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Crossed_Body

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Everything posted by Crossed_Body

  1. Yes, remove the only tangible reward for training the skill. That will definitely make the skill more fun. Currently, the only incentive besides reputation that gathering and production skill have are the untradeable rewards. That's why skills like smithing, crafting and fletching are useless, and are treater as total level fodder.
  2. And that's where you're wrong. Skilling is useless compared to combat, it's not an alternative at all. Combat gives you several times the money that any skill might, so I'm not seeing what "alternative" they could be. Ontopic: I do believe that more untradeable rewards should be made available. Both for combat and non-combat skills. Ex: For mining/smithing, an untradeable ore to create better armors/weapons/TOOLS, a tier higher than dragon tools/armor/weapons. Agility already has some, weight reducing gear and shortcuts. Not combat related at all, so combat-unrelated rewards are possible. You can't say "I don't like that skill, therefore nobody should reap profit from it". Herblore has been combat related since attack potions were around, so if you choose not to train herblore to gain extreme potions, you're on par with a pure that says "I don't like training def, therefore you should lower the attack of the monsters I want to kill". In an MMO, in order to be competitive you need to train every skill, like it or not. Remember, there are lots of skills, and they all should be treated the same.
  3. Basing your strategy on the assumption that the guy you're fighting is a scrub is always a bad thing :shame:
  4. Rapier has better chances of winning.
  5. I'll pay you to run essence for me. 1k + runes per run :)
  6. Everybody has their hobbies. If I enjoy playing a game more than knitting, why should knitting be more acceptable just because of my age?
  7. That's like, your opinion, man.
  8. And what the hell does that have to do with anything? You take anything an internet 13y/o kid on the internet tells you seriously, and I stop taking you seriously. You get offended, you can either ignore the offender or turn on the filter temporarily. You should also report him, as racism is against the rules. It's that easy.
  9. This. And some of his points were very weak too. And yes, I am happy I voted 'yes'.
  10. First proper drop from tds... Feels bad man :(
  11. Nah. It only takes 1 trade to teach it to people. And then they won't fall for it again. Some guys seriously think we're stupid. Putting and removing the money in a trade? Seriously? NOBODY falls for that.
  12. A neitiznot that costs 10x more...
  13. Why the hell did the guy in the second pic pk with a full slayer helmet?
  14. Yes, I'm sure a guy with lvl40 dungeoneering will get an awesome "mentor", especially on w117 and w148. Moreso if he is under 100 combat! Surely low combat and low lever dungeoneers are widely accepted in the dungeoneering community! If you're a low level, these are your possible outcomes: If you have friends, you can beg one of them to do your low level floors with you. ie: rely on charity If you don't have friends, soloing is better exp than the average w117 game. And by better exp, I mean ridiculously low exp. Jagex just needs to boost dungeoneering solo exp. Nothing more, nothing less. A skill stops being balanced when you have to rely on other people for proper exp.
  15. Don't worry, even at complexity 6 solo is 3 times slower than team-based dungeoneering. (Which makes no sense, because more players mean faster dungeons. Why give a higher reward when more players mean easier dungeons?)
  16. Yeah, it also multitplied the elitist communitie's ego by 10.
  17. Whips are 1/512, so you're not that far from the expected kills/drop.
  18. Yeah, if you made those things sturdy enough I'd probably consider buying one.
  19. Might be fun, but it's still highly ineficient.
  20. I don't mind, they don't have any sort of advantage over me in duels in any case. I'm maxed melee + summ.
  21. 520k? Because for 520m, somebody got scammed.
  22. Crossed_Body replied to SoulWars's topic in Rants
    And apparently, you were wrong, since you died anyway. Risk stuff, consider the possiblity of losing the stuff you risk. You're never 100% safe.

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