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Fallstar

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Everything posted by Fallstar

  1. Which is probably why maxed players are the last people who should be asked about which direction the game should go in, especially in regards to early and mid-level content. Thankfully I was referring to basically the highest level content possible. Does that work both ways and should all the low and medium levels be excluded from the subject of all 120s then?
  2. When I was a new player the concept of maxing did not even enter my head. I was too busy having fun pking and questing. The mindset of a new player is completely different to an experienced one. I fail to see how a player would be put off playing because high level skilling exists.
  3. You would still max at all 99s. 'Max' already means something other than the actual maximum skill total. It is obviously a temporary solution. But it would last for a long time. Even someone playing for 12-15 hours a day would not be able to reach 120 in every skill for over a year. I.e. there would be a goal in RS with a degree of prestige associated with it - something that not everyone can achieve. Seasonal hiscores have different aims to the permanent hiscores. The introduction of seasonal hiscores does nothing to fix the issues in the permanent ones. People do not attach the same importance to them, as they are by definition transient and do not have any permanent meaning. Even on sites like Runetracker. I look at the top 42 and think "Cool, player X nolifed a lot this month." After that month is gone, so is any record of his achievement - unless he achieved something that was not just seasonal and actually obtained a permanent record. As for continually increasing skill caps, there would be no need to, due to the exponential formula for xp between levels. It would take several years, most likely the better part of a decade, for us to reach the same situation we have currently have with a 120 skill cap. If RS is still around by then, it would be equally as trivial to raise skill caps a few levels higher. (A few levels is all that would be needed due to the exponential increases). The effort:benefit ratio of increasing xp caps is very low, so even if the fix does need to be reapplied every few years, it is no big deal.
  4. In almost every skill (except dg and summ) there is 0 difference between level 98 and 99. This is just an extension of that to allow for modern xp rates and the fact that there is now a very high concentration of maxed players. Levelling up is just more fun than gaining arbitrary sums of xp. It provides mini milestones (you see people going for 80+ all skills. Not for whatever the exact xp 80 is at.) The rate of increase of the number of maxed players is accelerating quickly. Skilling is a large part of the game, and Jagex will eventually fill in the gaps in content towards 99. They will not simply abandon skilling then. Skills that level beyond 99 are inevitable. Even if not for good reason. As cynical as it might sound, the most popular SoF promotions are those based around xp. Individual players spent hundreds, in some cases thousands, on the slayer promotion (the one that was so popular they extended it to a week, and are bringing back again in the near future.) No doubt each SoF promotion is analysed in depth by the people in charge of monetizing RS. Skills going to 120 would significantly increase the amount people who spin2win have to pay to max, and for that reason alone I have no doubt skills will go to 120 in the not so distant future.
  5. The seasonal hiscores are just that - seasonal. I personally am not too bothered about who got the most xp in X month of Y year. I want there to be some competition for levels in the real, permanent hiscores. I did watch the video, but my above comment. What lead you to think that I had not seen it, I have no idea. I'll also be very surprised if the seasonal hiscores are as functionally and aesthetically capable as the runetracker top 42, especially with the custom group tracking they added.
  6. A lot of people don't seem to want to confront the fact that maxing isn't much more than a mediocre achievement in RS, something that thousands and thousands of other players can achieve. I miss the days when the size of one's e-penis competing on the hiscores was based on who had the highest total level, not who had more xp. How much work would it take for a JMod to change a few numbers and set the skill cap to 120? They don't need new content for those levels. There is no useful content in most skills after level 90 anyway. It would literally take less than 6 man hours. It's unfair to modern players that the greatest recognizable skilling achievement is so diminished compared to how it used to be. Just gaining xp doesn't give you actual levels in game - it's not the same.
  7. Mfw people (or at least I) didn't know about this nearly 9 months after eoc.
  8. The popular one works because it is general. The 'efficient' one is designed with specific methods in mind, where the creator has set arbitrary points and said "Right, this method is worth it, this method isn't" etc. and for players with different bank sizes, different (faster or more honest) methods of making money, that calculator is worthless. As a method of comparison, it is worthless. Unless you want to make a calculator for every other top 15 player as well as Dragonseance with the optimum methods they can use for each buyable, there is no point. For example, Jake used cheaper methods than those in the Dragonseance calculator. Whereas Geel used far more expensive ones. Picking specific methods does not allow comparison. We've been over this countless times. The two time calcs worth anyone's time are the most popular method one, and the absolute optimum one barring methods no player has used so far.
  9. Green was just ahead of her time with mage slaying :P. Until the latest round of EoC nerfs and changes.
  10. Yes, I just checked bladewing's data. The xp rate was 1150k/hr including opening the jars without BXP. The gp/xp was 15 gp/xp at the time bladewing collected his data. That is still approximately the same. (The items which the bulk of your gp return comes from have remained approximately the same price.) It is certainly under 20 gp/xp still, and is far lower intensity than Mahogany tables. You could sustain that 1150k/hr rate over long days, whereas mahogany tables are much harder to sustain 850k/hr at without the use of bannable AHK scripts. I was wrong about the xp rate. Although as a general training method, it is certainly viable and should be used more commonly, being not much more expensive than mahogany tables. The problem is initial outlay - you get over 80% of your gp back from items in the jars, which is what makes it relatively cheap. To bank 200M from 99 would require at least 15B to buy the jars in the firs place however, which is the stumbling block for most people.
  11. my calcs take into account capping at 200m in either one of these skills and then just continue with woodcutting or fishing in c2. not taking into account a training method which is about 2x faster than the best overworld xp is just stupid imo. If they really want to get all 200m first they will work this hard for it. Running long and curved bones is way over twice as fast as mahogany tables. Why don't you include that in your calculations then?
  12. I really hope we don't get that "loading shaders" every time we log in. Is that, by any chance, the 'large data' that chrome asks to store on my computer whenever I load the beta?
  13. Gemeos doesn't use C2 in his time calc as the majority of top players either don't do it, or have already gained so much xp in either wc or fishing that they have lost hundreds of hours on the method already (as they will not be able to take advantage of those skill plots once they hit 200M). So far Chilly and Suomi are the only two top 15 players to have made solid use of C2 skilling. That's only twice as many as players who used long/curved bones for construction and dragon darts for fletching - yet I'm betting you didn't use those methods.
  14. Why? Geel is slaying at over twice the xp/hr Dragonseance did, due to EoC. Not to mention his bank allowing him to train some skills with more extravagant methods such as bone running for a significant portion of his construction xp.
  15. Glad to see those updates coming in again Gemeos.
  16. Even though Jake has little interest in eoc, other than agility everything he has left is afkable so it doesn't really matter as he can continue to play 07 for fun at the same time. The chances of agility not being afkable by the time he finishes the rest are remote.
  17. All credit for graph goes to Aarony. Lmfao @ disconnects.
  18. There wasn't afaik, just a hicsores that gives the order people trimmed in, I guess most people would take a pic of alog when they trimmed though, so could be possible in future.
  19. There was a thread on hlf recently for pics of fastest comp cape time, and I had the fastest time at 180 and something days played when I comp'd. If Alkan comps on his noob acc he'd smash that.
  20. Have a couple of guys who melee all the way, the rest of the team ranges and takes a melee switch for the final phase. Gz on retrim btw.
  21. That's all the mod I use does. I have my max battle size in M&B set to 900 :P
  22. Assuming it really was a problem with the data center, they're usually few and far between. Is it really wise to use that as a basis for saying whether or not the servers can handle RS3? It wasn't just the Vorago release though. That was the most striking example, but there've been regular problems with server disconnects throughout 2013.
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