As you know, currently in F2P, the only weapon that is most commonly used is the Rune Scimitar. In this suggestion, I would try to re-balance the weapons so that other weapons can be better (maces and warhammers most notably). I will also make armor suggestions so defence bonuses become more noticeable as well. For stat changes, I used rune items as an example. Weapons: Dagger: Increased to Speed 7, Decreased DDS spec, Increased strength, Increased Stab Reason: Currently, daggers are one of the worst weapons in the F2P world. If we tweak this weapon up a bit, we can at least make this weapon's speed more noticeable, and people will use it more. Dagger is also weak, so I suggest that the strength goes up a bit. I also suggest that the DDS spec be slower, so that DDS won't be overpowered. Stab should be increased as well. [hide=Stat changes]Original: +25 +12 -4 +1 +0 +0 +0 +0 +1 +0 +0 +24 +0 Speed: 6 Changed: +38 +12 -4 +1 +0 +0 +0 +0 +1 +0 +0 +34 +0 Speed: 7[/hide] Claws: Increased to Speed 7, Decreased D Claws spec, Decreased Strength Reason: Same as the dagger. Since this weapon is 2-handed, claws need a tweak more than the dagger does. Also suggest that the D claws spec is slowed down so it doesn't overpower as well. The strength should be decreased, however, because of the speed. [hide=Stat changes]Original: +26 +38 -4 +0 +0 +10 +19 +5 +0 +0 +0 +39 +0 Speed: 6 Changed: +26 +38 -4 +0 +0 +10 +19 +5 +0 +0 +0 +34 +0 Speed: 7[/hide] Shortsword: Increased Stab accuracies, Increased strength Reason: The stab attack of the shortsword (Rune) is currently exactly the same as a longsword (Rune). This must be tweaked so the accuracy becomes more notable. I also increased the strength so that it is comparable to the scimitar. [hide=Stat changes]Original: +38 +26 -2 +0 +0 +0 +2 +1 +0 +0 +0 +39 +0 Speed: 6 Changed: +45 +26 -2 +0 +0 +0 +2 +1 +0 +0 +0 +44 +0 Speed: 6[/hide] Mace: Increased Strength, better Prayer bonus, better Crush bonus Reason: Currently, mace is one of the worst weapons, mainly because it is longsword speed while it hits only as hard as a shortsword. The strength should be tweaked, to justify for the lost speed. To compete with the longsword, it should have a Crush boost as well. [hide=Stat changes]Original: +20 -2 +39 +0 +0 +0 +0 +0 +0 +0 +0 +36 +4 Speed: 5 Changes: +20 -2 +47 +0 +0 +0 +0 +0 +0 +0 +0 +52 +7 Speed: 5[/hide] Scimitar: No change Reason: One of the most overpowered weapons (especially in F2P), this weapon shoudn't be changed. [hide=Stat changes]Original: +7 +45 -2 +0 +0 +0 +1 +0 +0 +0 +0 +44 +0 Speed: 6 Changes: None[/hide] Spear: Increased Strength bonuses, Increased defence bonuses, Increased Stab bonuses, Slight increased Slash bonuses, More likely to poison Reason: Since spear is the most flexible weapon, it deserves to have lowered speed. However, its current strength made it exactly like the mace in a way. The strength is tweaked up a bit so it would be like a scimitar and longsword in a way, but 2-handed and more flexibility. And because it is 2-handed, I gave it better defence bonuses. The stab bonus for the spear should be increased, while the slash bonus of the spear should be increased a bit. And it should poison more likely than the dagger so it's worth using in PVP. [hide=Stat changes]Original: +36 +36 +36 +0 +0 +1 +1 +0 +0 +0 +0 +42 +0 Speed: 5 Changes: +42 +40 +36 +0 +0 +6 +3 +1 +0 +0 +0 +50 +0 Speed: 5[/hide] Longsword: Increased strength, Increased Slash accuracies Reason: Currently, this weapon has the most balanced speed and strength. It doesn't hit too high, and it doesn't go too fast either. I will not nerf the stab attack however, tweaking the shortsword's stab is enough. I will give it a TINY boost to the strength though. I also gave Slash bonuses so that the longsword isn't obsolete to the mace. [hide=Stat changes]Original: +38 +47 -2 +0 +0 +0 +3 +2 +0 +0 +0 +49 +0 Speed: 5 Changes: +40 +53 -2 +0 +0 +0 +3 +2 +0 +0 +0 +56 +0 Speed: 5[/hide] Warhammer: Increased strength Reason: Again, the warhammer's battleaxe speed and longsword strength does not make up for the warhammer's incredibly high crush accuracy. The strength should be tweaked up so it's comparable to a battleaxe. [hide=Stat changes]Original: -4 -4 +53 -4 +0 +0 +0 +0 +0 +0 +0 +48 +0 Speed: 4 Changes: -4 -4 +53 -4 +0 +0 +0 +0 +0 +0 +0 +64 +0 Speed: 4[/hide] Battleaxe: Increased Slash accuracies Reason: To justify for the warhammer's big boost in strength, I suggest that the Slash accuracy should be tweaked. The Crush accuracy should be left alone, as the warhammer is supposed to be better in that area. [hide=Stat changes]Original: -2 +48 +43 +0 +0 +0 +0 +0 +0 -1 +0 +64 +0 Speed: 4 Changes: -2 +53 +43 +0 +0 +0 +0 +0 +0 -1 +0 +64 +0 Speed: 4[/hide] Halberd: Ability to reach 3 squares ahead, increased defence bonuses Reason: All of halberd's stats are just below those of the 2-hander. Having the advantage to reach 2 squares isn't significant enough, so I suggest the halberd to reach an extra square beyond to make the advantage better. Again, it's 2-handed, so it deserves a defence bonus tweak. [hide=Stat changes]Original: +48 +67 +0 -4 +0 -1 +4 +5 +0 +0 +0 +68 +0 Speed: 3 Changes: +50 +72 +0 -4 +0 +2 +6 +8 +0 +0 +0 +68 +0 Speed: 3[/hide] 2-hander: Increased defence bonuses Reason: The 2H's strength is good enough for a KO. We don't need to tweak it's strength. Its defence, however, should be increased, due to the 2H being a two-handed weapon. [hide=Stat changes]Original: -4 +69 +50 -4 +0 +0 +0 +0 +0 -1 +0 +70 +0 Speed: 3 Changes: -4 +69 +50 -4 +0 +5 +4 +4 +0 -1 +0 +70 +0 Speed: 3[/hide] Armor: Platebody, Platelegs: Decreased crush defence, Increase stab/slash defence Reason: Since the platebody has a weakness to Crush, I have decreased the crush defence a bit. To balance that, I suggest that the other defence styles against melee should be increased. [hide=Stat changes]Original: Platebody: +0 +0 +0 -30 -10 +82 +80 +72 -6 +80 +40 +0 +0 Platelegs: +0 +0 +0 -21 -7 +51 +49 +47 -4 +49 +15 +0 +0 Changes: Platebody: +0 +0 +0 -30 -10 +85 +85 +65 -6 +80 +40 +0 +0 Platelegs: +0 +0 +0 -25 -10 +55 +55 +40 -4 +50 +15 +0 +0[/hide] Chainbody: Same defence as Platebody, except Crush and Stab are reversed, also made negative bonuses same as platebody Reason: I have made the chainbody exactly equal to the platebody, so it's worth using. Since the chainbody's weakness is Stab, I have inverted the Crush and Stab defence bonuses from the platebody. The negative bonuses of the platebody should also be added to the chainbody, to justify the chainbody's advantages. [hide=Stat changes]Original: +0 +0 +0 -15 +0 +63 +72 +78 -3 +65 +40 +0 +0 Changes: +0 +0 +0 -30 -10 +65 +85 +85 -6 +80 +40 +0 +0[/hide] Plateskirts: Decreased defence Reason: Because of the plateskirt's size, it is lighter. However, because of this, it shouldn't have the same defence as platelegs. Since they are both prone to Crush, plateskirts deserve a nerf. [hide=Stat changes]Original: +0 +0 +0 -21 -7 +51 +49 +47 -4 +49 +15 +0 +0 Changes: +0 +0 +0 -15 -5 +45 +45 +30 -2 +40 +10 +0 +0[/hide] Kiteshields: Decreased Stab defence Reason: Kiteshields have a weakness to Stab, so I decreased the stab defence bonuses. To balance that, I suggest that the other defence styles should be upgraded. [hide=Stat changes]Original: +0 +0 +0 -8 -2 +44 +48 +46 -1 +46 +40 +0 +0 Changes: +0 +0 +0 -8 -2 +40 +50 +50 -1 +50 +40 +0 +0[/hide] Sq Shields: Same defence as Kiteshields, except Stab and Crush are reversed, also made negative bonuses from kiteshields Reason: Same as the chainbody, make Sq Shields exactly the same as Kiteshields. Except that Sq Shield's weakness is Crush, so Stab and Crush are inverted. Same reason as chainbody, the kiteshield's negative bonuses should also be applied to the sq shield. [hide=Stat changes]Original: +0 +0 +0 -6 -2 +38 +40 +36 +0 +38 +35 +0 +0 Changes: +0 +0 +0 -8 -2 +50 +50 +40 -1 +50 +40 +0 +0[/hide] Full/Med Helms: No change Reason: They are both prone to crush, and Med helms are lighter. So Med helms deserve lowered defence. Full helms provide enough protection as it is, so they don't need a tweak. [hide=Stat changes]Original: Full Helms: +0 +0 +0 -6 -2 +30 +32 +27 -1 +30 +7 +0 +0 Med Helms: +0 +0 +0 -3 -1 +22 +23 +21 -1 +22 +7 +0 +0 Changes: None[/hide] Gauntlets and Boots: No change Reason: Gauntlets and boots are just a minor part of armor. They don't need tweaks right now. [hide=Stat changes]Original: Gauntlets: +0 +0 +0 -1 -1 +10 +11 +11 -1 +10 +10 +2 +0 Boots: +0 +0 +0 -3 -1 +12 +13 +14 +0 +0 +10 +2 +0 Changes: None[/hide] These are my tweaks and nerfs so far. Any criticism is accepted! : Credits: Me for creating this suggestion. Quelmotz for mace and spear suggestions. Est0rrath for dds/claws spec suggestions, and longsword/2H suggestions. Zaaps1 for suggestions about the battleaxe. [hide=Support List]1. Quelmotz 2. Est0rrath 3. Zaaps1 4. Danil445 5. Cooldog08 6. DutchPlease 7. 8. 9. 10.[/hide]