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Crossed_Body

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Everything posted by Crossed_Body

  1. DGS sparked my interest in dungeoneering :D Almost 90 now
  2. You know what's better than temporary bosses? Permanent ones ;)
  3. Finally motivation to go Nex. Now, to find a group that accepts me.
  4. Nope, never got any brawlers. I did get a corrupt d scimmy from an imp.
  5. Uploaded with ImageShack.us After 86 levels without any hood, I get 2 in 2 days.
  6. Bonuses that are useless in a greater demon task.
  7. No. That jelly already exists.
  8. Crossed_Body replied to ghjkl's topic in Help and Advice
    Client side.
  9. Learn to read.
  10. Where does the second hit come from?
  11. Quite laughable indeed.
  12. ...I think I fell in love with that comment.
  13. Isn't that an ely on his inventory?
  14. Doesn't matter what their intention is. The fact that they claim to run a doubling business is there. If they do have second intentions, there's no way for you to know that unless they tell you.
  15. What makes you think he did? You can't just assume that, and that's not even what's being discussed here.
  16. Your analogy is wrong. A more correct comparison would be a thief that's trying to steal your watch, and instead you manage to steal his.
  17. Really, how come? Do explain your logic. So, you're saying that a man that kills a murderer in self defence makes you just as bad? Please. Scamming and counter-scamming are two different situations. By scamming, a (possibly) good person learns a harsh lesson not to trust anybody. By counter-scamming, a bad person learns a harsh lesson not to scam. Now, if only one of those benefited runescape society as a whole...
  18. The higher your skills, the higher level of the average dungeoneering door. A higher average level per door means more doors above the 99 level mark. Why exactly would you remove the only incentive some people have for skilling? Believe it or not, some people actually enjoy working towards a goal. Please do explain your reasoning, is it some kind of "skilling elitism"? Because I don't get it.
  19. Having high non-combat skills is actually deterent to your dungeoneering experience, apart from the ocasional pot making. In fact, it only slows down exp. Also, higher skills means more skill doors with 100+ reqs, further slowing you down. Also, herblore isn't necessary to boss hunt. Disregard my posts all you like, but that still is a fact. Herblore is necessary if you want to compete with other players for bosses ( read: only when you get crashed or in a FFA. And crashing happens even when you do have 96 herblore, so your argument is entirely moot). And when we're talking about competition, you have to do stuff you don't like. I'm sorry, but that's how both the game and life work. inb4 you dismiss me as a "troll" because you like to pass your hyperbolic arguments as fact. Again.
  20. Bandos GWD is a busy place, even people with overloads get crashed, especially at normal playing hours. A higher skill in X should give you an edge over a player that doesn't have it. Be it defence, attack, strenght, firemaking or herblore. I'm sorry that you don't like training herblore, but people who do need a reward to stand out from those who don't. That reward happens to be combat related, as are some other potions. Non-combat skill rewards for dungeoneering are both cheap and low level. Obviously, untradeable rewards that require more time/money and higher levels should give you an equality high advantage. You can't not scale something up just because you aren't willing to work towards it.
  21. You're not forced to train herblore to go bossing. I've done it before I had extremes, I sure you can too. If you want to talk about competition... Well, players who put in more effort than you will also get an advantage over you, it's only natural. I'm sorry that you do not like to play a part of the game, but players who do will have an advantage over you, be it in highscore ranking or in the actual game.
  22. Wrong again. Enjoying something doesn't mean you're entitled to that something, especially not over other people. Sometimes, you have to do things you don't like, to further increase the joy of doing things you like. I enjoy slayer. I have over 18 million exp on the skill, and I keep doing it. Would an untradeable reward specific to slayer enhance the joy I get from training the skill, and even bring more people to like it? Yes.
  23. Even if you sudenly invent an awesome way to turn runecrafting into an exciting skill, it's still only work if the experience rate was doubled or even tripled. Why? Because no matter how fun, after doing it thousands of times it gets dull. An MMO has always been a grinding competition. In the end, if you have nothing worthwhile to show for your grind, people will be less inclined to do it. You don't play many MMOs then.

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