Everything posted by Jehosaphat
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SoN V2: The Fall of Napta
Earth - The high roll you got is supporting the glowball. The marbles got a "you succeed, but not very well" roll. You quickly realize that you threw all your marbles at the bat. Rocco - You speed down the tunnel, hydroplaning slightly before crashing into a wall. +0.1 speed maneuvers. Iey - You're still knocked out. REALLY. FREAKIN. LOW. ROLLS. Ares - You see you're in the ruins of New York City. The famous Empire State Building has collapsed, and the rest of the city is in general ruin.
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SoN V2: The Fall of Napta
Earth - No, they're not floating. What makes you think you could make stuff float? Anyways, you pull most of your marbles back, and throw them at the bat as it fliees away. You hear a loud "skreeee" echoing off the walls, presumably from hitting the bat. +0.1 throwing. Rocco - You're in a sewer. It's dark. Ross - You fail to wake Iey up, but prop her head on a loose brick that happened to be nearby before continuing up the ladder through the manhole.
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SoN V2: The Fall of Napta
Earth - You fail at making both a shield and more marbles. A bat flies out of the darkness and knocks you into the water, making you drop and lose most of your marbles, which then begin to leak poison into the water. Ross - You come upon Iey unconscious by the manhole.
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SoN V2: The Fall of Napta
Earth - You create a bunch of poison marbles. +0.2 poison. Iey - You continue drowning (I haven't seen so many low rolls in a row since Ross and the skyscraper incident.) Ross - "Nope. Haven't seen anyone. And I don't have a map, although I can tell you the fastest way to get to the surface."
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Dwarf fortress
I have one dwarf that I designated to be a nurse... She then promptly began moving stuff into stockpiles like a hauler would. I turned off the hauling labors, and she went to go party while my miners starved. That dwarf is now designated in the "suicide squad" - designed to provide medical experience for the doctors and make enemies run out of ammunition.
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SoN V2: The Fall of Napta
Iey - You continue drowning. Earth - The poison sphere glows brighter. +0.1 poison. Ross - "What is this talking? We do not talk - we vibrate the ground around us. In fact, you're the first of those bipedal surface-dwellers to actually be able to break the communication barrier." You then realize that the wyrm's voice seems to be emanating from the sewer walls and ceiling. A smaller wyrm brings a trayful of tea and biscuits through a tiny side tunel, and the two of you begin snacking while making idle small talk. +0.2 animal communication
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SoN V2: The Fall of Napta
Earth - You chop the bat's head off. +0.1 swords. Ross - To your surprise, the wyrm replies "Actually, I was wondering if you'd come over for tea. Would you like that?" +0.1 animal communication Iey - You're still out cold. And drowning, of course.
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SoN V2: The Fall of Napta
Sorry guys, got pulled away by something again. Earth - You wake up and pull your face out of the sewer water. The injured bat is still whimpering helplessly in one of the dried parts of the sewer. Ross - You walk into a wall. The wall menaces with spikes of - wait, those aren't spikes, they're teeth! You have run into a giant sewer wyrm. Iey - You fall of the ladder and land on your head. You are now unconscious and drowning in sewer water.
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SoN V2: The Fall of Napta
Ross - You find nothing of interest, and walk further into the sewer. Iey - As you begin examining the manhole cover, it comes off and falls behind you. Earth - As you raise your sword to stab the bat, you knock yourself in the head with the hilt. You fall unconscious, and are now drowning in sewer water.
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SoN V2: The Fall of Napta
Ross - The card returns to you, and you walk onward. +0.1 cartomancy. Earth - You walk forward, and inadvertently chop a bat's wing off. Iey - You find a ladder leading up to the manhole, but are unable to remove the manhole cover.
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SoN V2: The Fall of Napta
Jen - You take the root, and walk onward. Earth - You see nothing interesting, but manage to unsheath your sword. Ross - You walk down the sewer, and shoot a card at a what you think is a bat. Your efforts are rewarded with a quiet splash as the dead bat falls into the sewer water. +0.1 cartomancy Iey - You see the outline of a manhole cover above your head. (Both.)
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SoN V2: The Fall of Napta
Jen - The remnants of the bat do not need to be impaled, as they are of the consistency of jelly. You get up, then promptly catch your foot on the same root and fall on your face again. Earth - You walk down the sewer. Your sword seems to be stuck in its sheath. Ross - You can't see much of anything, let alone a tunnel.
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SoN V2: The Fall of Napta
Earth - You create a glowing ball of poison. It glows. +0.3 poison. Ares - You trip and fall, but manage to land on your hands and knees. Jen - You trip on a root and fall on your face. However, on your way down, your cello catches another bat and splats it on the ground next to your face. The are still no visible exits.
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SoN V2: The Fall of Napta
Earth - You're in a sewer. It's dark. Jen - You brandish your cello, knocking a bat that was going to try to eat you into a wall. +0.1 cello. You notice that you're in a sewer, and it is dark.
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SoN V2: The Fall of Napta
Don't you just love being distracted by stuff when there's srs business to do? Post thy actions.
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SoN V2: The Fall of Napta
Okay, looks like we have 3 people.... Nice backstory you got thar, Edel. And Ross, please remind me of your old character's name.
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SoN V2: The Fall of Napta
You wake up in a sewer, with two men standing in front of you. One seems white, pure, kind, innocent, unscathed. The other.... appears as the very essence of evil. You watch, stricken in horror, as the evil man turns to his innocent compatriot, and chops his head off. He then looks at you.... and everything goes black again. You reawaken in the sewer, both men gone. Welcome to Soldiers of Napta V2! The only major difference in this version is that genetic mutations such as telekinetics have become extremely commonplace. People have also decided to call the kinetic arts "magic" as a tribute to the mythical magic of ages past. Your character starts with a basic weapon of your choice, and 1.0 in a skill, also of your choice. Everyone starts in different parts of the sewer. 3 players and a mod must be present to start. The rest of the space in the first post will used for player statsheets. [hide=Earth] Broadsword 2x Floating poison spear Poison marbles Shield of the Sewer 2.2 poison 0.1 swords 0.1 throwing [/hide] [hide=Jarek Magnum (Edel)] Ball and Chain 1.0 Chronomancy [/hide] [hide=Ares (Ross)] Deck of cards 2.3 Cartomancy 0.3 Animal Communication [/hide] [hide=Kitlana(Ieyfura)] Combat Knife 1.0 Stealth 0.3 animal communication [/hide] [hide=Jen (Retech)] Weaponized Cello 1.1 Cello-whacking [/hide] [hide=Rocco] Bowie Knife 1.7 Speed Maneuvers Speed Ability [/hide] [hide=Grim] Throwing Axe 1.1 Aeromancy [/hide] [hide=Oliver (Nex)] Steel Crossbow Quick Learner (small xp boost) [/hide]
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Dwarf fortress
You'd be surprised. I've seen 1 whole goblin show up this entire map; and he ran away after being spotted by my war dogs. Stupid snatchers are stupid.
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The Back Room
I think the Tavern is being driven to extinction by other games. I mean, we had HnH which pretty much drained a lot of activity from the tavern, Dwarf Fortress which drained more activity from the tavern, And now MH3, which is just vacuuming up what's left. THIS DISPLEASES ME. Screw it, I'm restarting SoN. Except.... it'll be different. I'll develop a first post and st00f and first session will be tomorrow.
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Dwarf fortress
My miners are officially morons. 2 of them got hurt and 1 (a legendary, I might add) got killed somehow while digging a pit for me to drop medical "volunteers" down. The irony is sickening. My doctor dwarf is getting lots of training though.... so no complaints here. Except from the moron who got himself killed. Looks like he gets to go in the "unpolished mausoleum." which is also the draining/evaporation area for my goblin drowning cage.
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The Back Room
Gosh darnit guys, stop incentivizing my work ethic! I have laziness I want to get into instead of working to buy moar games! Also, how would you guys feel if I restarted SoN? Complete with sewer.
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Dwarf fortress
.....aaaand right as I was rejoicing over my military victory over the titan, a 6-goblin ambush shows up and absolutely destroys me. Partially because half of my moron civiians decided it would be a good time to get a drink out of the river (lost a legendary gem setter, the oaf), and partially because I had still forgotten to set up traps. Such is life, I guess. NEW FORT!
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Dwarf fortress
Just survived a Swamp Titan attack with no drawbridge and no functional traps (I was setting them up when it appeared) Losses: A cat A dog 2 brave and loyal soldiers A mechanic who had immigrated with Legendary Siege operation - fat lot of good it did him Cleanup and such is beginning. Going to butcher the fat thing if I can, and dump it into my garbage chute of death if I can't. As for all the dead critters... Cat and dog will be butchered, soldiers and mechanic will be put into a mausoleum being built for just that purpose.
- Tales of Rimerose
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Dwarf fortress
Well, I just realized that the boundaries for my goblin shredder had pits that conveniently went into my archery range. Oops. Then some snatchers showed up, I sent both my army squads after them, and..... they hit some alligators instead....? You can guess what happens next.