Everything posted by LinkOlaran
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Minecraft General
Dorgesh-Kaan would actually be an interesting build, if one could build it somewhat to scale - that'd be the hard part, I think. Trying to strike a balance between it being to scale with the original (one RS tile = one Minecraft block, maybe?) and it being usable. Kudos to anyone who actually attempts it. I might at some point, or at least start with something slightly smaller scale. Although if anything, I'd recreate an overworld map of any older Zelda game. Bet you saw that coming >_> Link to the Past would like be the most interesting one, since I'd have to do the Dark World as well. If the Nether actually had a sky, it'd be perfect for doing the Dark World. As it is, it might work... still a bit too dark for my tastes, although that could add to the difficulty of navigating the Dark World anyway. Mobs would be another issue, if you wanted to actually put in functional dungeons... Best thing I could think of would be to have portals from the Nether back into the overworld for the Dark World dungeons, and using modded mob spawners (Risugami has a GUI mod for them that lets you choose what mob it spawns, I think - also works for modded in mobs) might work. Unless if said mob spawners also work in the Nether, then forget about using portals, lol. ... Rambling again >.> whoops. Anyway, building stuff from other video games would be an awesome idea, if we each actually had the time and focus for it. I'd love to see some things built, Minecraft style :P
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DFS Worth It?
I may only be 89 (almost 90) slayer, but a DFS would provide zero extra use to me for wyverns to begin with. A vast majority of the damage I take is from their ice breath attack, which a DFS would hardly help with. A mind/elemental/body shield will do just fine. The only thing DFS does help with is melee defence, and in that case, I tank them pathetically easily at 97 defence anyway. Only positive of DFS for wyverns is the slightly larger strength bonus, but I wouldn't dump 17 ish mill into a +2 str bonus from tassies, no way in hell I'm dumping 25 mill for the strength bonus from DFS for the one task I'd actually use it on. Maybe, if for whatever reason I decide to camp wyverns for whatever reason (visage drop, crimson charms, or something) it might be helpful. But for general slayer, nah. More on topic, I personally use BCP and verac's skirt for general slaying, but that's just me. I'm unsure if that's the most efficient route or not, but I prefer the defence/pray bonus of the skirt so I can soulsplit/turmoil on tasks easier (no firecape, so I use sw cape and have 20 ish pray bonus on all tasks anyway). If someone wishes to correct me, feel free :P
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Thanks Sumona!
More or less, trying to tank metal drags unless you have obscenely high defence and a healing familiar = bad idea. It may cost a bit more to use protect melee, but the bones should easily cover the cost of the potions used. Use a stab weapon like everyone else suggested. So far as my knowledge goes, all dragons are at least slightly weak to stab (metals far more than the other dragons), so using lbs and such would be better than using whip or anything else unless you have really high attack - if I recall correctly, wasn't the figure 80+ attack with whip > lbs or other stab weapon for iron dragons? Perhaps that's old info. Either way, stab weapon for now. Or you could range/mage them. If you stand at least one square away, they'll only spam their longrange firebreath attack, so an antidragon shield + antifire will cover you for damage completely, no p pots needed unless you want to use boost prayers as well. Like the others suggested, focus sight with rune cbow (I personally use broad bolts and emerald bolts e for poisoning whenever I range), or hex with best mage gear and chaos gaunts with fire bolt. Since I have access to arcane stream/sol/fire surge, maging them goes by extremely quick, although it isn't cheap >.> It'll be a long task regardless, but I personally believe they're worth it :P good luck on getting d legs/vissy.
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Minecraft General
I don't have that much in the way of suggestions for spicing Minecraft up again, but here goes. If you only play vanilla Minecraft with no mods, try poking around the Modding subsection of the Minecraft forum for some mods you might be interested in, dl and install them, and try playing with them. I found my interest renewed somewhat when I start fooling around with some mods (particularly grappling hook, controllerbloc - which hasn't been updated for single player beta, sadly -, and other ones for me). Texture packs may also do something if you wanted to try those. Other than that, just try setting a goal for something you want to build and work towards it. If the process of gathering the materials bores you, just use Invedit or something to give yourself the blocks, and build away. You could, assuming you don't already play on hard difficulty, switch it up to hard. I found it a bit more entertaining for a while when just about everything could kill me instantly if I got caught off guard for a second. Or come up with your own challenge. I've tried the 'pick a random direction, and just wander for a week on peaceful, and then start building in the first decent spot I find after that, then switch back up to hard' thing before. It's slightly more thrilling to know if you die, you're just about guaranteed to lose everything, but it's not as extreme as PC Gamer's Minecraft Experiment in which the guy deletes the world if he dies. Plus I think it'd be interesting to see how often you find your way back to the ruins of your old bases - back when I first started and I still died a lot back then, I found my old bases constantly because I had no sense of direction and I never found my old base after death, so I just built a new one >.< All I can suggest, really.
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Dungeoneering
Honestly, a majority of my 78 dungeoneering came from solo dunging and teaming with friends for lols. I do care about efficiency to a degree, but I also hate stressing myself out by rushing dungeons constantly. Not only that, but I have one issue that would make me a fail partner in any dungeon. Dialup internet. I may have (what I consider to be) high stats, 135 combat, etc etc. But dialup basically screws me over for finding even semi perm teams to dungeon with, unless by some miracle I find 4 people who are nice enough to let me tag along :P That being said, I enjoy dungeoneering as a skill, although I'm relatively slow at it. If I applied myself I could easily get higher xp/hr even soloing, but I just don't care enough to do so. Rather do it at my own pace. Also, I'd rather get 120 dungeoneering twice than get 99 rc once. I freaking hate runecrafting. (mild exaggeration, but you get the idea)
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Extremely Laggy When Playing Runescape
Yeah, that's pretty much it. The graphics only get choppier in busier areas, otherwise it's as smooth as can be. This lag was affecting me regardless of where I was. And to Sbrid, that sounds about right, there's no way of knowing if there's something going on around where I live or not. Either way, there doesn't seem to be much that can be done about it, other than wait for the issue to die down on it's own. Everything seems to be working now, though. At least for the moment :P thanks again for the replies, guys.
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Extremely Laggy When Playing Runescape
Other than Java/RS Client taking up anywhere between 300-450k memory, the two next largest tend to be Firefox (70-90k) and MSN or Explorer (21k and 35k). Not too much, really. I noted something just now, though. I was on w117 for a while, and it was completely full. Was doing my clue scroll, and it started lagging exactly like it did last night again. I hopped to a low pop/ping world, and it was working fine. So, I'm thinking it might've just been high load on the servers. I hope so, because otherwise I'm still clueless. Thanks again for the responses.
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Extremely Laggy When Playing Runescape
That's the big thing I thought it was going to be, actually. I have McAfee (was preinstalled on this pc, btw) set to inform me of updates and not download anything, and I can't see if anything else might be trying to update. Firefox, I know can and will update on it's own with no warning to me whatsoever, and I have no clue how to check if it is actually updating or not. I didn't get any messages about it having updated when I came on after I woke up, though. I don't think so anyway, I'll have to restart Firefox to double check. EDIT: Nope, restarted Firefox and no message. It's always given me a message upon starting Firefox if it had downloaded any updates.
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Minecraft General
Wee bit late reply, but Gio, be glad your portal didn't spawn right in the soon to be river of lava my first ever portal was eventually surrounded by >.> That smartassery being said, I've recently downloaded and installed the Mo' Creatures mod, although I'll admit I haven't been playing that much recently. The birds add a lot of ambiance to Minecraft, I can say that much :P I was only on peaceful though, so I didn't get eaten by a lion. Or a bear. Or get wtfpwnt by an ogre (and have it literally tear apart my base trying to get to me). I also see horses all over the place, although I didn't see a pegasus yet. Really need to get back into playing, build a proper base, and get me a horse. And Abc, I know this is a dumb thing to ask, but you're in the cart each time, right? Occupied carts travel further off of boosters by a fairly large amount than unoccupied ones (storage and unpowered furnace carts count as unoccupied carts for this purpose). If you're in the cart each time, I honestly don't know what could be the issue, although I admit I haven't touched minecarts since Beta was released, so I dunno if Notch fiddled with the code for them or not. Oh, and Tim, make sure you use the HD patcher on a clean jar file, with no mods or edited files. If you have anything in there already (mainly texture pack related stuff, I found) the patcher won't work. Best to be safe and just do it with a clean jar and reinstall any mods you have after it.
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Extremely Laggy When Playing Runescape
I installed the newest java right before I went to bed, but the issue was still there. Set up the RS client download to download while I was asleep, and I'm playing on it now. Lag is gone - unsure if I fixed it or it fixed itself, though. Going to check and see if it'll run through Firefox using normal java or not. FPS is currently hovering between mid 20s and 30s right now, probably higher if I were in an empty area (sitting in Edge with people firemaking north of me right now, so...). I do have the graphics cranked back up to the max, though. When I logged on I had the graphics set to the lowest and in my house, was getting 50 FPS then. Going to try using Firefox now. ... Hrm. Getting 15-20 FPS on Firefox while I was steady around 20 FPS on the client, so that's an improvement on it's own. But the several second lag with each click is still gone :/ this is confusing me. I tried Firefox before I went to bed with the updated java exactly how it is now, and it didn't work. And now it does. It's starting to sound like it was on their end. Could this be the issue? Could the server just have been under high load this morning and causing this lag? It's either that or my firewall was acting up - I did have to re enable java's and the client's permissions to go through it when I installed the client and noted it wasn't loading. Tried switching java's permission back to outgoing only like it was before to see what effect that had. It seemed like my FPS dropped when I first logged in (down to 12 FPS or so) but it climbed back up to around 20-30 FPS like normal. Basically, I have no clue what on earth I did to make it work, or even if I did anything. But now it's working, so I'm glad for that, lol. Still, if anyone knows for certain why it was lagging earlier today, I'd love to know.
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Extremely Laggy When Playing Runescape
Right, I'm posting this just before I head to bed, so forgive me if this is the wrong section/jumbled in format or whatever. I've been playing Runescape for years - on dialup. Yes, I know how terrible it is, and before you say get highspeed, it's not available in my area for the most part - there's maybe one company who offers it back where I live, and we're looking into it soon. But, for now, stuck on dialup. Overall, I haven't had many issues. It doesn't dc very often, or lag severely (unless I try to load a page in the background). But recently, due to some unfortunate circumstances (old computer blew up, and then my laptop's modem fried when we hooked that up a day later due to a power surge coming back through the phone line), we have a somewhat new and up to date computer (at least something positive came out of it all). The connection is more or less just as stable as it was before, but recently, I've had some issues. Occasionally, I'll log on, and it just lags like crazy - more like I'm on a world with 300-400+ ping instead of the 190-210 ping I usually get (for dialup, 200 ish ping is about as good as it gets). I click, and it responds usually a couple seconds later in most cases. I noticed it comes in waves, sometimes it functions at the normal speed, and then it just slows right down like something else is hogging the connection. Runescape still displays these worlds as being 195 ping or such numbers (if it'll even load ping at all, it usually refuses to when it's lagging like this). And then usually, after an hour or two of fiddling around with the firewall, restarting my pc, unplugging the exterior modem and moving it to a new spot, something makes it start working again. I still have no idea what exactly fixes it. Except this time, it hasn't fixed itself yet. Quite frankly, I'm stumped. I've already gone through the firewall settings and opened up the ports associated with Runescape as they recommend somewhere in their knowledge base. I've tried disabling the firewall entirely, still does nothing (yes, I know this is a bad idea, but I'm willing to try anything to see what's causing this lag). I honestly am not sure what else to do. I think my Java version is one lower than the most recent, so I'll set that up to update while I'm asleep, but... any ideas? Are there any other methods one uses to fix lag in Runescape? Any information at all would be nice, I'm willing to try just about anything now. I'll try forcing sun java on Internet Explorer (I'll note that I always use Firefox for any browsing) and see if that does anything. I suppose it could be something on my end (most likely, but what is the question), or it could be on Jagex's end (high load on servers or something, I guess?). Again, any help is appreciated. If any specific computer details are needed, I'll supply them, but these are the basic ones: Acer Aspire M3400 AMD Athlon II X3 440 Processor (3.00GHz) 4GB of RAM Windows 7 Home Premium (64 Bit) ATI Radeon HD 4250 Graphics Unsure if there's anything else I should include. Also, everything else works perfectly fine on my connection - I can surf the web and download stuff at normal speeds, it's just Runescape that lags to all hell right now.
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Wilderness and free trade vote! - Now Closed
I find it absolutely hilarious how... insulting you guys can be to one another when you're, ahem, 'discussing' things. Can't you cool off and actually talk normally, without calling each other morons, idiots and [developmentally delayed]s? Seriously. That being said, I'm sticking with what I said earlier. I just hope Jagex knows what they're doing with this update. I don't really give a damn about clues anymore - I only do them for fun anyway, and if it actually does become difficult to do wildy ones (which I doubt), then I'll just toss em from now on (apart from an elite clue, if I ever get another one). Would I be pissed if someone decides to try to kill me when I'm doing a clue? Maybe. To me it's just, 'oh great, another distraction', rather than, 'oh [cabbage] I'm gonna die'. I'm not even afraid of revs anymore, I tease the higher level ones constantly. Even got piled by a clan of them + chaos ele and still didn't come close to dying. Meh. Maybe I'm just in a pissy mood because I have a headache. Ah well. Like I said before, I hope you pking types have fun and such. I'll stay out of your way :P
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Smithing is ridiculous
Alch prices never change, unless Jagex decided to change it themselves (which I never heard of, personally). And yeah, try avoiding looking at the big picture. Looking at the big chunk of xp you need for 54-70 will likely be discouraging, just take it a level at a time. Or, since you're mining it, just mine 1-2k at a time (whatever number you feel comfortable with), do something else, and return to it. I'll probably end up just doing all my bars at once, though >.< Perfect example for me: I want 99 farming badly, but looking at the 10 mill xp I need (nevermind the cash) always discourages me from actually buying the tree seeds needed to do it. So, I'll probably sit at 84 farming till I actually get off my lazy ass and do it :P Well, good luck with your mining and smithing. Moreso with the mining, I personally dislike it considerably most of the time >.< Also, if I were considering superheat for anything, I'd be buying the ore. I avoid mining whenever possible, unless for whatever (insane) reason I want to grind it to get it up another level or two. In which case I'd dropmine granite or something.
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Smithing is ridiculous
And it's costing me 23 (!) mill (extra mill or so for nats to alch the platebodies) for 1.8 mill xp for 97-99. The figures I provided were for buying the ore and superheating it, yes. And about it taking longer, sure. But my problem is... you said yourself, you're f2p. In the time saved by making platebodies, can you actually make back that money? I agree with your rant, though. Smithing is fairly expensive, but it doesn't hold a candle to prayer and herblore. Hm... it is a matter of preference, which method you'd rather do. Superheating is the cheap/profit lengthy way, but it also takes a bit of focus since you're clicking all the time. Making platebodies is at least a bit easier on your hands, faster and a lot more expensive. That being said, I'll take platebodies over anything else for my last 1.8 mill xp, because I want it done and over with, and I know I can easily recoup the money. Basically, all we're doing is giving you alternative routes to do the same thing. It's your choice in the end :P I personally wasn't saying superheating was the preferable route, but an alternate one. Although, I personally would've thought you would've taken the route of doing iron platebodies over steel. It's not as fast, but it's quite a bit cheaper. I mentioned it (and the costs) in my last post. Regardless, agree on your rant on it costing a lot (it used to be profitable back in the day), and I wish you luck in getting 70 smithing with whatever method you end up using. EDIT: Lobby posted before I finished typing mine. What he says is true (except that superheating mithril is profitable instead of loss right now). ... And 200k gold bars? Jeez, I thought I was bad making 83k gold ammies from gold ore :P
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Smithing is ridiculous
I used to be pure f2p up till about...2-3 years ago (played since 01, so I've been f2p for... 6-7 years?). Anyway... Before I got members, I had 67 ish smithing. Guess where that xp came from? Smelting steel bars. Not superheating, smelting. Was it efficient? Probably not. Did it profit? Yes, it was how I got my first couple mill from. Did it take forever? Yes, it did. Maybe I'm just more patient than you are, but... meh. Trying to be helpful instead of just spouting off how 'hard' I had it (lol :P), I pulled some figures off of Grimy Bunyip's smithing spreadsheet. Smithing steel bars into platebodies (unknown if this is using a p2p smithing spot, but it should provide as an example, at least) is about 153,409xp/hr. It also costs 3,127,909gp/hr. Current values, btw. Superheating mithril ore into bars is 26,400gp/hr, and 30,000xp/hr. I suppose it really does depend on what your money making methods are and if you can afford it or not. Smithing is one of my favorite skills, so I see your reason for getting 70 :P Alternatively to smithing steel plates, you could do iron plates - 102,273xp/hr at a cost of 1,107,000gp/hr. Two thirds of the experience at one third of the cost. Just putting that out there as a possibility. If you wanted to poke through his spreadsheet and see if there's another possibility (it does include members methods as well, but I'm sure there are f2p methods as well), here's the link: http://spreadsheets.google.com/pub?key=tYLj4VK6eDYMp9ZOJ-zbwyA&output=html That all being said, be glad you're not in my position :P 28k adamant bars for 97-99 smithing for me, at a cost of 23 mill or so (1.8 mill xp I need). Just waiting on the bars to buy now. I do hope you get your level, though.
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Wilderness and free trade vote! - Now Closed
Honestly, I won't believe Jagex's new super botting prevention programs will work until they're put into play and we see them in action. I'm paranoid like that, I refuse to believe it until I see it with my own eyes. Even though I highly doubt Jagex's bot prevention program will work (for long), I'm still voting yes. I may doubt their program is going to work, but I also doubt they wouldn't even dare go down this path unless they have some method of bot prevention that they haven't revealed yet. Nevermind the fact that my one vote won't make a damn difference either way, lol. My view is what ever happens, happens. We'll just have to ride it out one way or the other, or quit. I have no plans of quitting yet (although I don't play nearly as much as I used to), and I plan on getting as much enjoyment out of this game as possible before I get bored of it. I will admit I'm pleased that they're looking into relocation some wildy based activities and such, though. Although I'm unsure where they're going to put it all, if it's not staying in the wild... My apologies if my post is a bit jumbled >.<
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Minecraft General
Yeah, any usb stick or something similar would work. Just make sure to copy the entire folder for that world over and it should be fine. Again, not sure if a world opened in Beta would work with any Alpha version, but I can't see it screwing around with anything. Worth a shot. ... And of course my internet craps out on me as I try to post >.< should go through THIS time, hopefully.
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Herb Farming Death and Harvest Rates
Alrighty, then. I suspected it was just random luck (and now that it's mentioned, Grimy's spreadsheet even has a death rate column >.<), but it's good to know regardless. Thanks for the speedy replies, guys :P also, would it be worthwhile to make our own supercompost, or would it just be more efficient to buy it off the ge? More than likely it's better to buy it if you're a higher level, but since she's only 60 combat right now, it may be more preferable to make it herself. I've got her making supercompost in all the bins right now (due to inventory setup she doesn't need to bank twice per patch or anything, just in between each patch. It does take a bit longer to make supercompost on a farm run, but it is also fairly profitable since she sells the extra compost she doesn't use, but... thoughts? I'll note her main source of cash right now is said herb runs, and doing slayer (which at her level varies between profit and loss quite a bit). EDIT: Forgot to mention she doesn't have the trollheim patch yet, but she will be unlocking it eventually. A damn shame she can't get ahold of the magic secateurs, though (defence xp from either that quest or one of the quest reqs, I believe she said).
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Herb Farming Death and Harvest Rates
Just a quick question for you fellow Tipiters. I've been farming off and on for the past couple years, and I recently got my friend into doing it as well (she normally hates it, but I convinced her to try since she could use the cash from herb farming). I wrote up a short guide for her so she knows what to do, what order to do the patches in, etc. She's 68 farming, and farming spirit weed right now, was toadflax before - I watch Grimy's spreadsheet and double check the calcs myself to see what herb is currently the most profitable. She doesn't have access to magic secateurs (1 def), but it still provides a good enough guideline for her purposes. Anyway... We all know herbs die. That's a fact, and it's unavoidable unless we watch each patch like a hawk to make sure it doesn't happen. My question is based off of what she told me about her harvests and deaths with both toadflax and spirit weed. Is it possible that each different herb has it's own average death and harvest rate, or is it universal to all herbs regardless of farming level or whatever, or it's just luck? Based on what she told me, toadflax for her rarely ever died, but her toadflax harvests never really went that high, either - maybe from 5-10, I don't recall her mentioning any higher harvests. Spirit weed, though... she told me some of her harvests were over 10 per patch (I think the highest she mentioned was 14 for one patch), but spirit weed dies more often for her than toadflax ever did. Basically, what do you think? Is there a difference between each herb's average yield and deaths? Does average yield increase with farming level? Do lower level seeds (spirit weed is 2 levels lower than toadflax, if I recall) die more often (which fits, since marigold commonly dies even for me)? Or is this all just a mix of good and back luck? Apologies if my post is a bit hard to follow, I was doing a farm run as I was writing it :P I'm quite curious to know, though.
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One aspect yet unconsidered...
Blind, didn't I beat you the last time we dueled? Or am I remembering incorrectly? >_>
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Frozen door (New)
The King of Red Lions is behind the door? ... I always wondered where the hell the boat went at the end of Wind Waker >_>
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One aspect yet unconsidered...
Personally, I can't see Jagex scrapping the gravestone concept entirely, but it would have to change if they're going to implement old pking and such. Having gravestones only appear for deaths outside the wildy would work, but perhaps tying it to whether or not you're skulled at the time? Hrm, but then, there'd be no point to pkers randomly killing people doing clues (although abyss rc'ers and such would still drop items due to abyss skulling), so perhaps just generalizing it and making it wildy = no grave would be best. How items react to your gravestone disappearing should be interesting, though. Should they still disappear like they do now, or appear for others to take like they did in the old days? I'll admit, it'll be amusing to see 'vultures' hanging around people about to die again (I personally remember scavenging stuff off of people dying before), but it would indeed encourage boss hunters to crash, lure and then kill the person they're crashing even more than they did before, since there'd be the incentive of getting their stuff on top of access to the spot. The new generation would likely react terribly to the loss of the gravestone entirely, though. They know nothing of what it was like to not have it before, and they're used to always having that safety net in place. There's a lot of ways Jagex could go with just the gravestone issue, and I have no doubt that regardless of what path they take, there's going to be a lot of [bleep]ing and moaning going on about it. Still, I personally am cautious enough that I don't die anyway (I don't boss hunt, though), so the gravestone issue probably won't apply to me so much. Nevertheless, the possibility of death is always constant with any form of combat. Rambling again, sorry :P that's all I have to say, though. Back to slayer for me.
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Wilderness and free trade vote! - Now Closed
I'll come right out and say I never had any interest in pking, and I never will. I'm with Stork on this one, it seems wrong to me to kill others and make them lose their stuff. But, that's just my opinion, and you lot who do enjoy it, do so :P I'll keep to my skilling and slaying. This update surprised me quite a bit - I've been playing RS since late '01 (on a different account, mind you), so I know what it was like back then, to some degree (I was only f2p, after all). I know how dangerous it was in the wild, I was nearly killed there numerous times, but I just avoided it for the most part since there was nothing there at the time for me personally to actually do. Free trade was another thing I found... interesting. I still remember mining in barb village for coal, running down to draynor to cert it, and running back to wherever to sell it to people. I remember having to sit on w1 or whatever other trade worlds there were at the time to buy my first bits of rune armor that weren't in the champion's guild store. ... and I also remember selling a strange red mask for 30k gold on the day it was dropped. *facepalm* Anyway, I'm rambling again. I already voted yes (by pure accident since I, like a few others, didn't realize it was for voting yes and thought it was to log in first), but after thinking about it for a while, I think I'll be alright with this happening. It'll probably make things harder (ct slayer tasks, deep wildy clues, etc), but I think I can handle that. The free trade, well... I'll have to see how the ge works after the update. I've grown used to not having to buy stuff directly from other players, lol. It should be fascinating to see how it will all get applied, assuming the poll goes through and they do implement it. Although personally, I find this whole poll thing to be rather... odd in how it was executed, but whatever.
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Minecraft General
My computer may be pretty damn good, but my dialup internet no doubt would stop any attempt at hosting a server - doubt I could join one either, sadly. The Beta update... 1.0.2? Has caused a bit of lag for me, for some reason. Almost positive it's leaf decay, I only start lagging when I'm in forests. The very first beta version and the first bugfix, I had no lag at all, which is even more unusual. I'll just turn my view distance down a bit for now, I guess. And Nexa, so long as you have an old version of Minecraft saved somewhere, you should be able to copy/paste your save files and place them in the old game instead. You'd have to delete the .minecraft folder apart from the saves folder inside, and replace the deleted folders with the older versions, and it should work. I'm not sure if a beta generated world would be any different from an alpha one, but it's worth a shot, at least. If that's a bit confusing, my fault >.< I just kinda woke up, still half asleep atm :P Also, I do have Quandary textures installed now, although I replaced the new mob skins with the standard ones - I've always preferred them over any new ones, for some reason.
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Minecraft General
Hm, I've heard of the Quandary texture pack before, but I never got around to actually looking at it. Since it's not a major overhaul like Painterly and the like, I might actually keep this one >.> The texture rotator looks interesting as well. Thanks for the link, Kim. Hope it doesn't take too long to download, though :P