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Kimberly

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Everything posted by Kimberly

  1. What about any other flyfishing spots? I'm assuming the only reason why people used shilo is because of the bank but aren't mousekeys faster?
  2. no and shiny LIES! yes i know im awesome but i still wont dance yes you will I AM NOT GUNNA DANCE!
  3. no and shiny LIES! yes i know im awesome but i still wont dance yes you will
  4. no and shiny LIES! yes
  5. stop STOP everybody dance
  6. How the hell is it weird? Well they took to implementing activity bars to most minigames and although DG offers enough content for an entire skill, it still has minigame like interactivity (ie your success depends on the work of the party) so it's weird they don't penalize leechers.
  7. I just like smiling, smiling's my favorite.
  8. Ah, I rarely can find anyone to help me c1 rush so I guess I'm just SOL then. Thanks for clarifying.
  9. Kimberly replied to Skull's topic in Off-Topic
    Food, drink, does it make much of a difference? You consume them, they're awesome, and they're delicious. And besides, would you discount awesome smoothies and milkshakes because they've become liquified? The most delicious soups are liquid, too. And yummy stock is gelatenous from all the bones its cooked with. OPEN YOUR EYES YOU POOR JADED BOY. EDIT: Fine, I'll conform. Delicious Philadelphia soft pretzels. Your other pretzels are inferior. This is not open for discussion. This is not open for debate. You are automatically wrong if you don't agree with this.
  10. Kimberly replied to Leoo's topic in Off-Topic
    Dear god it goes on forever. That actually does make me feel remotely better.
  11. Kimberly replied to Leoo's topic in Off-Topic
    Dude this prompted me to look for Bill Nye The Science Guy on netflix...and they don't have it. ANY OF IT. Today, I am sad, and it's all thanks to Napalm and Netflix's conspiracy.
  12. Kimberly replied to Skull's topic in Off-Topic
    Mmmm.... This is now a Hot Chocolate Appreciation page.
  13. Kimberly replied to Skull's topic in Off-Topic
    I only like the skin on a chicken if it's got a bit of color on it and a good spice rub. Otherwise it's just crispy blandness.
  14. Kimberly replied to Skull's topic in Off-Topic
    Eh, I have to wonder if yours was bad. o_O the bottle I bought never tasted sour. It might not be as hot as hot sauce, sure, because it doesn't need to be. If you want to pour crap on your food that makes your mouth burn for hours and your ass burn for 4x as long then you're not really enjoying food so much as the story you get to tell your guy friends afterwords. Mech.
  15. Did they change it recently that you don't get a GGS on c1's? If so, would you say laws aren't practical to have as your ammo bind anymorE?
  16. What....? I never even implied you said that. I said simply that if this elite content you're asking for was untradable it would be pointless unless it helped you made money. Combat's the best way to make money and always will be for the foreseeable future. Best way to make money via skilling if it doesn't affect combat is by selling what you produce. And I just re-read my post and I didn't even see me implying that you demanded skills untradable had to help combat, so I don't know if you didn't read closely enough or if I was that poor in communicating my point. Can you, via pm, point out to me what confused you so I can fix my post? Sorry for the hassle.
  17. well that argument falls flat because venging someone doesn't involve you throwing a gnomeball around, so it can't be emergent gameplay. Shark brewing didn't involve that either. I don't quite get your point in that case?
  18. You're right. Let's just make all skills worthless instead. The only reason people train herblore is untradable potions. I can guarantee you it wouldn't work that way if the potions were tradable. So no one trained herblore before that? No...we make the high level stuff, that people actually worked for, untradable, so they're more exclusive and actually worth training. But keep the lower level items tradable, so they remain in the market. Okay, so you get more exclusive content, people get these ultra-hard to obtain items, they use it to make money 5x faster than a normal player could, and then what? Raw material still becomes easier to obtain over time, you've got more money to blow on these already rock-bottom things, and the cycle repeats. Untradable content, which it will inflate the desire to train skills other for a sense of achievement, doesn't change the skill or the reason why skills fail overall. It doesn't really fix what people are complaining about, does it? Seems to me like these potions and high level pouches (two prime examples of exclusive content) are more untradable not because they're high-level, but because of their effects on combat. That certainly doesn't answer the call for reform in any other, non-combat based skill. There's a fundamental flaw in demanding everything be untradable, because not all skills involve combat, and unless things change, combat's always going to be the best way to make money. Untradable skills that are actually just for skilling won't make you money, therefore even if they did make a lvl 99 fire that you could light and you could only obtain the logs through 99 wc, both being untradable, no one would like it. Let's face it, people like money. You can't make money in non-combat skills when they're untradable. And even tradable isn't a guarantee for moneymaking. Look at how double-natures have devalued over time. The biggest underlying problem that absolutely won't be fixed is that the game can't keep up with how fast this game pushes out content.
  19. Kimberly replied to Skull's topic in Off-Topic
    Hotsauce? Pfaugh your hotsauce.
  20. The way it operates it sounds like it was originally a bug, but if Jagex actually bothered to fix it terrible pkers would whine that it's 'emergent gameplay' and it would get fixed, just like the shark-brew thing.
  21. By that justification all things related to skilling should be untradable because they might make you lose money. Something about that just doesn't sound enjoyable for an MMORPG.
  22. The items itself would obviously have a lot of desire. However, actually training yourself up for the requirement to make extremes and overloads... then THAT would have no desire. Making elite items untradable gives players incentives to train their skills up really high to reap the benefits of elite gear. I can understand that a bit better, but I don't believe that the incentive would disappear if its tradable, especially with such potent items as those from herblore. Still, I'll concede defeat because that's getting too much into the grey area of efficiency, etc to even speculate on.
  23. If it's tradable, then there would be MUCH less incentive to level up skills into the 90s. You can simply buy the thing instead of grinding a skill that has little benefits. That argument has more holes than a swiss cheese slice. Do you mean to tell me that extremes and overloads would be less desired because they'd be tradable?

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