Jump to content

ccesssu

Members
  • Posts

    165
  • Joined

  • Last visited

Everything posted by ccesssu

  1. Why would you do everything yourself? It's an MMO ffs.
  2. ccesssu

    FTP 1

    I'm not on rs right now, don't remember my exact lvls lol I'll just do farm runs to increase farming level, and probably prayer and range :)
  3. ccesssu

    FTP 1

    woops, forgot prayer :( prayer is 2x, lol, so no protect prayers
  4. ccesssu

    FTP 1

    I heard the boss monster is level 11x? is there any way for me to kill it? All combat stats are 4x-5x, and 40 farming can I do ftp 1? Really need the secataurs and then the tele system
  5. Where did you read this? I don't see it. I call bs. Jagex always caters to low end high mobility games that suite the largest variety of people. I would look for them to make runescape work on those internet capable mobile phone/computer things. But, thats as exotic as it will get. I don't think you'll ever see RS come in dvds you buy at the store and need nvidia 1gb+ graphic gards. They changed it ever since WoL, since it's not java
  6. Bleh, hate how it ties in too much with the gods. I mean seriously, saradomin, guthix, zamarok again? Does it always have to be good vs neutral vs bad?
  7. Does it pick up unreachable ammo? (like shooting into a cage)
  8. Equipable ones They become untradable. For a time, you could "sell" them to Diango for the GE price (before this update). Else, you could keep it. Every year, during that holiday event (so for phat, during christmas) monsters would randomly drop that equipable items (so phats, not crackers). The rate would be EXTREMELY low, but progressively higher with monster level (though still VERY rare); still untradable and exactly the same as the current ones. Inventory items for lack of a better name, the other rares. Pumpkins, disks, crackers, etc. would be sold to Diango for the GE price. No keeping onto it. Untradables would remain the same. They are a sign of how long you've played, not wealth or anything. Thoughts? (I mean flames flames flames)
  9. This would work, but another requirement for unlimited trade: friends for 6 months+ Now hacked accounts would be useless. RWT couldn't sell to anyone except friends, and the player would have time to recover their account. You can give presents to good friends. Even if RWT friended costumers and waited 6 months, this would be INSANELY easy to track.
  10. Is this good money? It seems like profit, but do they sell?
  11. Do you have to complete dragonslayer for the rest of the d'hide bodies? or is it just for green?
  12. Ok, that's more than enough for me, lol
  13. Just got members. No good skills, honestly. Should I build up my cash pile first (500k) , or just train/quest? I haven't even done Drag slayer, only quest I've done is Priest in peril :thumbsup: I'm doing farm runs right now, and fletching in between. I'm thinking about spinning flax, or getting mort fungus(what is this?)? I've heard about that it can bring in 700k+/hr, which would help a lot.
  14. Bloom http://activeden.net/item/bloom-lighting-effect/23942
  15. I think you overestimate how long it will take people to get 120 dung :) A little less than a year playing 6 hours a day. :3 well consider this, slayer takes ~400 hours to 99 depending on how quickly you can train it runecrafting is slightly quicker @ ZMI but less fun and doesn't net you xp in other stats. right now it would take ~2,000 hours to 120 dungeoneering without batch 2 but it looks like the xp rate increases somewhat exponentially with prestige. someone said it doubles about every 10 prestige? If that's true we're looking at more around 800 hours to 120 dungeoneering once batch 2 is here. would that really be all that bad? considering it's probably the funnest skill out there right now? Watch for the haters :mrgreen:
  16. Exactly, I want to open up more training spots
  17. Right now, for every 10 damage you deal to a monster, you get 4 exp (melee and range). It is similar for mage, but it depends on the spell. Now, this works perfectly fine. Except it limits training spots. Every monster is exactly the same besides HP. A cow is essentially a chicken with 8 hp. So people go to the most afkable places to train. The monsters with the most hp and the aggressive ones. It sort of limits the game in a way. What if it was changed. Every monster still gives exp for dealing damage to them, but less. But when you kill it (reaches 0 hp and falls over) you get exp. Example: cow 10 hp dealt = 2xp Killing cow = 17xp. Example: Bandos general 10 hp dealt = 1xp Killing = 3000xp The hp dealt exp and the killing exp would be totally seperate. Now, you could have a monster with low hp, but extremely high defense still be good exp. This opens up training spots, instead of having everyone at bandits. Also, this would open up a new area of bossing, bossing for exp. The boss would give large amounts of exp upon death, and there, another training spot. The drops would be worse though (obviously) but it would be a nice change up from grinding normal monsters and still get nice combat exp. If in a multicombat zone, person that deals more damage gets the killing exp (even would be random, 50/50 or something).
  18. Yeah, but that would just become another farming patch. They need a minigame, plus an exclusive shop (no idea what it would sell) and some other stuff?
  19. Hmm, what if you just enjoyed the skill? :o
  20. The dungeoneering weapons? How much does the repairs cost? They just need to get rid of pk statuettes and replace them with a wep or something of similar value
  21. What's up with the inflation? There's tons of gp being spewed into the game, but almost no good money sinks. Does Jagex know this? Or do they want the inflation?
  22. No, they don't need more world, they need more cotent. There needs to be more training places for dragons and more equal-tier bosses. That would take much less time and much less money. Add another 150 servers? or just add another two to three dragon spawn?
  23. What was their last attempt? I'm not a member :mrgreen:
  24. How interesting would this be? Almost an expansion to dungeoneering A pre-set randomized map, like a dungeoneering dungeon. I was thinking more outside, woody/moutain, but there could also be cave/dungeon maps themed maps too. Along the lines of Rise of Nations mapping, but smaller of course. You could go into a waiting room, and have it be sorted out randomly (like FoG), half of players on one team, half on the other (probably in alternating, descending skill level total). or clan vs clan (though numbers would most likely be off) Probably 20-40 people on a team. Construction, woodcutting, mining, everything would be used. Teamwork would be a massive part of this. Build defenses, towers for rangers, walls, machinery to mine faster, wc faster etc. Resources would be a problem, you would get them too slow through normal methods. Machineries would have to be a must to get resources. Each skill could be turned into something more mingamish interesting, so you aren't just afking wcing (boring!). Of course, then you don't have enough inventory spots, and would have to run back to the clan bank or whatever so often. So crafters have to craft resource bags and inventories (like a gem bag that can hold 100 logs). Mining ore, for nails for construction, armor etc. Herblore for special pots. The boosts would be permanent (in the RTS only of course) so your army is stronger. Speed pots too, so you can run faster. Mages can set up gatestones near resources so there's no running, or in front of the enemy camp (limit as to how close, though) Rangers could range from constructed range towers. http://gameartisans.org/forums/attachment.php?attachmentid=7671&stc=1&d=1217138358 either 1story, 2 stories, or 3 stories tall. As you get higher, the accuracy and range boost will be better. However, if you're on the 1st or second story, beware! enemy mages can telekinetic grab you off! How do you stay on? There's a click option on the railing, to grab on and not fall over (if you fall, you lose a lot of health, but don't die). But if two enemy mages telegrab you at the same time...you'll fall no matter what. If you've constructed a 3 story high tower, they can't reach you with their grabs, but you can snipe them. The enemy will either have to a) if the tower's made of wood, catch it on fire with tinderboxes, etc. B) made of stone, pick axe it. Then you have your siege equipment (maybe), which requires more construction. Flaming projectiles require fm and do more damamge, trebuchets require archery of course. Runecrafting, smithihing for weps, armors etc. Robes and range armor require crafting. smithing also is needed for stone buildings (which have more def). Dungeoneering - small caves on the side of the forest. You can go along, or with a partner. Taking more people is wasting precious manpower. It only takes a few minutes, you fight and solve puzzles. Treasure chests full of rare ores and resources, maybe even universal team 5% str boost spell! Fletching for arrows, which you can enhance with chemicals from herbalore, explosives, poisons, paralyzers lol Mages get an all-around spellbook. Clerical spells for dispelling poisons, and healing team mates (healing would be an AoE spell) Enchant hammers with clerical properties to mend your precious buildings. Enchantable jewlery that lets you keep 75% of your items Fishing and cooking for food, of course. But also awesome creatures to be hunted for food that heal, and give stat boosts. Also hunting, you can set up traps for you enemy...pits, clamps etc. To get out of many of these traps, need a teammate to help you out (the pit). Slayer - for minibosses. May be in the dungeoneering dungeons, or just lurking in the forest on the side... Agility - gives you a speed boost so you can run faster (it's hard to chase people when you don't run faster than them..) Farming - backing herblore of course. Need more ideas for farming though.. Dying? Lose half of whatever you're holding. Half your runes, half your food. If you've got singular items (melee weps, armors etc.) then you keep the most worthy item, lose the next most worthy, keep the 3rd... alternating. Whatever you lose drops on the ground, teammates cannot see/pick it up for 1 minute. Chatting normal chat is normal... /chat, essentially a clan chat Winning? a) Time - whoever has the most valued proprty (building, resources, gold, weapons/armors etc.) B) Destroy them til they have nothing...(would take QUITE a while) c) bleh Just an idea, more like a jumble of thoughts. It's not very organized, but meh... It would be cool (imo) for something like this to happen, but maybe I'm just dreaming :thumbsup: Discuss. If anything is incohesive, since I'm really really not thinking right now, just tell me :)
  25. You could just use javalin on atatl, and it would sort of bind them together, that could go in the weapon slot. Then a right click option "disbind" or something
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.