Everything posted by LinkOlaran
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99 SLAAAAAAAAAAAAAAYYYYYYYYYYYYEEEEEEEEEEEEEERRRRRRRRRRRRR!!!!!!!!!!
FFFFF, I SLEPT IN AND MISSED IT! Grats thought, Ezkanub <333
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Best place to cut magic tree's?
Like most everyone in the thread said, magic trees are horribly slow to cut down - if I were growing them in my tree patches, even I'd refuse to bother cutting them down, I'd pay and get rid of them faster >_> Regardless, if you want to cut them down, besides the places the above have listed, you could also go the route of using a tree patch and a hydra familiar with scrolls - cut down the tree, cast the regrowth scroll on it and it automatically regrows. If you don't have access to a hydra, you could also just use the tree patch in the Gnome Stronghold, I believe it's relatively close to a yew tree or a magic tree (can't recall).
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Minecraft General
http://www.minecraftwiki.net/wiki/Server Basically, it seems like you need a fairly powerful computer and a good internet connection to be able to host a server - even more powerful a pc if you plan on playing on the same computer you're hosting on. Laptops are listed as out automatically, they tend to overheat too much when put under the stress of hosting a server. Just from what I'm reading here... http://canihostaminecraftserver.com/ - this website tests your internet bandwidth to see if it's capable of running a server. It states having more than 2gb of ram to be able to host - the more the better. It also states a dual core processor is preferable, a single core would only really be capable of hosting for a very small number of players. There's more links as to how to go about setting up the server as well from the first link I posted. I doubt I'd understand any of it, though :P
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Minecraft General
Low C did announce a few pages back that the server is down for now, due to a lack of players. Any news about bringing it back, I don't know about :/ I really wish it would be brought back up, I miss being able to play with you guys lol.
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03-May-2011 � Capes of Distinction
I probably should've noted in my previous post that I have played since 01/02, but I was on a different account back then - I don't recall the exact time when I created Link, which is my issue. The earliest holiday item I own came from the Christmas event in 05, but I know I played a fair time before that... I just don't know how long. So maybe Link was created in classic, or not. I really don't know :/
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03-May-2011 � Capes of Distinction
Just checked at Iffie again, still no classic cape for me :/ Mildly pissed off at it, really. I should be able to get the cape if I've played since 01/02... meh. Just a cape, I suppose.
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03-May-2011 � Capes of Distinction
Got my Veteran's Cape, played since 01/02, but only members for maybe 3 years. Unsure of what my earliest holiday items were (although I know I picked up a h'ween mask on that holiday). I think it was the marionette/bobble hat/scarf year, not completely sure. No Classic Cape for me though, which irks me greatly. I've played since class choosing was still part of character creation, ffs >_> Ah well. Thinking about working towards 80 rc now, so I can get my 80s cape. Got 10-70 sitting on my cape rack now (no way I'm wearing a pink 70s cape, I don't like the color that much).
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Minecraft General
There are two id increasing mods that I know of - Shockah's MoreIDs (which was included in an update in the past, if I recall - it increased ids to 255 for blocks, unsure on items), and another one by Smith_61 - Minecraft Extended. I think it increases block ids to 1024 or something, but the issue is it's horribly incompatible with a bunch of mods, and there's no patches available to make them coexist. I tend to be a localized player as well, but I admit I enjoy picking up a couple things, and wandering off in a random direction to set up a new base - connecting the two bases together in future times is also appealing to me, maybe even making my original base a hub to access all of the side bases off in the wilderness. My strategy for installing mods, though - I have a folder in my .minecraft folder - Mods (1.5). Whenever Minecraft gets updated again, I'll create a Mods (1.6) folder as well. Inside this folder are these folders: >Backups (includes my save files and the original, fresh jar that's fully unmodded that came with the current update) >minecraft (extracted jar file, in case I want to remove a mod manually without reinstalling the entire thing) >Testing Mods (testing folder, all new mods go into here temporarily until I note down the class files used, and install one by one to be sure they're operational - after this, they go into one of the two following folders) >Unused Mods (any mods that I currently can't/won't use go into here until further notice - usually when I encounter one that glitches up, older versions of used mods, or ones that are replaced) >Used Mods (all my current mods that are in use right now) >minecraft.jar (not a folder, but my current modded jar that I replace every time I'm about to mod it further, so I can restore to this, rather than to the factory fresh jar and having to start over from scratch) Inside the Used Mods folder is this: >Extracted Files (all current mods, already extracted and placed so I can select all and drag into the minecraft.jar when I need to start over from scratch - far easier than extracting all, and dragging each mod one by one) >RAR Files (included all the mods I have installed, still in their rar files) >Class Files.txt (text file that includes a list of every class file that a mod uses, currently separated mod by mod, but I could create a list saying X.class is in use by Y Mod and Z Mod later - this is used entirely to figure out if any new mods are instantly incompatible with older mods, and to decide if the new mod is worth replacing an older one for) I try my best to keep it as tidy and easy to reinstall as possible, but it gets out of order fairly easily (particularly the Class files.txt, I need to update that right now actually). It probably would've been easier to show my folders setup with an image, but I can't be bothered uploading one atm >.> Oh, and to the Oblivion mod comment - can't be as bad as the Morrowind version, in which I had Hunger/Thirst and Temperature, so I had my boosted attributes getting damaged by them on occasion (forcing me to use a restore potion/spell), as well as randomly catching fire in the first dwemer ruin and almost spontaneously combusting in the process >_> I may end up uploading some screenies of my current world, but I really don't have a huge amount done, lol. The local village has expanded faster than I have.
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Minecraft General
Just keep in mind I had to be quite picky with my dl's this time around, since I did hit the block id limit, rofl. So I likely have more mods bookmarked/downloaded but not used. And yeah, whenever I install any new mods that add ores/trees/anything that requires world gen to appear, I tend to just run out as far as I have to to get a newly generated area, then start hunting for whatever it is I just modded in. At least with trees and plants, I can just chop down a few of each tree and take the saplings - same with the pumpkin and watermelon. Ores would likely require a new base situated in the newly generated area, though. Still not completely sure what the hell this OreRedistribution mod does, though. I know it makes some areas richer in ores than others, but I guess I'd have to dig down deeper to figure out just how big a difference it makes - I haven't started digging much at all, besides a failed attempt at a small animal trap utilizing my new bait box and digging out my basement >.> Said bait box is now installed underneath my porch, armed with some cooked pork to lure pigs, btw. Gonna need to plant some wheat so I can stick that in and attract some cows/sheep. Or, if I wanted to get animals in general to bugger off and get off my lawn, I could bury several bait boxes in the ground with jack o' lanterns in them, this seems to function kinda like a scarecrow and forces animals to leave the general area. My clay sieve is actually fairly useful, it gives me a use for my dirt and gives me plenty of clay in return. Fairly slow if you only have the one sieve, though. Can only put out maybe 2-3 clay blocks worth a day if you want it to bake under sunlight only, instead of powering it via lava or something. I have an idea for automating at least part of the process, but I need lava and controller blocks first >.> Just need to get my small farm up and running, and then I can start mining for real. EDIT: Oh, and at the very least, I would recommend trying Xie's mods - it gives me something extra to work towards on peaceful mode, plus it allows for more food items to be obtained to heal with on higher difficulties as well. I like the fact I have to eat occasionally, it makes me feel... I'm unsure, more immersed in my surroundings, I guess. And it makes peaceful slightly more difficult :P Oh, and Peronix's mods too. Those are almost all Zelda centric, you knew I was going to suggest them >_> although it's a shame the cane of somaria hasn't been updated in forever, I would've liked to have seen that one in action.
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Minecraft General
So yeah, due to an absolutely titanic derp on my part, I've abandoned my current world (or at least I did a few days ago) As I said in my last post, I went out in a different direction to find a new village. Wandered for several days in one direction, got lost, somehow found my way back, got supplies, headed back out... ... only to find another village that just so happened to be about halfway (according to cartographer g) to the first one I had located. I swore for a few minutes after that. Regardless, I went back (again) to get my tracks, built a new station after dismantling the old one that lead to the original village, and went up and over the huge hill/mountain/thing in my way, and then I went crazy installing mods (Xie's Hunger/Cooking/Farming mods, to name some). At this point, I had finished my track, I was on the same level as the village, I just stopped a fair distance away so they wouldn't overwrite my house when they expanded. Then I noticed Millenaire had been updated. In my excitement to install it, I made a major derp. I installed it completely incorrectly, and thus deleted all the villagers in that village. No backup this time. MAJOR amounts of swearing followed, after which I said eff it, chucked my save into my backups folder (since I had a few experiment structures I wanted to keep for future reference), and started over. Or tried to, anyway. Started a new world, right next to a village and everything, desert biome (was a bit of grass nearby, so there were a few trees, but not many). Worked on this world for several in game days, had just got my house built to some degree, and I decided to sell some supplies to the village to get them expanding. This is when I got the 'no space to expand' problem. Keep in mind that the village had a sheer cliff on one side, and a 10-15 block hill surrounding it on the other side. I figured they'd be able to flatten it themselves, but noooo. Rage deleted that one. Many, many worlds followed, all attempts to get a world with a village near spawn, that was actually on a somewhat flat area. Went through dozens, but I have a good one now. I've pretty much maxed out on mods, though. Any more block adding mods will likely give me the 'no block graphic indices left' error, lol. Actually, here's the list: [spoiler=Mods] AudioMod BaitBox (put bait in to attract different animals, different bait for each animal) Better Fences (allows them to be stacked like normal blocks) Boomerang (collect items, possibly activate switches and stun mobs) Clay Sieve (allows you to create clay from dirt, takes time though) ControllerBlock Fan Block (blows items and creatures away from direction it's facing in) FancyPack (furniture and such) Grappling Hook Gravity Staff (grab and carry mobs/animals around, kinda like Grappling Hook's gravity gun mode, actually) Magic Boots (think Hover Boots, Iron Boots, and (kinda sorta) Pegasus Boots from Zelda) Millenaire ModLoader More Stackables Optimine (FPS increasing mod) OreRedistribution (makes some areas more resource rich, but others more sparce, instead of having the chance of each ore somewhat equal regardless of what map chunk you're in) Planes Power Staff (push/pull blocks) Rope (somewhat like ladders, but it can be broken at the top, causing the entire rope to fall for you to collect) Sensors (capable of sensing any entity, depending on what material it's made of (wood is anything, iron is you only, netherrack is mobs only for instance) Sign Tags Sound Mod Enabler + Zelda Sounds (replaces most sound effects with sounds taken from various Zelda games, including music) Spikes (can be forced to retract via circuit, but does damage on contact (although considerably more than cactus) and doesn't damage items (I think) Trap Door Turret (more like a cannon which can be manned by you or fired via redstone circuit) Umbrella (blow air to knockback animals/mobs/arrows, and float (no fall damage), plus boosted height if you have it out and go over a fan block) Weather Sounds on Fast Graphics Xie Cooking (allows for making more food, more for use in the next mod than healing, really) Xie Hunger (adds an invisible bar for Hunger - an icon appears after a length of time - starts at green, and turns orange, then red, then red with skull - at the orange stage, peaceful's health regen is disabled, and after you hit red + skull (starving to death), you start taking damage every few minutes, finally dying after the same length of time it took to get to the starving to death part originally (time length can be modified, usually 15 minutes for normal - starving) Xie Farming (allows for farming of fruit trees, and splicing seeds to be able to plant corn, tomatoes, etc. Can also get seeds from pumpkins to plant, plus watermelon spawn in a manner similar to pumpkin which can also be grown from seeds - good for the Cooking mod, I'll note) Zan Minimap Left a couple out that're just required for others to run (ModLoaderMP, Turbo Model thing for Planes, etc) and do nothing on their own. Plus I may have forgotten some, I do have uh... 41 zipped files in my folder for mods right now, lol. ... I think I might be addicted to modding. >_>
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02-May-2011 - Behind the Scenes � May
Hm, let's see... Capes of Distinction - Be nice to see some of these capes. I hope I can claim the 5 yr one, but I honestly don't know if I can :/ I've played since 01, but Link Olaran wasn't my main back then, I didn't create him till a few years later... and I don't recall the date. The 'skills above X0 level' capes sound interesting as well, I hope they look decent - would give me more drive to get rc up to 80, since it's my only skill left in the 70s now. Oh, and the Museum cape, and Grimy's comment - my bet's on something to do with Prof. Oddenstein's machine (from Ernest the Chicken, if you don't recall) >_> (not a real bet, btw, just a smartass comment) Lava Flow Mine - It sounds interesting, at least. I'll probably give it a go, see how it is. At the very least, I want the mining xp outfit - I enjoyed getting lumberjack (and I still enjoy temple trekking), so I have some hope for this one. Death Hats - Don't PVP in any way, so not interesting to me at all. Upgrades Week - only one that's interesting I see is the filter for summon pouch creation to me. Graphical Improvements - I still haven't seen Lumbridge Swamp, but I love the new ore rocks and the trees south of Falador, so anything similar to that is good in my books. Fremmenik Sagas - Anything related to Dungeoneering and the Fremmenik tribe sounds interesting to me. I hope there's a reason to actually replay through them, though. Doesn't sound half bad to me, but then again, I'm also not playing as much as I normally do right now :P
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Slayer Special Weapons
That's quite true, yeah. It's just that I'm on dialup, so getting the timing down for switching to eee, speccing, and switching back in a rapier's attack turn should prove slightly difficult. Still, the loss of one attack turn from a screwup every once in a while would be outweighed by the 400lp heal + def boost. Still, an offensive spec weapon would be more preferable for my usual slaying :P
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Slayer Special Weapons
Since I don't personally have cash for claws, I generally don't bring a spec weapon at all - when I first got rapier, I tried pairing dds as my spec weapon with it on my slayer tasks, and I was unimpressed with the damage I was dealing. I'll likely end up using korasi now though, thanks to you lot :P EEE may be something worth using, but I'd lose a combat round for healing, which really isn't that necessary when you can just ss with rapier, I suppose :P I'll likely end up using korasi (or nothing at all) until the time I can afford a pair of claws (which won't take long, assuming I bother logging on and actually doing something, anyway).
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Minecraft General
I have zero experience with Mod Manager, but I know Risugami's ModLoader has 303's spawnlist (or at least an equivalent) built into it now, hence 303 deleting his version. So, you shouldn't need it for Humans+. I can't say I've installed Humans+ myself though, so I'm not completely sure on this. Quick update on my world. Not sure what exactly happened, but one map chunk... teleported itself into the incorrect spot. I have zero clue how or why, but a forest map chunk moved itself right into my Millenaire village just as I was finishing building my bridge over to it, and it started causing Minecraft to go into an infinite loop trying to force the map chunk back wherever the hell it came from (still can't figure out where, either). So, I had to delete a region chunk out of my save folder to make it regenerate the area. Lost the entire minecart system (apart from the station right next to my house, and the village, but my house and all my supplies I had on me are intact. Tempted to INVedit a stack or two of tracks back into my invy to make up for the ones that got eaten by the regen, but it feels cheap to me, so I'll just use the remaining supplies I have. I know one thing for sure, I am NOT letting my backup save get out of date again, my last one was two days ago, way too far back to restore from without incurring extremely heavy losses for my materials. Mildly pissed off at it, but at least I salvaged my save file. I just need to explore in a different direction and locate a new village to build a new minecart system to.
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Minecraft General
I have an issue with the new hd texture pack patcher as well - whenever I try to switch in game, it crashes (but still makes the change, oddly enough). I can take a poke around the patcher thread/texture pack thread if you want, but I'd need to know the texture pack you're using. I dunno if I can find anything, though. I've never had that issue before. EDIT: Took a peek at the last few pages of the patcher's topic on MC Forum. Someone had the same crash with the same symptoms a few days ago. They were asked if they had modded the jar file first, then patched over it, but they responded that they hadn't used any mods at all, and that the crashes started happening right after the 1.5_01 release. It's possible the problem might be that you had mods installed in the jar file, then overwrote it with the patcher, thus causing the crash, I suppose. The guy was recommended after his reply to delete his bin folder and redownload everything - this seemed to fix his problem. There's one possible solution, I suppose. I'll take a look at the main post to see if there's anything in a faq section somewhere. EDIT 2: Quote from the FAQ section: [spoiler=FAQ Quote]HD Textures and/or HD Font are greyed out. This means you have a conflicting mod installed. MCPatcher is compatible with many mods, but some mods change the game's class files enough to confuse it. If it detects one of these situations, the patcher refuses to apply the patch instead of applying it and likely crashing later. If you hover the mouse over the greyed out item, it will describe what classes are conflicting. Try running the patcher first and then installing the other mod. I installed XXX Mod after running the patcher and now the game crashes. Try installing the mod before running the patcher. Yes, I realize I just suggested doing it the other way. Some mods work better before patching, others work better the other way. I tried installing XXX Mod both before and after running the patcher and it didn't work. If you tried installing both ways and it didn't work, then you're out of luck. You'll have to choose between HD textures and the other mod. Unless the source code for the mod is available, I probably won't be able to fix the incompatibility. All this patching, repatching, installing, and uninstalling mods has made a mess of things. Now I just want to start fresh. Delete the bin folder in your .minecraft directory and run the game's launcher again to redownload everything. If the game still crashes, delete options.txt as well to force the game to use the default textures again. You will have to redo your settings and key mappings if you do this. In addition to the above, it also says the old versions of the patcher don't work with 1.5_01, so if you patched using a version prior to the most recent release, that's the issue with the crashing. Maybe, anyway. So basically, if you have mods, try starting with a clean jar, patch first, then add mods. If that doesn't work, add mods first, then patch. Some mods, as it says, only work before the patcher is used, some only work after. I've only ever installed mods that worked after I patched it first, though. If you have no mods at all, then I have no clue what's wrong, besides maybe using the wrong patcher version with 1.5_01. EDIT 3(4): Technically my fourth edit, since I derped and pressed the wrong freaking button to update my post last time -.- Found this about a minute after my last edit: "The old patcher crashes with 1.5_01 when placing a block. The crash happens in a class that the patcher does not touch, so I will probably not be able to figure out the cause until MCP is updated." Basically just confirming what I said before, except this is from Kahr's first post instead of just another guy on the thread.
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Minecraft General
Assuming you have the updated client (which shows the recent update news as it's posted on tumblr, I think), it'll ask you if you want to update anyway (and you can click no thanks or something). Otherwise, just forcefully screw up your login info, and just click play offline. Just as a precaution, I always back up my files when I update - bin, resources, minecraft[Caution: Executable File], etc - all into a rar file. So, if something really explodes on me, I have the fresh copy of everything of each update - although only the jar file in the bin folder is necessary, I like having it all backed up. I also periodically back up my modded jar file and current saves - particularly when I add new mods. That being said, quick update on my world. I have a nice wooden house (more like a small mansion, but still) in the middle of a valley. About (estimating here) 30 chunks east of me is a desert with a village (Millenaire one) next to it. In the process of building a minecart system that can take me from one spot to the other right now. I managed to build it about 1/3rd of the way there with my current stock of ore yesterday, so last night and today I spent some time mining away. Started a branch mine - turns out my information about diamonds only appearing at layer 12 and below was wrong, that's actually lava - diamonds can appear at layer 18 and below or so. Didn't even finish digging out the room for the storage before I started digging tunnels before I hit a cave. An absolutely monstrous cave. Several hours, almost 20 diamonds, 4 stacks of iron, 2/3rds stack of gold, 4-5 stacks of redstone, 5-6 stacks of coal later, I just left. I fudged the numbers a bit, but my inventory was completely full. Went through a diamond pick and a half just digging through this cave system. And I didn't even finish exploring the entire thing, I gave up because my invy was too full. So, went back up into my main storage/furnace area just under my house, smelted all my iron and gold down, made 4 stacks of normal tracks (still 3 1/4 stacks of iron left in storage), all my gold into powered tracks (something like 42 tracks made), and went to work. Got to the end of the currently built bridge and realized, all this track will do crap all if I don't have cobblestone to build the bridge with. And I only had 2 1/2 stacks left. That wouldn't get me over the lake in front of me, let alone the rest of the way to the village >_< So, back to the mines I go. For cobblestone, stacks upon stacks of which I had tossed in my caveing adventure. Could've used that right about now >.>
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Dungeonsweepers (DGS) - Huge changes; read first post.
I guess if I start using cele cat, I'll have to be far more conscious of rune ess drops and looting them to be crafted into fire runes when needed. Gonna need a huge amount for surging, though.
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Dungeonsweepers (DGS) - Huge changes; read first post.
That makes a good deal of sense, thanks :) Personally, I may end up binding a cele cat staff once I get 100 dg, if not just to be different, but because of the mentions of DGS wanting more surgers now. Plus, I've always preferred maging over ranged. Plus I already have T5 blazer ring, and only T1 desperado, lol. I rarely end up using range in dungeons, unless the situation calls for it (Necrolord, although I now understand that it's almost as easily killed by surging as it is by ranging - assuming solo dg leveled version, anyway). And yeah, I still need to upgrade my blazer ring. And my zerker ring another tier when I get closer to 90 dg.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Is there a point in filling out the Binds form if I don't dg a huge amount with you guys? I keep meaning to actually join a dg, but I always end up going with a few hyters whenever I decide to dg, lol. That being said, I do want to level up soon - Thunderous should be entertaining for me on dialup to begin with, but I do have a question - what's the deal with primal baxe and using it 'correctly', again? I'm assuming my tactics for combat change or something when using baxe, rather than 2h, but other than that I really don't know. Excuse my cluelessness here :P
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Minecraft General
Yeah, Notch changed it in the last update that ladders with gaps in them don't work - you have to have a full ladder from top to bottom or else you get stuck. No skipping every other block when placing now, but in return ladder crafting gives two ladder pieces instead of one. So it's basically the same.
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Minecraft General
Honestly, I have zero issue at all with adfly links >_> these idiots on the forums seem to have brains the size of peanuts sometimes. Kinda pathetic, but not much you can do about it. At least some people just wait patiently and don't complain, I guess. Pretty sure this is part of the reason a few modders left MC Forums and went over to that MCModCenter or whatever it's called. Same thing with the creator of the Humans+ mod, Mr. Okushama or something similar? He locked his topic temporarily for a while because he was overwhelmed by the idiot masses begging for updates and [bleep]ing because there wasn't one. As for Notch's idea for the modder's API thing, I just hope it works, and modders now don't have to jump through more hoops just to get a mod online and working. And Gio, I've played my new world for... dunno how many hours, but quite a few in game days. I've only seen rain twice, but it usually lasted through most of the day and part of the night. Quick update on my world: got Millenaire reinstalled, there's a village a fair distance away to the east of my current house, although there's literally no trees near it. Gonna have to create a tree farm just for them, lol. Why they built in a desert I have no idea... Tried a new mod, MovePlus or something similar. It's incredibly cool looking, but insanely dangerous. Double tapping a movement key causes you to dodge in that direction, and I dodged directly into lava -.- thankfully I had leather armor on, I managed to get out with 1 1/2 hearts left. I've removed it for now until it gets updated so it's a little harder to dodge with.
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Dungeonsweepers (DGS) - Huge changes; read first post.
I noted that occasionally I start a dg with 2h being on defensive style, for some weird reason. I'm not really sure why, but I think it might have something to do with having csb equipped at the end of my previous floor, but it's irritating because sometimes I don't notice it. Same deal with my ring, sometimes I'll forget I had it on blazer and not notice for part of a floor afterwards >.< Mildly annoying, but just shout at me if I happen to do a dg with you guys and this happens and I don't notice quickly enough :P
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Dungeonsweepers (DGS) - Huge changes; read first post.
Ezka's lappy must be fairly old, seeing as I'm getting fairly good loading times when I dg. Door lag still kills me, though - moreso when a lot of doors get opened right after another, which happens a ton in larges. Still, it's only 1-2 seconds of downtime for me. And Ezka, my offer to dg with you still applies <3 and to Gwyn, w99 was horrible at times yesterday when I did some larges with some HYT'ers. It was fine most of the time, but then it'd lag like bloody hell for 10 seconds, then back to normal. Wasn't my pc either, everyone was effected in the team (ie, we all started complaining at the same time). Anyway, 87 dg achieved yesterday, and I still only have one DGS keyed floor on my DG'ing resume. I should remedy that. Slightly off topic, but since I have my rapier out of the way (and most of the smaller rewards purchased already), what should I aim for next? I know if I have a viable goal, I'll be more likely to dg. I don't boss hunt very much though, so more chaotics probably won't be much more than niche uses for me :/ I'm really quite... confused as to what to target next. I was thinking surgebox (mage slaying, although it won't be needed as much soonish seeing as I'm 98 mage), herbicide (for abby spec tasks more than anything else, tbh), and antipoison totem (for pyramid plunder, if I ever go back to that instead of punching monkeys). I'm not sure on any of the other items, really. Maybe demon horn necklace for when I look to getting the rest of the champion scrolls... Gah, sorry for the off topic-ness, lol.
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'HYT' and what happened here?!
Whenever I see HYT pop up in my chat box, I always take time to respond, yeah. I don't usually say it that often, since most of the HYTers I know I'm also friends with, and any other tipiters I generally don't know that well, sadly. While I don't know any/many of you older users, it's nice seeing you all come back :)
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Dungeonsweepers (DGS) - Huge changes; read first post.
I personally enjoy maging in dg's quite a bit, but I don't have the speed to successfully switch between 2h and csb (maybe with staff), autocast wind/fire surge, and start blasting away. I don't know if I'd take csb over hex, but I also don't have anywhere near the level to use it, or kill the thing that drops it (93 range/90 slayer). So, chances are, I'll stick with maging for quite a while. Noting z0diark's comment about targeting warriors first unless there's a more threatening (ie shade) target, I'll also keep in mind - I have a tendency of just following what everyone else does, then we all mage warriors at once when everything else is dead, but having one or two guys target the warriors while everyone else kills the other stuff first should make it go faster. Plus, seeing the ss spam when blazer (probably got the name wrong yet again, the one that continues hitting after the first damage splat) activates is always amusing to me, even if it really doesn't do a whole lot for healing.