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NoHopeLeft

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Everything posted by NoHopeLeft

  1. I vote 200m all skills DIY. Good luck :)
  2. Don't lie to yourself, you clearly do want that many new skills if only to annoy Suomi
  3. There is no "maximum java number", please don't say that there is. If someone bothered to make a class just for the purpose, numbers up to 2^(2^32) could be worked with on a 32-bit OS. Of course there isn't, java as language is turing complete (though computers aren't turing complete as they lack memory). HOWEVER for all purposes using a BIGNUM class is terrible: instead of 1 clockcycle to do elementary mathematic operators on the numbers. It'll easily take 100-1000 clock cycles to do those things. That's unfeasable. So there is a "maximum numbers" for the primitve datatypes (which are supported by the architecture). 2^16 for shorts, 2^32 for "int" and "long" datatypes and 2^64 for long longs. That max for long is 2^63-1, long longs don't exist in Java. Can we please leave this here now?
  4. There is no "maximum java number", please don't say that there is. If someone bothered to make a class just for the purpose, numbers up to 2^(2^32) could be worked with on a 32-bit OS.
  5. I believe it was discovered by the first person to reach 200m fletching, who then went on to complain about not being able to gain more xp! The cap was probably introduced as he approached that amount, in order to keep numbers pretty. That being said, I don't think it would be possible to find out when this was introduced :(
  6. Soaking has next to no effect outside of pvp, assuming you protect against range in the boss chamber, the soaking would change the amount of damage you take by so very little it won't even matter.
  7. We were discussing the switch from int to long for xp, but I'll stop anyway because it is bothering people :) Thanks for the update as always langer <3
  8. Primitives are an exception to many rules in Java. You can treat char as int, int as long, float as double, short as int, byte as int, char as byte and a few more, but I think you get the point. Even if Jagex were to (for some reason) completely rewrite the xp table, and with ~10m accounts, they would have to read 250,000,000 lots of experience, each being 4 bytes, then writing double that. Reading 1gb and then writing 2gb wouldn't take very long on server-grade hard disks. They could also update it on a per-player basis and update each row when the player first logs in after the update, at a max of 200,000 people attempting to login at the same time, that would only be 20mb read and 40mb write.
  9. Jagex don't have to stick to 32 bit in the client, they could use longs without any changes needed. Well runescape uses quite some interesting techniques (from a programmers point of view) to sent a lot of "data" without straining your internet connection. These techniques may cause troubles with 32/64 bit boundaries.. Though it won't be more than a regular runetek update. HOWEVER, there is also a database behind your data: where the stats are centrally stored. This would also have to be updated, this isn't a difficult task, but given the amount of accounts can be quite time consuming. I wouldn't be surprised if this could take in excess of several hours, in which all time no one could log in (or out). Remember that there are many, many inactive accounts which also have to be updated/copied. Is it morally right to stop a service for several hours for a few people who reached the max? int and long are both primitives in Java, they can be used interchangeably. If you cast long to int, you simply get the value mod 2^31, if you cast int to long, nothing happens. There shouldn't be any downtime beyong that of a normal system update if they actually assign the task to competent programmers. Also, an entire database can have all of its fields' datatypes changed very quickly.
  10. The serverside total xp would probably be a toughy to crack, and is more of a law violation than a rule voilation. If you were talking about clientside though, you can have 200m xp in every skill in the client. :)
  11. Jagex don't have to stick to 32 bit in the client, they could use longs without any changes needed.
  12. I would suggest a black d'hide top (or a variant for hawtness), for increased ranged and melee defences, seeing as you shouldn't be trying to tank mage.
  13. I remember Gertjaars getting so close to a 1b xp year and it was amazing, now it looks like there is going to be a 1b xp 6 months...
  14. Market saturation is a huge problem now, once you have bought all items at one price and sold at another, all offers will need to be higher and lower, respectively. Eventually you make 1gp per item if you but too quickly.
  15. They start to use software to scan and search PCs for hacks and bot software, I'll write a bypass for it in under an hour. :). Virtual Machine would work, I think VBox even supports PCIe passthrough now so you can play with all the bells and whistles :)
  16. How can someone bot so much and not get banned. Reminds me of Zarfot's vids where he played on stereotypes of top players, like them getting so much xp per day by botting and abusing dungeoneering bugs Yeah, it would appear that his sarcasm was actually the truth :rolleyes:
  17. Someone with 1.5b+ xp was rolled for half of their xp in every skill. http://runetracker.org/track-bwizzel,0,2 GG so many 200ms, I can't believe someone with that much xp would bot (which I assume they did.)
  18. This is garbage. Stake big, stake small it doesn't matter. Picking flax is better income than staking (unless you have a gimmick) You made 525M in three days of picking flax? Cause that's what I made staking. I think you mean picking flax would be more reliable income because it isn't based on luck. I wouldn't call it better though, because there's always the possibility of getting lucky while staking like I did. There is just as much chance that you would have lost that much. You didn't lose 525m but someone else did.
  19. Thanks :D I wonder if Zarfot will still be in the top15 after a year of not playing, Gertjaars managed it and will probably be in there for at least a few more weeks.
  20. Thanks for the update as always langer :) Is Zarfot still he person with the highest lowest xp in any skill?
  21. Doing every task with a cannon, along with effigies on slayer
  22. Thanks Arib for posting that on the 200m all skills thread it contributed so much. On-topic: anyone know the logs per hour with that firemaking method?
  23. Rapier has been shown to be equal to CLS in the only place that was still heavily debated: Bandos. http://www.youtube.com/watch?v=ebSJZKHF9Ok Rapier is the right choice :)
  24. In duos you take so little damage per kill that I believe more ranged bonus would be more advantageous. It should also be noted that it is quite a common occurrence for the melee minion to constantly move back and forth between players without hitting either, if you time your hits correctly (the meleer, at least, goes for the last person to hit kree.)
  25. He got donations from other people. You can watch his progress from start to finish on his channel. Pretty sure he reads this topic too He did while he still played, not sure if he will now though. HIDES
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