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Sy_Accursed

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Everything posted by Sy_Accursed

  1. Y'know what else kinda ruled that out? Zaros being referenced as a God in the god letters and in cryptic in-game stuff prior the the Mahjaratt even existing as a concept within the game and well before they were given any tie to Zaros. Zaros as the 'dead' must not be spoken about god is a fact left over from the Andrew Gower original lore, back when Sara, Zammy and Guthix were 3 brothers who claimed to have created the world.
  2. I wouldn't bother wiping it just because it is slow, far more work than really needed. Just go through the installed programs and see what can be taken out to free up some space. Then check start up programs and see what isn't really needed in there, too many start ups is a speed killer. Then run something like ccleaner to zap all the temporary files that aren't needed snd run a good defrag (something like auslogics or defraggler work great) Then maybe open it up and give the fan a bit of a clean to help it work better. As for how you'd reinstall windows if you must go that route, most laptops that don't come with a disc should have a hidden install/repair partition and the manual would tell you how to make it boot into this and once in there it'd be able to reinstall it's default setup.
  3. Again you are not getting my point: This is a list of things I am not saying: 1) The ritual of regeneration has anything to do with procreation 2) The two rituals are related or interlinked. What I am claiming: By pure circumstance of being away from Frenskae they have created a situation where energy traditionally used to procreate has instead been repurposed to regeneration. It fits perfectly with Zaros comment as it is possible the energy used for propitiation references energy used to create a new life and said new life could be considered propitiation for taking life in the ritual of regeneration. Also again it was the ritual was used to placate Mah because she sent Muspah - if the Muspah are a myth it throws doubt on to why it started. You can cite the reasons in the books as much as you like on this one the fact remains the supposed reason it started is very possibly entirely mythical which means it has an alternate origin. I'm not saying there is a black and white reference that proves this in the books, all I am saying is within the framework of the facts we do have it makes sense, just as much as your view point does, there is nothing that outright contradicts it and all the wording and events can fit in a way that it makes sense. The only reason I am even replying here is because I dislike the fact you are twisting my words to things I did not say and trying to imply I'm just wrong/my theory is any less true than yours, when what I actually have said does not contradict any fact we have been given and is just as valid a theory as the more simplistic the energy was given to Mah and now its not so it lets them regen.
  4. You still miss the point: It is ingrained in their culture yes, it is performed from habit yes, it has uses other than religion yes - none of that is in question at all - but why it began is supposed to be the Muspah. If the Muspah are a myth it has to have begun for some other reason that has been lost/hidden behind the Muspah myth. And it is not a crude fit at all - giving new life would be perfect propitiation for sacrificing a life; there is even real world cultural references for such things eg pagan sacrifices in order to secure good harvests or cure diseases thereby giving new life - they all loosely fit the format of propitiation of supporting new life to atone for the sin of killing another. Also I am not remotely suggesting that the ritual of regeneration is about procreation. I am suggesting the ritual of regeneration was always about just that - regeneration in spite of the Muspah myth and nothing to do with appeasing a god. The difference is on Frenskae they regenerated from an external energy source, but on Gielinor they have to regenerate from an internal energy source. I am therefore suggesting that energy source they use from within is the energy that would've been used to create a child thus explaining their problems with breeding on Gielinor. I am simply saying it is possible removal from the homeworld has created a situation where by they energy that would've been used to create new life has to be appropriated for the regeneration due to the absence of the external energy source they previously, unknowingly, used. Also we do not know that Mah exists - we know they referenced her and thought her a deity and we know that anyone who went up there never returned. The one thing we do not however know is that she actually existed seeing as we have no-one living or dead giving any account of actually seeing her. Of the two things she supposedly did (Muspah swarms and earthquakes) one is quite possibly entirely a myth and the other is perfectly explainable by nature alone, so they don't really prove her existence either.
  5. ^I editted cause I missed off the 2nd definition which was important and fixed my wording because wrong was too strong a way to phrase it. It was not wrong, just not entirely correct. And the conjecturing I propose is perfectly supported by in-game facts given the full and true definition of the word propitiation. Also you entirely fail to see one of my points: My point was the ritual is SUPPOSED to be to placate the Muspah that are questionable of existence. The fact they however do it when these creatures may NEVER have existed infers an ulterior purpose, even if performed out of habit. An ulterior purpose that would be backed up by the fact it regenerates them and they would wither and perish without it. I was never questioning the fact they do it from habit, but the origin of doing it all seeing as the stated reason for the rituals existence hinges on a creature attacking that as far as current evidence suggests never existed at all, which makes it questionable.
  6. Your definition of propitiation is not entirely correct. It means the act of placating or overcoming distrust and animosity or the act of atoning for sin or wrongdoing, it does not have to refer to an offering to a god even though that would be a common usage it is equally propitiation to offer a cookie to someone because you accidentally upset them or to offer to clean the dishes because you missed curfew. Equally the question of Muspah's is debatable a big part of the Muspah quest was the fact the creatures were a myth, like the boogeyman of mahjaratt. If this holds true (and theres no reason to really doubt it since the memories specifically said they had not seen muspah in a long time and no living mah has seen one) then there is no reason to believe the reasoning for the ritual holds true, since they kept performing it anyway, other than a propaganda smoke screen of its real purpose - the regenerative effects. Plus if the reason for the ritual was to placate Mother Mah and nothing more then it'd remove the entire reason for them to continue performing the ritual, even out of habit in Gielinor, as there are no Muspah and no Mother Mah to placate which kinda suggests the ritual served a different purpose. Then fact in Mod Osbourne has said there is a very real reason why Mahjaratt can't breed on Gielinor, Palkeera's questionable death, the Moia experiment, the Offerings of breeding to Enkhara sans earthquake that she turned down and it does kinda fit together quite cleanly. The energy spent in propitiation from the regen ritual on Frenskae could easily be propitiation for killing by producing a new life, bearing in mind Mahjaratt don't eat and instead absorb energy to survive (as referenced in the memories) so it'd be logical for a surplus of energy to become a new life. Plus their deterioation and need to magically regen seems specifically Gielinorian related, combined with implied phrases in the memories that suggest in Frenskae they had some other energy source, an energy source that could regen them at the ritual without consuming the energy for propitiation where as in Gielinor that energy finds a new use as the source of their regeneration. The idea Frenskae has some power source that fuelled their regens that they can't use on Gielinor also holds some water with why Zaros went there - he was weakened and worn out by the body lose and needed to regenerate a world that has a source of regenerative energy to hand would make sense to go to especially seeing as he seems to have no other tie to this world. He never seems to have left Gielinor after his initial arrival until he 'died' and he didn't come from Frenskae originally. I mean of course it is all theoretical and could be disproven by FotG or other content at a later date, but the wording and frameworks we currently have certainly fit quite easily with the idea that Mahjratt cannot breed on Gielinor because the energy used to create the children is required to regenerate in absence of the Frenskae energy source. Edit: Cause I derped and missed off the 2nd half of definition which is the important half.
  7. Correction on the breeding thing:
  8. Tbf captain shortages aren't the end of the world, their stats are so poor compared to crew and ship parts anyway.
  9. Correction on the breeding thing: What I'm not sure of is whether he still has this mindset or not. Either way, I'm more wary of his true intentions now, and I also can't believe Sliske would, for one second, not know that Azzanadra was pretending Zaros was talking to him. Except he started to believe his own lie. That's when you cross the line from normal to losing your shit.
  10. I find it quite interesting that the mahjratt were essentially divided into 3 groups by Zaros The Military Generals The Priests The Secret Police And now here we are thousands of years later - the priests are zarosian, the generals are zamorakian and the secret police are questionable and secretive In some ways that is sort of cool, but in others it seems a bit to cookie cutter neat
  11. Scrimshaws are fairly useful boons especially in higher tier bossing stuff for tht extra dps and such, factor in the high-end bossers have more money than they can ever use and don't like to waste time and buying scrims becomes a logical step to take.
  12. [hide][/hide] ------------------- So after the miniquest I went to the World Gate, and realised that you can fiddle with the controls to redirect it. It also seems that you need to turn the controls in some set combination to power up the World Gate for use. These are pictures of the runes/sigils on the World Gate. You go from the first to the next by rotating the controls right. There are ten different locations. And these are the descriptions of the location represented by each sigil. Through the gate you see a world engulfed in flames. It's kind of beautiful. Through the gate you see a once lush world left to ruin. You recognise it as Guthix's homeworld. Through the gate you see a world covered almost entirely by trees. Through the gate you see a world with a blood-red sky and many castles and fortresses. (Freneskae?) Through the gate you see many rock islands floating in the sky above an exposed planetary core. (Note: This is Abbinah, Aviansie homeworld) Through the gate you see a volcanic, ash-covered world comprised solely of black rock. (Character: The gate doesn't seem to be powered) Through the gate you see a vast ocean speckled with hundreds of small islands. One has a gleaming white tower upon it. Through the gate you see many twisted planes filled with fire. Through the gate you see vast ruins and large, putrid swamps. You recognise it as the ruined plane of Kethsi. Through the gate you see strange devices crackling with red lightning. You recognise it as being Teragard, the origin plane of humankind.Note that if you try to enter the World Gate, you get a message that a mystical force stops you from stepping through.HOWEVER, on the sixth location (where your character says that the gate doesn't seem to be powered), this message does not appear. Make of it what you will. Given the description in the memories the 6th world is Frenskae, which would fit with the portal not blocking us entry as we will be going through there next week. 3) Has gotta be the elf homeworld I'd imagine 4) I'd hedge my bets on Vampyrium or Dwarven homeworld 7) I'm stumped - perhaps dwarves or merpeople. 8) Sounds like the infernal realms aka demons Also recharge for use in frenskae I wonder if tht means some of the mah mentioned in Bilrach's memory that we've not heard of before will have memories found in frenskae.
  13. On quest numbers: On the basis of the last podcast there ought to be 7+ quests this year. They specifically spoke of having a balance of 6th age, continuation and standalone quests budgeted for the year with this 1 poll slot left to decide. Since Ooak and FotG are both 6th age that implies there must be ~2 continuations (elf city being 1) and ~2 stand alones as well. Add in the extra poll slot and that makes 7. However jmods equally spoke of returning to around 1 quest a month which would imply (allowing for january's no questness) there are ~11 on the cards, but of course we shall have to wait and see how it all pans out.
  14. No because there is no other crew that can be more useful in those slots. Golems are pointless, extra merchants are pointless, wisps and all the other special crews are already outclassed. 6 morale and 6 combat guys are already more than enough About the only feasible swap is 1 less exile for 1 more sf but even that is not really worth it. 1 extra sf guy means you get 925 sf more in that 1 crew man (Assuming lvl 10s and exile giving atleast 3*125 bonus (because exile+capt+atleast 1 other crew type) But it costs you 1275 in morale and combat. I mean on a single stat voyage of course plain crew is best, but an exile is a viable sub when needed for sf crew, but at the same time shouldn't be doing all that many single stat voyages really. On a dual stat mission a normal crew adds 4200 to the ship stats total On sf based dual an exile adds 4800-5050 to the ships useful stats (3400-3525 sf and 1400-1525 m or c with 4-5 unique crew men) so here you are at least 600 sum stats better off. Heading in to triples and you getting 6575 - 6950 outta them (assuming 5-6 unique crew men) for a healthy 2375+ better off. Then looking at the end game trade goods in standard voyages you have 2* c sf - exile is better than an extra c or sf here 2* triple - exile is better here too. 1* m - an extra m would be better here, but we already got 6 so its well covered 1* mc - this one is kinda borderline but the spread of an exile stats should get percent a little higher 1* c sf - exile better here So that's 5 voyage types where exile would be better, 1 where it would be worse and 1 that's a bit borderline. Plus the most valuable trade good (bones) is in the c sf meaning exile is definitely a must for best profits, and the 1 where it is worse we already have 6 of that crew type so its a non-issue. Meanwhile in specials 3* c sf 2* c 2* m sf 3* m 1* m c 3* sf So thats 5 where exile is better (including both bone voyages) 5 where exile would be worse but it doesn't matter as we have 6 of the crew type 1 where its a bit borderline 3 where its worse. The grand summation being when chasing down trade goods all the bone voyages are better off with an exile. 10 of the voyages the exile is outright better. 6 where the exile is worse, but they are single stat m or c which is already well covered by the crew setup. 2 where its a bit borderline. 3 where an extra sf crew would exceed an exile. And that is why 4 exiles is best - in the end game there is only 9 single stat voyages where the exile isn't a help, but 6 of them are in morale or combat where crew is already well covered leaving only 3 which could perhaps be bumped higher by 1 more sf over an exile, but even then its a small margin. Meanwhile there are 12 dual and triple stat voyages where an exile is roughly on par with other choices or outright better, and these 12 include all the bone voyages which are all better off with an exile.
  15. Rsof avatars are the chat head of your in-game character taken via the photobooth. This is SE of Falador near the makeover mage and crafting guild or can be built in the home room of dungeoneering. No uploading or other customisation exists from Rsof avatars other than what you can wear in-game to alter your chat head
  16. Because that 'login in with facebook' button does not exist at all...other than the last like 3-4 years it's been right there as a feature. Besides I don't think Facebook can do them much good for them now, their target audience are the age range that are kinda anti-facebook now. Facebook sort of jumped the shark in terms of the youth market when everyones parents/grandparents etc. got on board with it in the past few years because it lost that anonymity the kids like when their parents can see everything they are posting and saying and therefore have to 'behave' properly. The social media markets that are 'hot' right now for youth is youtube, podcasts, instagram, vine, twitter, twitch and reddit mostly and Runescape/Jagex are already exploiting 5 of those and the other two are kinda hard to work for business ends. NB: When I say youth I am specifically referring to the low-mid teens that make up runescapes primary target market rather than a full spectrum of teens-young adults-mid-twenties ssssh lets pretend I'm only 19 still.
  17. If you are right up against the QBD or the centre artefact it can mess up where they spawn so you need to move 1-2 squares away when the chat box warning comes ideally, though this ought to only be a major issue for meleeing. Phase 2 1 spawns to the west so moving 2 squares west just as it spawns makes it hit itself Phase 3 1 spawns west and 1 east so 2 squares either sideways makes them hit themselves Phase 4 4 spawn 1 at each diagonal, moving 2 squares diagonally should make 2 hit themselves and the other 2 clouds miss entirely.
  18. So to make a little bit of extra gp and break training up a bit I decided to do QBD on my black drag tasks for slayer using drygores. Managed alright so far, bit sub-par on timing my movements right to minimise wall dmg and souls dmg but nothing end of the world. Just wonder whether the actual good pvmers had any tips that might help me streamline my kills a bit more. Currently using bandos + slayer helm, ovl, super anti, renewal with a normal ppot/restore between kills to bump things back up. Been using a mix of turmoil and ss. Not been using a familiar so far.
  19. One could argue that since the advent of bonds anything and everything on SoF and Solomans are available through the 'actual game' because, with a hearty dose of money making, you can get them all without paying Jagex any extra money at all (at least not personally anyway).
  20. Until the fact we have the capes and that 120 mark has been given more meaning is used as leverage to raise level caps anyway...
  21. Indeed anyone who read the BTS ought to know they specifically said Mahjaratt Memories was coming out before Fate of the Gods rendering it impossible for Fate of the Gods to be next week due to the lack of Mahjaratt Memories
  22. Would anyone be offended if I compared the current state of the lore to bad fanfiction? Even putting poor writing aside, it's very hard to get excited about the plot when they cannot keep a single thing consistent. It annoys me because lately they have been better with making the lore less contradictory and more organised and following a central theme, yet then they turn around and do something like this answer which just out right contradicts a large portion of established lore. It's not even like it's an 'oh twist on something that was ambiguous moment' we literally have multiple sources that all specifically talk about working with Bilrach to dig daemonheim and how things got strange as they progressed and finding workers and the whole premise of resource dgs and sinkholes is there are storage places where supplies used in the building resided. Plus there's not even reason for it to be a twist - daemonheim has basically been abandoned for hundreds of years and the original castle was dragonkin it is perfectly acceptable without breaking lore that Kerapac semi-recently returned there and simply took up residence in the underground floors since there were there and largely disused. On the topic of the rollback 'packages' personally I didn't read monetisation into it, to me it simply read as they were 'packages' because they packagae together more than 1 thing - they remove the xp from the skill AND reset content that you could not have done without said skill.
  23. ^My thoughts were more oh great if the have this mechanic built in via sof-in-diguise they are unlikely to use it in the actual rework like they should. Also on the FAq did anyone pick up on the fact Mod Raven said Bilrach maybe just wanted people to think he built daemonheim and that it was actually there all the time...because like ~50 odd journals talking about digging the darn thing for Bilrach from various non-Bilrach people (including some quite close to him) are clearly an easily overridable lore factor.
  24. Tbf we didn't exactly 'fight' copies of anyone what with them only having 1lp - you could 1 hit ko tht when 'naked' and min combat.
  25. ^ mmmm it says a lot when the site has no news since sept 2010 and they haven't even bothered to update the copyright statement since 2012.

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