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Nexaduro

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Everything posted by Nexaduro

  1. I look for another ZPM on the city ship.
  2. Yay. I try putting all three ZPMs on the 304.
  3. Whatever it is, no.
  4. Ok, here's the current list of the different alien species in-game. What are they like? You'll have to find that out over the course of the game. Once they are discovered and described to a character, I will post their characteristics here. Xaa'ri Telduar Andaerte At least two of those you'll be seeing/hearing about soon. There are three others I am not exactly ecstatic about including, though Mather seems to be. Finally, I have a question! Does anyone have an idea for a species name? Just tell me and I'll add it to the list! Unless, of course, it's a ripoff or just plain ridiculous.
  5. Earthsage: Kay, and I quoted you because that sentence was so utterly horrible it made me laugh. Rocco: Sorry, maybe someday, but not soon. Who wants ultimate power when there's nothing worth doing with it? I'm going to make this game slower-progressing and more personal. Mather: Don't worry, you're not spamming it at all, you're the co-creator. As to the second comment...?
  6. I look forward to your possible participation! :) Gotta go for the night, I'll reply to whatever you post in the morning. See ya!
  7. I'm making this to tell you guys about the new game Mather and I are planning, which I have taken the liberty of naming "Fallen Star," and to ask you a simple question: What do YOU want from a game? Current plans have this game inevitably set in the future. It would be best to assume that no real laws of nature apply, as I have *barely* a ninth-grade education of science and am not overly fond of Wikipedia. My immediate inclination would be to have the players control their characters on the ships, to avoid jumping between planets in a heartbeat, which should make the game more gradual and enjoyable. This is going to be relatively large-scale, with quite a bit of depth. Mather and I are currently working on an alien language that will repeatedly appear in-game, possibly along with a number of other languages. I enjoy the concept of you guys floundering about trying to understand what NPCs are saying. But, other than all of this (and a few other things I'm keeping secret for now) I don't yet have too many ideas. I COULD start the game right now, but I think it would be a bit more rushed, and a bit less coherent, than it should be. I would like feedback and ideas from you guys, and will update you guys on non-classified game info as soon as I can ask Mather whether I should tell you or not. ;) Let the planning begin!
  8. Nexaduro replied to Seraphi's topic in Falador Tavern
    Sorry to post here, seems like everyone's looking, though. I want to know, what do you want to see the most in a futuristic game? I'm making a space-based (primarily on-ship actions) RPG, and we already have some good ideas, but I want to know what you guys think =)
  9. I search for ZPMs.
  10. I'm here, Ross =)
  11. An effective, thoughtful summary. That explains many peoples feelings on the new skill, I believe.
  12. I go to the city ship.
  13. Hope you don't mind that I voted in the poll =b Can I get a pin saying "I voted" with a fancy engraving of "The Hegemony" in the background?
  14. It's better here, DGNL.
  15. For those who don't know, this was made before the Dungeoneering RS skill, back in 2009. It's a text-based Roleplaying Game. Feel free to join.
  16. ... What was the social studies homework?
  17. RETECH. DUNGEONEERING?
  18. Retech, Dungeoneering?
  19. Nexaduro replied to paul191600's topic in Falador Tavern
    Session today?
  20. Session pwease?
  21. Steve, do you pay attention to the Falador Tavern? There seems to be an abundance of irony there at the moment.
  22. Retech, check the RS homepage. You might be surprised.
  23. Does anyone else read the falador tavern? If not, I suggest you take a look at it IMMEDIATELY and search for a particular thread that MIGHT JUST RING A BELL with 800 pages and a creation date of 2009... THE IRONY! IT BURNS!

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