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Everything posted by Helm_Lardar

  1. I love that webcomic. Yeah, if you're really upset/offended by someone saying 'Merry Christmas'-why would you be? This year's event was about a Christmas feast, the last year's event was entirely pagan centred (holly and hawthorn, the four elements, etc).
  2. You can't have your cake and eat it. Chinchompas are fast xp that is expensive. Because people aren't botting, you'll just have to live with paying a bit more or switching to a different method of training.
  3. So I'm locked out of getting my last peice of rogue armour until I have 75 thieving and agility? FUUUUU
  4. Also quests where you need to give people specific tools, firemaking, etc.
  5. Aren't super rare drops on a special wheel of their own anyway?
  6. ADblock's your friend here. You can pull the useful stuff over that image with the standard version.
  7. Fire: Hmm, spent a bit too long describing what fire was (something everybody knows), making me wonder how on earth this related to runescape, and then cut the article short just as it was actually getting into something I wanted to read and comment about. Fire suggestions are interesting things, even if (in my opinion) they should never have implemented the skill in the first place. My Favourite Things: It's nice to see a positive times article! I can't imagine playing with all of those things except bank tabs-I'd rather use the search button at the moment. Letter to MMG: the analogy of Sun and Wind seems slightly misleading, since the sun is still rather punishing. It's just a gradual, not-alarming punishment-like the frog analogy: get a frog and put it into boiling water and it will jump out, put it in cold water and bring it to boil slowly and it will die. Equally, the community of hardcore f2p who like the challenge won't open their wallets. On the other hand, I've got to say I do agree: Jagex could really do with slowly releasing nice things to f2p that aren't particularly beneficial to members, like they did with canoes. That was nice of them. Join the Editorial Panel: I was amused that this was considered 'fictional'. I'd like to write a guest article for the times one day. Maybe I will.
  8. I feel that the KB and the RS wiki seem to hold very different purposes. I'm really not sure why Jagex made this thing editable now...you're inviting a whole bunch of trolls, and pretty much no genuine useful information because of the very tight, closed guides Jagex produces that are aimed at totally different things (descriptions of places and skill lists, mostly) than the wiki guides (items, up to date and helpfully hinting quest guides, skill training and other guides).
  9. Teleblocking blocks all teleports. Basically, it denies you the option to travel through abyssal space.
  10. Superb quest, extremely engaging, long (although stretched out by gimmicks), with great cutscenes and superb rewards. The new robes have certainly earned their place in my bank, with the hood and amulet as cheap additions to the monk's robes, the illuminated books as superb cheap additions to my questing gear, and the cithara having a great 50k xp bonus-I was very pleased with that, I can tell you! Beautiful graphics too, so I'm really hoping all the developers of this quest go on to make many more-pretty much everything about this was wonderful, and especially amazingly it was a novice quest.
  11. If 2 became 3: more of a natural progression, although of course the whole free trade/wildy thing has been a bit shocking, and we are now seeing some rather different styles of updates to skill training since then-less emphasis on releasing huge new content and more on improving and adding to what's already there, I think: the dominion tower, LRC/Lava flow, all those hunter updates and so on have all been part of that. Goodbye Runescape: yes, I'll concur that Jagex have changed their attitude to the free version of the game. Is it good or bad? Well, I think time will tell, but given one comment on this thread F2P has plenty of new people gushing in-and anyway, highscores is used "mostly" by the pure f2p community-which is something I doubt Jagex is a fan of. A bit negative, if I'm honest-there are arguments for and against the hiscore update, but I don't see it as nearly a big deal as many people seem to. Grinding doesn't have to be: yes, Jagex are working on this with things like the Jadinko Lair, LRC and other things which break up the long (it has to be long) process of training skills by making you move around, work with other players, and so on. I do think his suggestions are a little too combat-oriented, though: it would make training combat first more important than most other things, and since melee combat takes three times as long to train as any other skill (due to having 3 seperate skills, yes, I'll put defence in there) it seems unreasonable to have that happen-particularly given many member's enjoyment of a "pure" lifestyle. In addition, things like a special weapon from dragonbones-what would be the point, since it would have to be remarkably good and untradeable to be worth making, and then it wouldn't be worth making to train as you wouldn't be able to sell it. If you could sell it it wouldn't be very expensive. Not great suggestions-I much prefer what Jagex is doing to what Alg suggests.
  12. I enjoyed finding the Gnome Stronghold. I wouldn't like all the stuff to be dragged back to Lumbridge-in any case, there are most facilities (barring hunter, herblore, summoning) in Lumbridge and Draynor anyway. As for the second article: something of note is that at a particular point in the Japan crisis I've heard they didn't so much need more donations as more focused aid. In any case, if Jagex ever was to do a charity initiative I'd much rather they gave well (givewell.org) rather than gave blindly. Oh, and Jagex giving to charity wouldn't make me more likely to buy their membership. I actually don't think I'd care, call me insensitive if you will.
  13. A shop is an in-game acess to something more easily. For example, the Champion's guild unlocks a bunch of rune equipment wayy before you can make it, and that's deliberate-once you can make that stuff, you either need it so you can sell it, or so you can get it for free.
  14. I'd like to use minecraft too :P ...but I don't think it counts as it's a digital tool.
  15. I don't know why, but when people write articles or threads about how they're quitting, I honestly couldn't care less. It's like they just want the attention-if they only wanted to make it clear and why all they'd have to do is put something in their sig saying 'I've left Runescape-not that fun anymore'
  16. Why do people honestly think captchas work? they filter only the worst bots. I'm sorry, but if you think this will work, then you shouldl look up the old 'fatigue' system.
  17. Plant yew trees and papayas, that's the easiest and best xp way to train farming. Herblore, if you aren't doing bonus xp weekend strength potions are a very cost-effective way to train.
  18. I'd say go for 99 fletching if you like it. It'll be fun, you'll make a bit of cash on the way, and you'll have a useful cape that you'll enjoy wearing :) .
  19. I'll be honest, I'd rather have the potion now rather than waiting a week for it because even though it's ready, the other bit isn't. I honestly couldn't care less if the update in the first week is small. Often, the first week doesn't have an update at all.
  20. Helm_Lardar


    Trolls may be thematically considered the guardians of the mountains. I think it makes sense for them to blend in with them.
  21. Oh, Dkin didn't make chromatics? That's interesting. Source? And Kethsi being a prison sounds good too. What does confuse me about Kethsi is the mural. I can't imagine someone putting a mural on ruins, and it looks like it was there before it was ruined. Why, then, would you show a place being destroyed by dragons (presumably to gloat) in a place that was destroyed by dragons. And wasn't Kethsi lost? So that also adds to the 'no mural after' idea.
  22. I'm sorry, I meant the first post. here are some quotes I think relevant: As you can see, the original post states that Dragonkin are both immortal (in the same way as Tolkienesque elves, IE they don't age exponentially but they can die of injuries) and it points out that they made all the dragons.
  23. You can make profit and get 60k xp per hour? I'm shocked, impressed, and looking forward to trying this out myself. Putting down my thoughts as the video goes along: 1. Knight's sword quest can get you quickly from 1-27 smithing. 2. Are the xp rates with or without familiars? is the familiar a yak? I'm slightly unsure. Cleared up later on. 3. If you aren't using an SC hammer, you should be using a golden hammer. It saves an inventory space. 4. A contents for future videos so we can skip bits we don't care about? Other than that, I thought it was an interesting video revealin more to the skill than I knew. I'm sure lots of players like the sound of 99 smithing so this video can only be a good thing :) .
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