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Judging from your current stats I think a good place to start off would be Slayer. You can buy some good melee equipment and tear through virtually everything, except a select few monsters with immunities. As you do this, you can pick up and accumulate charms which will help you to level up Summoning, which as I'm sure you've read is essential for higher level combat efficiency. I'd suggest you spend a little time levelling up Dungeoneering and Divination to a reasonable level (~50) and then at least farm rewards off dailies from those skills. That way by the time you get to the stage where you can get the useful rewards for the skills you will be ready for them. For Dungeoneering, you can do two sinkholes per day, which will give you dungeoneering xp and/or tokens. For Divination, you can play the minigame Guthixian Caches, which gives a very decent chunk of Divination xp for a rather small time investment, especially when you get more practice with the minigame. For Summoning there is a weekly distraction and diversion known as Familiarisation, which gives you extra charms for 40 minutes if you complete it thoroughly. It helps a bit (though is not necessary) to complete the quest As a First Resort... for infinite run energy whilst playing. You can then take your ticket to a good spot to train like waterfiends (use a bolt ranged weapon) or exiled kalphite guardians (water spells) and rack up charms. Good gear for now (assuming Slayer) would be the level 70 power armor, so bandos/armadyl/subjugation.The boots and gloves can be swapped for hybrid pieces if you want to save money. For weapons there are a number of options: saradomin godsword (healing passive/active, can be swapped with 70 Agility), with 85 Attack, the new weapons blade of nymora/avaryss, and at 90, drygores, one of the best melee weapons in the game. For ranged I guess a pair of armadyl c'bows would serve you best for now, or zaryte bow if you have the cash. For magic staff of light/abyssal wand & orb/armadyl battlestaff/virtus wand & orb are all good options. You could try farming bosses like GWD, though in all honesty without tier 90 weapons, overloads, beast of burden, or the level 95 curses it will be kind of tough going and perhaps more frustration than good loot. I'm not sure what priority to advise but probably at least 70 prayer -> piety/rigour/chivalry -> war tortoise (67 summoning) -> more prayer/herblore would be a good start. Herblore offers very little tangible benefit until adrenaline potions (84 I think) and overloads (96). You can boost a few levels through various means to make them but you get the idea. If you'd like I could take you sometime, as it should be easier with two people. Most quests are not a bad investment of time, given that they either unlock useful little things, experience rewards, or further quests with more useful rewards. For example, the digsite quest (gives several new combat abilities), Desert Treasure (ancient spells), and The Temple at Senntisten (curses). If you never did the quests for Void, that series is good to do too and eventually earn. If you're looking for any other tips, feel free to send me a PM in-game (Arceuus) or ask here :).
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21,,824. Nice, enjoy!
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It is apparently a gift for playing at least 10 hours on DarkScape before its close. Nice way of them to say thank you :P http://runescape.wikia.com/wiki/Xp_cache
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No recent boss monster guides on tipit?
Arceus replied to wozzels's topic in Website Corrections and Updates
Thanks for your post :). I've moved your thread to Website Corrections & Updates where it is better suited. You are indeed right, we do not really have guides for higher level PvM stuff. This is in large part because, to the best of my knowledge, most of us (Tip.It Crew) do not kill these bosses, as most require top tier gear and a large, well-coordinated team. Something like strategy for rune dragons or GWD2 bosses should be more manageable though, and might be something we could look into. -
Personally I would say no - you are better off spending your Dungeoneering tokens on support type rewards. There are an assortment of weapons available for a reasonable budget once you start to get going, and chaotic has a repair cost just like the others - either a substantial cost in coins, or a more moderate coin cost but the time to earn enough tokens to charge it back up again. If you are going to get a chaotic weapon at all I would advise spear as it has a couple niche uses (i.e. corporeal beast), in addition to being cheaper.
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Moving this to Help & Advice where it's better suited :). It's hard to say as some people find it easier to pick up than others. A good place to start would be the combat tutorial in Lumbridge, and setting up an action bar with Revolution, which will automatically fire off basic abilities for you. After that you can start experimenting with it more for yourself along with thresholds, ultimates, etc. Some abilities require special content or quests to unlock as well, which you'll get to eventually.
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Yeah, your stats were transferred from Classic to RS3 during that migration that Sy described. The parallel introduction of OSRS had nothing to do with that.
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As I don't see any RuneScape-related question here, I'm going to close this topic. Feel free to PM me if anything is unclear.
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Post all RS Screenshots, Videos, and Sounds here!
Arceus replied to misterxman's topic in General Discussion
There's definitely nothing dodgy here... -
Best Spots to Level Range from 79-99? (Haven't played in 6+ years)
Arceus replied to 00 Quanta's topic in Help and Advice
Hello, welcome back! Since Evolution of Combat, many of the older methods have been outdated. In particular using lower level ammo is not recommended, as the ammo is now used as a base for your damage on most ranged weaponry. Before, you would have a ranged stat for the bow and the arrows would give a little extra to top it off, which made it cheap and effective. Now the ranged weapon, for the most part, simply determines the accuracy. Also (assuming you're on EoC), you use relatively little ammunition when training, also making it much more cost-effective. I'm not sure what bow you're using but it's probably worthwhile to upgrade ammo or it will take several times longer to train up. You could also get a crystal bow, which has no ammo, but degrades after a certain amount of time in combat. In terms of training spots, there are several decent ones. Greater demons are still good (Taverley dungeon is a nice place to hunt them down), or you could try Rorairi (Slayer monsters, takes 81 Slayer), aviansies in GWD (collect noted adamantite bars & assorted drops to bring in some money), or grotworms in the QBD lair just east of Rimmington (the encampment straight north of Port Sarim lodestone, requires completing an easy quest), or waterfiends, which infamously drop lots of crimson charms for Summoning later on. If you have enough funds/confidence in your ability you can fight Kree in GWD, but be forewarned that unless/until you get an armadyl drop, there will not be much profit as the drop table is fairly weak. The outright fastest way would be using chinchompas in the abyss, but bear in mind this will incur a moderate cost as you throw the explosive chinchompas (something in the ballpark of a few gp/xp last I tried). -
Maybe try logging in under account on the website and checking messages as well?
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Hmm that is odd. You weren't by any chance playing on Old School before and RS3 now (or vice versa) were you? Jagex rarely reset accounts down to 1 but sometimes funky things happen with email addresses and mix up accounts. You might try contacting them via Twitter (@JagexSupport) if that is available to you.
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Death and blood rune requirements were removed from the standard spellbook with the advent of Evolution of Combat, but they are still needed for burst and barrage spells when using the ancient spellbook. This is popular, in particular for the blood spells, since they are AoE and provide secondary effects such as healing, enabling some of the fastest sustainable magic experience in the game without even using food (i.e abyss and other places). Even regular elemental runes have risen substantially in price though. They were pennies for quite a while. I'm not sure about the price of chaos runes though. There are three spells in all of RuneScape that use them - Curse, Vulnerability, and Teleblock. I suppose it's a relatively low demand, and relatively low supply (they are a pain to craft) and the price reaches some sort of equilbrium.
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You can still use that skin if you'd like - navigate to the bottom of the page and you can change between them by clicking 'Change Theme.' I think the one you are referencing is IP.Board.
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Hello! The most significant change was the introduction of the Evolution of Combat. I would recommend going to the Combat Academy in Lumbridge and going through that tutorial to start learning, then set up your action bar and try Slayer, low level bosses (DK/GWD/etc., like you mentioned). There have also been a number of quests and new weapons released, along with a multitude of Dungeoneering rewards and the Invention and Divination skills. For example you can get rewards to clean up herb drops while slaying, bonecrusher + necklace for prayer point restore, charming imp to collect charms...anything specific you wanted to know? I'm not sure what else you may be interested in :P.
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Make sure to unhide your familiar options if you have them hidden in game settings, and then it should be one of your right-click options when you have the pet summoned.
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Hello everyone!
Arceus replied to marg2003's topic in Introductions, Farewells, & Forum Account Help
Welcome to TIF! Do you have any of your old music videos floating around on YouTube still? I used to watch a lot of those whilst training back in the day. It would be awesome if people made more. -
I don't think so. After rune you have: dragon - not able to be acquired in the traditional way but still bits of dragon metal barrows - pieces of armor from the barrows brothers bandos - the armor from the god/god's generals torva - more powerful version of bandos from Nex's generals testu - crafted from the East with inanimate materials malevolent - crafted from energy and other materials achto - something something raids, but don't think there's anything magical there.
