Everything posted by kwimbob
-
Getting 70 runecrafting and hunter.
Ah yes, ZMI is faster and at your level it will bring you a modest profit for sure, you'd want to read up on how to do it right (it's fastest if you have a full bank).
-
Getting 70 runecrafting and hunter.
Yeah, you have the summoning level to craft natures with the Spirit Graahk, that would be faster than the abyss and more experience than doing deaths as you are now (which is why people opt to do it).
-
Stacking
Yeah, it'll stack, you just can't stack the attack+strength percentages with more of attack+strength percentages (like the salve + a black mask). This is a completely different effect.
-
barrows questions?
Take a look at the Barrows Guide for plenty of methods.
-
Smithing + Magic Question.
Okay, yeah, steel plates are a miss. For gold gauntlets it would cost over 600k to get just from 54-60, but that would be quick. I'd also heard Iron knives before. I checked the prices and it looks like a profit of 80gp per bar if you smelt the iron with rings of forging and then smith the bars into iron knives, sounds good! You would just want a confirmation that iron knives do in fact get bought off the GE still. Iron plates would smith 5 times as fast, yes, but it's looking like a 36gp loss per bar, but that's only assuming that iron plates could sell on the GE for their price, and I see no reason that they would.
-
Smithing + Magic Question.
Yeah nevermind on that, you've gotta be 60 to use the anvils and there's a fee for exiting, can't do this yet. But note at 60 that on the Blast Furnace world you don't have to participate in the mini-game at all (low leveled people like to get the off tasks' exp) and you get to halve the cost of all the coal and it's quite fast. But yeah, people would probably suggest the gold gauntlets are an option: expensive but fast. An old method was steel plates to alch them, but that's probably far outdated and wasteful, lemme check the pricings.
-
Smithing + Magic Question.
I like bonuses so I'm gonna go there >.> What you can do is smith mith bolts at the blast furnace. You bring noted mith and noted coal to the blast furnace world and pay the dwarf to unnote ores for you so that you can smith them into stackable mith bolts so that you never have to bank. If you sell all the mithril bolts with the current middle GE prices it's looking like only a 32gp loss per bar (so the SC hammer would be advisable, but you said you didn't want to, which is still okay).
-
Varrock Armour
Yeah, same experience, just the benefit of a speed boost.
-
Glitched Ranging Spot in Edgeville
Yeah, all monsters have always potentially done this, but now with Ava's accumulator your arrows no longer have to fall into like 10 different sets of 1, though the trick still isn't helpful for a roomful of aggressive monsters because the target will just back up until it makes you move into dangerous territory by backing out of range or out of your line of sight. Plus when monsters do this they drop their stuff somewhere random rather than in the spot in front of you as with a true safespot
-
Melee or Range?
As good as it is, it doesn't necessarily solve everything because it can in many cases be replaced by Protection Prayers or safespots imo. Of course for boss hunting and more challenging monsters you will need defense so that you don't get hit as much by the multiple attack styles and all, so it is necessary for many of the most profitable and exciting forms of combat.
-
TT Clues
In general you can check on slayer monsters as clue droppers, they seem to drop good clues for their levels. Here's a link to the lvl 3 clue droppers from the Treasure Trail guide here, the lowest level clue dropper would really be the Ankou, but close runner-ups are Jellies if you get the slayer lvl, or Green Dragons which actually make some of the best profits in game by killing and banking their hides/bones. The Shades of Mort'ton minigame can give lvl 2 and 3 clues if you do the more challenging parts of it.
-
Melee or Range?
Void would be a good start if you get the body/legs and then you can get both the melee and range helmets or choose one at that point.
-
Construction training
I think the money that Ghrim pays for flatpack is quite worthless, and it would be much slower because the things that can be made into flatpacks use up less wood so that you would have to do more constructions to use up your planks. Doing all the teleporting and banking business would also be much slower than using the butler to bank for you if you were to just replace larders/doors. I'm not sure on the numbers though, and teleporting is probably cheaper than the butler services in addition to the ability to take flatpacks to the bank if you did still want to go that slower route, just check how much those actually will be bought for by Ghrim. One thing to note if you want to save money and/or time is to remember that the SC hammers literally halve the cost and the time you spend training construction, so it's worth getting those hammers!
-
Reached one goal, now what?
If you do want to do hunter it's a completely free skill that can eventually bring in some real money with the chins. At your level you want to do falconry until 59 and then do red salamanders (or you can blow a few hunter potions and just start at red salamanders now) for fast experience until you can get into the chinchompa business.
-
Duration vs Enjoyment
Hah, same! Sometimes when I try to do the fun method it becomes extremely inefficient because I get too bothered with the inefficiency and then I have to go all the way back to the bank and regroup to go to the efficient place #-o
-
Help!!!!!!!!!! Range=for the loss!?!?!?!?!
Ah yes, you don't want to range normal trolls because they basically have granite armor (since their generals are the ones which introduced it), which has overly high range defense. Ice trolls are cool, though, do that!
-
Cheap/Fast way to train these Skills?
All of that assuming that you are member, though you didn't specify. I would agree with all those, though!
-
XP/hr for superheating and mith smith question.
Yeah, it's 50, and there's a thing in the corner that shows your damage And as for what mith thing to make, mith bolts are supposed to be the best, but with current prices they're a 548gp loss per bar, while an alternative would be to make mith plates 10x as fast, which would be a 682gp loss per bar (though I'm not sure if plates actually sell in bulk on the GE, but mith bolts do). With losses like that be sure to use SC hammers to get double the XP out of what you do smith!
-
Lunar armor
It's not very good actually. The mystic set, which is quite cheap, has nearly twice the magic offensive bonus. The ring can serve as a cheap seer's ring, but it only gives half of the magic bonus (though there is now the ability to improve either of those rings with enchants, but seer and even onyx is still better). Technically the gloves are better than the mystic gloves, but you should be using RFD gloves anyways.
-
Best noted alching item....
Yew Long/ Mage Longs are such an overrated item to alch, there are far better items that are just as easily available through the ge. Yeah, bows are just the classic things that used to be the best and easiest, and today their positive aspect is that they're easily available if you get tired of trying to buy the more profitable alching items on the GE, which will have significant competition from other alchers. Bows are really for if you're interested in training fletching at the same time, though, of course. The one theory is that you would get one of the pieces yourself - either cut the logs, make the bow strings, or craft the natures, and then alching would end up in a profit even if you bought the other pieces. But clearly, if you just want the magic exp and you're not interested in also getting fletching exp (and bows are great and free fletching exp if you actually want to train it, which is why the bows are so available on the GE) then you're better off just alching whatever leaves you with the smallest loss and then making the money back in a quick way (and putting your time to better use than wasting your time worrying about cutting yews or anything like that).
-
Str training?
The scim and defender, god swords are more for boss killing than for training over time
-
Best noted alching item....
Yew longs won't lose too much money, and they're always available
-
Best place for watermelon seeds?
I was going to suggest the mole, but I only got 6 after killing about 30 moles, so I'd say to go with these suggestions, especially combining fruit bat with the desert lizards or something like that :P
-
Crafting boost?
Go and play stealing creation and get a Morphic Tool to change into a Sacred Clay needle, that will make everything you do give double experience -- halving the cost of leveling
-
EDIT - Firefox Addons
https://addons.mozilla.org/en-US/firefo ... =firesizer That can help as well, remembers your window sizes if you want to have multiple visible windows up.