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Everything posted by Helm_Lardar

  1. when would people need food to be cooked When they're out of food. Is that obvious or what?
  2. Yes, I'd like that too. Unoriginal as it might be. Original RS theme, too. That'd be cool.
  3. Brilliant, really enjoying the track so far :D .
  4. ^This. I don't enjoy dunge and I really like my whip. Am I lazy for not grinding out the levels for a chaotic? No.
  5. Don't forget that Guthan's top has the same defence as Torag's and Dharok's. And it looks great on it's own, so don't be afraid to get that.
  6. It's not that they don't have QA. They just don't listen to them, I remember reading several recent update FAQs where a question was 'why didn't you change this?' and the response is 'our QA dept. asked for this, and we ignored them for technical reasons'.
  7. Dwarven Axe doesn't have a knife :blink: . Seems the whip was massively overhyped, they should really have just made a new, non-whip weapon (that part never made sense) say just a 'mutated vine weapon' that looked like a whip but was better, no tie-in to abyssal demons. That would have been totally cool and they could have added some good stats to it instead, also the special is bad because you can run away. The good news is that the skilling area itself might be pretty interesting, I'd love to hear more about that, and there are several ranged weapons and other cool stuff. Looks fun!
  8. Brewing is a good way of making a weekly million if you have a bit of the stuff from trouble brewing. Just do greenman's ales, 16 glasses of the mature stuff is worth 1M and takes about 2-5 days to brew. So cheap it's practically free. Collect in glasses, NOT kegs. You could also try cleaning herbs with the scroll of cleansing from dung, if you can be bothered to get it (very possible at your dung level). Not sure if this is good cash anymore, but...it might be. Do some research on that, I would.
  9. So that's what the new vine looks like, it's invisible!
  10. I like the way clue scrolls are now and I simply don't think it's worth the hassle. If you don't want to do something difficult, you hunt for a lower level clue. The lower the level, the easier to do, but the smaller likelihood of a great reward.
  11. As far as I can tell, bots are causing the economy to deflate. The prices of almost all items are going down, making the gold peice worth more and more. Forgive me if I'm wrong, but please at least give examples of how. As a result, I don't support more enforced money sinks, especially not when you're so vulnerable as at your grave. I do like the idea of a coffin you can 'loot' however, to regain all your items nice and quickly.
  12. Sorry: I only posted about the amulet because I was hoping to get a good reason why the fury was so much better. And I did, so that's good.
  13. Well, the amulet of strength has a higher bonus than the amulet of a fury, so the first isn't really a 'max strength' setup.
  14. Great guide, thanks very much! I'm using chivalry so it's a little prayer intensive...but with all the bots at armoured zombies it's far, far better, even for a low level like me :) .
  15. Jagex are being bankrupted by their progress on what coul dbe up to 4 unreleased MMOs. It might seem desperate, but once they release Stellar Dawn and a bit of the pressure is off, they might be able to stop farming players so much. However, MMG will be pushing them to make money right now, as they really really need it. Jagex have changed their policy in response to real crunch as they bite off more than they can chew. MMG has had to change his principles a little, and instead of just adding pickpocket options and gnome gliders again, he's trying to get timely reminders put in for low level f2p of fun things they could do in p2p, so that they get adverts relevant to them. I think it's a pretty good scheme actually, especially if it encourages new growth in the playerbase.
  16. It must be just me, but I'm really enjoying this membership loyalty content. The idea of having one or two new items every month as a 'thank you' is a really nice idea, and I'm looking forward to getting a new costume sometime soon :) . With that said, I still thoroughly enjoy all the new content-the slug quest and the ae are a good example. Jagex is still doing good quality content, but perhaps your expectations have changed.
  17. Oh, I'm not saying it's useless! Far from it, I'm just saying that it's weird it has nothing useful for low level members, like a knife and a lockpick and a candle, all of which would be super helpful for the new member.
  18. Well, it saves bank space and is geat as a tinderbox, chisel and needle, none of which have tiers. And the axe/pick makes it a cheap thing to run the abyss with :) .
  19. The dwarven army axe: a member's only benefit comprising hatchet, pick, tinderbox, needle and chisel. All of which is very useful. But I noticed something, there would be nothing to stop the axe becoming f2p. And that's what confuses me, rather than making it a tool for low-level f2ps, why not add a few extra peices that would make it useful for the low level member too? So: the axe needs, in my opinion, 3 new features. 1. A Knife. This doesn't get much of a look-in for f2p, but the knife is used for fletching, spiderwebs, and cooking. Along with some other stuff, like setting deadfall traps and collecting evergreen: it's a generally useful tool and it's something that I find myself using a lot-very appliciable for the all-in-one tool. 2. A lockpick. This is a basic peice of equipment every low-level member should have to enter locked rooms and chests. Very useful, and it makes perfect sense on the army axe. Obviously since lockpicks occasionaly break this would have to be replaceable by using a lockpick on it again. 3. A candle. You'd have to take it out to light it, but it would be stored in the handle and this would be very helpful for the low level member encountering various caves for the first time. Evidently you'll have to extinguish it to store the thing again. P.S. I've heard knives can be used as lockpicks. But I still think lockpicks make more sense because they'd be easier to replace on a tool like this.
  20. Great quest, nice sense of a challenge well completed with the puzzles, party mechanic worked well and allowed new things, army axe needs a knife addition, boss fight was nice but I wish we'd had to weaken the queen with a bit of combat first, given that we needed to use combat anyway it would have made sense and felt like more of an accomplishment. I used 5 monkfish-that was all I had. I'm glad we don't get acolyte armour, because we were given proselyte to help us do this quest. It would have been more useful if the others could use prot prayers. Dialogue was superb, but after-quest dialogue lacking: kimberly still underground, tiffy has no idea things ever happened. And Thurgo now looks like a circus performer, or perhaps Alistair Darling with white face paint?
  21. Ugh! Give the loyalty program a break. It released some cool stuff and I'm pretty sure we all liked something from it, and no it was not RWT. I like this thing. Stop whining.
  22. My, Kennith has grown! I wonder how he'll use his powers in this quest. Interesting to see rubium grenades, too...I hope I get to use some one day!
  23. You can see the final cutscene of 'Icthlarin's little helper' using a camulet when you ask your cat what it was all about.
  24. Throne of Miscellania, I think. But if you do royal trouble that will also help, you get extra workers. Bear in mind the kingdom is best left for a month or so with maples, so you get some really good seeds :) . Another great way of making cash each week is to brew greenman's ales. Use 'the stuff' from trouble brewing and two vats of the mature brew will net you a million each week. I'm also watching this topic, as I want to see what happens :) . I'm running out of moneymaking options.
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