Everything posted by Jehosaphat
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Archimage A's Alpha Centuri!
Wait, what turn is it? I confused nao.
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Archimage A's Alpha Centuri!
Which side of Deck E are you entering your drones in, Dusty?
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Archimage A's Alpha Centuri!
If anyone's messing around on Deck B, remember that my flame barriers are 1/0/1.
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Archimage A's Alpha Centuri!
Hey, my sections of the ship are all peaceful at the moment. I partially owe that to Dusty and his barriers. Keeping people attacking him out of my area.
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Archimage A's Alpha Centuri!
It's 50 because Pyronites can eat almost anything. So currently, they're eating.... well, you dun wanna know.
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Archimage A's Alpha Centuri!
Wait, food doesn't come out of the 120 per turn either? ...... *insert long string of expletives here*
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Archimage A's Alpha Centuri!
I'll be non-aggression towards you, Archi. Alright, I get 540 credits again. Once again, spending 50 on food and 80 to maintain the flame barriers. So I have 490 left, and 730 in storage. I pay 200 to Mather to let me use some of his tech rooms, so I now have 1020 credits in total. I buy an oiled sword and 3 flares and give them to Pyronites. I now have 1 Flame-Sword Pyronite, 4 Flare Pyronites, and 195 normal population. I'm left with 30 credits, which go into storage. (Do barrier maintenance costs come out of the 120 I can spend per turn in my lab?)
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Archimage A's Alpha Centuri!
I can haz credits nao. 540, minus 50 for food, minus 80 for flame barriers = 410. Building 3 turrets near the elevatorthingo in my territory on Deck B costs me 45 credits, so I'm down to 365. No acts of aggression at the moment, but man, having only 1 tech room really stinks.
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Archimage A's Alpha Centuri!
Archi, I put the turrets on Deck E, not Deck B. And retech, they can eat almost anything. Heck, if they kill a drone, they could eat it. (Probably end up with indigestion afterwards...) So food is a bit cheaper. And remember, we're all supposed to have 200 people by default. Or did I misread the first page? *goes back and looks*
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Archimage A's Alpha Centuri!
So, I have 540 credits. I spend 50 on food, so that leaves 490 for other stuff. I use my power room to disable the northwest barrier on Deck B. I then send 15 Pyronites each to the southwestern blue and orange rooms on Deck B. I then put up two flame barriers on Deck B in the corridors between where Mather and the Licht are and where I am, costing me 80 credits. I then set up 3 turrets near the northwestern turbolift on Deck E. I now have 365 credits (Flame barriers cost 40 each, turrets cost 15 each.) I'm saving these credits for later use. I have my people abandon the medical bay on Deck E after the one on Deck B has been claimed, as it is hopeless to attempt to keep.
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Archimage A's Alpha Centuri!
Hmm, this shall be interesting then. And I didn't know how to do the weapon prices, thanks for clearing that up. And the swords are mainly offense, but they do have a range modifier, so they still count twice. Can power rooms shut down barriers? Open techs: EMP swords: +2 to offense, EMP effect, costs 40 credits Flame Walls: Puts a barrier up, but covered in fire. The barrier then has +1 offence and +1 range towards anything that comes near,even turrets. Costs normal cost of a barrier + 40 per turn, and the fire effect takes 1 turn to activate. Temporal Field: Allows 1 person/creature to move up or down a floor, at the cost of 200 credits and a turn of immobility for that person/creature. Turrets: Shoots stuff it doesn't know. Credit stealer: Gives me 1 credit for every drone I kill. Food Pack: Essentially just a great deal of food in a small pack. Can heal for some races, for others is just useful if a group is cut off. Gravity Boots: Allow the user to temporarily become much lighter than they usually would be. Does not work with Magnetic Boots. Magnetic Boots: Allow the user to stick to the floor in case of a loss of gravity. Does not work with Gravity Boots. Death Disks: A disk filled with explosives and a detonate-on-impact trigger. Costs 60 credits and is not reuseable. Black Pepper Spray: Can be used as a painful distraction to organics, and a blinding agent to robotics. One-use, costs 10 credits. Do I need to come up with stats for the Pyronites then?
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Archimage A's Alpha Centuri!
So I figured I'd get some rooms before they all get snapped up. Name: Pyronites Advantages: Extremely quick, extremely difficult to kill by physical means, can throw fire, can eat almost anything, expel a blinding light from themselves Disadvantages: Small, expel a blinding light from themselves (can be bad and good), need food frequently, very slow reproduction rate 10 Techs: Closed Flares: +3 to ranged, cost 10 credits Oiled Swords: +6 to close range/melee, cost 30 credits Plasmacides: Cost 50 credits and kill 1 Pyronite, but annihilates almost everything within 6 yards. Open None at teh moment
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Post all RS Screenshots, Videos, and Sounds here!
Successful bandos trip was successful. you can also get lulz from the pm.
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The Promised Land
Guess where I'm going.... yep, east again. I have a new army, don't I?
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Warning All Tifers
What I do whenever I get that is just click the arrow near the Back button, then pick a couple pages back from the tif page that made it pop up. I once clicked on it accidentally, and my computer asked me to download something. I hit no, and used the back-button trick.
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Archimage A's Alpha Centuri!
I'll join once I'm done with school for the semester. So in a couple weeks.
- The Promised Land
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Abortion what do you think of it?
I find it ironic that the only people supporting abortion are people who weren't aborted...
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08-Dec-09 Kuradals Dungeon
Just for the record, the tasks everyone thinks are TzHaar are actually "volcanic creatures." Meaning it could be something else as well...... fire giants maybe?
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08-Dec-09 Kuradals Dungeon
ANOTHER goal? So that makes 80+ Herblore, 80+ Prayer, and now 75 Slayer. And that's to go along with my other goals of 76 Fishing, 70 Farming..... OVERLOAD ALERT! *shuts down*
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The Promised Land
Moving east again.
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Mining Sucks (round 2)
Multiple ores/rock, bars/ores and items/bars, pls! ...Seriously, that's not a bad idea.
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26-Nov-09 Thanksgiving & Community Event (UNTIL DEC 7TH)
Wow, canadiansmurf hates an update. I'm shocked. [/sarcasm]
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Corrupt a Wish (IT's over Nine Thousand)
Your nonexistent wish is granted, but it is nonexistent, so nothing really happens. I wish I had a scythe.
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Post all RS Screenshots, Videos, and Sounds here!
You have a house in ScapeRune?!?