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Octarine

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Everything posted by Octarine

  1. Most of it is reworded from the ingame info, since Jagex adds a lot of filler. You'll notice the darker rows are all members abilities, this occurs for nearly every table across the site to differentiate between f2p and p2p items within tables (unless an entire guide is p2p) Which parts specifically did you mean misplacedme? Edit: All I can find are "lifepoints" which I've changed to "life points", cooldown and cancelled, cancelled being the correct UK spelling and cooldown being how Jagex write it in their ability information in game.
  2. Just to point out for you, dealing the most damage is NOT how drops are given now. It is who ever attacks it first. The real question is, does this apply when the first attacker is below 99 slayer on a Gazer... We had an unexplained Gazer that dropped nothing in a floor the other day, it must've been the tag that broke it. No bn/veng/wrath on it so I can't think of anything else
  3. Use a standard dragonfire shield at the dragon forge with a blast fusion hammer in your inventory I think. It consumes the hammer
  4. That's quite a normal amount of drops to be honest, boots drop rate is ~330 so you just got a bit unlucky :(
  5. Its been moved to "Skill & Data tables" in the info section. Here's a link :)
  6. Hi mojo, I've added these to the database and credited you, still got them flagged as they are missing max hit values for the moment. Thanks a lot for the info, locking this but if you or anyone else has fight caves/kiln/etc info it is greatly appreciated, and feel free to make another topic :) Thanks again, Oct
  7. Welcome to TIF! :) Hope you enjoy yourself here
  8. I'll do a sweep of dragon weapons tonight to get the new stats confirmed if possible, however in this case: Ingame, both have tier 60 and no hit bonus, so accuracy = 60*10 = 600 Dragon long: 735 damage Slashing Fast speed (5 ticks) Dragon dagger: 576 damage Stabbing Fastest speed (4 tick) If you weight the dragon dagger based on its speed, (576/4)*5 = 720 damage. So the longsword is slightly better. However, dagger will be more accurate in melee situations where the monster is stab weak. I think its a 15% penalty to accuracy for using the wrong melee style on a melee weak monster (i.e. using stab when you should be using slash) Anyway we'll have these values updated soon :)
  9. Hit bonus is general on the hover-over for items that don't fit well into the tiering system. Enhanced Excalibur is one of these, 700 hit bonus (which translates to 700 accuracy) but no related level. Normally the accuracy for a weapon is level tier*10 So for a dragon weapon you have 60*10 = 600 accuracy. We are currently updating the database with the new stats of items, in this case the dragon longsword had hit bonus stats lifted from the beta but it hasn't yet been verified in the main game. Storing both hit bonus and the level (tier) of iems helps us to accurately calculate item accuracy in all cases. Anywho in response to your original question, the whip is the far superior option of the two. In general, if an item has a higher tier it is almost always better
  10. I think ability damage was fixed to always use the 100% equivalent main hand. Then again staves give you free runes and dont use them as fast anyway, so technically superior to DW.
  11. Use the "t" key before you click the creature
  12. I'm so lazy that if I accidentally use charges on a teleport item that wont stack nicely in my bank, it gets dropped.
  13. I assumed you'd already opened it, thanks for the new image :) Added the new one, going to lock this now since I think that's everything! Thanks again! ~Oct
  14. Hi there, Thanks for another great submission, I have added the crate and its information to the database and you have been credited :) One note, If you take a screenshot while in the stat-screen like you did, it often darkens the item image slightly. I've made a note for us to re-take the image if possible, this one is great for now anyway! Thanks again ~Oct
  15. I've added both of these items to the database, and you have both been credited on the relevant entries :) Thanks for the great submissions! ~Oct
  16. I think hybriding two styles is likely going to come out on top, perhaps with a re-shuffle at the start of floors to ensure a good spread of binds. But Class wep/2nd class wep/Class body/2nd class body + hood/bn/something else looks like it'll be the way to go. Its probably manageable to get away with just plate as armour perhaps.
  17. Cannon is still decent but I dont think it does as much damage (compared to your own damage) as it used to. Same for familiars. All three Glacor boots have the same stats in beta and different classes. However other classes can wear them without an attack penalty currently, so steads are crashing pretty hard
  18. Congratulations! :D Untrimmed DG is so cool :)
  19. Cannoning/familiar would also play a role in the dual wield vs 2h choice I guess too, 2h being preferable in situations where a cannon can finish off a kill.
  20. Best action bar setup for all situations :D Edit: Scratch that:
  21. GWD and Barrows gear having the exact same stats is so messed up :S Why update the entire area just to kill it off a month later... Its obvious there are a lot of fixes that need to come.. (hopefully)
  22. Yeah I really don't have much experience with tds so just thought I'd shove a load of brews in there. Unicorn was more than enough heals anyway so meh. I wont be going to KBD don't worry, already wasted spent a good few hours there trying for it anyway :( QBD Journal #3 though :)

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