensive, and gathering cowhide is boring. -For prayer, I pick up whatever bone I find and bury. I'm too lazy to buy bones.
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